About Traps

About Traps

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Posted by: Dardamaniac.1295

Dardamaniac.1295

I dont know if devs are reading every topic in every forum but i will try to put an idea in the table.
I never was fun of builds that are to focused in some skills.For example i dislike the fact that Trap Rangers and only Trap Rangers are using the Traps as utility skills.I would like to see some other builds choosing some trap.And the opposite,Trap builds choosing a signet for example,but this is another conversation-topic.
So i thought a easy way that,maybe, would make traps viable in other builds.
How about making traps triggerble?
The idea is to make the fire trap so you can shoot some flaming arrows in some cond builds,so you wont have to wait someone to step on it.
I think it would mess a lot some builds and some traits but i think it would be a nice idea to work with it

About Traps

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Posted by: Wanderer.5471

Wanderer.5471

i use a very successful build with a frost trap without any of the associated tratis – i try to keep perma-chill on enemies so obviously it’s good for that, and i use sword so leap gives me frost armour which got a nice buff. However i do agree that they should be more viable without associated trat investment so builds could mix and match more. Trap traits especially make them exponentially more useful. Same with some signets come to think of it – stone is fairly awful without 30 in Marksmanship

About Traps

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Posted by: Daemon.4295

Daemon.4295

I dont know if devs are reading every topic in every forum but i will try to put an idea in the table.
I never was fun of builds that are to focused in some skills.For example i dislike the fact that Trap Rangers and only Trap Rangers are using the Traps as utility skills.I would like to see some other builds choosing some trap.And the opposite,Trap builds choosing a signet for example,but this is another conversation-topic.
So i thought a easy way that,maybe, would make traps viable in other builds.
How about making traps triggerble?
The idea is to make the fire trap so you can shoot some flaming arrows in some cond builds,so you wont have to wait someone to step on it.
I think it would mess a lot some builds and some traits but i think it would be a nice idea to work with it

Traps are useful for any build, unlike spirits I’d say almost all builds benefit from using them at least occasionally. With 30 points in Marksmanship you can make excellent use of frost trap for chilling opponents, poison is always useful on mobs that heal a lot and other players, spike trap is good in PvP just for the immobilize and cripple, and flame + frost traps are always useful in dungeons for the combo fields alone. If you choose to do so, you can specialize in traps to max their damage output. I see no issue with that except for the fact that trap traits are for some inexplicable reason in the skirmishing line.

Ayana Wenona (Ranger) | Doctor Skorn (Necro) | Electra Lux (Elementalist)
Scarlett Daguer (Thief) | Gritt Bloodstone (Warrior) | Sirius Zand (Guardian)
- Whiteside Ridge [EU] -

About Traps

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Posted by: Bailey.6892

Bailey.6892

I dont know if devs are reading every topic in every forum but i will try to put an idea in the table.
I never was fun of builds that are to focused in some skills.For example i dislike the fact that Trap Rangers and only Trap Rangers are using the Traps as utility skills.I would like to see some other builds choosing some trap.And the opposite,Trap builds choosing a signet for example,but this is another conversation-topic.
So i thought a easy way that,maybe, would make traps viable in other builds.
How about making traps triggerble?
The idea is to make the fire trap so you can shoot some flaming arrows in some cond builds,so you wont have to wait someone to step on it.
I think it would mess a lot some builds and some traits but i think it would be a nice idea to work with it

Traps are useful for any build, unlike spirits I’d say almost all builds benefit from using them at least occasionally. With 30 points in Marksmanship you can make excellent use of frost trap for chilling opponents, poison is always useful on mobs that heal a lot and other players, spike trap is good in PvP just for the immobilize and cripple, and flame + frost traps are always useful in dungeons for the combo fields alone. If you choose to do so, you can specialize in traps to max their damage output. I see no issue with that except for the fact that trap traits are for some inexplicable reason in the skirmishing line.

I have never noticed an immobilize with my spike trap, I use it although no immobilize and the tool tip does not mention one that I noticed. It seems the thief has better traps than we do imo.

About Traps

in Ranger

Posted by: Daemon.4295

Daemon.4295

I dont know if devs are reading every topic in every forum but i will try to put an idea in the table.
I never was fun of builds that are to focused in some skills.For example i dislike the fact that Trap Rangers and only Trap Rangers are using the Traps as utility skills.I would like to see some other builds choosing some trap.And the opposite,Trap builds choosing a signet for example,but this is another conversation-topic.
So i thought a easy way that,maybe, would make traps viable in other builds.
How about making traps triggerble?
The idea is to make the fire trap so you can shoot some flaming arrows in some cond builds,so you wont have to wait someone to step on it.
I think it would mess a lot some builds and some traits but i think it would be a nice idea to work with it

Traps are useful for any build, unlike spirits I’d say almost all builds benefit from using them at least occasionally. With 30 points in Marksmanship you can make excellent use of frost trap for chilling opponents, poison is always useful on mobs that heal a lot and other players, spike trap is good in PvP just for the immobilize and cripple, and flame + frost traps are always useful in dungeons for the combo fields alone. If you choose to do so, you can specialize in traps to max their damage output. I see no issue with that except for the fact that trap traits are for some inexplicable reason in the skirmishing line.

I have never noticed an immobilize with my spike trap, I use it although no immobilize and the tool tip does not mention one that I noticed. It seems the thief has better traps than we do imo.

It’s not in the tooltip but it does immobilize, I believe the duration is 1 second. See the wiki.

Ayana Wenona (Ranger) | Doctor Skorn (Necro) | Electra Lux (Elementalist)
Scarlett Daguer (Thief) | Gritt Bloodstone (Warrior) | Sirius Zand (Guardian)
- Whiteside Ridge [EU] -

About Traps

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Posted by: Bailey.6892

Bailey.6892

I will play around with it a little tonight and see if it really does or not. I just have never noticed it before…not saying it dosent as I am very likely wrong.

About Traps

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Posted by: Daemon.4295

Daemon.4295

I never noticed it either until I saw the note in the skill’s wiki page.

Ayana Wenona (Ranger) | Doctor Skorn (Necro) | Electra Lux (Elementalist)
Scarlett Daguer (Thief) | Gritt Bloodstone (Warrior) | Sirius Zand (Guardian)
- Whiteside Ridge [EU] -

About Traps

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Posted by: Eurantien.4632

Eurantien.4632

GS + Sword/torch. Fire trap, Sun spirit, x. Gives perma burn and a lot of fire auras.

About Traps

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Posted by: ensoriki.5789

ensoriki.5789

I have never noticed an immobilize with my spike trap, I use it although no immobilize and the tool tip does not mention one that I noticed. It seems the thief has better traps than we do imo.

So I lol’d so hard mothakittenas wanna fine me.
But first trap thieves gotta find me.
Whats a trap thief to a Ranger like me can you please remind me?
I like my Sword/Torch + Longbow, or GS + Longbow with Flame trap with my BM so I get dat dere might. With the new Flame Aura, You can increase your damage pretty well using it with your leap.

The great forum duppy.

(edited by ensoriki.5789)