Hello all! To those of you who follow my posts, I’m pretty active on here and consider myself to be a very active contributor regarding game suggestions. I have a foundation of business analysis experience and have worked with some very complex problems in system development.
In my work with system development, our teams often used a development methodology known as “The Agile Development Process” or simply Agile. To keep this short and sweet, Agile is a very simple software/system/programming method that works by collectively putting all of the ideas of the development team and user groups into one big Backlog.
Agile programming cycles work in short time periods called Sprints. A sprint might only last 1 month and the developers will take say 5-10 items that they know they can finish within the month and work to complete those. The goal of a sprint is to complete all of the items added to it before the month’s end. If an item becomes too complex to finish in the sprint, they simply drop it off the current sprint and add it back on the next sprint. Huge items that take a long period in time are worked by another team in the backlog. When the huge items are complete to the point at which they can be finished in less than a month, they can be added to the sprint.
Agile is wonderful because all of the little items that can be implemented fast are added to the game quickly, while larger projects remain un-ignored.
I want to challenge the ranger community to participate in a little exercise that I think will really help the development team with our class.
Imagine you are the Ranger Class lead and you have to pick THREE items for your sprint. These three items are things you know or are fairly confident that you can add to the game in less than a month. Then I’d like you to pick THREE MORE items for your backlog. These should be large projects that take alot of time and effort, but things that you consider important to be added/fixed for the class.
I’ll get started. My example of a sprint and backlog would be something like this:
HELMOS’ SPRINT (Short things I think can be added in less than a month):
1.) Quality of Life Changes to Pet UI: I would really love to see my boons and conditions on my pet. I’d also like some kind of visual warning to me when my pet reaches 25% health so I know when to pull it out of danger.
2.) Ranger Weapon # Adjustments: Some of the damage numbers on the ranger weapons are really weak, like main-hand axe. I’d like to see the numbers be rebalanced a bit to make some weapon choices (like MH axe, or GS autoattack) more competitive in PvE.
3.) Pet Name Bug Fix: It’s pretty annoying for the system not to remember your pet’s name and turn fluffy Mcfluffins back into Juvenile Brown Bear every time you swap pets.
HELMOS’ BACKLOG (Long-term and complex fixes):
1.) Ranger Animations\Sword Rework: The rooting animation of the sword and the ranger animations for certain skills like the counterattack kick and swoop really make the ranger play very clunky. I’d like to see some of these animations get an overhaul and the sword as a whole get a complete rework.
2.) Pet Overhaul: Improvements to the pet system to allow the pets to be more responsive, hit moving targets, use F2 abilities more reliably, be more resistant to AoE damage, and generally path and synergize with the player better.
3.) Pet Customization: I’d like to see the pets have more customization stats (like what if I wanted to build my pet to be condition damage to support my build). Some ideas for this might be changing the way that Pet Attributes from Beastmastery work, allowing cooks to make pet food that modify pet stats or grant bonuses, giving pets swappable skills or their own skill/trait trees, etc. The idea is that the pet is so synergized with the ranger that it should always be useful in every build the ranger chooses. The idea that so many abilities are tied to the pet but only one trait tree really improves the pet’s stats makes the pet very hard to build with. It seems very inflexible for being a main class mechanic. The player should have more control regarding how the pet is built and what kind of abilities it brings to the table.
(edited by lordhelmos.7623)