Anybody finding "QuickShot" a bit weird ?

Anybody finding "QuickShot" a bit weird ?

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Posted by: Solid Gold.9310

Solid Gold.9310

Never seems to work as it should for me, never see any of the attributes it’s supposed to have.

And quite often I will just step back a foot and still be face to face with something that wants to rip my face off !

Jumping puzzles, love them or hate them, I hate them. Thread killer.

Anybody finding "QuickShot" a bit weird ?

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Posted by: Rottaran Owain.6789

Rottaran Owain.6789

While doing the animation of the skill, you evade all attacks.

Don’t use it to back away from targets. Use it to evade a dangerous attack whilst still putting down a bit of chip damage on your opponent, or for the projectile finisher.

Anybody finding "QuickShot" a bit weird ?

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Posted by: Arsenic Touch.7960

Arsenic Touch.7960

One of the many bugs with rangers. Swiftness doesn’t always proc despite landing a hit, and you don’t always jump back and find yourself with your face smashed in.

Is it better to out-monster the monster or to be quietly devoured?

Dragonbrand – Level 80 – Human Ranger

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Posted by: RummyTheMad.7290

RummyTheMad.7290

One of the many bugs with rangers. Swiftness doesn’t always proc despite landing a hit, and you don’t always jump back and find yourself with your face smashed in.

To be fair, the jump back not working 100% of the time is not specific to rangers. Any other prof that has a similar mechanic on a skill will experience this problem if the terrain gets in the way. The thief’s shortbow, for instance, does the exact same thing.

What probably needs to be addressed is that you can’t always leap uphill. I can understand if there is a rock or wall in the way, but you probably ought to be able to jump up a ramp or stairs. That, and I’ve noticed that some terrain won’t render at certain camera angles, so I don’t always see the rock that’s blocking me.

I’ve taken to making sure that my back is to open terrain as much as possible if I’m on the defensive, so it’s not much of an issue for me these days. However, it would be nice if it just wasn’t an issue.

Anybody finding "QuickShot" a bit weird ?

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Posted by: krojack.4920

krojack.4920

To be fair, the jump back not working 100% of the time is not specific to rangers. Any other prof that has a similar mechanic on a skill will experience this problem if the terrain gets in the way. The thief’s shortbow, for instance, does the exact same thing.

<snip>

To me it seems to not jump back when the mob is standing on top of me or nearly right on top of me. Gotta love just jumping up and down in place… I always laugh then rage a few seconds later.

80 Sylvari Ranger – Jade Quarry
ยป My current Guild Wars 2 game annoyances

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Posted by: Apophis.8561

Apophis.8561

you guys should see if there are conditions on you that are slowing you down. the skill is affected the same as all movement skills are. i dont seem to be finding this skill much of an issue. to be honest there are far more important things for anet to look at before this

Anybody finding "QuickShot" a bit weird ?

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Posted by: RummyTheMad.7290

RummyTheMad.7290

@krojack: Really? Ouch. That sounds frustrating. I, luckily, haven’t seen the same. I just laugh and hit the dodge button when it happens now.

@Apophis: I thought that I was doing it wrong at first as well. After paying more attention though, it’s absolutely happening to me due to terrain issues (I’ve tried it outside of combat for instance). I also agree that it’s a minor annoyance at worst. I have learned to cope with it to the point that it’s really a non-issue for me.