An idea for the Long-Bow skill: 1
lol.
Love getting attacked by Rifle warriors. Easy kill.
Knowing the duel was coming would be even easier as I’d swap my off hand.
No one duels. It’s this kind of “balancing” that has ruined this game’s meta.
You have to be a half wit to try and land Killshot when the person is facing you.
Duels, sPVP, tPVP doesn’t matter. Any Warrior that faces off to me with a rifle is going down.
Is it effective for shooting players that don’t see you attacking them in W3? Sure, but the post I replied to said sPVP. Creating a strawman over duelling to make your reply easier, simply because I mentioned duelling would be even easier, doesn’t change anything.
Aradia, you seriously seem to just hate the game overall. All you do is complain about it in your posts and how broken it is. You fail again at making any valid point by using an entirely different class and weapon to justify that the Long-Bow natural attack isn’t as good, therefore the weapon is broken.
Once again, you win the troll award. But I am proud of you reading “most” of the post this time.
If you dislike the game so much, dislike its design and feel forced into doing anything you don’t want to do then go elsewhere. Seriously, every other MMO will give you all the cookie cutter style of play and by and large will give you a community that will directly tell you how you are doing it wrong, including with your gear.
Can someone use a Long-Bow the way you use a Rifle on your warrior and ignore every ability other than the number 1, well yes. But any intelligent person would know that would obviously lower their effectiveness verse player or monster. That is not a valid point towards the subject. We were talking about Long-Bows. this is the RANGER forum. Not the WARRIOR forum.
And as previously stated. I really doubt Arena net intended for you to just stand there with any weapon spamming the natural attack. That further contributes to the point of this not being a Lazy combat game. It’s intended to be interactive and for people to use all of their abilities and those that do are rewarded with the player or monster dying. Just quit crying until you make an actual valid point as to why the Long-Bow is so broken for RANGER.
If I saw a Warrior in PvP just standing their shooting their rifle, doing nothing else or a Ranger doing the same thing with a Long-Bow. I’d tell the person they were an idiot and should either contribute to the game or leave, period. People like you, however funny you think you are, bring down a community of a game. You’re too lazy to do anything useful and have the “cant be bothered” mentality. You’re immaturity shows and inability to be adaptive is what causes frustration to players like myself. Stop trying to make Guildwars your other game and accept that it isn’t. The sooner you do that, the sooner you’ll enjoy the game more.
How about explosive tips on the 1 skill making each shot a short range AOE. Make the LB a true multi-target weapon and something we could really use in WvW.
Wraath – [DDH] Darkhand
Ranger of Blackgate
How about explosive tips on the 1 skill making each shot a short range AOE. Make the LB a true multi-target weapon and something we could really use in WvW.
LB isn’t our multi hit range weapon, that’s axe, short bow is ranged condis/skirmishy, axe is ranged multi hit condi/power hybrid, and LB is very long range raw damage wep.
That being said I’d love to have ignite arrows back so I could blow things up with each auto =(
As their mother, I have to grant them their wish. – Forever Fyonna
Overlapping range with shortbow is the same DPS. Extended range beyond that of the shortbow is changed from a damage bonus to an additional 50% chance to crit.
If shortbow is meant to be the condition weapon, then why shouldn’t longbow be the power weapon? Attacks from the side have a 30% higher chance to crit.
Shoot from the side and at max range? 80% chance to crit.
Overlapping range with shortbow is the same DPS. Extended range beyond that of the shortbow is changed from a damage bonus to an additional 50% chance to crit.
If shortbow is meant to be the condition weapon, then why shouldn’t longbow be the power weapon? Attacks from the side have a 30% higher chance to crit.
Shoot from the side and at max range? 80% chance to crit.
My LB deals 10% more for being behind 10% more for full health, an additional 10% for full endurance, hits every target between me and my victim, and can shoot from 800 range further than a short bow, trust me, it’s -the- long range weapon.
PS: just because a red bar appears on the skill doesn’t mean you’re actually out of range, arrows arc and gain more range from being on high ground (except barrage).
As their mother, I have to grant them their wish. – Forever Fyonna
Overlapping range with shortbow is the same DPS. Extended range beyond that of the shortbow is changed from a damage bonus to an additional 50% chance to crit.
If shortbow is meant to be the condition weapon, then why shouldn’t longbow be the power weapon? Attacks from the side have a 30% higher chance to crit.
Shoot from the side and at max range? 80% chance to crit.
