ANET addressing 1h Sword

ANET addressing 1h Sword

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Posted by: Kain Francois.4328

Kain Francois.4328

Here’s your opportunity for ANET to address 1h Sword!

Battosai will be questioning ANET during State of the Game. He will be taking questions from the Ranger forum.

If you want to see ANET address dodge on 1h Sword, show your support in this thread!
https://forum-en.gw2archive.eu/forum/professions/ranger/State-of-the-Game-suggestions-questions/first#post2308121

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Posted by: planetarian.9154

planetarian.9154

Take off auto-attack and that should fix the problem.

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Posted by: Kain Francois.4328

Kain Francois.4328

Take off auto-attack and that should fix the problem.

Nice band-aid. Doesn’t fix the overall problem though.

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Posted by: Chokolata.1870

Chokolata.1870

there is no problem, its an l2p issue

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Posted by: Simon.3106

Simon.3106

I do not know which issue you all are referring to. IF you are referring to Number 2 and 3 skills dodging, i say they are perfect as is. But if you are referring to the Auto-Attack on number 1, which sometimes prevents you from dodging, then yes, it is a problem, not a l2p problem, Ranger Chokolata

~Way of the Ranger~
Legendary Ranger, Simon

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Posted by: Miiro.3124

Miiro.3124

turn off auto attack and play better. Learning to play inquires not having the game press 1 for you.

[SAV] Miiro 80 Ranger
Jade Quarry Champion Hunter
Solo/Small man WvW

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Posted by: Simon.3106

Simon.3106

Negative, Miiro. In the middle of the ranger’s wonder-leap, spinning, slash, cyclone attack, you cannot dodge (Even without AA). In other words, let us dodge and cancel the animation of the attack instead of:

if (isAnimating == true)
_____canDodge = false;

~Way of the Ranger~
Legendary Ranger, Simon

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Posted by: DanPowers.1096

DanPowers.1096

What’s the problem with it? Is it something beyond disabling auto attack? I hope they don’t remove it because occasionally I like sticking to a fleeing target

Champs: Grim Icekiller-Legionnaire;
Coelia Sunspear-Genius; Caudecus Manor-Phantom;
We Are My Eyes-Hunter; I Am Unicron-Paragon.

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Posted by: Simon.3106

Simon.3106

DanPowers, like I mentioned above, I do not know which error they are referring to, but unless the one I pointed out is correct, let us “break” out of the attack when we press “dodge roll” hot key. Nothing should change other than cancelling the attack during the middle of the animation.

Honestly, I like the Number-1 skill for 1h-sword. Good skill to follow stealth thief and “real” mesmers.

~Way of the Ranger~
Legendary Ranger, Simon

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Posted by: Einlanzer.1627

Einlanzer.1627

there is no problem, its an l2p issue

No it isn’t. Your #1 skill should not require micromanagement. Ranger 1H sword is the only one that does. It’s a problem.

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Posted by: Simon.3106

Simon.3106

Exactly what I was referring to, Ranger Einlanzer. The other classes does not need to disable the autoattack. Why do we have to? Fix the error that I had posted earlier and everything should be fine. Everyone will be happy.

~Way of the Ranger~
Legendary Ranger, Simon

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Posted by: cafard.8953

cafard.8953

Be careful what you wish for…

Sword 1: fixed animation delay between attacks in the chain. The .5s delay between each attack will now allow for more time to dodge out of the chain.
Sword 2: leap range reduced by 25%.
Sword 3: reduced aftercast by 0.3s.

Olaf Oakmane [KA]
Save the Bell Choir activity!

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Posted by: Simon.3106

Simon.3106

LOL! Cafard, I understand why you say this. A-net never really can deliver things out too well when we ask for it (usually the complete opposite), but I have to say they did a swell job with the warrior this patch.

~Way of the Ranger~
Legendary Ranger, Simon

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Posted by: Kain Francois.4328

Kain Francois.4328

It’s not a l2p issue in PvE. Ranger is the only class which has to keep their autoattack disabled and attack in very slowly timed increments, making the damage a lot worse than any other profession.

