See you in Tyria.
All Ranger Citadel of Flame Run
See you in Tyria.
All classes are capable of running all current dungeon content provided they’re competent.
That said, I believe it goes to show the effectiveness of that party next to the cof1 farming standard. 13 min run from the door being blown up, to my guild’s 5 min from that same point. Even if we assume those rangers weren’t ideally built, I find it hard to believe it could break under 10 min. So best case scenario, half as effective time-wise? Seems about right from my experience.
Saladtha (Lv 80 salad sidekick to bears) | Dunelle (Lv 80 eviscerating muppet)
Karmell (Lv 80 human might dispenser) | Vast says hi~.
people under estimate ranger damage. In COF I deal 1300damage with the sword per swing on a crit…not much right? on auto attack my jag pulls 2400 easily without sic em or popping any signets. using 30bm and 10crit i am fairly certain a ranger can get just as much dps as a glass cannon warrior. with sic em and QZ over 4 seconds i see 6 to 7 3-4kcrits from the jaguar along with about 10 or so attacks from me each doing 1300. at the same time using the 2sec Quickness from pet swap i get another 2400+from the lynx and 2600 from me(reason being is the lag from the pet after activation). so over 6 seconds I am generally doing 20k to 24k through the pet with another 10-16k from me. And if we have a mesmer drop time warp…well jaguar+f2 + signet of the hunt=just the same as sic+QZ.
Ranger damage can’t keep up with Warrior, they’re just on a completely different playing field. I wish it weren’t so, but I have no evidence to it being even remotely possible.
Unlike most encounters in dungeons, it could be possible to BM cof1 and have the pet alive long enough to actually contribute. The problem lies with pets being very selfish. Not only do Warriors do immense damage, they spend that whole time cross-buffing each other during the fight. Contrary to popular belief, GS Warriors are not burst damage, it’s sustained. Pet damage is burst purely due to how npcs attack.
Also, in your time warp scenario, you’d have to step out of the time warp or your pet won’t take the quickness benefit. Buffs, including quickness from TW, target party members before npcs.
Saladtha (Lv 80 salad sidekick to bears) | Dunelle (Lv 80 eviscerating muppet)
Karmell (Lv 80 human might dispenser) | Vast says hi~.
All classes are capable of running all current dungeon content provided they’re competent.
That said, I believe it goes to show the effectiveness of that party next to the cof1 farming standard. 13 min run from the door being blown up, to my guild’s 5 min from that same point. Even if we assume those rangers weren’t ideally built, I find it hard to believe it could break under 10 min. So best case scenario, half as effective time-wise? Seems about right from my experience.
This run is not really a great case study for your assertion.
1) Too many Moas and still not full fury up-time
2) Bear
3) Longbows and no weapon swapping
4) At least the person who filmed it made terrible use of their traps (or more specifically didn’t use them).
5) Burning up-time was terrible and should easily be 24/7
6) Lack of pet swapping for quickness
7) Dead pets not being swapped.
8) (edit) The person filming is also wearing a RARE helmet. Not exotic. Pretty sure there’s some DPS gains to be had.
The list goes on.
The point I’m trying to make is that even with sub-optimal choices and play they got it done in 13 minutes. I see no reason a group of 5 rangers couldn’t easily shave 3-5 minutes off that time.
(P.S. To those in the video please don’t be offended by what I’ve said. It looks you had lots of fun and thanks for sharing the video.)
(edited by Unspecified.9142)
“Unlike most encounters in dungeons, it could be possible to BM cof1 and have the pet alive long enough to actually contribute”
1.)my pets stay alive the entire dungeon. even the jaguars. pet swapping+signet of the hunt and general npc awareness means no down time. also, my pet is not all burst, it also has sustained.
2.) unless it’s fotm, any dungeon i go into my pet stays alive the entire time also, in fotm my pets will die, but right after i will swap and generally that pet will stay alive long enough to where if it dies not long after it is swapped out.
3.) warriors do get their shouts such as FGJ and such, the best i have gotten from 4 warriors is 18 stacks of might. with 1 guardian i can get i believe 15stacks. with Call of the wild i give the party 15+seconds of fury which for quick P1 cof runs is just under the time needed for the first boss(slave driver for me on a quick group is ~30seconds)
Problem with rangers (as with any class) that people dont understand….is they arent a “spam 2 to win” class. They also aren’t all that forgivable with build/utility efficiency etc (which can be a good and a bad thing.)
Comparing Ranger DPS to Warrior DPS is comparing apples to oranges. Entirely different classes with completely different playstyles, weaponsets, traits, gear, strengths, weaknesses etc.
The key difference between a Ranger and other classes is there isnt one “good” answer. You dont give him 2 daggers and spam 2. You dont give him a greatsword and a burst-build. In all honesty, I’ve felt that Rangers are more like Mesmers than any other class in that you have to be competent and smart with what you’re doing to be viable, but as soon as you figure it out, you’re unbelievable.
Co-Leader & Defensive Strategist of Empërium [EMP]
“Unlike most encounters in dungeons, it could be possible to BM cof1 and have the pet alive long enough to actually contribute”
1.)my pets stay alive the entire dungeon. even the jaguars. pet swapping+signet of the hunt and general npc awareness means no down time. also, my pet is not all burst, it also has sustained.
2.) unless it’s fotm, any dungeon i go into my pet stays alive the entire time also, in fotm my pets will die, but right after i will swap and generally that pet will stay alive long enough to where if it dies not long after it is swapped out.
3.) warriors do get their shouts such as FGJ and such, the best i have gotten from 4 warriors is 18 stacks of might. with 1 guardian i can get i believe 15stacks. with Call of the wild i give the party 15+seconds of fury which for quick P1 cof runs is just under the time needed for the first boss(slave driver for me on a quick group is ~30seconds)
1: Pets are burst, period. Their skills like any npc’s hit, then pause, then move to the next hit in cycle. Add onto the target being able to move, then the pet has to reposition, attack, pause, and possibly reposition before the follow up.
2: I was stating pets could be kept alive through dungeons, especially CoF1. If you are building for pet, you should never let it die. If you feel it may die, don’t focus on the pet.
3: Rangers are terribad at party support. Spirits should be more beneficial than banners because they can die, and they just aren’t. A Ranger’s best utility comes from snares, which applies no direct benefit to party damage, since players attack while moving (barring certain skills). The lack of boon sharing with the rest of the party hurts damage, which Warrior comps need not worry about. 4 Warriors during this particular path will have 20 might and perma fury during the 2 important fights simply from war banners.
Saladtha (Lv 80 salad sidekick to bears) | Dunelle (Lv 80 eviscerating muppet)
Karmell (Lv 80 human might dispenser) | Vast says hi~.
Rangers lack group support, their melee damage is fine though.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild