Northern Shiverpeaks
(edited by zTales.4392)
“Agility Training” – Pets move 30% faster.
This is a trait that I notice is not included in many Ranger builds at all. We all know that pets spend a lot of their time running around, just trying to attack their moving target. Can +30% movement speed help solve this issue? I instantly thought, “yea, duh” but was unsure of myself due to the fact that nobody seems to be using the trait. I decided to do some testing!
First, I created a “control.” I timed how long it took a raven, a jaguar, and a wolf to kill a stationary Heavy Target Golem. I then repeated the method a few times. {For the record: Throughout this entire process, I had 200 points in BM, no traits, and I never used an F2 skill.}
Raven Jaguar Wolf
1) 25.50 15.50 23.50
2) 23.00 15.00 23.50
3) 28.00 15.50 23.00
4) 26.00 14.00 24.00
5) 26.00 16.00 24.00
AVG 25.70 15.20 23.60
The results were pretty stable. The jaguar was the clear winner, followed by the wolf, then the raven. The results of this test closely match the results of other tests I’ve done concerning these same species, so I’d say it’s reliable data.
Second, I timed how long it took each species to kill a moving Heavy Target Golem without the Agility Training trait.
Raven Jaguar Wolf
1) 48.50 59.00 33.50
2) 58.50 52.00 33.00
3) 51.00 74.00 35.50
4) 56.50 75.00 35.00
5) 44.50 65.00 35.50
AVG 51.80 65.00 34.50
After testing the raven and the jaguar, I was a bit surprised. I didn’t expect there to be such a range between minimum and maximum times. When I tested the wolf, though, it gave me some hope. The wolf can keep its target close with cripples and knockdowns, which is why it got the job done quicker. That’s also why the times were much more stable. You’d think that Agility Training would have a similar effect, right?
Finally, I timed how long it took each species to kill a moving Heavy Target Golem with the Agility Training trait.
Raven Jaguar Wolf
1) 38.50 27.50 31.50
2) 37.50 32.00 31.00
3) 41.00 29.50 29.50
4) 44.00 29.50 31.50
5) 39.00 28.00 31.50
AVG 40.00 29.30 31.00
Now, I expected something positive, but not something as drastic as this. It surprised me a lot. As you can clearly tell, the times are much more stable. The range isn’t crazy! In addition, the pets obviously got a lot more damage in than before. The wolf not so much, because before, it was already pretty close to its target most of the time. The jaguar, though, had a huge increase in effectiveness.
MY THOUGHTS:
This trait is just great. I’d say it would shine in WvW roaming situations, especially.
What do you guys think? Is it worth it? I’m thinking of sacrificing 10 points in Beastmastery for an extra 10 points in Skirmishing just to pick it up.
Am I crazy, or not? I can’t really tell. I guess you could say it looks better on paper than it does in practice, but when I PvP’d with it, it was great. I noticed that my pet wasn’t struggling to attack nearly as much.
(edited by zTales.4392)
I used to run it on my dps build to keep my pet in the target’s face. It basically functions as permanent swiftness on your pet which increases leap distance on those skills significantly as well as increased dps due to less time spent catching up. A good trait for sure. I no longer run a physical damage dps build since condi builds can apply much more reliable damage with much more tankiness.
I operate under the same principal, i.e., faster pet = more damage, but normally use Sig of the Hunt since I don’t have points in Skirmishing anymore, and also, I can’t stand the default running speed.
Yep its an awesome trait that drastically increases pet damage on moving targets. I try fit it into all my builds, especially builds that use cats. Like I said in another post, if your running cats you should always use either agility training or signet of the hunt. Their damage on moving targets is worse than canines at default move speeds.
Does it stack with the movement bonus of sic’em? That would be a 70% movement speed increase for 10 seconds if so!
Can someone tell me if it stacks with swiftness or signet of the hunt?
The way I see it, agility training is decent as a trait, but my own running speed is equally if not more important to all aspects of the game than the pet’s speed. With that in mind, I’d rather switch out a utility for signet of the hunt so that it affects both me and my pet, and use the 30% crit damage trait on the pet so that I have both the extra speed and damage on the pet.
Also I’m not sure if it’s possible to have over +33% movement speed, so taking agility training and signet of the hunt would be pointless.
Its the sole reason i run Signet of The Hunt, for the speed on my pet, the speed on myself is just a bonus.
