About Stealth and Ranger Pets

About Stealth and Ranger Pets

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Posted by: Tachenon.5270

Tachenon.5270

A post in a thread over in the HoT forums about potential new ranger pets mentioned bats using echolocation to detect, specifically, thieves — but in theory it should work for anything using stealth. Depending on what stealth is or is not, I suppose…

Anyway.

Unless stealth is some blankety blank lame-kitten “It’s magic!” excuse of a deal, there are several existing ranger pets that should be able to detect thieves or other stealthed beings. The wiki says stealth renders the stealthed character invisible to enemy players. Does it render stealthed characters and their gear unscented? Are the sounds stealthed characters make just by moving across the terrain, be it grass, weeds, bushes, rocks, sand, water, wood floors, pavement, whatever, all while wearing armor and carrying weapons rendered so faint even dogs and cats can’t hear them?

If we could at long last have bats — with echolocation! — would stealth work against even them?

The table is a fable.

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Posted by: Slalom.3174

Slalom.3174

Bats on land
Dolphins in the water.

Seems kind of wrong that my pet follows when I lay a trap and move off. Players know just where I am
Having a way to track stealthers would make life easier, but imagine the crying on the Thief forum. LOL

“Please accept my text in the jovial, friendly manner that it is intended.”

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Posted by: Aomine.5012

Aomine.5012

I also thought you were talking about pets revealing ranger’s stealth location lol…
It is funny that a thief set up a SR for you, yet when you run, your pet follows you and show everyone where you’re running XD.

(edited by Aomine.5012)

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

hence why i learned to never put the pet on passive and if it was always make sure it is attacking a target away from you , managing its distance away from your main target , its a massive give away if you play a pet on passive while using traps.

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Posted by: Tragic Positive.9356

Tragic Positive.9356

If your pet is dead – you can either choose to let it follow you in it’s “downed” state…
… Or you can swap the pet – revealing the position anyways and sending it to attack.

Which for a 3 second stealth is a load of pointless effort.

“Observe, learn and counter.”

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

If your pet is dead – you can either choose to let it follow you in it’s “downed” state…
… Or you can swap the pet – revealing the position anyways and sending it to attack.

Which for a 3 second stealth is a load of pointless effort.

its not the stealth thats important its the super speed and staying ahead of the targets Gap closers and Aoes , the pet is a marker of location and lets other players judge more accuracy on where to throw traps / aim dashes to catch the ranger off guard , keeping the pet away from you even if it is downed it takes time for it to return to your side , doing so lets you use trapper runes and Super speed to its most effective usage without having to risk give away your location or actively triggering traps instantly or not being triggered when you want them to triggered and so it messes with timing.

also the same for the swiftness on huntershot letting the pet move faster away from you so you can use it to distract from your repostion when you leave stealth , shoot huntershot from max range and swap pets at the same time and you get a swiftness wolf leap that lands much faster too, adding to the displacement and distraction element of huntershot and Runes of the trapper(though this instead effects the ranger rather than the pet and the roles of distraction are reversed)

(edited by Zenos Osgorma.2936)

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Posted by: Tragic Positive.9356

Tragic Positive.9356

@Zenos Osgorma
… That still doesn’t really say anything about why is it fair to require your pet to be alive just to earn the 3 seconds of Stealth through whichever reason.

Do you really think it’s absolutely aesthetically correct to throw you on a 60 second cooldown of Pet Swap just because you needed to get 3 seconds of stealth … ?
… Because if you don’t – you might as well leave your keyboard because you’ll die anyway (assuming you had a LB for the Hunter’s Shot – and by using the ability means you were close to death and you were running the only viable build – Glass Cannon).

Is any of the classes’ damage and utility reduced by 30% just because they had to stealth… for 3 SECONDS… With a TRAVEL TIME (not instant) and might fail (not reliable) …?

I’ll be curious about the argumentation.

“Observe, learn and counter.”

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

@Zenos Osgorma
… That still doesn’t really say anything about why is it fair to require your pet to be alive just to earn the 3 seconds of Stealth through whichever reason.

Do you really think it’s absolutely aesthetically correct to throw you on a 60 second cooldown of Pet Swap just because you needed to get 3 seconds of stealth … ?
… Because if you don’t – you might as well leave your keyboard because you’ll die anyway (assuming you had a LB for the Hunter’s Shot – and by using the ability means you were close to death and you were running the only viable build – Glass Cannon).

Is any of the classes’ damage and utility reduced by 30% just because they had to stealth… for 3 SECONDS… With a TRAVEL TIME (not instant) and might fail (not reliable) …?

I’ll be curious about the argumentation.

excuse me , did i mention any dead pets in my comment i only Gave people advise on how to avoid Triggering the traps too quickly or too early also to keep the pet away from you so people can not predict your location , ps PET SWAP does not give stealth.

also if the pet dies thats the rangers fault for not keeping a eye on it , Aka just setting it on attack or passive / then forget about it. The Stealth trapper build for rangers is easy to pick up but hard to control because of said pet if not handled correctly will get you killed or revealed early.

the management of the pet is part of the class that does Effect the builds rangers use especially for their postioning.

you could say the same for Mini pets! that follow you that will also give away your location while running a stealth / trapper (rune of the trapper build)

And yes i do think its unfair for a 60second dead lockdown timer but it is also fair at the same time because it Punishes poor use which in turn makes the pet much more important machanic than the other classes because it is linked to the ranger Pet condis ect , if you want to survive using a Stealth trapper Keep a eye on the kitten pet.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

A post in a thread over in the HoT forums about potential new ranger pets mentioned bats using echolocation to detect, specifically, thieves — but in theory it should work for anything using stealth. Depending on what stealth is or is not, I suppose…

Anyway.

