Ancient Seeds question
It’s not per target but AoE will trigger it on all targets hit before going on cooldown.
What Hammergaurd said. It’s a pretty strong trait, compare to all the useless Grand Master Traits we have.
Spike Trap’s knock down does not trigger Ancient Seeds. I don’t know if it’s intended or a bug, I hope they fix it.
What Hammergaurd said. It’s a pretty strong trait, compare to all the useless Grand Master Traits we have.
Spike Trap’s knock down does not trigger Ancient Seeds. I don’t know if it’s intended or a bug, I hope they fix it.
The CC is not what triggers AS, you have to deal damage to a CCed Enemy to trigger AS
What Hammergaurd said. It’s a pretty strong trait, compare to all the useless Grand Master Traits we have.
Spike Trap’s knock down does not trigger Ancient Seeds. I don’t know if it’s intended or a bug, I hope they fix it.
The CC is not what triggers AS, you have to deal damage to a CCed Enemy to trigger AS
The bleed doesn’t trigger it either. And if it only activates on direct damage then it should be changed to include condition damage.
What Hammergaurd said. It’s a pretty strong trait, compare to all the useless Grand Master Traits we have.
Spike Trap’s knock down does not trigger Ancient Seeds. I don’t know if it’s intended or a bug, I hope they fix it.
The CC is not what triggers AS, you have to deal damage to a CCed Enemy to trigger AS
The bleed doesn’t trigger it either. And if it only activates on direct damage then it should be changed to include condition damage.
You can just hit longbow 4 then 1 and profit. (Or SB 5 and 1 of condi to proc it easily, but there are so many other ways, like immobing enemies CCed with ally skills). I just mention the LB method because it can easily get decaps on things like necros that don’t have stun breaking teleports or tons of stability.
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What Hammergaurd said. It’s a pretty strong trait, compare to all the useless Grand Master Traits we have.
Spike Trap’s knock down does not trigger Ancient Seeds. I don’t know if it’s intended or a bug, I hope they fix it.
The CC is not what triggers AS, you have to deal damage to a CCed Enemy to trigger AS
The bleed doesn’t trigger it either. And if it only activates on direct damage then it should be changed to include condition damage.
You can just hit longbow 4 then 1 and profit. (Or SB 5 and 1 of condi to proc it easily, but there are so many other ways, like immobing enemies CCed with ally skills). I just mention the LB method because it can easily get decaps on things like necros that don’t have stun breaking teleports or tons of stability.
Yea but 1 cleanse is all you have to do to negate the entire GM trait. That is where I am getting at, Now if this 10 icd per target, even though they can just cleanse it, the drawback is not that big because it can affect multiple people.
@ALL
If I CC someone, then I swap weapons. Does geo/hydro/leech sigils Proc Ancient seeds? I mean they still do direct damage.
Per stream, Irenio said it is 1 target. But, if you hit more than 1 target at the same time, it can proc up to 5 times which is not likely to happen. Also, it doesn’t actually proc right away. I was using LB4 and watched many people walk away before AS actually procced. Proc needs to be 1/2 second and changed to 5 targets.
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It can trigger once every 10 seconds max, but when it triggers, it will affect every target that has been hit (if they’re all under CC).
If I CC someone, then I swap weapons. Does geo/hydro/leech sigils Proc Ancient seeds? I mean they still do direct damage.
Yes, Hydro and Geo will, I’m not sure about leech. Staff trait + Geo/hydro sigil = AoE Ancient Seeds.
Per stream, Irenio said it is 1 target. But, if you hit more than 1 target at the same time, it can proc up to 5 times which is not likely to happen. Also, it doesn’t actually proc right away. I was using LB4 and watched many people walk away before AS actually procced. Proc needs to be 1/2 second and changed to 5 targets.
This was actually my concern, this trait would only work against Cleanses on Cooldowns and 0 Cleanses on classes.
One can literally just walk away after the first pulse of using a cleanse OR if one reacts fast enough, they can actually walk away before the trait procs effectively nullfying a GM trait
It can trigger once every 10 seconds max, but when it triggers, it will affect every target that has been hit (if they’re all under CC).
