(edited by lordhelmos.7623)
Archer's Signet
Interesting idea. I think if it were cleaned up a little bit, it could be really promising.
I would honestly never use this skill, especially because I play in mostly a PvP environment.
People are already extremely savvy to telegraphed attacks (killshot, 100 blades). The tradeoff leaves you too vulnerable for an attack that is very avoidable and especially obvious.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
I absolutely love the passive effect idea. The active, not so much. It would be easily telegraphed, however, since the skill shoots an extremely fast projectile, that might not matter much. But I love that passive effect.
rangers signets are designed in other way (passive for you and pet, active for pet only <unless traited>) so this idea has flaw in foundation. I do agree, that we lack both: healing signet and elite signet, but its effect cant be these you presented.
5 seconds. Are you serious? Honestly, who would wait that long? Even casting it in stealth from HS doesn’t make sense because you’ll still be revealed for at least 2 seconds so every non-bot player would see the shot and block/aegis/stealth/interrupt/reflect/LoS/dodge/evade/random dodge slam your 5 second shot.
We need some kind of casted shot, but hell no foe placing it in utility and waiting 5 seconds for it! 1.5 second is perfectly enough.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
5 seconds. Are you serious? Honestly, who would wait that long? Even casting it in stealth from HS doesn’t make sense because you’ll still be revealed for at least 2 seconds so every non-bot player would see the shot and block/aegis/stealth/interrupt/reflect/LoS/dodge/evade/random dodge slam your 5 second shot.
We need some kind of casted shot, but hell no foe placing it in utility and waiting 5 seconds for it! 1.5 second is perfectly enough.
I don’t think your grasping the concept here. The maximum charge is 5 seconds but you can release the arrow at any time during the charge for a still significant effect. The full 5 seconds gives the most damage and fastest flight time while 3 is still significant.
The idea here is higher risk to higher reward, which is how good threat skills should be designed. If someone lets you get the full 5 seconds off then takes the hit, they deserve to die. Or the ranger can opt to use a 1.5 second charge, get decent damage but nothing as lethal as the full charge.
You have to think of skills outside of the 1v1 concept as well. Like WvW commander sniping, perching archers on wall to hit key targets, having your team play distraction on a point while rangers coordinate to snipe a target, etc.
The problem is that as a range-centric class designed with burst mechanics like opening strike, we have no sniper utility akin to warrior killshot.
(edited by lordhelmos.7623)
5 seconds, that’s like a week innit !
Psh, something that actually helps rangers with shortbows or longbows? won’t ever happen.
Dragonbrand – Level 80 – Human Ranger
I would not use this in place of any of the other signets and I’m a Longbow Signet Ranger.
While it would be nice to shoot faster I would not be willing to lose regen, invulnerable, nor condition dropping.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
While skill idea could be nice… They’d have to nerf our MoC/SoH active/SoW active or prepare for one-hit kill combo endless QQ
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
While skill idea could be nice… They’d have to nerf our MoC/SoH active/SoW active or prepare for one-hit kill combo endless QQ
Having the chance to one shot a single/line of targets every minute seems fair to me. Especially when that one shot is dodgable/blockable/reflectable. How embarrassing would it be to pop all three signets, charge to full, then hit a whirling axe and kill yourself with it?
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
My Version of Archer’s Signet, so it acts like other Ranger Signets, Affects your pet, and doesn’t have any sort of lame movement reduction or 5 second channel time.
Here is my idea for an Archer’s Signet:::
ARCHER’s SIGNET
60 second cooldown
Passive : Improves Projectile Speed for you and your Pet. (50% more speed!)
Active : Your Pets Next Attack becomes a “Power Attack”, that, if sucessful, deals 3x more damage.
Active(with Signet of the Beastmaster) : Your Next attack becomes a Power Attack, that, if sucessful, deals up to 3x more damage. The type of power attack depends on the weapon.
- This would benefit any projectile that you shoot/throw. It would also greatly benefit Devourers and Spiders, as well as any pet attack that uses projectiles, such as the River Drake’s Lightning breath F2.
- No change to movement speed, projectile speed, or weapon range. Also, activating a signet also shows the graphic, like other signets, allowing players time to get away, block, etc, so you are going to have to outsmart the player, like any other skill in the game.
- This skill does remove all Range, Flanking, and Targeting restrictions for the Longbow, Shortbow, and Axe. (see below)
- Signet affects all of a Ranger’s 2h and mainhand weapons. (longbow, shortbow, axe, sword, greatsword, spear, and harpoon gun)
- 60 second recharge time is the minimum, since Signet of the hunt has a 30 second recharge time, and does a tiny, 50% extra damage.
Power Attack (pet)
Double Casting Time. 3x damage.
