4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Any Pet DPS focused builds?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
As you mentioned, go beastmaster first. Maximize it. Use the jungle stalker cat. Make sure you get the trait in nature, Fortifying Bond, that gives any buff you have to the pet as well. Also make sure to take Master’s Bond as well. This will also increase the deadliness of your pet over time and should not be underestimated in a Beast-build.
Whenever you use the jungle cat’s mighty roar, stand close. The cat gets five might, and so do you. But, because it stacks, the cat will get ten might instead.
If you’re solely interest in the cat’s damage, use sigils that increase might. This is more beneficial than increased bleed condition or duration, traited or otherwise, because burst damage tops DoTs in the long term. The additional benefit is that might also increases DoT damage, specifically bleeds, as well.
It’s a small benefit, but take Companion’s Might to increase might even more. Add Concentration Training. This makes the cat’s Mighty Roar benefit last longer. And, it appears to affect the duration for Companion’s Might. Just make sure you only cast Mighty Roar in combat.
Otherwise, the benefits from duration will not apply.
Hope this answer helped.
(edited by Ardenwolfe.8590)
Instead of maximizing the ranger’s dps, I was wondering if there is a build that maximizes the pet dps?
I really want to play as the beastmaster.
The only problem I found by going beastmaster is that, if you really want to make your pet a killing machine there’s no room for much condi removal and this is very bad in PvP and WvW where almost everyone goes condi builds.
you could try with something like this:
you go with the new gm trait in Beastmastery (to heal you up when using f2 skill), sigil of energy+purity(now procs on hit and not on crit) on both sets.
Sic’em + Quickening Zephyr will grant your pet a huge DPS, while you try to keep your opponent poisoned to prevent him to heal properely. You can switch Lightning Reflexes with Signet of Renewal for a decent condi cleanse if you feel it.
I chose runes of water just because of the Healing power bonus and the extra condi cleanse on hit (very high cd I know).
All you have to do is hoping your pet will kill your opponent before conditions annihilate you.
I did not try this build yet but if you want to try it out and give a feed back it would be appreciate. ^^
Just thinking out loud, but maybe try x/x/x/30/30 and take SotF with either Natural Healing or the new GM.
Then you could use the last 10 for either lower survival CDs, get campaign’s might or something in marks.
this would be your best bet for raw pet DPS… Sigil of Air and Fire on GS…. then just dump any condition you can on the enemy and block/evade until you can reapply condies. Pet DPS should be brutal and all you have to do is hit the enemy a few times and BAM, 25 might stacks on pet.
Currently @ some T1 server in EU
noob ranger here, having the same issue. would something like this work?
not sure where to put the last 5(1) traitpoints. not sure about the adept major in nature magic either.
Gunnar’s Hold
I just recently posted a thread on a bird-based BM build with video. Hope it helps! ^^
Only problem I have with putting so much emphasis on a pet is that currently (whether or not it is a bug or is intended) Ranger pets die so fast that once it’s gone, you’re done.
Throwing one together myself and looking at runes. Was thinking of Strength but a couple of questions, does anybody know if the might from Companion’s Might is based of the Rangers or the Pets boon duration? Also same question for rampage as one is the might we give the pet based on our boon duration and what about the might that the pet gives us from that skill?
Throwing one together myself and looking at runes. Was thinking of Strength but a couple of questions, does anybody know if the might from Companion’s Might is based of the Rangers or the Pets boon duration? Also same question for rampage as one is the might we give the pet based on our boon duration and what about the might that the pet gives us from that skill?
its based off what the trait says. Easy as that.
Currently @ some T1 server in EU
Throwing one together myself and looking at runes. Was thinking of Strength but a couple of questions, does anybody know if the might from Companion’s Might is based of the Rangers or the Pets boon duration? Also same question for rampage as one is the might we give the pet based on our boon duration and what about the might that the pet gives us from that skill?
its based off what the trait says. Easy as that.
Neat, can never be too sure with this game.
Since I have been playing Hunters since year 2006 and I loved going BM
- Of course I tested a bunch of BM builds in GW 2 as Ranger, too.
The 1st thing that people forget is that Agility Training is super important for Beast Master. It not only increases pet’s utility, but it improves its uptime – thus increasing it’s damage AND retreat options.
Since you won’t focus on your but pet’s damage – you’d like to be as evasive as possible – making SB / Sw+Da most effective. These weapons main condi damage – so my stats went for that, combined with healing power to keep both me and my pet alive.
~ DPS pets are in danger with low defenses, but that’s why I always went for a swapping BM build. It not only peaks your burst but you can use it for easier finishers too. You’ll just have to watch your pet’s HP bar.
The Wolf pet is there on purpose. Swapped fear is super fast and reliable, plus Wolf’s leap attack hurts quite a lot.
I mostly run jungle spider/wolf with zerker gear recently. The ranged attack on the spider hits pretty reliably. It can score 1k normal attacks with 30 in BM. I tried a build Today (1/4/0/3/6) with ghost pepper poppers and sigil of strength together with fortifying bond and companion’s might with a shorbow. I hit most people for 600-700 crits something like twice a second with petswap quickness. It was pretty fun and had a good chance against most players 1v1 even in zerker gear. You will have a hard time dealing high pet dps against good players with melee pets though (birds included). I wish we had a UI where I can see boons and conditions on pets, but I easily could hold up 10-15 might stacks on the pet just with autoattack.
