I have collected the most important needed fixes for the ranger from the forum. Some are my own, some are from other users. I take no credit, but just wanted to highlight the issues and make it easier for Anet to make the changes :-) Hopefully!
Feel free to add bugs / fixes not mentioned in the list.
Pet
• In general improved Pet AI!
• Masters Bond:
Beastmastery line strongly encourages the ranger to make pet swaps regularly with pre-chosen traits like Zephyr’s speed , and Loud whistle.
Please remove the reset when pets are swapped or when going from land to water and vice versa.
It’s like a sigil in a way. But your sigil stack doesn’t reset when you swap weapons?!?!!
The only time Masters Bond should be reset, is when the pet or player is defeated.
• Malicious Training:
If you start the fight then I guess your pet will benefit from the trait. But if you just stand passive and command the pet to fight with F2 ( while you don’t fight) the +350 cond dmg doesn’t work.
its a really sloppy way of handling a pet system in a game where you know you’re going to have a whole profession based around the things.
I almost always initiate combat with F2, and thats apparently a really bad thing to do based on these findings.
• Intimidation training:
The trait causes Canine and Spider F2 attacks to cause cripple.
I run mostly canines (wolves), and I don’t see why the canines have this as their trait. The wolf causes fear with his F2 skill (cripple doesn’t make that any better, and arguably makes it worse), the white wolf causes chill (Cripple not any help), the hound causes immobilization (cripple not any help) and the fern hound causes regen so the cripple could be beneficial there, but that’s 1 out of the 4 canines. I believe similar set of circumstances apply to the spiders as at least 2 of their F2 attacks cause immobilize.
The family requirements must be erased! It should apply to ALL pets!
• Ranger consumable should also apply to pets. When the ranger’s damage is shared by the pet, it’s only fair that the pet also get the consumable buffs.
• Reduced AoE damage intake for pets. Pets die to easily in dungeons and www, and we can’t do anything about it. The player can dodge in four different directions. But the pet only comes back in 1 direction. You can’t call the pet back when the red circles are all the same direction as the pet coming back to the ranger.
• If pet takes fall damage it should gain benefit from “50% fall damage reduction”
• “Stow pet” must do so until counter commanded.
When the pet is stowed away, it should only get back if the ranger commands so. Again a discipline issue!
• When pet is in Avoid Combat and you press F2, the pet will first run to the target and attack. It doesn’t do the F2 where it was standing (out of combat).
• Pets must stop right next to ranger!
Give the pets some more discipline. They should not just run wherever they feel like.
• Improve response time!
This one goes for all F skills and attack animation “Register hit from pets at animation’s start, not animation’s end”
• Signet’s are “actualized” every 10 seconds on the pet. So if the counter is at 10 sec and you switch the pet your pet won’t get any signet effect for 9-10 seconds.
That is horrible. Make it so that when the pet is created (switched) it takes over all the signets from the ranger immediately. That’s important.
If it takes 9 seconds until the pet gets the speed buff or the regeneration or whatever signet that is a real issue.
• Pet not attacking immediately after swapping.
If you’re ranged and using a melee pet the 2 seconds of quickness is totally useless for your pet. If you’re melee and using a melee pet it might actually use 1 second of that quickness.
This doesn’t even get into the fact that sigils may not be applied to a swapped in pet for up to 10 seconds, the general dps loss from a swapped in pet running to the target, or the fact that a swapped in pet can/will miss it’s F2 a lot of times because it will seldom appear facing the target but will leap/breath/whatever in the direction it’s facing if you don’t wait the 1-2 seconds for it to acquire a target. There’s other issues connected with pet swapping as well like lost boons/RaO/Master’s Bond stacks but none of this is new.