- This replaces your pet’s regular auto attack skill, so that even if its doing its own thing (like its other skills, some of which deal no damage), your pet will still be able to use this attack to do damage. After using it, this skill disapears and your pet’s regular autoattack skill comes back.
(Example : A wolf would have to take 1/2 second to attack instead of 1/4, but deals 3x damage. A Jaguar would take 1 second to attack instead of 1/2 second, but deals 3x damage. This would greatly affect your pet’s ability to hit moving targets, which is why CC, chill, and cripple would be very important. It would also, of course, stack with other signets and effects)
Examples of power attacks for different weapons:::
Power Shot (You)(Longbow)
Fire an Arrow that deals more damage the longer you aim.
1/4 second : (0.3 coefficient)(no range restriction)
3/4 second : (0.9 coefficient)(regular longbow attack, no range restriction)
1.5 second : (2.7 coefficient)(3x damage)(no range restriction)
- Press 1 to aim, press 1 again to fire. Fires automatically after 2 seconds. Max damage stops at 1.5 seconds though. The Longbow has this only. Other weapons do not have this, because a 1 second cast time is kind of doable. 2 seconds isn’t.
- in comparison, the Warrior’s kill shot has a channel time of 1.75 seconds, and has a coefficient of 3.25, making the Ranger power shot still deal less damage, but Rangers are more about movement than burst, which is why you can still move around while using this attack.
Power Shot(You)(Shortbow)
Fire an Arrow that deals three times as much damage.
1 second (1.2 coefficient)
3 Stacks of Bleeding (no Flanking restriction)
Power Attack(You)(Sword)
Attack your foe, dealing three times as much damage.
1 second (1.8 coefficient)
(This skill is also the start of the attack chain, so after using this, it goes straight to Kick, instead of starting over)
Power Throw(You)(Axe)
Throw an Axe that Bounces between multiple foes. If there aren’t multiple foes, this attack hits your target multiple times.
1/2 second (1.5 coefficient)
3 targets, or same target 3 times.
The passive is still no good. They will never make a passive utility that only works under specific situations.
What are our signets?
Run Speed +25%, this is always true.
Drop a condition every 10 seconds, this is always true.
Increase Toughness, this is always true.
Regenerate, this is always true.
Increase projectile speed, this is only true for two two-handers, one main hand, and three other specific powers of three other weapons. This is only true for two pet groups.
That’s too limited.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
+25% run speed isn’t true if you use one of two rune sets with same bonuses. There are no weapon-type specific signets yet, but it doesn’t mean there can’t be.
+25% run speed isn’t true if you use one of two rune sets with same bonuses. There are no weapon-type specific signets yet, but it doesn’t mean there can’t be.
Considering the number of class that have signets and there isn’t one for any of them, I’d say yes it does. The +25% is still true, it’s just not stacking. You will not go slower than 25% faster than normal speed while Signet of the Hunt is granting its passive effect.
It’s a cool idea and the active power is nice, especially the revised version, but the passive power needs work, and a 50% faster projectile effect should be a trait.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
The passive is still no good. They will never make a passive utility that only works under specific situations.
What are our signets?
Run Speed +25%, this is always true.
Drop a condition every 10 seconds, this is always true.
Increase Toughness, this is always true.
Regenerate, this is always true.Increase projectile speed, this is only true for two two-handers, one main hand, and three other specific powers of three other weapons. This is only true for two pet groups.
That’s too limited.
I thought about that at first too, but the only other solution I could think of, was go for the standard when it comes to signets….
Passive : Increases Precision for you and your pet. (which at level 80, is 180 extra Precision, if it follows what other Signets do.)
we could have all sorts of Signets that do that, or have something that affects something else for everything,…for example…..
Druid’s Signet
45 second cooldown
Passive : Improves Healing for you and your Pet. (180 at level 80)
Active : Turn all Conditions on your Pet into Boons.
Active (with Signet of the beastmaster) : Turn all Conditions on you and your Pet into Boons.
or
Trapper’s Signet
240 second cooldown
Passive : Improves Skill Cooldown for you and your pet. (10% faster Skill CD)
Active : Instantly recharge all skills on your pet (including F2)
Active (with signet of the Beastmaster) : Instantly recharge all skills (except Elite)
The passive is still no good. They will never make a passive utility that only works under specific situations.
What are our signets?
Run Speed +25%, this is always true.
Drop a condition every 10 seconds, this is always true.
Increase Toughness, this is always true.
Regenerate, this is always true.Increase projectile speed, this is only true for two two-handers, one main hand, and three other specific powers of three other weapons. This is only true for two pet groups.
That’s too limited.
