AF[Designing AF for our Developers]
They’re not listening.
Headdesk
I don’t even know why ANet and Irenio are trying so hard to make the AF generation so gated.
Here is how it should have been from the start and how it should work.
10 Astral Force will generate from 0-100 in 10 seconds
20 When entered, Astral Form will last for 15 sec or until canceled
30 All Astral Force is lost when leaving Astral Form
40 goto 10
Look, I wrote it in c64 basic, so anyone that is coding can understand what is going on.
Loosing all Astral Force on leaving Astral Form should be a decision to make, but with 10 sec in between shifts, this should be not too punishing.
I left the Astral Force bar in for visibility, but you could even get rid of that if you want.
Mesmer PvE Guide
The Leveling & Open World Compendium
The Leveling & Open World Compendium