Furthermore, what the heck is so gamebreaking about being able to cancel the attack to dodge, that you insist we should just disable autoattack instead? Aren’t you missing the point? This is about ANET stating whether or not they have plans to change it, not some player looking for advice. What’s there not to understand?

This is the one opportunity we have for ANET to address this, and people are messing this up by answering a COMPLETELY offtopic question and calling it a “l2p” issue. Great job, Ranger forum! <.<

(edited by Kain Francois.4328)

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Posted by: Zorby.8236

Zorby.8236

In my opinion having anything obstructive on the auto attack is unacceptable. Any other attack I’d be fine with leap locks, proximity/distance/positional penalties, etc, because then it’s a calculated risk…

~This is the internet, my (or your) opinion doesn’t matter~

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Posted by: Xsorus.2507

Xsorus.2507

AS someone who uses Sword a lot, I’d rather Anet not bother looking at it….

in fact i’d just prefer if they didn’t touch Axe Main Hand/Torch Offhand/Sword,Dagger at all.

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: SisiXuan.4178

SisiXuan.4178

Leap attack prevent you dodge mid animation.
There are 2 leap attacks in sword animation.
Remake kick so it will no longer be leap attack anymore should fix the problem.
Especially that the range of kick is so short.
Or buffed it that it become leap finisher.
Why everyone keep complaining that we got a such special auto attack chain?
It won’t hurt to be different.
And most of the time disable auto attack(not only sword) is better.

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Posted by: jewishjoyride.4693

jewishjoyride.4693

No to this thread.

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Posted by: Diehard.1432

Diehard.1432

Leave sword alone.

Garuda X, lvl 80 human Siamoth Ranger JQ SEA
[VaL]

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Posted by: Lévis.5489

Lévis.5489

One hand ranger sword is the only weapon in the whole game that have a skill 1 that root you into place. in a game about movements. Yes, you can turn off the auto attack, but it’s like using a bandaid on a wound that is necrotizing .

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Posted by: Dante.1508

Dante.1508

Take off auto-attack and that should fix the problem.

It doesn’t at all, well at least on Asura Rangers, you’re still locked into combat for the animation and removing Auto attack causes issues when you swap to another weapon e.g. bows…

there is no problem, its an l2p issue

No to this thread.

Leave sword alone.

Try using the thing on an Asura then say that, its a really broken skill, it needs fixing asap..

Before everyone says leave it alone realize that different Races have different issues with this weapons first skill, Asuras are completely broken when trying to use Sword 1 hand. You literally cannot pull away from your attacker even with no Auto attack you get pulled to the attacker, you totally lose control of your character for the Animation (which is a long time on Asura as they do spins and somersaults).
Sylvari also have issues with it.

(edited by Dante.1508)

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Posted by: Diehard.1432

Diehard.1432

Take off auto-attack and that should fix the problem.

It doesn’t at all, well at least on Asura Rangers, you’re still locked into combat for the animation and removing Auto attack causes issues when you swap to another weapon e.g. bows…

there is no problem, its an l2p issue

No to this thread.

Leave sword alone.

Try using the thing on an Asura then say that, its a really broken skill, it needs fixing asap..

Before all you people say leave it alone realize that different Races have different issues with this weapons first skill, Asuras are completely broken when trying to use Sword 1 hand. You literally cannot pull away from your attacker even with no Auto attack you get pulled to the attacker, you totally lose control of you character for the Animation (which is a long time on Asura as they do spins and somersaults).
Sylvari also have issues with it.

Thats new, diff race has diff issue? O.o. I play human ranger and i would also get pulled to the attacker if i turned the autoattack on. But all that can solved with autoattack off.

Garuda X, lvl 80 human Siamoth Ranger JQ SEA
[VaL]

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Posted by: Chokolata.1870

Chokolata.1870

again, it is an l2p issue . If you are using it in pve, press 1 manually . The game is to easy as it is

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Posted by: Searban.5984

Searban.5984

Ok, now you’ve made me laugh. I probably should ignore this, but I simply can’t.

l2p issue? Really? What, now it’s “I’m a pro player and you’re not, because I mash 1 and you only press it once”?

Thing is, the root that Sword 1 involves is a bug. It has been acknowledged as such by Anet long ago. Therefore we can, and we should, expect it to be fixed.