My LB deals 10% more for being behind 10% more for full health, an additional 10% for full endurance, hits every target between me and my victim, and can shoot from 800 range further than a short bow, trust me, it’s -the- long range weapon.
PS: just because a red bar appears on the skill doesn’t mean you’re actually out of range, arrows arc and gain more range from being on high ground (except barrage).
Was this a response to someone else because I don’t know what this has to do with anything I said.
It’s also worth mentioning that everything you said also applies to the short bow. At only a few hundred yard closer range which is ultimately inconsequential.
I still believe that the main problem with the Longbow is that Long Range Shot has a slower rate of fire than it was designed to, probably due to an animation bug. I believe the same problem causes issues in other areas, such as with the Thief’s Pistol.
Frankly, it’s something that’s so painfully obvious to me that it amazes me the forums aren’t lit up about it and that the devs haven’t addressed it.
Overlapping range with shortbow is the same DPS. Extended range beyond that of the shortbow is changed from a damage bonus to an additional 50% chance to crit.
If shortbow is meant to be the condition weapon, then why shouldn’t longbow be the power weapon? Attacks from the side have a 30% higher chance to crit.
Shoot from the side and at max range? 80% chance to crit.
My LB deals 10% more for being behind 10% more for full health, an additional 10% for full endurance, hits every target between me and my victim, and can shoot from 800 range further than a short bow, trust me, it’s -the- long range weapon.
PS: just because a red bar appears on the skill doesn’t mean you’re actually out of range, arrows arc and gain more range from being on high ground (except barrage).
Was this a response to someone else because I don’t know what this has to do with anything I said.
It’s also worth mentioning that everything you said also applies to the short bow. At only a few hundred yard closer range which is ultimately inconsequential.
It’s pretty consequential actually because being that close will harm your health and endurance bar, which effectively reduces your damage by 20% because enemy range is in range of you.
That being said I clicked the reply button by mistake I mean to just make a post lol xD. I do like your idea about the crits from range though!
As their mother, I have to grant them their wish. – Forever Fyonna
Overlapping range with shortbow is the same DPS. Extended range beyond that of the shortbow is changed from a damage bonus to an additional 50% chance to crit.
If shortbow is meant to be the condition weapon, then why shouldn’t longbow be the power weapon? Attacks from the side have a 30% higher chance to crit.
Shoot from the side and at max range? 80% chance to crit.
My LB deals 10% more for being behind 10% more for full health, an additional 10% for full endurance, hits every target between me and my victim, and can shoot from 800 range further than a short bow, trust me, it’s -the- long range weapon.
PS: just because a red bar appears on the skill doesn’t mean you’re actually out of range, arrows arc and gain more range from being on high ground (except barrage).
Yes it’s very true, the red bar doesn’t mean you can’t still hit. You just won’t get auto attack.
I’d rather they simplify the skill by making it do base dmg at all the time, with bonus dmg (~20%) at 1000+
Inflicting vulnerability stacks the further you are away from your target would be a way to visually indicate (although through the UI) you are at the right range, and it would also do the same thing (increase ranger DPS on the target) but it also helps the party by increasing their DPS. A small change that makes the weapon a little bit more unique.
I like that actually, that’s pretty cool. Would make the number 1 more interesting at least.
Is it only me or the bow skill 1 of the warrior should have been something that the ranger had. Firing 2 arrows at the rate the longbow fires would do it just fine,
Is it only me or the bow skill 1 of the warrior should have been something that the ranger had. Firing 2 arrows at the rate the longbow fires would do it just fine,
Seeing as how it was a ranger skill in GW1 (like just about every warrior bow skill) yes, I was hoping it’d get to use it in GW2, but nope, give warriors our multi target and burning skills and give thief our preps… Thanks anet!
As their mother, I have to grant them their wish. – Forever Fyonna
Aradia, you seriously seem to just hate the game overall. All you do is complain about it in your posts and how broken it is. You fail again at making any valid point by using an entirely different class and weapon to justify that the Long-Bow natural attack isn’t as good, therefore the weapon is broken.
Once again, you win the troll award. But I am proud of you reading “most” of the post this time.
If you dislike the game so much, dislike its design and feel forced into doing anything you don’t want to do then go elsewhere. Seriously, every other MMO will give you all the cookie cutter style of play and by and large will give you a community that will directly tell you how you are doing it wrong, including with your gear.
Can someone use a Long-Bow the way you use a Rifle on your warrior and ignore every ability other than the number 1, well yes. But any intelligent person would know that would obviously lower their effectiveness verse player or monster. That is not a valid point towards the subject. We were talking about Long-Bows. this is the RANGER forum. Not the WARRIOR forum.
And as previously stated. I really doubt Arena net intended for you to just stand there with any weapon spamming the natural attack. That further contributes to the point of this not being a Lazy combat game. It’s intended to be interactive and for people to use all of their abilities and those that do are rewarded with the player or monster dying. Just quit crying until you make an actual valid point as to why the Long-Bow is so broken for RANGER.
If I saw a Warrior in PvP just standing their shooting their rifle, doing nothing else or a Ranger doing the same thing with a Long-Bow. I’d tell the person they were an idiot and should either contribute to the game or leave, period. People like you, however funny you think you are, bring down a community of a game. You’re too lazy to do anything useful and have the “cant be bothered” mentality. You’re immaturity shows and inability to be adaptive is what causes frustration to players like myself. Stop trying to make Guildwars your other game and accept that it isn’t. The sooner you do that, the sooner you’ll enjoy the game more.
You’re not even worth responding to. Troll more please.
lol.
Love getting attacked by Rifle warriors. Easy kill.
Knowing the duel was coming would be even easier as I’d swap my off hand.
No one duels. It’s this kind of “balancing” that has ruined this game’s meta.
You have to be a half wit to try and land Killshot when the person is facing you.
Duels, sPVP, tPVP doesn’t matter. Any Warrior that faces off to me with a rifle is going down.
Is it effective for shooting players that don’t see you attacking them in W3? Sure, but the post I replied to said sPVP. Creating a strawman over duelling to make your reply easier, simply because I mentioned duelling would be even easier, doesn’t change anything.
Really doubt that you’ll never lose against a rifle warrior 1 vs 1. But hey if that’s what you think, all the power to you.
Please keep the discussion respectful and friendly as well as on topic. Thank you.
lol.
Love getting attacked by Rifle warriors. Easy kill.
Knowing the duel was coming would be even easier as I’d swap my off hand.
No one duels. It’s this kind of “balancing” that has ruined this game’s meta.
You have to be a half wit to try and land Killshot when the person is facing you.
Duels, sPVP, tPVP doesn’t matter. Any Warrior that faces off to me with a rifle is going down.
Is it effective for shooting players that don’t see you attacking them in W3? Sure, but the post I replied to said sPVP. Creating a strawman over duelling to make your reply easier, simply because I mentioned duelling would be even easier, doesn’t change anything.
Really doubt that you’ll never lose against a rifle warrior 1 vs 1. But hey if that’s what you think, all the power to you.
We’re one of the best, if not the best 1v1 class in the game, there is no class outside of a decent confusion Mez and a P/D thief that could bother me.
Just what is it that you think a rifle warrior can do to a Ranger? It’s comical to even suggest one could beat me. It’s a free kill. The only way it would happen is if one caught me dealing with another player which was already made clear isn’t what was stated.
We’re one of the best, if not the best 1v1 class in the game, there is no class outside of a decent confusion Mez and a P/D thief that could bother me.
Just what is it that you think a rifle warrior can do to a Ranger? It’s comical to even suggest one could beat me. It’s a free kill. The only way it would happen is if one caught me dealing with another player which was already made clear isn’t what was stated.
Then please start a thread to ask Anet to boost Warrior some more because according to you they seem to need it.
This L2P tone coming from people is getting very old and boring. Doubly so, when even the devs have just said the LB is crap and needs to be boosted.
We’re one of the best, if not the best 1v1 class in the game, there is no class outside of a decent confusion Mez and a P/D thief that could bother me.
Just what is it that you think a rifle warrior can do to a Ranger? It’s comical to even suggest one could beat me. It’s a free kill. The only way it would happen is if one caught me dealing with another player which was already made clear isn’t what was stated.
Then please start a thread to ask Anet to boost Warrior some more because according to you they seem to need it.
This L2P tone coming from people is getting very old and boring. Doubly so, when even the devs have just said the LB is crap and needs to be boosted.
Lol no, the devs said longbow was really strong but due to kittenty utilities it has no real defense.
As their mother, I have to grant them their wish. – Forever Fyonna
We’re one of the best, if not the best 1v1 class in the game, there is no class outside of a decent confusion Mez and a P/D thief that could bother me.
Just what is it that you think a rifle warrior can do to a Ranger? It’s comical to even suggest one could beat me. It’s a free kill. The only way it would happen is if one caught me dealing with another player which was already made clear isn’t what was stated.
Then please start a thread to ask Anet to boost Warrior some more because according to you they seem to need it.
This L2P tone coming from people is getting very old and boring. Doubly so, when even the devs have just said the LB is crap and needs to be boosted.
If you can’t beat a warrior with a ranger, you’re doing it wrong. It is as simple as that.
Simple idea that would make me happy would be to give it a bleed effect, slow the fire rate and times the damage by 4-5. Its not hitting high enough, and long bows don’t shoot fast. Maybe give it some kind of weekness? Undodgeable? Use your imagination A Net.
I wish the longbow #1 had different attacks not just the basic one shot.. Why not one shot then double shot and then a vulnerability shot. Rinse and repeat I think it would be better then it is now
Frankly, it’s something that’s so painfully obvious to me that it amazes me the forums aren’t lit up about it and that the devs haven’t addressed it.
That’s the thing, though. I don’t find it painfully obvious. I mean, sure it would be nice if LB1 had a bleed or something, especially if that depended on range, but I haven’t noticed any of the discrepancies we’re talking about in this thread.
Here’s the key: I am a mid-level ranger (experienced guardian, just rolled the alt last week), and I thought my damage with the longbow was pretty good, especially with ~45% crit rate. I just make sure I’m at max distance as much as possible, and if I have to I use traps and the knockback shot to get mobs back out of range. If they happen to close to melee then it’s greatsword time.
So is this just something that is noticed at higher levels? I’m not going to reroll this alt since I have max jeweler on her, but it would be good to know now if I should change up my playstyle.
Turnni – Asura Ranger – Leveling
(and three other Asura)
Frankly, it’s something that’s so painfully obvious to me that it amazes me the forums aren’t lit up about it and that the devs haven’t addressed it.
That’s the thing, though. I don’t find it painfully obvious. I mean, sure it would be nice if LB1 had a bleed or something, especially if that depended on range, but I haven’t noticed any of the discrepancies we’re talking about in this thread.
Here’s the key: I am a mid-level ranger (experienced guardian, just rolled the alt last week), and I thought my damage with the longbow was pretty good, especially with ~45% crit rate. I just make sure I’m at max distance as much as possible, and if I have to I use traps and the knockback shot to get mobs back out of range. If they happen to close to melee then it’s greatsword time.
So is this just something that is noticed at higher levels? I’m not going to reroll this alt since I have max jeweler on her, but it would be good to know now if I should change up my playstyle.
No, it’s very obvious that the Longbow #1 and Pistol #1 (at least) fire at a slower rate than their damage specs are designed for. This is the case across the board, you’ll notice it using Longbow on a Warrior as well. It has been accurately pointed out by people on this board that Longbow underperforms compared to Shortbow even in conditions that favor the Longbow (max range) and disfavor the Shortbow (standing in front of the target).
While the activation speed isn’t supposed to be a fully accurate representation of a skill’s rate of fire, there’s a problem when it’s wildly inconsistent. As an example, let’s look at a few different skills:
Bleeding Shot (Warrior Rifle): .75 activation speed, actual refire of about .85
Vital Shot (Thief Pistol): .50 activation speed, actual refire of about .75
Long Range Shot (Ranger LB): .75 activation speed, actual refire of about 1.25
So you see that the gap between activation speed and actual refire is inconsistent from skill to skill. It is quite apparent that the offensive specs of the skills were in large part balanced in accordance with their activation speeds. It’s very likely that autoattack skills either were assumed to fire at a rate similar to their activation speed or simply weren’t considered at all. Regardless, it’s almost certainly an oversight that continues to this day. The result is that Bleeding Shot actually feels like a solid auto-attack skill while Vital Shot is somewhat underpowered and Long Range Shot is dramatically underpowered (so is the Warrior Longbow #1).
I noticed this even before I started analyzing it in-depth, and it became even more apparent after doing so. It plays a huge role in why Fire feels stronger than other Elements when using Staffs on the Ele (it’s supposed to be slower but actually isn’t), and is also probably why many weapons with #1 skills that don’t chain feel kinda weak (Rifle seems to be the main exception).
(edited by Einlanzer.1627)
In my opinion, Longbow #1 behaves as intended, just not as well as intended. My suggested ‘fix’ is simply to tweak the variables, making it more appreciable as the Ranger’s go-to sniping weapon. (Compared to Shortbow.)
(All values are taken from the tooltips on GuildWars2 Wiki.)
Range: 1200-1700 (1200-1500)
0-500 Range Tier: 220 (176) Damage
500-1000 Range Tier: 286 (229) Damage
1000+ Range Tier: 396 (317) Damage
This marks a simply 25% damage increase across the board, as well as increasing traited autotarget range by 200.
This suggested increase means that while Shortbow #1 will still deal more direct damage over the same interval of time as the lowest tier (134×2 (268) vs. 220), Longbow #1 will begin to pull ahead farther out. Eventually, the highest tier would exceed even Shortbow #1 when flanking. (134×2 + 2 Second of Bleeding (42×2) (352) vs. 396)
As another fix to the skill (Just for the hell of it, of course. :P), I’d suggest something like this:
Long-Range Shot – #1
0-500 Range Tier: 176 Damage, 4 Seconds of Vulnerability
500-1000 Range Tier: 229 Damage, 3 Seconds of Vulnerability
1000+ Range Tier: 396 Damage, 2 Seconds of Vulnerability
Range: 1200-1700
Keep the original damage while adding decreasing amounts of Vulnerability as the target moves farther away. This also fits with realistic arrow dynamics, since longbows actually did more damage the closer the target was due to greater velocity.
I truly don’t think it does. The main reason I don’t think it does is because the Warrior’s LB #1 is exceptionally weak as well. It seems very obvious to me that when they were designing the skills they were not really thinking about the between cast delay that would occur outside of the activation speed. And that delay is erratic so it affects certain weapons (Longbow and Pistol) much more than others (Rifle).
Who else would rather LB #1 just be scrapped and replaced with http://wiki.guildwars.com/wiki/Crip_shot ? I know i’d be ok with that…
As their mother, I have to grant them their wish. – Forever Fyonna
I haven’t read any of the responses but my answer is simple: 10% chance to give 3s quickness on hit built into the longbow. That’s all it needs, I think, although poison on the knockback shot would be fantastic, or maybe a stun.
I haven’t read any of the responses but my answer is simple: 10% chance to give 3s quickness on hit built into the longbow. That’s all it needs, I think, although poison on the knockback shot would be fantastic, or maybe a stun.
I would personally prefer Cripple on the #1 instead of quickness, i have PLENTY of quickness sources already, i don’t need more.
A Poison on Hunters Shot or an immob/stun attached to PB shot would be AMAZING though…
As their mother, I have to grant them their wish. – Forever Fyonna
I haven’t read any of the responses but my answer is simple: 10% chance to give 3s quickness on hit built into the longbow. That’s all it needs, I think, although poison on the knockback shot would be fantastic, or maybe a stun.
I would personally prefer Cripple on the #1 instead of quickness, i have PLENTY of quickness sources already, i don’t need more.
A Poison on Hunters Shot or an immob/stun attached to PB shot would be AMAZING though…
Interesting perspective…I want more quickness! Especially for the slow longbow. I’m glad you like the poison idea though. Rock on compadre
PS – Would poison + knockback be OP? But ya poison on the vulnerability attack would be sick. It needs work for sure. When I don’t even have the names of the longbow attacks memorized (even after sticking with ranger and theorycrafting it to death and being endlessly optimistic about the profession), that’s indicative to me of severe issues and underuse of the weapon. We make fun of longbow rangers! Really, I’m only using it to defend a keep using barrage. And even then I don’t use it a lot.
(edited by Chopps.5047)
We’re one of the best, if not the best 1v1 class in the game, there is no class outside of a decent confusion Mez and a P/D thief that could bother me.
Just what is it that you think a rifle warrior can do to a Ranger? It’s comical to even suggest one could beat me. It’s a free kill. The only way it would happen is if one caught me dealing with another player which was already made clear isn’t what was stated.
Then please start a thread to ask Anet to boost Warrior some more because according to you they seem to need it.
This L2P tone coming from people is getting very old and boring. Doubly so, when even the devs have just said the LB is crap and needs to be boosted.
If you can’t beat a warrior with a ranger, you’re doing it wrong. It is as simple as that.
Amen! Watch out, though, a lot of warriors go into wvw with pve specs extremely weak to conditions. I’ve faced a warrior build that frightens me but I won’t reveal it here.
I haven’t read any of the responses but my answer is simple: 10% chance to give 3s quickness on hit built into the longbow. That’s all it needs, I think, although poison on the knockback shot would be fantastic, or maybe a stun.
I would personally prefer Cripple on the #1 instead of quickness, i have PLENTY of quickness sources already, i don’t need more.
A Poison on Hunters Shot or an immob/stun attached to PB shot would be AMAZING though…
Think I’d prefer this as well, I do slot a Sigil of Ice on my longbow but it’s rare I use it.
I got a sigil of rage on one LB and a sigil of Ice on the other. Honestly, the 30% to inflict chill for 2 seconds is far more effective than the 3 seconds of quickness on a 45 second cooldown.
In PvE nothing gets close to you. In PvP it is a matter of life and death. LB is a super AoE CC weapon. Most of LB2 damage will miss if the opponent is moving too much…. but if they were chilled for even half the duration… that’s a nice 4k hit right there. not to mention pet dmg (bird for another 4k)
The sigil that gives quickness sounds ghood on paper. But in combat you cannot control the burst that you need i.e it being cast on either your auto, which makes you fire 3 shots before it ends or the last segment of LB2 or 5. Quickness is godly if its a controlled burst, not random.
Sophia Theos Beast Master
[Fissure of Woe]
@Chopps poison on the knock back isn’t -OP- it just wouldn’t be as useable as if it were on Hunters Shot (that and the name fits better for it).
@KensaiZen Yeah not gonna lie, the Sigil of Ice is REALLY nice, i just don’t have like any crit chance on my gear (Either Soldiers or Clerics), and i don’t go into skirm so the sigil just flat out doesn’t help me =(, as for the Quickness, i’ve had some REALLY nice situations with that thing and it was amazing, however it’s waaaaaay to low of a chance and too high of a CD, if it were more like the runes of the Grove/Ratasum where it’s an effect on a CD with like a 50% chance to proc it, then you -know- that’s going to go off when you enter combat and you can plan accordingly.
As their mother, I have to grant them their wish. – Forever Fyonna
low chance to hit? Yes. Low DPS? I cant see how 3000+ crits count as low DPS. What ranged weapon does higher DPS on Auto-attack?
Swap warrior’s longbow skill 1 with ranger’s longbow skill 1 . Warriors being able to use Dual Shot, one of Guild Wars 1 ’s ranger core skill is beyond me.
low chance to hit? Yes. Low DPS? I cant see how 3000+ crits count as low DPS. What ranged weapon does higher DPS on Auto-attack?
But that is low DPS really. The low chance to hit keeps the DPS down, DPS is damage per second. 3000+ criticals is great but the DPS is let down by the low chance to hit.
Warriors rifle’s Aimed Shot is another one “stolen” from the Guild Wars 1 Ranger. Longbows are not known for their accuracy but for their power. It seems funny that our #4 skill can apply enough force to knock someone back at close range but the #1 skill gains damage over distance. I would like to see the range changed to two tiers and on the closer tier the arrow by default pierces the target due to the force being applied. Failing that how about making the #1 attack a chain attack, 1+2 are what we have but 3 unleashes two arrows at 75% of the damage of a full range #1 shot and removes a boon (If the boon removal is too much then have it 100% combo finisher)
There is an underlying problem with Projectiles, this is that the trajectory is calculated when the shot is made and assumes that the target will continue to run in that direction. what I propose is that until a full 0.75 secs of running has been done by the target, the bow shots should not take the trajectory of the target into account. This will stop Double-back Quick Strafing from causing the arrows to miss. while this kinda annoying in PvP, it is also a way to exploit bosses such as the Golem bosses in SE, they are VERY easy when you know how to do this.
low chance to hit? Yes. Low DPS? I cant see how 3000+ crits count as low DPS. What ranged weapon does higher DPS on Auto-attack?
But that is low DPS really. The low chance to hit keeps the DPS down, DPS is damage per second. 3000+ criticals is great but the DPS is let down by the low chance to hit.
well there has to be a downside to auto-attack damage this high. So Longbow is a situational weapon. Really nothing wrong with that except the fact that there are no secondary weapons to get some synergy with. Thats the REAL problem of this weapon.
low chance to hit? Yes. Low DPS? I cant see how 3000+ crits count as low DPS. What ranged weapon does higher DPS on Auto-attack?