Also I’m not sure if it’s possible to have over +33% movement speed, so taking agility training and signet of the hunt would be pointless.
That is my understanding as well, that 33% is the max speed boost.
Can you do the same test with just SotH?
No.
Swiftness, Signet of The Hunt and Agility Training, non of them stack with each other.
Bigger boost overwrites smaller one.
So if you run Signet of The Hunt and then pick Agility Training, your pet will use Agility Training and will ignore Signet of The Hunt.
Once your pet gets swiftness, he will ignore boost from Agility Training.
So if you can provide your pet permanent swiftness, this trait is useless.
If you use Signet of The Hunt, the upgrade (5%) is too small to be worth it.
If you got neither, the trait can work (depending on build), as at some cases critical damage increase is still better.
Can you do the same test with just SotH?
This!
What this test says to me is to use dogs. Unless you are fighting a stationary target.
Can you do the same test with just SotH?
This, would be nice to see what that last 5% does I’m guessing it will be almost identical though cause I find it’s never my pets problem to reach target it’s that the kitten stops everytime to take a swing, I must say the huge increase for Jaguar in this test surprised me somewhat but that’s probably cause I’ve used signet of the hunt for ages and can’t even remember how slow slow pets are.
Interesting. Kind of shows that my SotH on my BM build isn’t necessary if I’m running dogs, opening up that slot for another utility.
What this test says to me is to use dogs. Unless you are fighting a stationary target.
If you don’t have any traits that enhance pets and don’t plan to help them yes, now if the ranger starts to cripple, chill and stun the target it will be a little diffrent or very diffrent actually.
Interesting. Kind of shows that my SotH on my BM build isn’t necessary if I’m running dogs, opening up that slot for another utility.
Seems it would benefit dogs least yeah, still offers a nice burst on petswap with a short cd the knockdown hits pretty hard too even if this probably works better with raven and cat burst or if you simply want the speed for yourself I just can’t stand the feeling of being slow myself I would use signet of the hunt even if it offered nothing but a passive 25% speed to me.
Old pet test thread to compare with
https://forum-en.gw2archive.eu/forum/professions/ranger/Ranger-Pet-DPS-Comparison/first#post1472159
What this test says to me is to use dogs. Unless you are fighting a stationary target.
If you PvE… or are a simple minded PvP’er.
EDIT: Nevermind
Can you do the same test with just SotH?
Mmhm. I mean you guys are gonna’ have to wait like 13 hours (I have work) but I can do it! I don’t think it’ll make a big difference at all. The only reason to take SotH over the trait, I think, would be the +25% speed bonus you get.
Also, I’m going to do:
*Moving targets with Pet’s Prowess and 30 points in BM.
*Moving targets with Pet’s Prowess, Agility Training, and 20 points in BM. (The build I was going to switch to.)
*Jaguar on moving targets with Pet’s Prowess, Agility Training, Rending Attacks, and 20 points in BM.
*How long a pet can stay up without Natural Healing.
*How long a pet can stay up with Natural Healing.
What this test says to me is to use dogs. Unless you are fighting a stationary target.
If you don’t have any traits that enhance pets and don’t plan to help them yes, now if the ranger starts to cripple, chill and stun the target it will be a little diffrent or very diffrent actually.
Yea, I’ll find a way to incorperate cripples and chills into another moving target test.
Thanks for those links, by the way. ;P
Also, with the SotH vs Agility Training thing, I guess you have to think about what’s most important in your build. I prefer to have more utilities on-hand, which is why I’d rather just take the trait. Other people may prefer to spend that extra 10 points in something more useful. It depends on your build and how your trait points are distributed.
The main question I have right now: Is it better to take Natural Healing over Agility Training? Personally, I don’t think so, but I’ll test it to be sure.
(Or if you have Swiftness up all the time, then both the trait and the signet won’t do anything.)
(edited by zTales.4392)
Thanks for this! I was really surprised to see the differences in times as well, I didn’t expect them to be quite like that. Like others have said, I tend to run SotH for the 25% for both myself and my pet, can’t stand running at normal speed, it feels so slow. I can’t wait to see what these other things show!
Thanks for this! I was really surprised to see the differences in times as well, I didn’t expect them to be quite like that. Like others have said, I tend to run SotH for the 25% for both myself and my pet, can’t stand running at normal speed, it feels so slow. I can’t wait to see what these other things show!
