(edited by Castaliea.3156)
Addressing the one big flaw in pets...
shouldn’t have a problem with this when the patch hits. barkskin is amazing, and you get a lot of extra stats for the pet. you can also trait for another 300 toughness. pets are looking better than ever before.
shouldn’t have a problem with this when the patch hits. barkskin is amazing, and you get a lot of extra stats for the pet. you can also trait for another 300 toughness. pets are looking better than ever before.
I’m really sorry but this is going to rather mean but please keep in mind I don’t mean it as such.
I’m well aware of the stat buff. Trust me. I’m overjoyed. But I also specifically mentioned being a “Frontline” Ranger in WvW. Are you going to be over 90% HP much? No. Bark Skin gone. Also, 300 Toughness is not even going to save a bear when those zergs collide and bears are pretty much garbage if only because of their completely lack-luster actives as most pets are. People are always trying to find ways to “save the pet” in extreme situations and there have been some truly ridiculous suggestions when it comes to keeping the pet alive but that’s not the answer. The Answer is to not overly punish a player for forces outside of his/her control.
Yes I’m happy to see pets looking so great ON PAPER. But as I said, paper is no substitute.
there are multiple viable frontline builds. personally, im gonna go with 6/0/6/0/6, probably double bear. bears have innate invulnerability, so they should last long enough to cast Beastly Warden. that’s all you need the pet for.
alternatively, you can go for a quickdraw build (6/6/6/0/0), or an insanely tanky one (6/0/6/6/0).
your tears are delicious. if youre so upset about how things look on paper, then maybe you should test a build for a few hundred hours before crying.
there are multiple viable frontline builds. personally, im gonna go with 6/0/6/0/6, probably double bear. bears have innate invulnerability, so they should last long enough to cast Beastly Warden. that’s all you need the pet for.
alternatively, you can go for a quickdraw build (6/6/6/0/0), or an insanely tanky one (6/0/6/6/0).
your tears are delicious. if youre so upset about how things look on paper, then maybe you should test a build for a few hundred hours before crying.
What are you doing to CC? Or are you one of those people who think simply walking through the enemy zerg is “good enough”? Do you WvW?
A frontliner’s role is Tank and CC.
We can tank well enough to be considered “viable”. No one is arguing against that. Almost every class can tank “good enough”.
We don’t CC. At all. Some of our pets do. (A recent trait made this even better!) This means you’ll never be told “yeah its okay to run your ranger” instead of “please use your Guardian or Warrior” so long as you get locked out of using a profession mechanic and therefore traits which rely on it for minutes on end.
So go ahead and sit there thinking you’re so high and mighty and when you get into WvW and get asked to get out of the frontline because you’re “sub-optimal” for the simple reason of having a de-activated profession mechanic and traits through no fault of your own don’t you dare ever come post on the forums about it.
I’m so excited to see we will finally have the tools to fulfill the role after this update, which we have been lacking since day one, I don’t wan to see anyone being told that its still not good enough just because of an out-dated design. It’s not right or fair to anyone.
(edited by Castaliea.3156)
im glad you asked. there are many things you can do. I was thinking about running 2 shouts (HaO and RaO), 3 signets (SoR, SoS, SoW); remorseless/empathic bond/beastly warden. so you get double stability, a stunbreaker, very low CD heal. you can also do 3 shouts and 2 signets for double invuln and double stab. GS/s/axe. with Remorseless, you can probably run mostly cavalier stats.
if you want more CC than an aoe taunt every 15s, you can go with a quickdraw/trap build in which you just slot spike trap for the knockdown. something like 0/6/6/0/6. add entangle to that, so then you have aoe taunt, knockdown, and aoe immob as icing on the cake. of course, as an experienced ranger, you’d be casting entangle on the backliners when your zerg penetrates to the rear. you would also be using Path of Scars liberally to fish people out of the safety of their zerg. so that’s a ton of hard CC.
the frontline build is probably the second one i’ll test, and when I come up with something that works i’ll put out a guide. ive always been interested in the frontline ranger.
