A solution to dmg/pet?

A solution to dmg/pet?

in Ranger

Posted by: Vaxx.3178

Vaxx.3178

I know I wrote this before, but I keep thinking it would be a solution to the complaints of damage for Ranger.

Please correct me if I am wrong, but the pet is suppose to be part of the DPS Rangers output, right? Make sense in theory, and some applications, but not every one.

This was the same concept that was used in DAoC with the Hunter class. Since the Hunter could use pets, it didn’t have the RAW damage that say a Scout had. This was the same concept in Warhammer online with the Squig Herder class.

The thing is, in Warhammer the SH’s pet was maybe slightly worse than the GW2 Ranger pet. So they gave a skill that was a 25% increase in damage once your pet was dead, or you didn’t pull one. So you could make up for the loss of pet in damage, as well as the loss of utility (knock down, AOE, poisons, etc) from pets.

I am not one of those people that is anti-pet. I love them. The whole reason I chose the class was for the pet. But no other class looses dps, F1-4 skills, and utilities as much as the Ranger with a downed pet.

Would it not make sense to bump our raw damage a bit when our pet in a downed state? Call it something like Bonding Revenge or some other nature like thing. Some might run without the pet on purpose, some will like the fact you don’t feel so kitten when your pet gets caught in WvW AOE spam, or 1HKO by a boss mob. Either way it might make lot of groaning and complaints go away. Maybe?

Thoughts?

A solution to dmg/pet?

in Ranger

Posted by: ilr.9675

ilr.9675

Would it not make sense to bump our raw damage a bit when our pet in a downed state?

It absolutely would not make sense …. and we already get a Might boon for the "pet falls below 50% health* trait anyway which is probably a lot better if you can teeter-totter it between 50% consistently… Sorry, but “Rewarding” Players for neglecting their pets entirely is just plain BAD design and WH should feel bad for doing it.

No what would make a lot more sense is for the Pets to be given SUPPORT SKILLS while they’re in Heel Mode. That way the longer they stay alive, the more boons your whole nearby Party gets. Just look at Reef Drake when it’s switched to Water mode. It gets a Feedback Bubble. Coding that to appear as an F2 skill while it’s in Heel mode personally would take me all of 5 minutes to code and I’m not even well versed in C++

(edited by ilr.9675)

A solution to dmg/pet?

in Ranger

Posted by: Lorelei.3918

Lorelei.3918

Maybe some of us, ilr, don’t want to have a pet to begin with. Maybe we just like being ARCHERS. Not hunter/ranger/druid/tree hugger/ect

Now there are only 2 classes that can use a Longbow. Ranger, and Warrior. I play both and BY FAR I prefer Rangers longbow. The warrior longbow works like a theifs shortbow, one big stupidly slow attack that misses more then it hits. At least I can reliably tag half of my rapid fire shots, and my auto attack hits like a truck. 2k ish a hit versus my war with same stats @ about 1.2k.

They would have to totally overhaul the warrior longbow to make it stack up to a Rangers longbow. So lets just forget about wars then.

You know the word Ranger evokes a wide range of mental images. Of course the hunter with his pet but also the sword slinging ranger ala Aragorn. A ranger in D&D was primarily a archer, he didn’t have a pet. In fact D&D rangers don’t get access to a pet till much later in the game. Druids are the traditional pet class.

So semantics aside, given the wide range of desired playstyles, it would make sense to make classes as versatile as possible, rather then making many many narrow defined classes.

But I know, min maxers, can’t stand being anything but the most optimal possible build. So we gotta make sure that having a pet isn’t any better or worse then not having a pet out. If that were the case the only people left complaining are role players who think their digital pet actually has feelings or needs to be ‘cared for’.