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Posted by: Diehard.1432

Diehard.1432

Ok, now you’ve made me laugh. I probably should ignore this, but I simply can’t.

l2p issue? Really? What, now it’s “I’m a pro player and you’re not, because I mash 1 and you only press it once”?

Thing is, the root that Sword 1 involves is a bug. It has been acknowledged as such by Anet long ago. Therefore we can, and we should, expect it to be fixed.

On the other hand, for those who has adapted the sword mechanics, we can also demand it to stay; Not saying I am pro or and you are not.

Its all up to Anet now i guess.

Garuda X, lvl 80 human Siamoth Ranger JQ SEA
[VaL]

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Posted by: Searban.5984

Searban.5984

Ok, now you’ve made me laugh. I probably should ignore this, but I simply can’t.

l2p issue? Really? What, now it’s “I’m a pro player and you’re not, because I mash 1 and you only press it once”?

Thing is, the root that Sword 1 involves is a bug. It has been acknowledged as such by Anet long ago. Therefore we can, and we should, expect it to be fixed.

On the other hand, for those who has adapted the sword mechanics, we can also demand it to stay; Not saying I am pro or and you are not.

Its all up to Anet now i guess.

Saying that Sword 1 is not bugged and it’s only l2p issue kind of suggest that the person saying something considers himself or herself better at the game. It wasn’t you who wrote that, but it still has been said in this thread.

As for the people who have adapted. The thing is, or at least I see it this way, that Anet should not change the general mechanics of Sword 1. Only work on eliminating the root it involves. They’ve already improved the situation once, so why not continue on that?

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Posted by: Kain Francois.4328

Kain Francois.4328

Need more people posting for ANET to address this in the SoTG thread, less people arguing whether this is a l2p issue.

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Posted by: Chokolata.1870

Chokolata.1870

its an eccentric utility weapon . Too many weapons are strait forward no skill low apm boring weapons . This one is fun because it is anything but working like other weapons . Leave it be

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Posted by: Erro.2784

Erro.2784

To be honest, this is not even close to what should be addressed to make Ranger a viable class… 1h sword puts out a lot of damage in a short time span, its all about learning to anticipate on the chain autoattack. Any ANet fix will involve increasing cast times, which will be a kick in the nuts for dps.

[VII] – Aurora Glade
VII youtube channel
Erro youtube channel

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Posted by: Ray.3780

Ray.3780

I think I tested this a while back, you cannot dodge during the second or third attack in the chain if it’s set on auto. At least on my Norn Ranger, I am mid-air, leaping off my target and pouncing during this ability, and it is very characteristic and in my head makes sense to be incapable of dodging during it. You can ALWAYS dodge in the window anytime between the first attack in the chain initiating or ending.

I don’t know if they can fix it but I would hate to lose the ‘stickiness’ of the sword, it has one of the best ranges for any melee weapon in this game (400-430 for 2/3). I think it is non-trivial to have both mobility during the attack chain, and the reason it probably hasn’t been fixed is for two reasons, one, they don’t know about it, or two, they know about it, but there’s such a divide in the community that I don’t think it ever will be.

It’s a very powerful, versatile weapon with a great attack speed and synergy with our pet, yes it could be so much better but I’d rather not risk losing what it has right now.

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Posted by: kRiza krimos.1637

kRiza krimos.1637

Perhaps add evade on aa leaps, that would solve issue of dodging. Only problem is it would be too good, maybe removing criple or might would balance it out?

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Posted by: Lord Trejgon.2809

Lord Trejgon.2809

Perhaps add evade on aa leaps, that would solve issue of dodging. Only problem is it would be too good, maybe removing criple or might would balance it out?

unfortunatelly that would be too many of evades on single on-handed weapon.
also making leap combo finisher would be OP (healing spring and endless heal)

“-Shield is meant to be broken!”
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles

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Posted by: Tuluum.9638

Tuluum.9638

As an Asuran ranger, I have zero issue with the swords mechanics. I do like other weapons animations/play style more though, in the end.

However, it is REALLY effective once you get it down.

Either way, if Anet “addresses” the 1h sword, it will be with a nerf that is covered by a slight adjustment to the root. Watch it happen!