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF
noob ranger here, having the same issue. would something like this work?
not sure where to put the last 5(1) traitpoints. not sure about the adept major in nature magic either.
In my experience it looks reaaaally squishy even with pvt/knights gear. No condi clear aside from healing spring is a death sentence in wvw. But do try it out, pvt armor should be pretty accessible (for Ascalonian tears for example). If you find your damage lacking mix in more zerker as you learn to play. If you can get hunter’s shot and rapid fire to hit and sic’em after that, you might have good damage, but you need your pet to actually hit for that. I’d avoid using 2 kittys outside dungeons though, get another pet for control (spider or canine). Icy pounc is nice, but canine knockdown is better IMO.
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF
I mostly run jungle spider/wolf with zerker gear recently. The ranged attack on the spider hits pretty reliably. It can score 1k normal attacks with 30 in BM.
…
You probably are right… But there’s one condition. Rampage as one is weak as spider (low attack speed). If you want a Ranged pet – I suggest going for Devourers. They even have a knockback and their single attack count as two sources of damage – giving double might in comparison to Spiders.
Plus I found Zerker gear not so efficient with Pet damage. It doesn’t scale at all and it leaves both of you very vulnerable. If you want Zerker Gear – you’d be better off with standard Ranger DMG output build probably with Skirmishing traits for better Pet Crits and pet might on crit. There – you need neither the healing power from Beast Mastery nor you loose might on pet swapping.
https://forum-en.gw2archive.eu/forum/professions/ranger/Agility-Training-Better-than-it-seems/first
Its outdated, but it gives you a general idea. If I were you, I’d test all the pets out. High stationary DPS would be good if your build has a lot of CCs and whatnot. I wouldn’t be surprised if spiders have high dps given that they range and immobilize.
I mostly run jungle spider/wolf with zerker gear recently. The ranged attack on the spider hits pretty reliably. It can score 1k normal attacks with 30 in BM.
…You probably are right… But there’s one condition. Rampage as one is weak as spider (low attack speed). If you want a Ranged pet – I suggest going for Devourers. They even have a knockback and their single attack count as two sources of damage – giving double might in comparison to Spiders.
Plus I found Zerker gear not so efficient with Pet damage. It doesn’t scale at all and it leaves both of you very vulnerable. If you want Zerker Gear – you’d be better off with standard Ranger DMG output build probably with Skirmishing traits for better Pet Crits and pet might on crit. There – you need neither the healing power from Beast Mastery nor you loose might on pet swapping.
You need to factor in the burrow as well, which will mean your devourer is not attacking for a good 2-3 seconds. I find spiders better, with poison and immobilize you get a lot of utility. And I don’t run rampage as one for stacking might on myself, I run it for the stability and swiftness.
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF
In my experience it looks reaaaally squishy even with pvt/knights gear. No condi clear aside from healing spring is a death sentence in wvw. But do try it out, pvt armor should be pretty accessible (for Ascalonian tears for example). If you find your damage lacking mix in more zerker as you learn to play. If you can get hunter’s shot and rapid fire to hit and sic’em after that, you might have good damage, but you need your pet to actually hit for that. I’d avoid using 2 kittys outside dungeons though, get another pet for control (spider or canine). Icy pounc is nice, but canine knockdown is better IMO.
well, thanks. but what else can i bring for condition removal? should i take evasive purity or do i have to use a bear as my second pet? i dont really want to use the stuff that transfers the conditions to my pet.
Gunnar’s Hold
If you plan on using something NPC oriented , I strongly suggest looking over newly buffed Superior Runes of the Pack. http://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Pack
You’ll want to be pretty tanky anyway so you can take the hits, your pet will have probably perma fury and swiftness.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
In my experience it looks reaaaally squishy even with pvt/knights gear. No condi clear aside from healing spring is a death sentence in wvw. But do try it out, pvt armor should be pretty accessible (for Ascalonian tears for example). If you find your damage lacking mix in more zerker as you learn to play. If you can get hunter’s shot and rapid fire to hit and sic’em after that, you might have good damage, but you need your pet to actually hit for that. I’d avoid using 2 kittys outside dungeons though, get another pet for control (spider or canine). Icy pounc is nice, but canine knockdown is better IMO.
well, thanks. but what else can i bring for condition removal? should i take evasive purity or do i have to use a bear as my second pet? i dont really want to use the stuff that transfers the conditions to my pet.
If you don’t want to transfer conditions to your pet you could invest 30 into nature magic to get the new GM trait for condi removal. Or you could add a sigil of purity to your longbow. Other than that not much come to mind which doesn’t kill the pet (aside from maybe Signet of Renewal passive). This means sacrifices.
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF
If you plan on using something NPC oriented , I strongly suggest looking over newly buffed Superior Runes of the Pack. http://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Pack
You’ll want to be pretty tanky anyway so you can take the hits, your pet will have probably perma fury and swiftness.
One thing to note is that the 4th bonus also acts as a blast finisher when activated. ^^