Another idea to fix spirits

Another idea to fix spirits

in Ranger

Posted by: hOppR.4178

hOppR.4178

PvE focus here

I’ve been trying to add more support to my build. Spirits could be the answer if they didn’t die at the slightest AoE coming their way. Has there ever been a reason why they shouldn’t be invulnerable? (in PvE at least)

What I came up with would be a few tweaks:
1- Spirits are invulnerable (a given)
2- They are ground target-able on summon.
3- Their active ability is also a ground target and moves the spirit to the location and uses its skill.

(underwater they would simply spawn as normal and move to your active target instead)

Traits could modify: proc chance, active’s cooldown, active and passive’s range and player follow.
This would allow their actives to be used without fear of them dying when the enemy gets close. Also would enable to reposition them if they get out of range of your allies.

If tweaks such as these were implemented, would you roll with spirits more often or at all?

Another idea to fix spirits

in Ranger

Posted by: swiftpaw.6397

swiftpaw.6397

If they really think they are sooo op in spvp, then they should split them so they can actually be useful in pve, make them invulnerable there like banners as you said. Of course that’ll never happen.. This is A-Net here.

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