Henosis [ONE]
06-04-13
NEVER FORGET

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Posted by: Einlanzer.1627

Einlanzer.1627

People, the problem is one of asymmetry. Why should ranger 1h sword be the ONLY WEAPON IN THE ENTIRE GAME that has an autoattack skill that requires micromanagement?

I can see why it might be desirable if they didn’t have EVERY OTHER #1 SKILL IN THE GAME just autopilot with no issues, but currently, it just creates annoying asymmetry and needs to be addressed.

Plus, it’s a simple change- dodging should interrupt animations anyway, they do on most attacks. I don’t think anyone is requesting that they rework the skills entirely, like everyone seems to assume people that make this request are suggesting.

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Posted by: Tuluum.9638

Tuluum.9638

People, the problem is one of asymmetry. Why should ranger 1h sword be the ONLY WEAPON IN THE ENTIRE GAME that has an autoattack skill that requires micromanagement?

I can see why it might be desirable if they didn’t have EVERY OTHER #1 SKILL IN THE GAME just autopilot with no issues, but currently, it just creates annoying asymmetry and needs to be addressed.

Plus, it’s a simple change- dodging should interrupt animations anyway, they do on most attacks. I don’t think anyone is requesting that they rework the skills entirely, like everyone seems to assume people that make this request are suggesting.

Its very simple, some people have zero issue with how it currently is. Beyond that, we are able to use it greatly to our advantage in its current form. Is it for everybody? No, it isnt. But, it does appeal to some of us who actually like to practice with their weapons to get good at even the basics.

I think a better solution, rather than satisfying one set of players at the expense of others, would be to implement MH dagger with the attributes that many are seeking with the 1h sword.

Henosis [ONE]
06-04-13
NEVER FORGET

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Posted by: DarkWasp.7291

DarkWasp.7291

Its very simple, some people have zero issue with how it currently is.

So they say, but that’s called pride. They choose to overlook the situations where they accidentally pressed 1 one too many times and the game picked a random direction and launched them off the cliff. Or the times where their finger got tired after long hours of play due to mashing 1 over and over (and over). Or most importantly, where they couldn’t dodge until 0.02 seconds too late despite the fact that they played cautiously with the 1-1-1-1 mashing.

But noOOoo, this is the “l2p” community where we don’t have a stat website with our K/D ratios so we get to make up just how good we are and tell everyone else how much they suck.

I really don’t see what would be so bad about letting us interrupt the skills with dodge. I’ve been playing ranger as my main since release (with roughly 2 months of break) and the 1h sword has been my primary weapon for most of that time. I’m very PvE sided.

Every update I jump down to the patch notes to the ranger and look for sword changes.

Like the rest of you, I’m scared to death that once they notice it they’ll nerf it (and then buff the warrior’s axe just to spite us,) but something does need to be done. Even though I’ve gotten good at choosing my situations and halting my 1-1-1-1 spam to prepare for a bailout, my finger still gets tired after of couple of long boss fights and I still consider the fact that my DPS drops a little bit when I have to stop attacking to prepare for a dodge.

^ Uses Guild Wars 2 character screenshots for desktop wallpapers.

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Posted by: Aioros.4862

Aioros.4862

Does this mean sword is next on the nerf stack?

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Posted by: GUFF.5692

GUFF.5692

People, the problem is one of asymmetry. Why should ranger 1h sword be the ONLY WEAPON IN THE ENTIRE GAME that has an autoattack skill that requires micromanagement?

I can see why it might be desirable if they didn’t have EVERY OTHER #1 SKILL IN THE GAME just autopilot with no issues, but currently, it just creates annoying asymmetry and needs to be addressed.

Plus, it’s a simple change- dodging should interrupt animations anyway, they do on most attacks. I don’t think anyone is requesting that they rework the skills entirely, like everyone seems to assume people that make this request are suggesting.

Its very simple, some people have zero issue with how it currently is. Beyond that, we are able to use it greatly to our advantage in its current form. Is it for everybody? No, it isnt. But, it does appeal to some of us who actually like to practice with their weapons to get good at even the basics.

I think a better solution, rather than satisfying one set of players at the expense of others, would be to implement MH dagger with the attributes that many are seeking with the 1h sword.

