Ancient seed elite trait

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Posted by: trunks.5249

trunks.5249

anyone think the new elite trait ancient seed will get a nerf soon after release?because trappers are going to be all over that trait and with a 10 sec CD .its basically entangled every 10 sec and a trapper will be able to use it non stop and if they have entangled skill people will die pretty quickly. i can see it now use trap soon has trap is set off the entangled from ancient seed will hurt them while they cant move pop bonfire then entangled skill.by that time trap cd should be over.and just do it all over again tell there dead

master jedi david

(edited by trunks.5249)

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

How are you going to CC them in order to trigger it on CD, as a trapper?

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Posted by: Sevans.4619

Sevans.4619

To answer your question: Probably.

I can’t wait to troll people with my Sylvari ranger in WvW. Grasping Roots utility, Ancient Seed, Runes of the Grove, Entangle, Jungle Spider.

Saethe — Favorable Winds [Wind] — Maguuma

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Posted by: trunks.5249

trunks.5249

How are you going to CC them in order to trigger it on CD, as a trapper?

you will not have to in fact you will not even have to move if you stand right by them and use a trap that will kick off the ancient seed trait then use bonfire then entangled skill then a pet skill to trigger trait again.i do major damage already by using spike trap then entangled then bonfire this new trait is going to make killing much easier.holding point is going to be tons of fun

master jedi david

(edited by trunks.5249)

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Posted by: trunks.5249

trunks.5249

How are you going to CC them in order to trigger it on CD, as a trapper?

you will not have to in fact you will not even have to move if you stand right by them and use a trap that will kick off the ancient seed trait then use bonfire then entangled skill then a pet skill to trigger trait again.i do major damage already by using spike trap then entangled then bonfire this new trait is going to make killing much easier

But it only affects hard CC’ed targets O_O

im confused on what your trying to say all you do is hit someone that is dazed,stunned, or knocked down for it to go off

master jedi david

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Posted by: Hepatolith.6389

Hepatolith.6389

yeah but for trapper you have only one skill that does that, spike trap and it’s on a fairly long CD, and most builds have at least one way to get out of such a situation so you will have to bait their use of it and then you have not much to trigger it again at all because dog knockdowns are easily avoided

Cayline Oakheart, Ranger – Drakkar Lake
Covenant of Bloodthirst [IvsI],
Favorable Winds [Wind]

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

If you use utility skills for the CC, you have no traps, the only trap with CC is Spike trap on a 4t5s/36s CD, You’d have to use Moa pets with daze or canines for the KD, as well as a SB/GS for the daze. Which is a lot of investment.

It is smart to have such a CD, you can take advantage of it to make it happen all the time, but it requires an entire build made around it and gimps your pets etc.

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Posted by: Durzlla.6295

Durzlla.6295

Well if we start seeing trappers who run LB, off hand axe, SB, or GS then the CCing part wouldn’t even be that big of a deal, not to mention the trapper could always just say “kitten it” and take the Glyph of Daze + moment of Clarity for a 4s Daze which would double as a stun break when in their celestial form.

I see Druid trapper being a very strong alternative to the trapper build as it is now, but i don’t think it’ll be strong enough to replace it, just be something alongside it.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Puck.9612

Puck.9612

If you use utility skills for the CC, you have no traps, the only trap with CC is Spike trap on a 4t5s/36s CD, You’d have to use Moa pets with daze or canines for the KD, as well as a SB/GS for the daze. Which is a lot of investment.

It is smart to have such a CD, you can take advantage of it to make it happen all the time, but it requires an entire build made around it and gimps your pets etc.

Shortbow isn’t my weapon of choice but it’s not terrible for trapper builds. I’ve also taken to running heyena/wolf lately in PvP, dodging 1 hound leap on point isn’t that tough but when you have to worry about 3 leaps, taunt, entangle, and blowing an opening dodgeroll through the point to trigger the traps….. there’s only so much cc they can avoid in such a small area.

Of course what I really hope is that they add knockback to the list of CC that triggers the trait so that it’s effective with my power build.

Jim Hunter when my other account isn’t suspended

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Posted by: Treetoptrickster.4205

Treetoptrickster.4205

They made a Lesser Signet of Vampirism for the Neck-rub-mancer. They could probably do the same for this skill with Entangle. Maybe it should only last 2-3 seconds. As it is it’s definitely strong, but Rangers don’t have enough aoe CC effects to be able to make it broken on its own. You kinda have to take a few signets to really cheese it. It’s a hard trait to make OMG OP, but it is a little too strong now, I have to agree.