Unless stealth is some blankety blank lame-kitten “It’s magic!” excuse of a deal, there are several existing ranger pets that should be able to detect thieves or other stealthed beings. The wiki says stealth renders the stealthed character invisible to enemy players. Does it render stealthed characters and their gear unscented? Are the sounds stealthed characters make just by moving across the terrain, be it grass, weeds, bushes, rocks, sand, water, wood floors, pavement, whatever, all while wearing armor and carrying weapons rendered so faint even dogs and cats can’t hear them?

If we could at long last have bats — with echolocation! — would stealth work against even them?

for your question on why dont pets follow stealthed targets because of sent/sounds and other noise elements , it makes sense for they are animals but again people will complain saying its not fair ect if it did it would be equal to a grandmaster trait since it would lockout stealth as a means of avoiding/or survival for distractions.
Sonar pet will be handy for those WvW fights to help prevent Mesmer Veil tactics and or protect vs Multipul thiefs/mesmers , if it did it would be nice if it:

A : Screech Radius 300yards Cast time 3/4sec Revealed 3secs Targets upto maximum of 5 players Cooldown 35secs (15% upkeep)
3/4 cast time will allow targets to ether port away or quickly Repostion while the pet is rooted casting the screech.

B: Shout Radius 600yards (1/4 sec cast) 2secs tempory reveal , Targets Maximum of 10 players Cooldown 35secs (8% upkeep) quicker cast time acts as a Defensive skill to prevent Stealth spikes on a party scale short Revealed time , targets will be able to counter Defence untill reveal time is gone.

the Sonar B: Revealed is a Tempory Reveal like the new Resistance boon only resists the stealth for the time of 2secs > then Stealth resumes as normal carrying on with its normal durations.

though thats the idea , could land Rangers a spot in a zerg as Stealth Dectection .

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Posted by: Gotejjeken.1267

Gotejjeken.1267

Stealthing the pet would be awesome, but I have a feeling that’s not happening. It’s Anet logic, they gave stealth to ONE pet (glassy pet and on a cooldown), so now NO other pet should have that ability.

I mean seriously, if you used trapper runes and then Jaguar F2 you’d create stealthception and all the servers would crash.

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Posted by: Tragic Positive.9356

Tragic Positive.9356

@Zenos Osgorma
… That still doesn’t really say anything about why is it fair to require your pet to be alive just to earn the 3 seconds of Stealth through whichever reason.

Do you really think it’s absolutely aesthetically correct to throw you on a 60 second cooldown of Pet Swap just because you needed to get 3 seconds of stealth … ?
… Because if you don’t – you might as well leave your keyboard because you’ll die anyway (assuming you had a LB for the Hunter’s Shot – and by using the ability means you were close to death and you were running the only viable build – Glass Cannon).

Is any of the classes’ damage and utility reduced by 30% just because they had to stealth… for 3 SECONDS… With a TRAVEL TIME (not instant) and might fail (not reliable) …?

I’ll be curious about the argumentation.

excuse me , did i mention any dead pets in my comment i only Gave people advise on how to avoid Triggering the traps too quickly or too early also to keep the pet away from you so people can not predict your location , ps PET SWAP does not give stealth.

also if the pet dies thats the rangers fault for not keeping a eye on it , Aka just setting it on attack or passive / then forget about it. The Stealth trapper build for rangers is easy to pick up but hard to control because of said pet if not handled correctly will get you killed or revealed early.

the management of the pet is part of the class that does Effect the builds rangers use especially for their postioning.

you could say the same for Mini pets! that follow you that will also give away your location while running a stealth / trapper (rune of the trapper build)

And yes i do think its unfair for a 60second dead lockdown timer but it is also fair at the same time because it Punishes poor use which in turn makes the pet much more important machanic than the other classes because it is linked to the ranger Pet condis ect , if you want to survive using a Stealth trapper Keep a eye on the kitten pet.

Well, the topic is that Stealth is not really effective, because your pet is going to reveal your position anyways. That is the problem. Not the rune.
We are not talking about Rune of the Trapper, but about a mechanic that is included in it, but also in various other mechanics such as leap finisher into smoke field or LB.3

You mentioned the miniature following you, too. Well you can disable the miniature whenever you feel like. Can you disable your pet… ? Ever ? Can you? ………….. Well thought so …

Now let’s mention the “pet swap”. You said that it doesn’t give stealth. It doesn’t – correct. Did anyone ever said it does? I only remember saying that you need to use pet swap if you want to stealth safely, because your pet is dead the moment you send it to attack, and you need a new one that is alive to send it to attack so that it doesn’t follow you.

Moreover… You said that Ranger should keep the pet alive just to be able to use stealth. That doesn’t really make sense. Because if what you say is true – I am supposed to keep my pet on passive – which MAKES IT FOLLOW ME – which is the whole problem of the topic. Pet revealing the position.
If I keep the pet passive beside me just so I will be able to send it to the battle (to make it a suicide bomber) – then I may as well let it dead and Swap>send the pet when I need to stealth.
Because the pet won’t be available for 60 seconds either way, and it wouldn’t even deal any damage (unlike using the pet to attack in a fight… Not sending it only when you need to stealth).

Wanting and not wanting players to obey the skill cap is another matter. Not the problem of the topic – which is a user-unfriendly mechanic that makes your own pet a disadvantage. And if you want to avoid that – you need to get a disadvantage yourself by not using the pet at all (which A-net wanted to avoid).

“Observe, learn and counter.”