I am still flabbergasted that anyone at all thinks that the lockdown ability of the sword auto attack chain needs to be changed to fix this problem. It does not. Just simply allow the user to break the animation chain by simple ui interaction. Character movement could be one trigger (strafe left right for example). Allowing the user the initiate a dodge roll could be another. This would allow the user to keep the stick like glue ability when wanted but gives you the option to break the chain and actually pull off a defensive maneuver. It would allow the elitist sword crowd to keep their candy and the rest of us who value complete character control at all times to be very happy with this exceptional weapon. The sword is one our best weapons by far but don’t downplay poor game design just to satisfy your ego.

Sarhaz [CDS]

I was a ranger before shortbow had 1200m range AND after it didn’t…

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Posted by: Tuluum.9638

Tuluum.9638

Its very simple, some people have zero issue with how it currently is.

So they say, but that’s called pride. They choose to overlook the situations where they accidentally pressed 1 one too many times and the game picked a random direction and launched them off the cliff. Or the times where their finger got tired after long hours of play due to mashing 1 over and over (and over). Or most importantly, where they couldn’t dodge until 0.02 seconds too late despite the fact that they played cautiously with the 1-1-1-1 mashing.

But noOOoo, this is the “l2p” community where we don’t have a stat website with our K/D ratios so we get to make up just how good we are and tell everyone else how much they suck.

I really don’t see what would be so bad about letting us interrupt the skills with dodge. I’ve been playing ranger as my main since release (with roughly 2 months of break) and the 1h sword has been my primary weapon for most of that time. I’m very PvE sided.

Every update I jump down to the patch notes to the ranger and look for sword changes.

It really doesnt matter if you think I am saying to l2p, and that I am so deceived by my own pride that I think the 1h sword is utter perfection. None of that is true, and none of it matters anyway.

Some of us enjoy the sword in its current state. Full stop. I havent found another weapon that enables zerg surfing to the degree of the 1h sword. It needs to be played differently from every other weapon in that game, and it does take time to master. Some people really do enjoy this, and yes, their enjoyment of something that takes effort can turn into pride and schadenfruede towards those who struggle with it.

I am not against allowing a dodge, but at the same point, it would be extremely overpowered for some of us. Its an idea much like adding a blast finisher to GS Maul. I actually like the idea in concept, but in execution, it would undoubtedly be overpowered for a large segment of the population who have learned how to use it effectively.

To be perfectly clear, I have never stated I am anything but a slightly above average player.

I think the better way to satisfy the community is to introduce a weapon that satisfies the want for a different weapon. I think the dagger would be the best choice for this. It would satisfy everyone from those who enjoy the sword as is, to those who are looking for a different melee experience than it provides.

Like the rest of you, I’m scared to death that once they notice it they’ll nerf it (and then buff the warrior’s axe just to spite us,) but something does need to be done. Even though I’ve gotten good at choosing my situations and halting my 1-1-1-1 spam to prepare for a bailout, my finger still gets tired after of couple of long boss fights and I still consider the fact that my DPS drops a little bit when I have to stop attacking to prepare for a dodge.

Have you tried setting up your hardware differently? I tend to spam 1 on every weapon on every class. I hate auto attack on every single weapon. But, I also have a setup that allows for this relatively easily. I have bound it to both right click, and a thumb button on my mouse. I found the thumb button worked out better for me (which was a surprise, but veers OT).

You can be 100% certain that if they allow for a dodge, that it will be nerfed at either the same time, or shortly thereafter.

So, instead of trying to change the game to suit my own personal needs at the expense of others, I am suggesting that we try to come up with a solution that can make all of us satisfied with our choices.

I think the best way to do that is with a MH dagger, which is something that has not only been suggested countless times anyway, but completely fits in with the Ranger class as well.

This would allow for those who enjoy the sword as it is to continue enjoying it, but give a similar option to those who struggle to use it effectively. There are a ton of different ways it could be implemented, but that is for another thread.

