Advice on my Ranger WvW build
Switch out Ranger rune for Scholar. Power does more for GC builds and you should have 10% bonus to attack if you zerg surf in the back.
Switch out Axe/Horn for GS. For mobility and for d/d thieves. Most of them are spammy. Go 4, 3, 5, zephyr, switch pet, 2, 1 and you’ll down most GC d/d thieves. Swoop is the best mobility move in game now. You need it when kitten hits the fan.
Traps are pointless in wvw. Everything from clones, to pets will set them off. If you’re gonna just 1 vs 1, why play wvw? Run lightning reflex and zephyr for extra dodge/vigor and faster dps with LB2 and 5.
Switch RAO for Entangle. Hard to stack might with RAO using LB so you get nothing aside from stability. RAO flows better with sword and SB.
Switch vigorous renewal for wilderness knowledge. which would lower the cool down for 2/3 utilities and your elite. Plus dodging in your healing spring in hopes of getting vigor is death in wvw, you’re just aoe bait.
Switch out Ranger rune for Scholar. Power does more for GC builds and you should have 10% bonus to attack if you zerg surf in the back.
Do you have numbers on this? Not that I doubt you, just want to see what my prec/power/damage gains/losses would be.
Do you have numbers on this? Not that I doubt you, just want to see what my prec/power/damage gains/losses would be.
30/30/10/0/0. Scholar with full zerk. Only missing ascended earrings.
Red Moa will take you to 72% crit. Honestly, I don’t even notice that big of a difference between 52 and 72%. I only bother to switch to Moa when I’m camping keep. Crit % is overrated once above 50%.
25 stacks of bloodlust + stalker might + steak and asparagus will take attack to slightly above 4k. For maximum effect, stack bloodlust with SB and switch back to LB with sigil of fire for zerg fests.
honestly. 60% critical chance is useless. it has been tested that anything higher thekitten% will not be of any use. its probably caped around that %
45%……. wth hapend there O_o “the kitten?”
These are really good suggestions and the theorycrafting coincide with mechanics found on other professions. Anything higher thakitten% crit chance shows little return. Power is the most favorable stat and crit damage should be aimed around 60%.
Tarnished Coast