Ancient Seeds is overpowered.
The most annoying trait from druid, if you are fighting against them.
Its op when it doesn’t fail, which is too much, hence why it can get away with that obnoxious 10sec cd.
There isn’t really a way to change the trait without making it worthless as a GM. The less obvious option would be to move celestial shadow to GM so ancient seeds is reduced in play.
Its not OP…. If you KILL THEM by swinging your weapon around, dropping an aoe of any kind (they die pretty fast), directing your pet to attack them etc… the roots dissapear along with the entire stack of immobilize on you. The immob only stays if you let it survive long enough to fade on its own.
So reapers for example. EVEN CONDI REAPERS. Can flash into shroud. Use rs 2 to damage the roots and block the incoming rapid fire. And then auto once or twice to kill them. Or just transfer.
Most other classes can easily get out of it.
Its a grandmaster trait that can be killed. If it didn’t have the potential to be strong there wouldn’t be even the slightest point to it.
It’s nothing compared to a DH trap build.
Not overpowered at all. fail most of times, like 50% of builds are immune to immob or can just blink/shadowstep/move out, it best works with LB 4 which is not meta on pvp, can be defended not only with condi removal but with stability and stunbreak as well(if you react fast enough) and it(the roots) can be easily destroyed by a simple cleave.
Onlt class that realy struggle with it is necro/reaper. And if you are a dodge spamming thief , than cry me a river.
Great example for a good while fair GM trait.Both DC and CS are much stronger, druid traits.
That trait is 100% overpowered (and annoying) in WvW, and partially on PvP. If you don’t agree with me, you possibly don’t play WvW/PvP too much, or you have a very good condition removal.
https://wiki.guildwars2.com/wiki/Ancient_Seeds
As a side note, before someone says I am “whining”, or think I am a Ranger hater, I’m not, my second main is a Ranger.
I don’t agree with you about this trait. I wvw a lot. If you don’t have condi removal or management in your build then you are doing it wrong. Also, if you think this trait is op compared to the condi being pumped out by other professions, you must not play in wvw and spvp much or have very good conditional removal in your builds.
Now if you want to complain about the overall cc application and management designs for wvw and spvp modes, then yeah, there at problems. However, to single out this particular trait among everything else is you not looking at the big picture.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
If you don’t agree with me, you possibly don’t play WvW/PvP too much, or you have a very good condition removal.
As a side note, before someone says I am “whining”, or think I am a Ranger hater, I’m not, my second main is a Ranger.
And your problem here, is..?
Ranger has some of the better condi removal in the game at present. Assuming the trait even procs correctly to begin with, really, just hit the vines.
Most classes end it early on accident with cleave. You’re one of them. It’s not very hard.
So a trait with the precondition that a target be hard CC’d to begin with, and as such is countered by what counters hard CC (stability, stunbreaks), that is then countered by a simple cleanse or the ability to press 1 and cleave (or even if your ping is low, you can predodge the roots when you know AS has procced on you) is somehow OP?
Meanwhile other classes can pump out hard CC and immobilizes by just existing? I mean, I’d take Chaotic Interruption on a Druid over Ancient Seeds ANY day.
Nobody cares that you have a ranger. Your opinion is wrong, your post is presumptuous and indicative that you play far below the skill level of having a strong grasp of balance, and your “I have an x friend like this, therefore I can say whatever I want” stylized rhetoric is both toxic and lost on a community of players that can immediately discern how blatantly misinformed and clueless about the game you are.
To anyone else reading, this is /thread. Further responses, admittedly along my own, are just troll feeding.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
(edited by jcbroe.4329)
So a trait with the precondition that a target be hard CC’d to begin with, and as such is countered by what counters hard CC (stability, stunbreaks), that is then countered by a simple cleanse or the ability to press 1 and cleave (or even if your ping is low, you can predodge the roots when you know AS has procced on you) is somehow OP?
Meanwhile other classes can pump out hard CC and immobilizes by just existing? I mean, I’d take Chaotic Interruption on a Druid over Ancient Seeds ANY day.
Nobody cares that you have a ranger. Your opinion is wrong, your post is presumptuous and indicative that you play far below the skill level of having a strong grasp of balance, and your “I have an x friend like this, therefore I can say whatever I want” stylized rhetoric is both toxic and lost on a community of players that can immediately discern how blatantly misinformed and clueless about the game you are.