Henosis [ONE]
06-04-13
NEVER FORGET

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Posted by: Tuluum.9638

Tuluum.9638

I am still flabbergasted that anyone at all thinks that the lockdown ability of the sword auto attack chain needs to be changed to fix this problem. It does not. Just simply allow the user to break the animation chain by simple ui interaction. Character movement could be one trigger (strafe left right for example). Allowing the user the initiate a dodge roll could be another. This would allow the user to keep the stick like glue ability when wanted but gives you the option to break the chain and actually pull off a defensive maneuver. It would allow the elitist sword crowd to keep their candy and the rest of us who value complete character control at all times to be very happy with this exceptional weapon. The sword is one our best weapons by far but don’t downplay poor game design just to satisfy your ego.

I love the projection.

Again, I am nothing more than a slightly above average player. I enjoy the sword because once I learned how to use it effectively, it really complemented how my mind works.

If you think I am somehow an elitist for enjoying a weapon as is, I am pretty sure we will not be able to have a reasonable discussion. Then again, I am pretty sure most people dont want that to begin with.

Honestly, one of the only things I would change about it is saving what step you are at in the chain after using other weapon abilities. At this point, it resets once you use another skill. It has a good chance of being overpowered though.

I just use monarchs leap, or one of our many movement skills, to retain control of my character in different situations. If I had dodge, I suspect it would make me, an average player, overpowered. And its not like the animation of each step is that long to begin with. I dont just mash 1-1-1-1-1, I selectively choose when to press it and it tends to be on a different target for each step of the chain. Its that requirement that is one of the reasons I enjoy it so much.

I am not against having them test it on a public test server though. Oh wait.. :P

Henosis [ONE]
06-04-13
NEVER FORGET

(edited by Tuluum.9638)

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Posted by: Einlanzer.1627

Einlanzer.1627

People, the problem is one of asymmetry. Why should ranger 1h sword be the ONLY WEAPON IN THE ENTIRE GAME that has an autoattack skill that requires micromanagement?

I can see why it might be desirable if they didn’t have EVERY OTHER #1 SKILL IN THE GAME just autopilot with no issues, but currently, it just creates annoying asymmetry and needs to be addressed.

Plus, it’s a simple change- dodging should interrupt animations anyway, they do on most attacks. I don’t think anyone is requesting that they rework the skills entirely, like everyone seems to assume people that make this request are suggesting.

Its very simple, some people have zero issue with how it currently is. Beyond that, we are able to use it greatly to our advantage in its current form. Is it for everybody? No, it isnt. But, it does appeal to some of us who actually like to practice with their weapons to get good at even the basics.

I think a better solution, rather than satisfying one set of players at the expense of others, would be to implement MH dagger with the attributes that many are seeking with the 1h sword.

I’d like for someone to coherently explain to me how it would hurt you to simply be able to interrupt the attacks with a dodge. That’s what doesn’t make any sense about this argument.

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Posted by: GUFF.5692

GUFF.5692

I am still flabbergasted that anyone at all thinks that the lockdown ability of the sword auto attack chain needs to be changed to fix this problem. It does not. Just simply allow the user to break the animation chain by simple ui interaction. Character movement could be one trigger (strafe left right for example). Allowing the user the initiate a dodge roll could be another. This would allow the user to keep the stick like glue ability when wanted but gives you the option to break the chain and actually pull off a defensive maneuver. It would allow the elitist sword crowd to keep their candy and the rest of us who value complete character control at all times to be very happy with this exceptional weapon. The sword is one our best weapons by far but don’t downplay poor game design just to satisfy your ego.

I love the projection.

Again, I am nothing more than a slightly above average player. I enjoy the sword because once I learned how to use it effectively, it really complemented how my mind works.

If you think I am somehow an elitist for enjoying a weapon as is, I am pretty sure we will not be able to have a reasonable discussion. Then again, I am pretty sure most people dont want that to begin with.

Honestly, one of the only things I would change about it is saving what step you are at in the chain after using other weapon abilities. At this point, it resets once you use another skill. It has a good chance of being overpowered though.

I just use monarchs leap, or one of our many movement skills, to retain control of my character in different situations. If I had dodge, I suspect it would make me, an average player, overpowered.