Just curious, what’s your build like? Your traits and utilities? I go 0/20/20/0/30 or 0/30/20/0/20, but I’m unsure about utilities. :I
Currently I use Lightning Reflexes, Quickening Zephyr, and Sic ‘Em. I’m not sure about it, though. I plan on doing a lot of solo/small group WvW later on, so I thought maybe a trap build would be cool, but I don’t know. I like the idea of catching people in traps, but you can see the traps, and I don’t even know how long they last. Plus, don’t you need to spec into traps to make them effective at all? I have so many questions. xD
What this test says to me is to use dogs. Unless you are fighting a stationary target.
If you don’t have any traits that enhance pets and don’t plan to help them yes, now if the ranger starts to cripple, chill and stun the target it will be a little diffrent or very diffrent actually.
How so ? Please explain.
Pure damage dog and cat are very similar with agility training.
Without Agility it is a rout in dogs favor.
Stationary cat wins….but not as lopsided as without agility.
Obviously the Ranger will try and use some CC to help the pet. Still, even then the cat barely wins…and that is not even taking into account the dogs own CC ….3 per dog. If you are any kind of kiter then that pet CC is invaluable.
I would suggest the Rangers build and play style would play a part in the decision making. A burst melee Ranger would have a stationary target for the pet to hit so in that situation I would go with cat.
I am only concerned with WvW. I am sure pve…dungeons and PvP are quite different.
What this test says to me is to use dogs. Unless you are fighting a stationary target.
If you PvE… or are a simple minded PvP’er.
I am only concerned with WvW. (solo/duo roamer) In that scenario the cat better do much more damage than the dogs to override the benefits of 6 CCs from the dogs. These tests say they don’t.
What this test says to me is to use dogs. Unless you are fighting a stationary target.
If you PvE… or are a simple minded PvP’er.
I am only concerned with WvW. (solo/duo roamer) In that scenario the cat better do much more damage than the dogs to override the benefits of 6 CCs from the dogs. These tests say they don’t.
When I get home, I’ll grab a Steady Shortbow, then apply a few cripples to the moving target. I’m guessing, then, that the cat wil have a slight advantage, but I’m not sure.
What this test says to me is to use dogs. Unless you are fighting a stationary target.
If you PvE… or are a simple minded PvP’er.
I am only concerned with WvW. (solo/duo roamer) In that scenario the cat better do much more damage than the dogs to override the benefits of 6 CCs from the dogs. These tests say they don’t.
When I get home, I’ll grab a Steady Shortbow, then apply a few cripples to the moving target. I’m guessing, then, that the cat wil have a slight advantage, but I’m not sure.
I bet the cat might have a slight advantage also. SB only has 1 three second cripple though, and a stun if hit from behind. The rest of the time, as per your tests, the dog has a huge advantage. That is not even taking into account the dogs CCs
What this test says to me is to use dogs. Unless you are fighting a stationary target.
If you PvE… or are a simple minded PvP’er.
..and that is a pet peeve (pun intended) of mine when it comes to these forums.
..what is the best build….what armor should I wear…what accessories….what weapons etc etc. That is impossible to answer unless we know where the majority of your fights are……and what play style you prefer.
Same thing when someone touts how great their build is. It might be fantastic, but totally inappropriate for my play style.
One of the great things about GW2 is how easy it is to change up on the fly. Need to get into a tower that’s being attacked ? Switch over to GS and when you get close to door do a swoop then block. Switch out pet to a bear and change one trait to protect me. Gives you a much better chance to get in.
The point is, different scenarios demand different solutions.
What this test says to me is to use dogs. Unless you are fighting a stationary target.
If you PvE… or are a simple minded PvP’er.
I am only concerned with WvW. (solo/duo roamer) In that scenario the cat better do much more damage than the dogs to override the benefits of 6 CCs from the dogs. These tests say they don’t.
When I get home, I’ll grab a Steady Shortbow, then apply a few cripples to the moving target. I’m guessing, then, that the cat wil have a slight advantage, but I’m not sure.
