Any News on what's being done with the ranger
we’ll probably just get nerfed again. Also they seem to not understand pets die in dungeons…lol
Sadly we have not gotten any helpful notes regarding ranger plans. The devs have really got their focus elsewhere at this point in time. I highly suggest that you get to the point where your ranger is highly refined. This is what experienced groups look for, you don’t want a weak player hanging about with you regardless of their class/equipment/build, show people you are the boss with your skills, then they will let you in any group.
Ranger’s guide to PvP/WvW: http://tinyurl.com/oht3e9z
we’ll probably just get nerfed again. Also they seem to not understand pets die in dungeons…lol
They did acknowledge this issue at least. One of the Dev’s came out and said his main is a ranger and he fully understands that in some instances inside dungeon’s the pet is useless. However, that was all he said.
Heavy Halo, Warrior JQ
I want to make a note that I’ve been denied party groups due to being a ranger too.
It’s pretty ridonk.
There haven’t been news since 4 months or so.
Rangers are “ok” in their eyes, but that’s only because the 2 people on the balance team are playing warrior.
I have an 80 ranger and get compliments from people from time to time. However, whenever I see another Ranger I get a bad feeling.
The reason for this is simply because I feel that Ranger and Thief are two classes in dungeons that if the player isn’t great are simply a wasted slot. A guardian can play horribly and still provide something while these two classes cannot.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
Thanks for the link Florgknight personally i’d say the only reason that the rangers find PvE easier than other classes is because of the aggro mechanic (i think someone suggested it in that thread) whereby the enemies you face tend to go for the pet over you, that pet only has to last 16 seconds before you can bring in another one. This means nothing when you play pvp as most player’s ignore the pet totally.
At the end of the day, our damage is determined on whether our pet is alive or dead so pet survive-ability is crucial to making us useful in dungeons and many different people have stated different potential solutions for this. Like i said above though pet pathing will also make a big difference to the pet damage output and therefore our overall damage output. For example just look at the time difference between killing a stationary training golem with just your pet and killing a moving golem with just your pet, there is a substantial difference even withthe pet’s speed increased by 30%.
so far things arent promising at all. they dont seem to have a clue about what’s actually going on with pets in higher level content and wvw.