Across Board Increase

Across Board Increase

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Posted by: Bombsaway.7198

Bombsaway.7198

If you were ANet and wanted to give the ranger an across the board increase in damage (weapon skills + pet skills for now), what percentage would it be?

You can argue all day long for skill A or skill Z to get X% buff, but the issue with the ranger goes far beyond something that can be handled with a tweak here or there.

Hence, what “temporary” across the board increase of damage would put us mid-pack in terms of WvW, sPvP and PvE?

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Posted by: Cufufalating.8479

Cufufalating.8479

Across the board changes dont work and it would cause more problems than it would fix.

I mean, you could increase the MH axes damage by 50% and probably noone would notice or care, but LB can already hit 8-9k on AA under perfect situations, and people would be crying all day long is suddenly rangers were one hitting thieves, eles and mesmers from 1500 range with the same 50% damage increase.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: Tklees.9052

Tklees.9052

Across the board changes dont work and it would cause more problems than it would fix.

I mean, you could increase the MH axes damage by 50% and probably noone would notice or care, but LB can already hit 8-9k on AA under perfect situations, and people would be crying all day long is suddenly rangers were one hitting thieves, eles and mesmers from 1500 range with the same 50% damage increase.

this is why i believe they are hesitant to give flat damage bonus increase for not having a pet. Some weapons and skills are working as intended damage wise and it could unbalance the whole thing if we started mauling ppl for 15k

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Posted by: Solandri.9640

Solandri.9640

I mean, you could increase the MH axes damage by 50% and probably noone would notice or care,

That’s actually already happened. OH axe 4, Path of Scars, had its damage coefficient upped from 0.7 to 1.2. It’s now the highest damage skill available to the ranger with a single button press (it hits twice, for an effective 2.4 coefficient vs Maul’s 1.7).

Nobody cares.

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Posted by: Rhyse.8179

Rhyse.8179

We dont need a damage increase, we need damage moved away from pet and onto the PC where it belongs.

“I care nothing for a festering industry that wantonly refuses to
provide a service that I’m willing to purchase.” – Fortuna.7259

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Posted by: Swagger.1459

Swagger.1459

Across the board changes dont work and it would cause more problems than it would fix.

I mean, you could increase the MH axes damage by 50% and probably noone would notice or care, but LB can already hit 8-9k on AA under perfect situations, and people would be crying all day long is suddenly rangers were one hitting thieves, eles and mesmers from 1500 range with the same 50% damage increase.

8-9k hit on 1 long bow auto attack?

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: Atherakhia.4086

Atherakhia.4086

Personally don’t feel the class needs an across the board change. The class just lacks certain things that most would consider mandatory for the success of any given class in a PvP game: burst and AE.

The Ranger simply can’t finish a target off, it can’t push a fight in its favor. It can only do moderate sustained damage and attempt to outlast the opponent and their heal in hopes of eventually winning. This is fine for a condition spec, but not so much for organized play and for power builds.

There are 5 things this class needs before it can be considered ‘complete’ and simple changes like number adjustments or trait alignment can fix:

Burst damage.
AE damage.
Condition cleanse.
Group utility.
Functional pets.

This is where ANet needs to focus their attention before they even bother with adjusting numbers or streamlining traits.

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Posted by: Bran.7425

Bran.7425

I doubt the functional pets even being on their to-do list, it was refreshing , but disappointing, to read Peters admitting the pet are basically broken by design and all they have been doing are band aid fixes.

Pets have been hidden due to rising Player complaints.

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Posted by: Soilder.3607

Soilder.3607

I mean, you could increase the MH axes damage by 50% and probably noone would notice or care,

That’s actually already happened. OH axe 4, Path of Scars, had its damage coefficient upped from 0.7 to 1.2. It’s now the highest damage skill available to the ranger with a single button press (it hits twice, for an effective 2.4 coefficient vs Maul’s 1.7).

Nobody cares.

I use OH axe all the time. #4 with the damage and pull effect is too hard to give up.

Stormbluff Isle