I bet the cat might have a slight advantage also. SB only has 1 three second cripple though, and a stun if hit from behind. The rest of the time, as per your tests, the dog has a huge advantage. That is not even taking into account the dogs CCs
Yea, the dog is the clear winner as far as stable damage goes. However, realize that I didn’t use the jaguar’s F2 skill at all. Also, the jaguar has a clear advantage against stationary targets, which may make a big difference in the long run.
Stationary, F2 rocks. Chasing someone it will not hit though. If I know I am going to go toe to toe with someone then absolutely the Jag is a no brainer. Truely is our best burst.
Lets make a whole project and some excel sheets. Because there are so many differences and as you already stated, you want to do far more tests. Thanks for your work so far
What this test says to me is to use dogs. Unless you are fighting a stationary target.
If you PvE… or are a simple minded PvP’er.
..and that is a pet peeve (pun intended) of mine when it comes to these forums.
..what is the best build….what armor should I wear…what accessories….what weapons etc etc. That is impossible to answer unless we know where the majority of your fights are……and what play style you prefer.Same thing when someone touts how great their build is. It might be fantastic, but totally inappropriate for my play style.
One of the great things about GW2 is how easy it is to change up on the fly. Need to get into a tower that’s being attacked ? Switch over to GS and when you get close to door do a swoop then block. Switch out pet to a bear and change one trait to protect me. Gives you a much better chance to get in.
The point is, different scenarios demand different solutions.
Mmhm.
I prefer a jaguar + wolf setup in sPvP. I’m still working out my PvE pets, but I’m thinking either a cat + wolf or a bird + wolf. WvW is a completely different situation. You need to adapt. I’ll definitly have a wolf, but I’m not sure at all about my second pet. :I
First you need to figure out your playstyle (weapons, armor, and utilities), then you need to need to pick your pets and your traits. Not everyone will end up with the same thing, obviously.
Lets make a whole project and some excel sheets. Because there are so many differences and as you already stated, you want to do far more tests. Thanks for your work so far
You’re very welcome. I enjoy data collecting. xD
I’ve already got an excel sheet made up for this first test, so of course I’ll be doing the same for other tests. I can put them online later [in about 11 hours, lol].
I think I’m just going to stop testing the birds. The more I see them needlessly using Quickening Screech, the less I want to use them.
Does anyone have any pets they’d like me to try out?
Agree. I use double dog currently in WvW, but recently had a gong moment. I solo supply camps everyday. Just before doing one a couple of days ago I had a wtf moment. Why didn’t I use Drakes ?? More HPs and they have AOE damage. Much more appropriate for that situation.
Agree. I use double dog currently in WvW, but recently had a gong moment. I solo supply camps everyday. Just before doing one a couple of days ago I had a wtf moment. Why didn’t I use Drakes ?? More HPs and they have AOE damage. Much more appropriate for that situation.
I love WvW so much, but I’m having trouble finding a good roaming build. >.<
So far, the things I find I can’t live without are: my wolf, my Shortbow, my Greatsword, 20 points in Skirmishing, 20 points in Wilderness Survival, and 15 points in Beast Mastery.
The 20 points in Skirmishing is for Quick Draw, but… then there are traps! I really love placing traps in places where people can’t see them, and watching them panic when they walk over them. Yea, I’m that kind of Ranger. xD
Grrr, this is difficult. What’s your build like?
What this test says to me is to use dogs. Unless you are fighting a stationary target.
Found this out a long time ago. Canines provide the most consistent dps out of any pet on moving targets and have near linear results of change when their speed is modified. Felines and birds have high ranges which isn’t reliable enough for me.
I think I’m just going to stop testing the birds. The more I see them needlessly using Quickening Screech, the less I want to use them.
Does anyone have any pets they’d like me to try out?
Snow leopard is highly unused in favor of the lynx but I find it better (against players). Same leap but it applies an 8s chill which in turn helps it (and you) land more hits shortly afterwards.
I tried to tell rangers that birds are dreadfully worthless as dps pets a while back due to the quickening screech issue and their innate chance to miss being the highest giving them the highest range on the moving golem of about 20s (can’t remember exact result). I much prefer a precise (as in a pet that lands all the hits it can) pet over an unpredictable one.
A huge part of my builds is making the pet as reliable as possible so that I can perform the actions I desire at the right moments. This removes those variables like quickening screech when I want the pet to burst.
