Active spirit effects as combo fields

Active spirit effects as combo fields

in Ranger

Posted by: Oak da Vite.9054

Oak da Vite.9054

I have hardly ever seen anyone using spirits for their active effects. Players were mostly relying on the passive effect. Healing, burning and protection uptime increase are quite helpful and often used. Only elite spirit and water spirit are used also for their active effects. Spirit builds seldom use Natures Vengance because of that.

Spirit is the best soucer for ranger to support, but they are too damageable to be used in lagers scale. They die easily in AoE and therefore loose their major effect in a bigger fight. Making the active effect become combo fields increases the ability of a ranger to support in larger scale.

Nercos and mesmers are already benifiting of this effect and make a good support in large scale fights by using combo fields. Thieves and rangers are very much dependant on selfish builds and therefore not very welcomed in large scale fights.

I know rangers already have many opportunities to make combo fields, but traps are used passively and can only be used, when triggered by the enemy. Also they are in the wrong trait line to be used effectively. Smoke and etherial field only work under water with the right pet traitet. This leaves fire, water and poison fields for large scale fights. Water fields are combined with the selfheal trait and is therefore less realiable for group demand. Firefield is competing with the only blast finisher and poison field needs a good pet control.

I don’t want to give the ranger many new fields, but opportunities to cast them actively. The active effect of the spirit would be reduced with an addition of a combo field that fits to it and has the same radius as the active effect:

  • Water spirit: Water field for 5s
  • Frost spirit: Ice field for 5s
  • Stone spirit: No combo field or inventing a new combo earth field*
  • Storm Spirit: Lightning field for 3s
  • Sun Spirit: Smoke field for 4s
  • Spirit of Nature: Water field 2s

These changes would make a spirit ranger in larger scale possible. They would make a grandmaster become really useseful as the radius of a combo field is very inportant and the effect on death is very benificial. Also this would not make the ranger become outstanding but give a higher build variety as spirit build is still competing with survival builds and shout builds.

*Earth field – this idea came up very often. Inventing a new field that uses the effect of cripple, protection and torment as elements of the earth. Classes using this combo could be eles (Unstedy Ground and Dust Devil), rangers (Muddy Terrain and active Stone Spirit), nercro (Grasping Dead), ingi (Glue Shot) and warrior (Hammer Shock). Effects:

  • Blast finisher – Protection for 3s for 5 players
  • Leap finisher – Protection for 5s for 1 player
  • Physical projectile – Torment for 5s on a foe
  • Whirl finisher – Cripple for 3s on target enemies
Da Vite – Miller’s Sound
Last Phoenix [Nix]

Active spirit effects as combo fields

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Posted by: Ehecatl.9172

Ehecatl.9172

I had also thought spirits laying a combo field would make sense. We need more reasons to use their active abilities, and this would go a long way to making our spirits more effective at the heavy support roll.

I might’ve given the Sun Spirit a fire field for might stacking and the Stone Spirit the smoke field though.

Active spirit effects as combo fields

in Ranger

Posted by: Yamsandjams.3267

Yamsandjams.3267

I’ve never understood why the water spirit never generated a water field. I mean “water” spirit, “water” field.

That thing needs all the help it can get too, definitely a buff worth considering.

Active spirit effects as combo fields

in Ranger

Posted by: runeblade.7514

runeblade.7514

I’ve never understood why the water spirit never generated a water field. I mean “water” spirit, “water” field.

That thing needs all the help it can get too, definitely a buff worth considering.

Healing spring.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant