WARNING: Very Very Very Long Post Incoming!!!
Hello everyone,
I think we all are aware of the current situation of the ranger and so I decided to start a thread, I normally don’t start threads or post, but I do read the forums very often to know the opinion of the community, and we all kinda know the ranger profession ain’t in a good point right now, in fact, it’s never been. Therefore, I’m going to explain my vision on the Ranger profession, how it evolved and what I’d do to improve it without messing much with the AI of NPC minions.
Disclaimer:
Please, do read the entire post before responding, It’s a very long post, but I think it’s interesting for anyone who cares about the Ranger profession, showing my opinion and where I’ll be explaining all my ideas on the Ranger profession with some changes you may like or not, please keep in mind we all need to be supportive and constructive towards improving our profession, a simple “no I don’t like what you’re saying” ain’t going to bring us to a good point, instead if you have an idea or an objection, please explain it in detail in a way it’ll end up benefiting us as rangers.
Also, bear in mind I don’t play sPvP, I only play WvW and PvE in all different ways, roaming, small sniping groups, zerging, dungeons, dynamic events, farming, I do all in this game that doesn’t involve sPvP and I can tell issues with the ranger in all the different parts of the game, therefore, I acknowledge how sPvP kinda works but my main topic are flaws of the Ranger profession, what its issues are, and how I’d fix them without entirely affecting balance.
Keep in mind, this thread is not about balance, the issues with the Ranger profession are not comparing it to other professions, but internally, inside the profession. Balance is something that will come after the core design of the profession is fixed, at the moment, the Ranger can’t be balanced because the profession is not well designed due to all the flaws that, in my opinion, are brought by our mechanic.
So please, let me repeat myself, read the whole thread and keep an open mind, where we all cooperate towards an improvement of our profession.
A bit of back story of who I am (read if you want, nothing important here):
I’ve been playing Ranger since the early days of head start, and even head start. I’ve seen how our profession evolved, how we’ve been nerfed in some ways, how we’ve been buffed in some other ways. But generally, we all kinda agree that the ranger isn’t in a good position right now.
Of course there might be good builds out there, like the spirit build or in the past the good old BM Bunker. I’ve played most of those builds, and I admit while some were good in 1v1 or duelling situations, they also were very messy builds. What I mean is that those builds generally ain’t the reason we all picked Ranger when the game got released. I don’t think any of us picked up Ranger with the idea in mind of dodging and trying to survive for years while a not really great AI tries to do damage for us. Probably some people came to the game with those builds in mind, but I do believe 90% or more of us didn’t, in fact, I don’t want such kind of builds gone if people really enjoy them.
What’s currently wrong with the Ranger?:
That is a tricky question, because there are a lot of small bits that are currently wrong with the Ranger, our damage output gets scaled down because we have a pet (some people might do well with power builds, but our skills’ attack coefficients are lower compared to all other classes, that’s undeniable). Our sword’s #1 skill can be a bit messy to use regardless of activating auto attack or not (But this is not important, I don’t like the sword out of 1v1 situations, but each person is free to decide). Our pets die in seconds in WvW, our pets miss attacks a lot when an enemy is in motion (No argue on this). The responsiveness of our pet’s f2 skill is really bad (No argue on this). Our support is generally bad (Some people will might agree, some people will might not. I think Healing Spring is not an excuse to say “Ranger is fine in support”, though it’s not as terrible either, it can be improved nonetheless).
But if we focus, the main issue is the pet. Our pet mechanic is the reason our damage output is generally poor, our pet mechanic is, in my opinion, gimmicky. It offers different skills, that looks like a good idea, but then again, f2 skills don’t always activate, sometimes they activate a short cooldown because they fail at being executed and other different issues. I probably missed some issues, but as we all know, the ranger class got too many issues that it’s too easy to forget some in the way. I probably will read my own thread again later on and think “oh true, how could I miss that?”.
<<Continues on next post>>
Other Characters I use when I’m bored: Taket – Warrior | Takip – Thief
Desolation