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Posted by: Relshdan.6854

Relshdan.6854

hope not……..it’s the trait that has me most excited to play the spec as a lockdown specialist.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

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Posted by: Holland.9351

Holland.9351

I’m just wondering why Knockback wasn’t included in the description and why Launch was included. Ranger has no access to Launch on any skill nor pet.

Even the new Wyvern pets use Knockback as well as the new Glyph. Ranger has plenty of access to Knockback on weapons and pets in fact. It should not be excluded.

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Posted by: Cristobal.8640

Cristobal.8640

Druid will always have Lunar Impact (A 3s AOE daze on kitten CD in Celestial Form). Trapper gets one trap with knockdown, so that’s already 2 AOE procs for the trait, if used well.
SB 5 also dazes, long enough to proc the trait from a following AA…

http://gw2skills.net/editor/?vNAQNAV3IjMqQ7K2tCUtQgRo4C4yDgWnn0A-TpxBwAc3f4yRAAwFAwbZA9PAALHEAA

SB 5 has an 8s CD with Quick Draw <3

With Glyph of Equality or maybe just Lightning Reflexes…

+ Druidic Clarity (Cleanse all condis on Celestial Form entry)
+ Natural Stride (+33% passive speed, -33% less duration on chill, cripple and immob)
+ Ancient Seeds

EDIT: Why is the game censoring “5s CD”?

(edited by Cristobal.8640)

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Posted by: LughLongArm.5460

LughLongArm.5460

Its working great also with our dogs, hyna and put 2 KD, the ranger jut need to hit the target under the CC.

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Posted by: arkealia.2713

arkealia.2713

Imagine running this with a lockdown Mesmer or Scrapper…

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Posted by: Sandzibar.5134

Sandzibar.5134

I’m just wondering why Knockback wasn’t included in the description and why Launch was included. Ranger has no access to Launch on any skill nor pet.

Even the new Wyvern pets use Knockback as well as the new Glyph. Ranger has plenty of access to Knockback on weapons and pets in fact. It should not be excluded.

In the video the dude says knockback 3 or 4 times when talking about how this is triggered… he even gives an example using the new AOE KNOCKBACK glyph with it to do nasty things.

Id be very suprised if KB doesnt trigger it after he said all that.

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Posted by: Rizo.9534

Rizo.9534

I run with my friend GS/hammer warrior for roaming.
So i have no problems at all with Stuns
He will stun more often, than these skill will go from cooldown xD

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Posted by: Holland.9351

Holland.9351

There is one major unusual counter play against this trait: stability

because the trait requires CC, the immobilize won’t apply through stability.

So flamethrower engi will be immune to this completely for example.

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Posted by: Durzlla.6295

Durzlla.6295

There is one major unusual counter play against this trait: stability

because the trait requires CC, the immobilize won’t apply through stability.

So flamethrower engi will be immune to this completely for example.

Not completely, you can still CC a flamethrower engi, it’s just very difficult for someone like the ranger who has few CCs available simultaneously.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Mcrocha.3891

Mcrocha.3891

How are you going to CC them in order to trigger it on CD, as a trapper?

Primal Echoes. For instance, lay Flame Trap -> swap to staff -> ??? ->profit

Edit:made it memeworthy

Local Charr Ruins Everything

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Posted by: Eurantien.4632

Eurantien.4632

Doesn’t seem like the trait should work with launch (spike trap) based on what it says.

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Posted by: Holland.9351

Holland.9351

it says knockdown on the tooltip so spiketrap should be fine

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Posted by: Durzlla.6295

Durzlla.6295

Doesn’t seem like the trait should work with launch (spike trap) based on what it says.

Spike Trap is not a launch affect unless it’s a launch of 0, now i’m curious if the prone position people end up in after a launch is considered “Knocked Down” or still Launched….

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

Spike Trap is indeed a launch. It’s a straight vertical launch, but it’s a launch.

NSP’s resident crazy-eyed sylvari

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Posted by: Eurantien.4632

Eurantien.4632

Spike Trap is indeed a launch. It’s a straight vertical launch, but it’s a launch.

Yeah, it is a 1 second launch.