(edited by mistsim.2748)
im glad you asked. there are many things you can do. I was thinking about running 2 shouts (HaO and RaO), 3 signets (SoR, SoS, SoW); remorseless/empathic bond/beastly warden. so you get double stability, a stunbreaker, very low CD heal. you can also do 3 shouts and 2 signets for double invuln and double stab. GS/s/axe. with Remorseless, you can probably run mostly cavalier stats.
if you want more CC than an aoe taunt every 15s, you can go with a quickdraw/trap build in which you just slot spike trap for the knockdown. something like 0/6/6/0/6. add entangle to that, so then you have aoe taunt, knockdown, and aoe immob as icing on the cake. of course, as an experienced ranger, you’d be casting entangle on the backliners when your zerg penetrates to the rear. you would also be using Path of Scars liberally to fish people out of the safety of their zerg. so that’s a ton of hard CC.
the frontline build is probably the second one i’ll test, and when I come up with something that works i’ll put out a guide. ive always been interested in the frontline ranger.
I hope you play better than you listen. Not that it’ll mater once your pet dies. And it will no matter how much Invul you stack on it.
Too bad. I woulda liked to talked builds too. We’re getting so much great stuff.
im not stacking invuln, it automatically goes off when the bear is taking damage and lasts 5 seconds. I don’t even have to micromanage it.
https://wiki.guildwars2.com/wiki/Defy_Pain
previously it didn’t make sense to use bears as they did virtually nothing. but now any pet can do an aoe taunt.
> I personally think this is the time to see the 60s timer applied when swapping a dead pet out removed in the PvE and WvW environments.
Use / Cancel a tonic – It resets the timer. Works the PvE and WvW environments.
Welcome to what the Ranger is forced to do :/
im glad you asked. there are many things you can do. I was thinking about running 2 shouts (HaO and RaO), 3 signets (SoR, SoS, SoW); remorseless/empathic bond/beastly warden. so you get double stability, a stunbreaker, very low CD heal. you can also do 3 shouts and 2 signets for double invuln and double stab. GS/s/axe. with Remorseless, you can probably run mostly cavalier stats.
if you want more CC than an aoe taunt every 15s, you can go with a quickdraw/trap build in which you just slot spike trap for the knockdown. something like 0/6/6/0/6. add entangle to that, so then you have aoe taunt, knockdown, and aoe immob as icing on the cake. of course, as an experienced ranger, you’d be casting entangle on the backliners when your zerg penetrates to the rear. you would also be using Path of Scars liberally to fish people out of the safety of their zerg. so that’s a ton of hard CC.
the frontline build is probably the second one i’ll test, and when I come up with something that works i’ll put out a guide. ive always been interested in the frontline ranger.
You’d be better off running main hand axe over sword. The swords animations screw with your movements way too much when you are trying to push through a zerg. It’s fun to leap frog your way through them to the back but it doesn’t help you stay on tag.
LGN
yeah, axe/axe was gonna be my second choice. the weapon set just lacks survivability though. getting stuck in it would be certain death.
Will pets be able to stay on a moving target, thats what im wondering, the potential dps loss. How much will the BM 30 runspeed trait vs none help? Id love to see any pet have same function as Moa AA leap attack, but maybe that is to strong or not needed with the trait revamp
I used to be a power ranger, now not sure anymore
Will pets be able to stay on a moving target, thats what im wondering, the potential dps loss. How much will the BM 30 runspeed trait vs none help? Id love to see any pet have same function as Moa AA leap attack, but maybe that is to strong or not needed with the trait revamp
All “flying” birds have a 300 range AA, so that is 50 better than the Moa Morph 250 range and they will also have perma 30% speed with 50% uptime of 33% speed through swiftness (WOW ). Birds were already pretty good before, but with a constant run speed of +30% they are going to be awesome.