To anyone else reading, this is /thread. Further responses, admittedly along my own, are just troll feeding.
I would like to show my +1 support for jcbroe on this.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
To other rangers, devistation traited revs, necros, staff eles, and Condi teefs it’s op especially when you fight more than one druid.
However to guards, warrriors, ret traited revs, power dds, mesmers, dagger eles, engies, it’s freaking ussless.
This makes me wonder what class is your main?
And due to the “u must not play PvP wvw” comment makes me think your some salty scrub, who probably rage whispers and blames his team for his failures. Came into the forums to rage after you got spanked
It’s not op at all. Unless you don’t have any stability source or decent condition removal, which is nuts to not have in WvW’s current state where 90% of roamers are using condition builds. Same goes for Spvp.
So a trait with the precondition that a target be hard CC’d to begin with, and as such is countered by what counters hard CC (stability, stunbreaks), that is then countered by a simple cleanse or the ability to press 1 and cleave (or even if your ping is low, you can predodge the roots when you know AS has procced on you) is somehow OP?
Meanwhile other classes can pump out hard CC and immobilizes by just existing? I mean, I’d take Chaotic Interruption on a Druid over Ancient Seeds ANY day.
Nobody cares that you have a ranger. Your opinion is wrong, your post is presumptuous and indicative that you play far below the skill level of having a strong grasp of balance, and your “I have an x friend like this, therefore I can say whatever I want” stylized rhetoric is both toxic and lost on a community of players that can immediately discern how blatantly misinformed and clueless about the game you are.
To anyone else reading, this is /thread. Further responses, admittedly along my own, are just troll feeding.
I would like to show my +1 support for jcbroe on this.
+2
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]
You think it is op, but it’s not.
Trait is fine as is
Ancient Seeds on LB only works if:
1.) The druid is good at hiding the burst needed to proc it (camps 2nd wep until burst ready then swaps and starts, or does it from stealth.
or
2.) Its a l2p issue where you need to fight against more to know how to watch for it, or learn to read peoples rotations to know when its coming.
Believe it or not, it doesn’t work 100% of the time as people carry stun breaks or condi cleanses or blocks/reflects and know when to use it during a fight (know what cc’s to allow and what ones to break)
Either way, watch for rotations, if they do it from stealth once, they will do it again. If you see they have quickness, they are readying a burst.
Most people (or a good portion anyway) know how/what to watch for when fighting a druid. If you need tips on fighting them, become one or find someone you know who knows how one works and spar with them.
- I am currently a main thief roamer for SF in WvW. LOVE ME!
- {SOAP} Solo/Havoc roamer, lover of good fights
If you find Ancient Seeds OP, then you must find Entangle gamebreaking!
Oh wait, who takes Entangle for anything other than a condition clear?
If you find Ancient Seeds OP, then you must find Entangle gamebreaking!
Oh wait, who takes Entangle for anything other than a condition clear?
Whatchu talking about, Entangle IS gamebreaking lol. /sarcasm
I actually run with it, but then again reduced CD/Fury/condi clears and an immob I cana’t resist…also I run a survival build
- I am currently a main thief roamer for SF in WvW. LOVE ME!
- {SOAP} Solo/Havoc roamer, lover of good fights
i use ancient seeds with a fully condi orientated trapper and have to say that it does indeed give you a massive advantage, it triggers from the knockdown on spiketrap,
so not only does it apply decent stacks of bleed, but it keeps the enemy stuck inside your traps while they pile up monstrous stacks of poison, bleed and burning
that being said, please don’t nerf it!
That trait is 100% overpowered (and annoying) in WvW, and partially on PvP. If you don’t agree with me, you possibly don’t play WvW/PvP too much, or you have a very good condition removal.
https://wiki.guildwars2.com/wiki/Ancient_Seeds
As a side note, before someone says I am “whining”, or think I am a Ranger hater, I’m not, my second main is a Ranger.
Wow, cry me a river.
Killing in stealth is the worst idea ever but I don’t hear you calling out a bad mechanic, just one that actually works on a Druid, unlike many other skills that still glitch out and don’t work at all.