I thought about that at first too, but the only other solution I could think of, was go for the standard when it comes to signets….
Passive : Increases Precision for you and your pet. (which at level 80, is 180 extra Precision, if it follows what other Signets do.)
we could have all sorts of Signets that do that, or have something that affects something else for everything,…for example…..
Druid’s Signet
45 second cooldown
Passive : Improves Healing for you and your Pet. (180 at level 80)
Active : Turn all Conditions on your Pet into Boons.
Active (with Signet of the beastmaster) : Turn all Conditions on you and your Pet into Boons.or
Trapper’s Signet
240 second cooldown
Passive : Improves Skill Cooldown for you and your pet. (10% faster Skill CD)
Active : Instantly recharge all skills on your pet (including F2)
Active (with signet of the Beastmaster) : Instantly recharge all skills (except Elite)
Don’t name it Trapper’s Signet, maybe “Signet of Preparation”, and i’d make it an elite skill, and drop the CD to 180s.
As their mother, I have to grant them their wish. – Forever Fyonna
Do you guys really believe that dps (ranged) ranger needs a buff?!
Dps LB rangers are one of the most dangerous classes in WvW (small scale wise. Zergs require no skill or thinking). You can burn almost everything in less than 7 seconds from 1500m range, while having a good 12 seconds of zero-ish damage taken. On top of that, you can stealth-finish someone with LB#3, and escape too many situations either with swoop or sword #2
Do you guys really believe that dps (ranged) ranger needs a buff?!
Dps LB rangers are one of the most dangerous classes in WvW (small scale wise. Zergs require no skill or thinking). You can burn almost everything in less than 7 seconds from 1500m range, while having a good 12 seconds of zero-ish damage taken. On top of that, you can stealth-finish someone with LB#3, and escape too many situations either with swoop or sword #2
i love guys like you, allways nice for stacking condi dmg or power
it´s not so hard as you belive, the “12 seconds of zero-ish damaga taken” where are they?
sos with signet trait are 6 secs but you still take condi dmg and much more problems with builds like that.
b-2-t
the idea is not bad, but i dont like the channeling attack :/
That’s pretty cool. +1
Do you guys really believe that dps (ranged) ranger needs a buff?!
Dps LB rangers are one of the most dangerous classes in WvW (small scale wise. Zergs require no skill or thinking). You can burn almost everything in less than 7 seconds from 1500m range, while having a good 12 seconds of zero-ish damage taken. On top of that, you can stealth-finish someone with LB#3, and escape too many situations either with swoop or sword #2
i love guys like you, allways nice for stacking condi dmg or power
it´s not so hard as you belive, the “12 seconds of zero-ish damaga taken” where are they?
sos with signet trait are 6 secs but you still take condi dmg and much more problems with builds like that.b-2-t
the idea is not bad, but i dont like the channeling attack :/
Traited SoS is 6 seconds of no damage from attacks. Protect me is another 6 seconds of ‘pet getting the damage’ 1v1 fights, you can kill everyone if you use those 2 cd’s and you have a power/crit build. (except bunker builds, but you won’t beat those anyways)
Fact is that atm LB ranger has one of the most burst dps and its from 1500 range. If they buff ranged weapons, I’ll end up 2 shotting people…
This interests me greatly because as far as I understand LB has some of the worse DPS in the game.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
Do you guys really believe that dps (ranged) ranger needs a buff?!
Dps LB rangers are one of the most dangerous classes in WvW (small scale wise. Zergs require no skill or thinking). You can burn almost everything in less than 7 seconds from 1500m range, while having a good 12 seconds of zero-ish damage taken. On top of that, you can stealth-finish someone with LB#3, and escape too many situations either with swoop or sword #2
i love guys like you, allways nice for stacking condi dmg or power
it´s not so hard as you belive, the “12 seconds of zero-ish damaga taken” where are they?
sos with signet trait are 6 secs but you still take condi dmg and much more problems with builds like that.b-2-t
the idea is not bad, but i dont like the channeling attack :/
Traited SoS is 6 seconds of no damage from attacks. Protect me is another 6 seconds of ‘pet getting the damage’ 1v1 fights, you can kill everyone if you use those 2 cd’s and you have a power/crit build. (except bunker builds, but you won’t beat those anyways)
Fact is that atm LB ranger has one of the most burst dps and its from 1500 range. If they buff ranged weapons, I’ll end up 2 shotting people…
trololol..that you tell in a heavy condi meta..they dont care and still kill you cause you take condi dmg, warris just go on range cause they so much faster than you, thiefs hide in stealth and every class got a counter for that.
no roamer/smallscale gruop i know fears about a lb ranger cause they know how easy to kill or take the dmg out.
Do you guys really believe that dps (ranged) ranger needs a buff?!