But that is low DPS really. The low chance to hit keeps the DPS down, DPS is damage per second. 3000+ criticals is great but the DPS is let down by the low chance to hit.
well there has to be a downside to auto-attack damage this high. So Longbow is a situational weapon. Really nothing wrong with that except the fact that there are no secondary weapons to get some synergy with. Thats the REAL problem of this weapon.
I agree for the most part. I still feel it needs a sniper kill shot like attack but that’s just a personal thing.
low chance to hit? Yes. Low DPS? I cant see how 3000+ crits count as low DPS. What ranged weapon does higher DPS on Auto-attack?
But that is low DPS really. The low chance to hit keeps the DPS down, DPS is damage per second. 3000+ criticals is great but the DPS is let down by the low chance to hit.
well there has to be a downside to auto-attack damage this high. So Longbow is a situational weapon. Really nothing wrong with that except the fact that there are no secondary weapons to get some synergy with. Thats the REAL problem of this weapon.
I agree for the most part. I still feel it needs a sniper kill shot like attack but that’s just a personal thing.
The problem with something like this is that having one shot do so much damage means that the one shot can easily be blinded, dodged, evaded, blocked, out of range, body blocked, reflected and obstructed. and that would be most of your damage negated.
low chance to hit? Yes. Low DPS? I cant see how 3000+ crits count as low DPS. What ranged weapon does higher DPS on Auto-attack?
But that is low DPS really. The low chance to hit keeps the DPS down, DPS is damage per second. 3000+ criticals is great but the DPS is let down by the low chance to hit.
well there has to be a downside to auto-attack damage this high. So Longbow is a situational weapon. Really nothing wrong with that except the fact that there are no secondary weapons to get some synergy with. Thats the REAL problem of this weapon.
I agree for the most part. I still feel it needs a sniper kill shot like attack but that’s just a personal thing.
The problem with something like this is that having one shot do so much damage means that the one shot can easily be blinded, dodged, evaded, blocked, out of range, body blocked, reflected and obstructed. and that would be most of your damage negated.
And this, this right here, is why kill shot is useless against any half way decent player xD
As their mother, I have to grant them their wish. – Forever Fyonna
Back to topic.
My Idea is stance.
Ranger can choose 1stance on long bow skill1 to use or effect all longbow skill.
(Choose Before combat 150secCD when choose stance already can’t spam fix everytime when out combat.)
Archer stance – When stand still Next ATK will faster10%(50%max) cancle stance when move.+5%Dmg on enemy have condition.
Hunter Stance – Arrow fly 20%faster when player moving.+5%Dmg on moving target.
Concentrate stance – Gain +5%Dmg/5Valu on same victim(Max50%)cancle when victim down or change target.
Anger Stance – Everytime player gain “Miss/Obstruction” player get"Fury"(5sec)If get miss/Obs…5time in a row gain “berzerk”(15sec).
Longbow+eagle eye+piercing arrows = Insanely high AOE dmg rate. LB is an AOE weapon. It is not designed as a DPS weapon. If you want DPS, use a shortbow.
Sophia Theos Beast Master
[Fissure of Woe]
Back to topic.
My Idea is stance.
Ranger can choose 1stance on long bow skill1 to use or effect all longbow skill.
(Choose Before combat 150secCD when choose stance already can’t spam fix everytime when out combat.)Archer stance – When stand still Next ATK will faster10%(50%max) cancle stance when move.+5%Dmg on enemy have condition.
Hunter Stance – Arrow fly 20%faster when player moving.+5%Dmg on moving target.
Concentrate stance – Gain +5%Dmg/5Valu on same victim(Max50%)cancle when victim down or change target.
Anger Stance – Everytime player gain “Miss/Obstruction” player get"Fury"(5sec)If get miss/Obs…5time in a row gain “berzerk”(15sec).
L2 had something like this for Yul Archers which were toggles so you could switch in mid fight. I sorely miss this when I play GW2.
Rapid Fire Stance
Increases Atk. Spd. when using a bow or crossbow. Also increases Spd., and decreases skill reuse time, Accuracy, P. Atk., and skill power.
Siege Fire Stance
Increases P. Atk., skill power, Accuracy, and Critical Damage, but decreases Atk. Spd. and Spd. when using a bow or crossbow.
Sniper Stance
Increases Accuracy, range, and Critical Rate when using a bow or crossbow. Also decreases Atk. Spd. When using Pinpoint Shot, may cause a half-kill.