Before you condemn a specific skill or trait on any class you need to look at similar skills on other classes. Consider Basilix Venom for instance Does that not seem over powered and annoying .If you don’t carry condi removal , stun breakers or stability thats your fault not the fault of the skill used on you.
All this please nerf this or nerf that because people won’t counter various skills /traits calling them “Overpowered” is getting so old and worn out.
It’s OP against Necromancers. Nothing else, really. Having fought Druids on a number of different professions, pretty well anything has a somewhat reliable way to escape this lockdown. Necromancer however, once you’re pinned, you’re pretty much down for the count unless you have transfers up or you’re a power build and can just destroy the roots (but if you’re glassy you may have died from kiting before you even got pinned).
Not OP, just frustrating on a particular profession and on niche builds that don’t have the tools to escape/prevent it.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
Not OP, just frustrating on a particular profession and on niche builds that don’t have the tools to escape/prevent it.
That’s about it. Pinning down a necro as a power ranger with ancient seeds is a lot of fun, against other profession it is often worn off by passive traits. Unless you already baited out those skills/traits out, and it that case you deserve the win anyway.
It’s OP considering the core game; it’s balanced for HoT/Elite specs. It’s more annoying and badly-designed than anything; free second punishment on top of CC is kind of blatantly stupid from a design perspective imho.
I’d love to see almost all/almost all of the elites toned down, but that’s just me.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
This trait is good vs certain classes.
At least half of the professions in this game are immune to immobilizing roots with common trait selection.
Necromancer is destroyed by this trait, but they already are the weakest class vs Druid even without this trait.
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
(edited by Cecilia.5179)
Why is it that every druid ever picked this GM trait for WvW and PvP?
Overpowered? Debatable.
Or maybe…
Lets have a look at the other 2 GM traits.
Lingering Light (12s ICD): Healing an ally causes their next attack to heal them and blind their target.
Blind 4 seconds, At 1000 Healing power, 800 heal.
Grace of the Land: Allies you heal with celestial avatar abilities gain increased damage.
One was nerfed to oblivion and never chosen again. The other can only be used reliably when allies are standing still due to the CA mechanics.
Provide me a reasonable alternative for Ancient Seeds. Then we can talk about balance.
Why is it that every druid ever picked this GM trait for WvW and PvP?
Overpowered? Debatable.Or maybe…
Lets have a look at the other 2 GM traits.Lingering Light (12s ICD): Healing an ally causes their next attack to heal them and blind their target.
Blind 4 seconds, At 1000 Healing power, 800 heal.Grace of the Land: Allies you heal with celestial avatar abilities gain increased damage.
One was nerfed to oblivion and never chosen again. The other can only be used reliably when allies are standing still due to the CA mechanics.
Provide me a reasonable alternative for Ancient Seeds. Then we can talk about balance.
^this
- I am currently a main thief roamer for SF in WvW. LOVE ME!
- {SOAP} Solo/Havoc roamer, lover of good fights
Why is it that every druid ever picked this GM trait for WvW and PvP?
Overpowered? Debatable.Or maybe…
Lets have a look at the other 2 GM traits.Lingering Light (12s ICD): Healing an ally causes their next attack to heal them and blind their target.
Blind 4 seconds, At 1000 Healing power, 800 heal.Grace of the Land: Allies you heal with celestial avatar abilities gain increased damage.
One was nerfed to oblivion and never chosen again. The other can only be used reliably when allies are standing still due to the CA mechanics.
Provide me a reasonable alternative for Ancient Seeds. Then we can talk about balance.
^this
^this
AS, was OP as hell when it first came out, and it took a long time for Anet to fix it. You guys complain abut it now, but you must have forgotten that at one point rangers could use it to force you into the stuck bug.
AS, was OP as hell when it first came out, and it took a long time for Anet to fix it. You guys complain abut it now, but you must have forgotten that at one point rangers could use it to force you into the stuck bug.
Even with the immob bug, and even before it had 10 sec CD. Most rangers used “Lingering Light”, before it got nerfed to the ground.
Yeah, those blinds were nice. Rangers can’t keep nice things without people kittening about it, though.
~ Kovu
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]
wrong thread. wrong person, sorry