Agility Training
Agility Training
You and your pet move faster while you have an active pet.
- Movement speed increase: 25%
(hidden effect: pet gets 30% movement speed increase)This would help with:
- build diversity: Signet of the Hunt not a required utility (or a sub-optimal rune)
- counterplay: Another trait that depends on a living pet (love it or hate it)
- improves skirmishing traitline with less pet-only traits.
1 other classes have the option (excluding Necro) to take a Movement 25% trait and has some kind of Requirment. good simple Qol update.
Agility Training
You and your pet move faster while you have an active pet.
- Movement speed increase: 25%
(hidden effect: pet gets 30% movement speed increase)This would help with:
- build diversity: Signet of the Hunt not a required utility (or a sub-optimal rune)
- counterplay: Another trait that depends on a living pet (love it or hate it)
- improves skirmishing traitline with less pet-only traits.
1 other classes have the option (excluding Necro) to take a Movement 25% trait and has some kind of Requirment. good simple Qol update.
necros can trait for it too, they just need to run dagger dagger
LGN
It would be far too strong, when stacked with traveler runes, and SotH…
PS: I would love to see a pet running with RaO, agility training (the one OP sugested), SotH, and sic ’em.
It’s not a bad idea, but the stipulations are way too broad to the point where they are universal, and ANet tends to try to make universal investments of that caliber high investment options (mesmer has been nerfed repeatedly for their previously low investment, high effect traits).
However, it could be made into a mirror of the warrior trait, but instead of “while wielding a Melee weapon” it could be “while wielding a ranged weapon (mainhand), you and your pet move 25% faster.”
Ranged weapons of course being Longbow, Shortbow, and Axe.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
It’s not a bad idea, but the stipulations are way too broad to the point where they are universal, and ANet tends to try to make universal investments of that caliber high investment options (mesmer has been nerfed repeatedly for their previously low investment, high effect traits).
However, it could be made into a mirror of the warrior trait, but instead of “while wielding a Melee weapon” it could be “while wielding a ranged weapon (mainhand), you and your pet move 25% faster.”
Ranged weapons of course being Longbow, Shortbow, and Axe.
That would defeat the purpose of the speed buff. You want it with melee weapons to keep on top of your target. So it’d have to be identical to warrior’s trait.
Oddly, it’s actually more universal on the warrior, since they’ve got melee weps equipped 90% of the time. Rangers are the class with a nice balance of melee/range.
[TTBH] [HATE], Yak’s Bend(NA)
It’s not a bad idea, but the stipulations are way too broad to the point where they are universal, and ANet tends to try to make universal investments of that caliber high investment options (mesmer has been nerfed repeatedly for their previously low investment, high effect traits).
However, it could be made into a mirror of the warrior trait, but instead of “while wielding a Melee weapon” it could be “while wielding a ranged weapon (mainhand), you and your pet move 25% faster.”
Ranged weapons of course being Longbow, Shortbow, and Axe.
That would defeat the purpose of the speed buff. You want it with melee weapons to keep on top of your target. So it’d have to be identical to warrior’s trait.
Oddly, it’s actually more universal on the warrior, since they’ve got melee weps equipped 90% of the time. Rangers are the class with a nice balance of melee/range.
Our melee weapons have tons of crippling and CC options compared to most other classes CC capabilities on melee weapons, as well as our pets also having CC options. The speed buff on the bows would allow for better kiting capabilities on the bows, as well as help the pets keep on target while you are at range, which I know is a commonly brought up issue on the forums in regards to ranged weapons while using melee pets.
That being said, I take your point and think that they both have sound reasoning behind them, and the melee option also gives it a trait combination with Stryder’s Defense (not that it would make the elite more functional but still, combinations of benefits across weapon types is always good).
So I mean, either really. There is a valid perspective for either change that ultimately gets dictated by playstyle bias in terms of favoring one over the other.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
It would be far too strong, when stacked with traveler runes, and SotH…
PS: I would love to see a pet running with RaO, agility training (the one OP sugested), SotH, and sic ’em.
Movement buffs don’t stack. Only the highest counts.
Quality of life would be to change it to add ‘Ranger also gains 25% movement increase while Opening Strike is active.’ (in other words, out of combat or you haven’t hit a target yet).
Tailwind (5 minor in Skirmishing) already provides Swiftness on weapon swap and that’s really all that is needed for such a low talent investment.
The two together would be a major improvement. The only issue is it couples the talent with Marksmanship so it should live there.
(edited by Artaz.3819)