9 Sylvari, 9 unique Builds.
(edited by InsaneQR.7412)
Dont get me wrong I am glad that ANet made changes to the core ranger , i really do, BUT they haven’t even covered the most important parts of what should have been changed.
First the Pet:
Pets are still unbalanced, Porcine still got there terrible activationskill, pet control overall is still how it was, BM traits particular for the pet could have use some improvement.
Second Weapons:
Sword AA is still as wonky as it was and in comparison to other classes is the sword still underpowered in case of CD of #2 and #3.
SB buff still missing.
Axe still lackluster in aftercast
->PS: The honed axe buff dont even helps it is still not a worthy trait IMO.
Third Druid:
I dont get it why but Anet just havent made changes to druid. I mean the elite spec is good but in some game modes (most pvp) “it is to powerfull” because of the healing and in PvE it lacks in dmg (HINT: two birds one stone), the synergy with pets is marginal there and staff still needs some improvement.
Fourth Utilities:
I am happy that they reworked the shouts ( i hope guard dont kill your pet like protect me did before).
Spirits are still odd to use because the are still stationary.
Signet still have some issiues in case of CD and functionality.
->Signet of renewal is just give your taken condi bomb to your pet with a ridiculous CD
->Signet of the wild: The growing larger animation is still redundant and is just giving issiues with CAF
And Traps still needs some love in visuals and in effects.
(edited by InsaneQR.7412)
>Druid is too powerful in PvP because of the healing
…I’m sorry?
Maybe we should wait to see how Druid plays out in this new meta without Celestial/Durability runes before they hit its healing power with nerfs.
I’ll agree with the rest, though. There’s still work to be done, but at least they’re moving in the right direction with some of the changes they’ve made thus far.
>Druid is too powerful in PvP because of the healing
…I’m sorry?
Maybe we should wait to see how Druid plays out in this new meta without Celestial/Durability runes before they hit its healing power with nerfs.I’ll agree with the rest, though. There’s still work to be done, but at least they’re moving in the right direction with some of the changes they’ve made thus far.
Sry I express myself a little bit wrong there, i did not mean nerf the healing of the druids abbilities but give some of the abbilities more of an offensive espect (especially staff an CAF AA ) this would give druids the chance to play more offensive instead of main bunkering, IF they would nerf it i would only tweak it a little bit down but as you say first we have to look how it works in this meta.
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