If I CC someone, then I swap weapons. Does geo/hydro/leech sigils Proc Ancient seeds? I mean they still do direct damage.
Yes, Hydro and Geo will, I’m not sure about leech. Staff trait + Geo/hydro sigil = AoE Ancient Seeds.
Oh so basically the ICD is like per target. this is good to know.
Another thing I wanna ask, the trait procs from outside sources of CC right? (mesmer, ham war, etc)
Like others said, it goes on ICD as soon as its activated.
Also, to clarify, it activates on CC’d foes.
It does NOT activate ‘on CC’, meaning you need to deal a direct damage hit after the target is dazed/stunned/knocked down/launched so a direct hit after pet-induced CC will activate it or even ally-induced CC
Excellent synergy with Primal Echoes on a staff with on-swap sigils that deal direct damage!
The bleed and immob pulse is very slow though, definitely a small speed tweak (or longer base immob)
(edited by ProtoMarcus.7649)
Like others said, it goes on ICD as soon as its activated.
Also, to clarify, it activates on CC’d foes.
It does NOT activate ‘on CC’, meaning you need to deal a direct damage hit after the target is dazed/stunned/knocked down/launched so a direct hit after pet-induced CC will activate it or even ally-induced CCExcellent synergy with Primal Echoes on a staff with on-swap sigils that deal direct damage!
The bleed and immob pulse is very slow though, definitely a small speed tweak (or longer base immob)
Interesting.. Agreed, the proc should be faster, or the pulse even haha.
Per stream, Irenio said it is 1 target. But, if you hit more than 1 target at the same time, it can proc up to 5 times which is not likely to happen. Also, it doesn’t actually proc right away. I was using LB4 and watched many people walk away before AS actually procced. Proc needs to be 1/2 second and changed to 5 targets.
This was actually my concern, this trait would only work against Cleanses on Cooldowns and 0 Cleanses on classes.
One can literally just walk away after the first pulse of using a cleanse OR if one reacts fast enough, they can actually walk away before the trait procs effectively nullfying a GM trait
They can do this with entangle too. Always been an issue.
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Per stream, Irenio said it is 1 target. But, if you hit more than 1 target at the same time, it can proc up to 5 times which is not likely to happen. Also, it doesn’t actually proc right away. I was using LB4 and watched many people walk away before AS actually procced. Proc needs to be 1/2 second and changed to 5 targets.
This was actually my concern, this trait would only work against Cleanses on Cooldowns and 0 Cleanses on classes.
One can literally just walk away after the first pulse of using a cleanse OR if one reacts fast enough, they can actually walk away before the trait procs effectively nullfying a GM trait
They can do this with entangle too. Always been an issue.
Exactly. That is the point, Cleanses completely counter or even nullify an elite skill heck even destroying the vines is an option esp on Power specs.
Per stream, Irenio said it is 1 target. But, if you hit more than 1 target at the same time, it can proc up to 5 times which is not likely to happen. Also, it doesn’t actually proc right away. I was using LB4 and watched many people walk away before AS actually procced. Proc needs to be 1/2 second and changed to 5 targets.
This was actually my concern, this trait would only work against Cleanses on Cooldowns and 0 Cleanses on classes.
One can literally just walk away after the first pulse of using a cleanse OR if one reacts fast enough, they can actually walk away before the trait procs effectively nullfying a GM trait
They can do this with entangle too. Always been an issue.
Exactly. That is the point, Cleanses completely counter or even nullify an elite skill heck even destroying the vines is an option esp on Power specs.
I agree its a very serious problem how easily entangle can be nullified, the elite should follow the target for the duration and re-entangle at each pulse.
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…no? it really shouldnt.
immobilize is really good in pvp
…no? it really shouldnt.
immobilize is really good in pvp
Against classes with no cleanse and unorganized teams yes it is.
…no? it really shouldnt.
immobilize is really good in pvp
Yeah, these people are asking for some crazy OP stuff. Entangle and Ancient Seeds are both already extremely strong. It shouldn’t follow, it shouldn’t trigger with conditions, and it shouldn’t be per target. Any of these would make it ridiculously overpowered.