Quick note to all rangers, don’t use the jaguar F2 if you aren’t going to apply any cc to the target. I have fought so many rangers lately that think that because I can’t see his jaguar that I don’t know it is standing beside me. One spike or frost trap later and I know I don’t have to worry about it while I focus the ranger down with everything else.
(edited by Indoles.1467)
What this test says to me is to use dogs. Unless you are fighting a stationary target.
Found this out a long time ago. Canines provide the most consistent dps out of any pet on moving targets and have near linear results of change when their speed is modified. Felines and birds have high ranges which isn’t reliable enough for me.
I think I’m just going to stop testing the birds. The more I see them needlessly using Quickening Screech, the less I want to use them.
Does anyone have any pets they’d like me to try out?
Snow leopard is highly unused in favor of the lynx but I find it better (against players). Same leap but it applies an 8s chill which in turn helps it (and you) land more hits shortly afterwards.
An 8s chill? Hm. :I
Okay, new test idea! Jaguar vs snow leopard! I will have 200 points in BM, and I will use Pet’s Prowess, Agility Training, and Commanding Voice. I will spam the F2 abilities as soon as they come off cooldown.
Is the jaguar’s attack bonus from stealth more effective than the snow leopard’s 8s chill? Stay tuned to find out! xD
Edit: Oh, and it’ll be a moving target!
(edited by zTales.4392)
What this test says to me is to use dogs. Unless you are fighting a stationary target.
If you don’t have any traits that enhance pets and don’t plan to help them yes, now if the ranger starts to cripple, chill and stun the target it will be a little diffrent or very diffrent actually.
How so ? Please explain.
Pure damage dog and cat are very similar with agility training.
Without Agility it is a rout in dogs favor.
Stationary cat wins….but not as lopsided as without agility.Obviously the Ranger will try and use some CC to help the pet. Still, even then the cat barely wins…and that is not even taking into account the dogs own CC ….3 per dog. If you are any kind of kiter then that pet CC is invaluable.
I would suggest the Rangers build and play style would play a part in the decision making. A burst melee Ranger would have a stationary target for the pet to hit so in that situation I would go with cat.
I am only concerned with WvW. I am sure pve…dungeons and PvP are quite different.
You know those guardians and eles and engineers? That stability part? Your wolf does crap.
Your wolf will also never crit someone for 8-9k with cooldowns.
You know those guardians and eles and engineers? That stability part? Your wolf does crap.
Your wolf will also never crit someone for 8-9k with cooldowns.
What pet crits 8-9k? O__o;
Anyway, the knockdown may not always work, but the cripple will! The F2 skill also helps a lot.
You know those guardians and eles and engineers? That stability part? Your wolf does crap.
Your wolf will also never crit someone for 8-9k with cooldowns.
What pet crits 8-9k? O__o;
Anyway, the knockdown may not always work, but the cripple will! The F2 skill also helps a lot.
Fear does not apply against people with stability up.
As for those numbers. Pop signet of the wild. Pop Signet of the Hunt. Have Rampagae as One might stacks on your raven or jaguar. Hit a guy in berserker gear in spvp.
It happens. The wolf will never do that damage.
I like the wolf because it can slow down targets and it does OK damage. The aoe fear is great in many circumstances.
But for killing people, the wolf will NEVER match a raven or jaguar. Because bursting is an important part of killing smart players. You gotta apply enough pressure to force them to panic and make mistakes.
You know those guardians and eles and engineers? That stability part? Your wolf does crap.
Your wolf will also never crit someone for 8-9k with cooldowns.
What pet crits 8-9k? O__o;
Anyway, the knockdown may not always work, but the cripple will! The F2 skill also helps a lot.
Fear does not apply against people with stability up.
As for those numbers. Pop signet of the wild. Pop Signet of the Hunt. Have Rampagae as One might stacks on your raven or jaguar. Hit a guy in berserker gear in spvp.
It happens. The wolf will never do that damage.
That said, duh the wolf isn’t going to do the same damage as a jaguar. They’re completely different. The jaguar is the king of burst. However, that doesn’t make a wolf useless, nor does the whole stability issue. The idea, though, is that a wolf may be able to take a target down quicker because it doesn’t spend as much time chasing its target.
It looks pretty good to take this trait yeah, but something to note about movement speed boosts is they don’t stack. A pet with Sic ‘em, swiftness and agility training will only have Sic ’em’s bonus, because it is the highest.
