Archer Trapper Warden

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Posted by: Wetpaw.3487

Wetpaw.3487

Eagle eye is removed- Longbow and Shortbow range has been increased by 5%

Remorseless- Remorseless been moved to Skirmishing to replace removed pet traits.

Marksmanship- New Grandmaster trait Archer- Longbow and Shortbow dmg & speed has been increased by X%. Pets can’t be summoned when unlocked. Your F1,2,3,4 have been replaced with aspect of the spirits (similar to Guardian virtues).

Spirits have been removed from Utility & Nature magic tree replaced with support/dmg pet and shout traits from Skirmishing and Marksmanship.

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Posted by: Chopps.5047

Chopps.5047

That actually sounds incredibly reasonable. Did you come up with this yourself?

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Posted by: Wetpaw.3487

Wetpaw.3487

Ya, but I doubt I’am the first to think this idea up. Crossed my mind when I seen the devs talk about improving shouts & pet support abilities.

Going in Marksmanship and possibly skirmishing (Remorseless) this deep would give the Archer play style, the long distance sniper feeling on the battleground. You would be more fragile but the Archer would have a more formidable presents in this playstyle, forcing your foes to take a strategic path like in other games by eliminating the sniper “Archer”, Remorseless would be a counter that could be very fun.

Archer Grandmaster trait F1 abilities would work similar to how virtues work. When triggered would grant the passive effects (for range) for a short time, while the current triggered effects of spirits would be great for a oh crap scenario (quicksand & solar flare) within melee.

Trapper/Cond spec does not change.

Warden (Beastmaster or support) heads in the right direction w/current dev talk of improving shouts and pet support abilities. Marksmanship & Skirmishing pet traits fill the Spirits traits within Nature Magic, allowing you to either choose a pet dmg build or a pet support build.

Everyones happy, Archetype of the Archer Ranger is fulfilled, and the players that enjoy aspects of the Warden and Beastmaster profession are fulfilled.

after that all I want for Christmas is to use a Staff on my Support Beastmaster.

JQ Druid

(edited by Wetpaw.3487)

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Posted by: himself.6970

himself.6970

I love this since I mostly support people in WvW with my bows. Don’t really use my pets unless I’m roaming with my friends.

+1

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Posted by: Wetpaw.3487

Wetpaw.3487

Can’t really come up w/a filler for the spirit utilities, maybe some sort of Warden stances.

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Regarding Remorseless, now that it can be triggered by going into stealth, it would be nice to have the option to gain stealth by other means than the longbow (and the passive trait).
One thing could be to allow the jaguars F2 to affect the ranger also, as that would go well with the intentions to improve the support aspect of our pets as well. Just an idea.

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Posted by: Wetpaw.3487

Wetpaw.3487

Regarding Remorseless, now that it can be triggered by going into stealth, it would be nice to have the option to gain stealth by other means than the longbow (and the passive trait).
One thing could be to allow the jaguars F2 to affect the ranger also, as that would go well with the intentions to improve the support aspect of our pets as well. Just an idea.

Agree, hopefully we see this change coming soon. A grandmaster trait should have a few more uses then one ability on the longbow and 20 in Wilderness survival.

I always thought jaguar should have been a master & pet stealth, or possibly a group support AE stealth.

Remorseless atm is kind of broken, stealth>oh crap my pet is dead and is standing right next to me….the pet archetype does not play well at all w/the current marksmanship/skirmishing Archer playstyle.

JQ Druid

(edited by Wetpaw.3487)

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Regarding Remorseless, now that it can be triggered by going into stealth, it would be nice to have the option to gain stealth by other means than the longbow (and the passive trait).
One thing could be to allow the jaguars F2 to affect the ranger also, as that would go well with the intentions to improve the support aspect of our pets as well. Just an idea.

Agree, hopefully we see this change coming soon. A grandmaster trait should have a few more uses then one ability on the longbow and 20 in Wilderness survival.