I think the biggest challenge with these types of passive proc traits is just keeping track of the ICD, which a per-target ICD would help with, especially because this trait is much more active than most passive procs, compared to say spinal shivers or panic strike that happen at 50% to help lock down a target when you hit them below that threshold and make finising them off from their quite easy.
Since ancient seeds is much more active, you can easily mess up if you attempt to immob someone with LB4 then 1 to proc it, but on GS 4 seconds earlier you accidentally cleaved an updrafted individual with maul but didn’t notice that they got the ancient seed proc instead of the target you’re focusing. Its a random situation but could happen in the chaos of battle.
A per target CD would help you maintain control over the trait, and I think raising it to 15 seconds per target would be a bit more balanced to compesate for an overall more versatile and easier to control effect.
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…no? it really shouldnt.
immobilize is really good in pvp
Yeah, these people are asking for some crazy OP stuff. Entangle and Ancient Seeds are both already extremely strong. It shouldn’t follow, it shouldn’t trigger with conditions, and it shouldn’t be per target. Any of these would make it ridiculously overpowered.
Not really, we are asking for a way so that an elite and a master trait aren’t easily dealt with by a dash, condi cleanse, teleport and plan damage.
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Druids can already have 3 separate entangles. If an enemy doesn’t have a way to get out of it, which is more often than you think, they are going to get destroyed.
Druids can already have 3 separate entangles. If an enemy doesn’t have a way to get out of it, which is more often than you think, they are going to get destroyed.
Is this the reason why we dont see a lot of rangers in top tier?
Who the hell is talking about Rangers?
Who the hell is talking about Rangers?
Uhmmm entangle is a ranger elite.
Also druids stem from a ranger so you are still using ranger mechanics.
It’s not per target but AoE will trigger it on all targets hit before going on cooldown.
lunar impact daze followed by natural convergence is super deadly combo that can wipe an entire point with the help of your team.
similarly u can use glyph of tides. the knockback/pull registers first, and the damage right after proccing the seeds. this doesn’t work on equality glyph I believe. but u can do maul after the daze.
you shouldn’t need to slot entangle at all if youre going ancient seeds. SotP is best choice for pvp imo, at least until they buff unity.
(edited by mistsim.2748)
It’s not per target but AoE will trigger it on all targets hit before going on cooldown.
lunar impact daze followed by natural convergence is super deadly combo that can wipe an entire point with the help of your team.
similarly u can use glyph of tides. the knockback/pull registers first, and the damage right after proccing the seeds. this doesn’t work on equality glyph I believe. but u can do maul after the daze.
you shouldn’t need to slot entangle at all if youre going ancient seeds. SotP is best choice for pvp imo, at least until they buff unity.
Entangle gives you 2 condi clear if you get the right traits and is one of the best elites we have access to. Further more, while against some classes the daze can be amazing, a large portion of the classes run stability and against a good group comp daze + SotP shouldn’t wipe a point, but that doesn’t mean it isn’t a good compare because it is.
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ive wiped points enough times against good players to know that it’s not only possible, but very likely when timed well. I ran MoC, which made my LI daze for 6s. obviously, you wouldn’t cast it when they have stab up. not to mention that LI is virtually spammable. and the combo is LI —> NC.
given that druid has no other stab (SoW being a bad utility), not equipping SotP is less than ideal. with Druidic Clarity, seed, and maybe 2 other condi clears (TU and QZ for example), you don’t need any more.
What Hammergaurd said. It’s a pretty strong trait, compare to all the useless Grand Master Traits we have.
Spike Trap’s knock down does not trigger Ancient Seeds. I don’t know if it’s intended or a bug, I hope they fix it.
The CC is not what triggers AS, you have to deal damage to a CCed Enemy to trigger AS
I very well know that it’s the damage to a knock down or stun enemy that triggers Ancient Seeds. What I am saying that the knock down from the trap doesn’t trigger it when you do attack the person when they’re cc from the trap. I don’t know if it’s coded in a way where the knock down on it doesn’t trigger along with the “being attack” part from the Ancient Seed Trait.
It’s something they definitely need to look into.