I am not against having them test it on a public test server though. Oh wait.. :P

Some of us think your mindset is elitist (and those of others) because you don’t want a weapon changed that has obvious flaws because it somehow suits your personal gameplay and mindset. We also can’t wrap our mind around the fact that you don’t want full control of your character. Have you not fought against other rangers using the sword and timed your CC for when they started on their sword autoattack chain? I love waiting for this since I know they can’t dodge once they start leaping towards their target. Same thing when they use their number two chain. They have a weakspot in their transition from evade to camera rotation and leap. That’s when you nail them with soft CC.

Sarhaz [CDS]

I was a ranger before shortbow had 1200m range AND after it didn’t…

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Posted by: Tuluum.9638

Tuluum.9638

I’d like for someone to coherently explain to me how it would hurt you to simply be able to interrupt the attacks with a dodge. That’s what doesn’t make any sense about this argument.

I have said it repeatedly, but Ill expand on it.

The first issue is that it has the strong chance of becoming overpowered.

The second issue is that that rooting can be used to ones advantage if used properly.

If you start to consider how many evades, vigor application, and overall endurance regen buffs, the root seems like it is there for the simple reason of not allowing for more survivability. As it stands now, people already complain about how much the weapon set has, especially when in the hands of a truly skilled player.

In the end though, I know that there is no convincing anyone of anything really. The best anyone can hope to achieve is understanding where another is coming from, but that desire is as rare as hens teeth.

After all of the complaints, I have pretty much resigned myself thakittens going to change. It just doesnt mean I agree with it. I fully understand that you likely do not see my reasons as valid, so I will just take my leave and go to greener pastures.

Henosis [ONE]
06-04-13
NEVER FORGET

ANET addressing 1h Sword

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Posted by: Tuluum.9638

Tuluum.9638

Some of us think your mindset is elitist (and those of others) because you don’t want a weapon changed that has obvious flaws because it somehow suits your personal gameplay and mindset. We also can’t wrap our mind around the fact that you don’t want full control of your character. Have you not fought against other rangers using the sword and timed your CC for when they started on their sword autoattack chain? I love waiting for this since I know they can’t dodge once they start leaping towards their target. Same thing when they use their number two chain. They have a weakspot in their transition from evade to camera rotation and leap. That’s when you nail them with soft CC.

Consider me an elitist as you will, it doesnt mean much.

Under the same criteria that I am categorized as such, it would also implicate you. Though, you might not realize that. After all, you are just trying to change it to suit your personal gameplay and mindset.

Listen, this is a dead end road. You dont see where I am coming from, and even if I do understand where you are coming from, its a two way street.

All the best!

Henosis [ONE]
06-04-13
NEVER FORGET

ANET addressing 1h Sword

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Posted by: Lord Trejgon.2809

Lord Trejgon.2809

as for now I would agree with both sides.
from one side – actual 1hsword auto when learned can give You some kind advantage but in the other hand skill from autochain should be breakable by dodge – but there is a problem here.
2 of 3 skills placed on auto-chain is “leap” kind of skill – allowing in mechanics them to be breakable by dodge would also mean that we could dodge in the middle of the air while using “Swoop”.

also I agree that giving rangers dagger as mainhand weapon would be good thing.

@DarkWasp – it isn’t random direction – if you don’t target anything it always will be – in direction which Your character by mechanics face – so If you want to leap in another direction just press RMB rotate camera in required direction and click “1” (be carefull that isn’t working with LMB)
also argument with clicking 1 – with gs auto You also need to use it manually for most of time, because auto wouldn’t launch.

“-Shield is meant to be broken!”
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles

ANET addressing 1h Sword

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Posted by: Tuluum.9638

Tuluum.9638

as for now I would agree with both sides.
from one side – actual 1hsword auto when learned can give You some kind advantage but in the other hand skill from autochain should be breakable by dodge – but there is a problem here.
2 of 3 skills placed on auto-chain is “leap” kind of skill – allowing in mechanics them to be breakable by dodge would also mean that we could dodge in the middle of the air while using “Swoop”.

Thanks for expanding on something which I was struggling with explaining.

also I agree that giving rangers dagger as mainhand weapon would be good thing.

I think it makes sense really.. Logically, it doesnt jive with me that we can somehow use a weapon in our “off hand,” or weak hand, but not in our main/strong hand.

