(edited by Paolo.1467)
ANet please just respect your customers
My feelings are pretty much the same as the poster above. I am writing primarily about the astral force nerf.
In HotM you need to kill 9 golems with longbow (nb1+rapidfire) just to fill up astral force. Than you go out of combat to test it on another mob and loose all of it before being able to do anything. Now translate this into small scale pvp-it does not work well. The main problem is the auto depletion out of combat, and partially slow astral force gain on single target damage.
This is not something people expected after the one and only beta for druid. This is a huge and unneded nerf and a huge letdown. Astral force needs to not auto-deplete once out of combat. The way it was in beta was fine! It was fun, it was usable, it was almost perfect! The way it is now, it just makes people sad. Whats the point of having a 10 sec CD on the avatar, when you can’t even achieve this CD in most normal situations. The base healing reduction was needed, adding a CD to avatar was needed, agreed. These were the two main things needed changin, auto-depleating astral force was not needed.
Please look into this. I was actually hyped for druid (druid was great to play in the one and only BWE), now I am just sad. Yes I am sad. I couldn’t wait to get home after work at launch day until I read the forums.