For this reason, signet of the hunt almost gives the trait as its passive and Sic ‘em can somewhat replace the trait. Birds are usually used with the former and cats with the latter, both of these pets can benefit more from the 30% bonus crit damage trait in the same slot in these circumstances. Longbow rangers also get very little benefit out of agility training due to Hunter’s Shot providing effectively permanent swiftness.
Edit: Also, I don’t take agility training because I hate skirmishing.
(edited by HotHit.6783)
What this test says to me is to use dogs. Unless you are fighting a stationary target.
If you don’t have any traits that enhance pets and don’t plan to help them yes, now if the ranger starts to cripple, chill and stun the target it will be a little diffrent or very diffrent actually.
How so ? Please explain.
Pure damage dog and cat are very similar with agility training.
Without Agility it is a rout in dogs favor.
Stationary cat wins….but not as lopsided as without agility.Obviously the Ranger will try and use some CC to help the pet. Still, even then the cat barely wins…and that is not even taking into account the dogs own CC ….3 per dog. If you are any kind of kiter then that pet CC is invaluable.
I would suggest the Rangers build and play style would play a part in the decision making. A burst melee Ranger would have a stationary target for the pet to hit so in that situation I would go with cat.
I am only concerned with WvW. I am sure pve…dungeons and PvP are quite different.
You know those guardians and eles and engineers? That stability part? Your wolf does crap.
Your wolf will also never crit someone for 8-9k with cooldowns.
I know Guardians and Warriors can block arrows. I will still use my SB though. I didn’t realize Guardi and, Eles and Engineers had 100% stability.
How will your cat crit any of those classes for 9k when they can’t hit them when they are moving ? I’m sure the cat critted now and then during the testing provided yet the damage was half of what the dogs was on a moving target. Don’t forget about pets HPs either. When a Warrior actually does get close to you and starts cleaving with axe or GS see how long the cat stays up compared to the wolf. I like my Jag….provided it does overwhelming higher damage than the dog. These tests say they don’t. /shrug
Use whatever pets you prefer. I was just commenting on the numbers provided by the testing.
It looks pretty good to take this trait yeah, but something to note about movement speed boosts is they don’t stack. A pet with Sic ‘em, swiftness and agility training will only have Sic ’em’s bonus, because it is the highest.
For this reason, signet of the hunt almost gives the trait as its passive and Sic ‘em can somewhat replace the trait. Birds are usually used with the former and cats with the latter, both of these pets can benefit more from the 30% bonus crit damage trait in the same slot in these circumstances. Longbow rangers also get very little benefit out of agility training due to Hunter’s Shot providing effectively permanent swiftness.
Well, the thing is, I’m a Shortbow/Greatsword Ranger. Swiftness just isn’t there. xD
I’m trying to choose between SotH and Agility Training. It’s a bit difficult because of the way my traits and utilities are set up.
I usually use this: http://www.gw2build.com/builds/simulator.php#1.6.0.0.0.0.0.0.0.0.133.144.145.300.152.0.0.0.0.0.0.391.400.0.411.415.0.0.0.0.440.438.447.0.20.20.0.30
But I was thinking of switching to this:
http://www.gw2build.com/builds/simulator.php#1.6.0.0.0.0.0.0.0.0.133.144.145.300.152.0.0.0.0.0.0.391.400.396.411.415.0.0.0.0.440.438.0.0.30.20.0.20
If I don’t switch to that build, I’ll have to replace a utility with SotH, and I don’t want to do that. ;__;
I use the trait, something has to help compensate for anets coding.
How will your cat crit any of those classes for 9k when they can’t hit them when they are moving ? I’m sure the cat critted now and then during the testing provided yet the damage was half of what the dogs was on a moving target.
That was a funny sight. xD
Jaguar: “RAWR! Golem, I’mma maul you!”
Golem: “Hah, this again?” -keeps running-
Jaguar: -stops in place, then swipes at the Golem who is now too far away to hit- “How do I keep missing?!?!”
Me: -facepalm-
We’ve been preaching agility training, chills, cripples, and stuns for pets to land hits for a long time. The problem is that many players don’t like that gameplay. They want to drop powerful attacks while the cat lands every hit, right? If you run cat beastmaster you have to control your target. Sword is great for this. Has anyone tested cat vs dog when using mainhand sword?
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