I always thought jaguar should have been a master & pet stealth, or possibly a group support AE stealth.

Just gave this another thought… maybe we should be careful what we wish for! If Anet were to implement a change like this to the jaguar, I’m pretty sure that they would also change the “stealth” (read: Stalk) ability of the jaguar, to only allow one attack from stealth, which would lead to a major dps loss from that pet. :/

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Posted by: My Sweet Lily.1952

My Sweet Lily.1952

Can’t really come up w/a filler for the spirit utilities, maybe some sort of Warden stances.

I think Preparation skills (like in gw1) could work as fillers.

For those that don’t know:
http://wiki.guildwars.com/wiki/Preparation

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Posted by: Ryan.8367

Ryan.8367

Good thoughts, too much work for devs to do really.. Still haven’t fixed bow mechanics / pet f2 mechanics etc yet. If it were to change in this direction, it wouldn’t be for a long time, talking 6 months minimum for changes on this level.

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Posted by: Wetpaw.3487

Wetpaw.3487

@OG ya that change would be defensive compared to its offensive purpose, I sure miss the days of using jaguar to Guard missile off the keeps.

@My Sweet never played GW1 so I followed your link, Preparations would seem to be a great fit. Disrupting and choking look fun.

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Posted by: Rym.1469

Rym.1469

I highly doubt, gah, I’m sure they won’t shift class mechanic by any trait, even if it sounds good.

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Posted by: Wetpaw.3487

Wetpaw.3487

Good thoughts, too much work for devs to do really.. Still haven’t fixed bow mechanics / pet f2 mechanics etc yet. If it were to change in this direction, it wouldn’t be for a long time, talking 6 months minimum for changes on this level.

I believe you’re right, unfortunately. One can only dream, taking the effort/time to make these sort of changes would be to much, just hurts to see my pets perform so poorly a year after release.

Taking in other post ideas, and a simpler approach, maybe stow pet could actually have some worth. Stow pet (stay stowed) would increase sbow/lbow dmg/speed by X%, in addition preparation utilities from GW1.

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Posted by: Killsmith.8169

Killsmith.8169

Regarding Remorseless, now that it can be triggered by going into stealth, it would be nice to have the option to gain stealth by other means than the longbow (and the passive trait).
One thing could be to allow the jaguars F2 to affect the ranger also, as that would go well with the intentions to improve the support aspect of our pets as well. Just an idea.

I wish they’d just expand remorseless so that it would trigger on cripple, daze, stun, and knockback as well. Then most weapons and pets would benefit from it in some way. Sword and longbow might benefit too much though.

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Posted by: Substance E.4852

Substance E.4852

Regarding Remorseless, now that it can be triggered by going into stealth, it would be nice to have the option to gain stealth by other means than the longbow (and the passive trait).
One thing could be to allow the jaguars F2 to affect the ranger also, as that would go well with the intentions to improve the support aspect of our pets as well. Just an idea.

I wish they’d just expand remorseless so that it would trigger on cripple, daze, stun, and knockback as well. Then most weapons and pets would benefit from it in some way. Sword and longbow might benefit too much though.

Cripple’s too much (Holy overpowered 1H sword Batman!) but the GS and LB both need dps increases that would be easily found in a grandmaster trait that gave 2 ‘next hit’s a crit’ chances.

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Posted by: Killsmith.8169

Killsmith.8169

1H sword would be 15 stacks of vulnerability on non boss mobs.

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Posted by: Substance E.4852

Substance E.4852

1H sword would be 15 stacks of vulnerability on non boss mobs.

+ another 5 from pet along with pet might stacks and cripple. While I would love to turn into a salad shooter and just annihilate people, this would be a bit much.

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Posted by: Killsmith.8169

Killsmith.8169

I’m talking PvE here. PvP would need some sort of cooldown that prevents the same skill from triggering it more than once every 5 seconds.