@DarkWasp – it isn’t random direction – if you don’t target anything it always will be – in direction which Your character by mechanics face – so If you want to leap in another direction just press RMB rotate camera in required direction and click “1” (be carefull that isn’t working with LMB)
also argument with clicking 1 – with gs auto You also need to use it manually for most of time, because auto wouldn’t launch.

For me, this was one of the biggest keys in learning the 1h sword. Target selection becomes different in its importance. Usually, I will only have a target locked for the third step of the chain, and the rest is done without a target. In practicing this, I actually noticed I became a lot better in overall combat movement, which was great because it directly translates to any class I play. Given that I have a few classes at 80, I love when I can learn something on one class that improves my play on the others!

In the end, I dont necessarily have a horse in this race, so I just dont care too much. But, something which would solve A LOT of issues would be a public test server where things could be tried out on a large scale, without actually putting it into the game. In the end, I may even prefer it with a dodge, at least until the nerf came lol

Henosis [ONE]
06-04-13
NEVER FORGET

ANET addressing 1h Sword

in Ranger

Posted by: GUFF.5692

GUFF.5692

Some of us think your mindset is elitist (and those of others) because you don’t want a weapon changed that has obvious flaws because it somehow suits your personal gameplay and mindset. We also can’t wrap our mind around the fact that you don’t want full control of your character. Have you not fought against other rangers using the sword and timed your CC for when they started on their sword autoattack chain? I love waiting for this since I know they can’t dodge once they start leaping towards their target. Same thing when they use their number two chain. They have a weakspot in their transition from evade to camera rotation and leap. That’s when you nail them with soft CC.

Consider me an elitist as you will, it doesnt mean much.

Under the same criteria that I am categorized as such, it would also implicate you. Though, you might not realize that. After all, you are just trying to change it to suit your personal gameplay and mindset.

Listen, this is a dead end road. You dont see where I am coming from, and even if I do understand where you are coming from, its a two way street.

All the best!

Not true at all. What I was suggesting would address BOTH camps. That is the critcal point here. If the change was implemented you could still do EVERYTHING you do now with the sword and people who want to be able to cancel the attack animation can do so for defensive manuevers. Its a win win and that’s why I don’t understand why it wouldn’t be supported by the majority.

That said, I agree with the dodge point and will relent on that one. It could have implications elsewhere like with swoop. However, that’s why I suggested more than one way to cancel the animation. Being able to hit your move left or right movement buttons should work fine to cancel the jump animation since when you jump you only do so in a straight line going in a forward direction. You can’t strafe jump (leap left or right) with sword auto attack chain.

This would help solve the defensive issues when in the jump animation during sword attacks while retaining the skill required to use the weapon.

Sarhaz [CDS]

I was a ranger before shortbow had 1200m range AND after it didn’t…

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Posted by: GUFF.5692

GUFF.5692

Almost forgot. No new weapons until what we have are addressed and balanced. Adding something new without a solid foundation is always a recipe for disaster. That’s why I cannot support dagger as a main hand option until all ranger weapons are working optimally. We have some weapons still that need work.

Sarhaz [CDS]

I was a ranger before shortbow had 1200m range AND after it didn’t…

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Posted by: Lord Trejgon.2809

Lord Trejgon.2809

@GUFF oh I already started to hope that maybe ANet will add that dagger mainhand option… (the I would be as a Ranger from “Ranger’s appretice” books series – killing with bow and switching to dual daggers when bow wouldn’t be a good idea :P – It would also fit my Rox quiver back item though I have two daggers there)

but yes I must agree that giving us new weapon without end with all the rest to works as it should be (balanced – but in compare also to other classes not only to rest of our weaponry) could be messing and don’t have to end well….

“-Shield is meant to be broken!”
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles

ANET addressing 1h Sword

in Ranger

Posted by: Einlanzer.1627

Einlanzer.1627

Almost forgot. No new weapons until what we have are addressed and balanced. Adding something new without a solid foundation is always a recipe for disaster. That’s why I cannot support dagger as a main hand option until all ranger weapons are working optimally. We have some weapons still that need work.

The problem with this mentality is that balance is an iterative process and will never reach perfection. If this is the design philosophy, we’ll get nothing but back and forth tweaks from patch to patch without ever getting anything new.