Another Ranger Fix Idea

Another Ranger Fix Idea

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Posted by: Fallensbane.8420

Fallensbane.8420

Yeah here is another one.

Personally I like the pets, I like the concept and the fun of having one. However its the execution and the way you have to improve them which is the big issue imo. Ranger pets by designs are suppose to be a VITAL part of the class. Now for the time being lets ignore all the bugs and itchiness and look at what would imo be a great way to make this class shine.

As stated, pets are the core of the class. Yet to really improve them you need to spec into a trait line. It makes no sense, the pet is always there it should improve regardless of what traits you are picking. Necro pets can be ignored completely based on spec. If ranger pets cannot be ignored then all trait lines needs to be improving the effects and usefulness of pets, not just a single path granting most of the benefits.

So my proposal is the following. Each trait path every ability have traits and skills that effect both the ranger and the pet. The pet is always improving alongside its master Based on the path you choose with trait-lines your pets end up built differently than a different ranger with a different path.

Rough Example is ranger traits could work as is for the ranger themself could grant something along the lines of the following.

Marksmenship: Traits would also affect pets in ways that compliments long range attacks by the ranger.

SkirmishingL Traits would also effect pets in ways that compliment skirmishing type encounters.

etc.

Basically typical beastmastery would go by by and a better version would be rolled right into each pathline.

80 Ranger • 80 Necromancer • 80 Guardian • 80 Mesmer • 80 Engineer
[SAnD] of Maguuma

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Posted by: Sol.4310

Sol.4310

This would be nice to see, biggest problem I still see is we lack damage, we have no chance of breaking a good D/D that’s bunker spec’ed. We have no chance vs the new Mesmer build Shatter/Confusion.

I spent hours today in SPvP fighting my friends trying to break there build. No matters what I tried nothing worked. I might get lucky vs less skilled players but verses someone good no chance at all.

And all the problems pointed back to my Pet, vs the Mesmer we found the pet rarely hit the target due to clones/cloaks, vs the D/D ele the pet just couldn’t keep up sometimes I got lucky and it hit on there turn around, but my pet couldn’t keep up even with the speed boost.

And to top it all off its even harder in WvW. SPvP is allot easier compared to WvW.

I really like the ranger, but its shame Anet’s idea of fixing classes is slowly and over time. Rangers need to be fixed faster and improved faster.

Saizo Sol – Ranger
Twitch – Aussie Streamer

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

I like how one ortwo people like to say what the entire player base in a class can and cant do. There are rangers that are almost impossible to solo. Every class has thier strength as far as specs. It make sense that you have to spec into bm as a ranger just as condtion class have to spec into condtion. You can choose not to but dont complain when your performance is lack luster.

I am not saying that there is only one way to set-up a build but there are certainly wrong ways to do things and better ways.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

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Posted by: Sol.4310

Sol.4310

@Serraphin Storm.2369 What are you basing your Fact’s on…..

Saizo Sol – Ranger
Twitch – Aussie Streamer

Another Ranger Fix Idea

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Posted by: fivekiller.1432

fivekiller.1432

I like your idea, but it doesn’t really touch on the root of the ranger issue.

I feel the rangers problems are

1) at least half of their damage doesn’t really stick to their opponents. arrows are better now but the pet simply doesn’t hit still (and in many cases won’t no matter how fast it moves).

2) opponents have far too easy a time sticking to the ranger.

because of this it is too easy to end up in situations where the ranger performs sub-optimal (while allowing her oponnents to perform optimally) for reasons beyond his/her control all the while allowing opponents to dictate the situation.

i feel until these problems are addressed rangers will stay a hard mode and disadvantaged class.

it goes beyond the adjustment of numbers. still though, in an ideal world i would be happy to see the pet more in line with how i create my build.

-Desirz Matheon

(edited by fivekiller.1432)

Another Ranger Fix Idea

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Posted by: Agadar.4931

Agadar.4931

Ideally, that’s how the traitline would look like. The question is however, what would replace the beast mastery tree? We’re not only talking about a traitline rework; we’re taking about an entire overhaul. Anet does not have the resources nor the incentive to do undertake such a massive operation.