Dps LB rangers are one of the most dangerous classes in WvW (small scale wise. Zergs require no skill or thinking). You can burn almost everything in less than 7 seconds from 1500m range, while having a good 12 seconds of zero-ish damage taken. On top of that, you can stealth-finish someone with LB#3, and escape too many situations either with swoop or sword #2
i love guys like you, allways nice for stacking condi dmg or power
it´s not so hard as you belive, the “12 seconds of zero-ish damaga taken” where are they?
sos with signet trait are 6 secs but you still take condi dmg and much more problems with builds like that.b-2-t
the idea is not bad, but i dont like the channeling attack :/
Traited SoS is 6 seconds of no damage from attacks. Protect me is another 6 seconds of ‘pet getting the damage’ 1v1 fights, you can kill everyone if you use those 2 cd’s and you have a power/crit build. (except bunker builds, but you won’t beat those anyways)
Fact is that atm LB ranger has one of the most burst dps and its from 1500 range. If they buff ranged weapons, I’ll end up 2 shotting people…trololol..that you tell in a heavy condi meta..they dont care and still kill you cause you take condi dmg, warris just go on range cause they so much faster than you, thiefs hide in stealth and every class got a counter for that.
no roamer/smallscale gruop i know fears about a lb ranger cause they know how easy to kill or take the dmg out.
Yeah , sure… Won’t feed you anymore. Learn to play!
This interests me greatly because as far as I understand LB has some of the worse DPS in the game.
Let me guess… some idiot who thinks warrior is the only way to play the game told you this right?
Longbow has AMAZING damage if you build for it, it has some really nice scaling with power and crit, not to mention that stealth in PvP (and PvE i’ve noticed) provides you with quite a bit of survivability….
As their mother, I have to grant them their wish. – Forever Fyonna
This interests me greatly because as far as I understand LB has some of the worse DPS in the game.
Let me guess… some idiot who thinks warrior is the only way to play the game told you this right?
Longbow has AMAZING damage if you build for it, it has some really nice scaling with power and crit, not to mention that stealth in PvP (and PvE i’ve noticed) provides you with quite a bit of survivability….
Well since I don’t know who posts what I really couldn’t say, but mainly I gathered that from reading this forum. Also the fact that compared to everything else I play the longbow does seem to be pretty slow to kill. Not that it’s changed my using a long bow. I enjoy the weapon and I don’t care if it does huge damage as long as I win.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
This interests me greatly because as far as I understand LB has some of the worse DPS in the game.
Let me guess… some idiot who thinks warrior is the only way to play the game told you this right?
Longbow has AMAZING damage if you build for it, it has some really nice scaling with power and crit, not to mention that stealth in PvP (and PvE i’ve noticed) provides you with quite a bit of survivability….
Well since I don’t know who posts what I really couldn’t say, but mainly I gathered that from reading this forum. Not that it’s changed my using a long bow. I enjoy the weapon and I don’t care if it does huge damage as long as I win.
Yeah i’m not a “TONS OF DAMAGE!” sort of guy either, i just like teh ammount of control and utility it provides… if only i could use it more freely for condis…
As their mother, I have to grant them their wish. – Forever Fyonna
This interests me greatly because as far as I understand LB has some of the worse DPS in the game.
Let me guess… some idiot who thinks warrior is the only way to play the game told you this right?
Longbow has AMAZING damage if you build for it, it has some really nice scaling with power and crit, not to mention that stealth in PvP (and PvE i’ve noticed) provides you with quite a bit of survivability….
The LB is only good if your in a teamfight and allowed to unload on a guy fightning someone else from max range. Combat in gw2 is fast paced and based on movement. Against a stationary target LB dmg is great, but it takes full zerker gear and max range to deal competitive damage. At close range, the.damage is so low that even the nonflanking shortbow beats it.
At max range your damage drops because 50% of longbow shots, including half.of rapidfire shot will miss a moving target.
So let’s recap the conditons needed to make it good:
-1200 or more range
-zerker gear
-target must be immob, afk, standing still, or fighting someone else.
For PvE, LB is.great. In pvp, too many planets need to align to make it work. You are better off with other weapons.
This interests me greatly because as far as I understand LB has some of the worse DPS in the game.
Let me guess… some idiot who thinks warrior is the only way to play the game told you this right?
Longbow has AMAZING damage if you build for it, it has some really nice scaling with power and crit, not to mention that stealth in PvP (and PvE i’ve noticed) provides you with quite a bit of survivability….
The LB is only good if your in a teamfight and allowed to unload on a guy fightning someone else from max range. Combat in gw2 is fast paced and based on movement. Against a stationary target LB dmg is great, but it takes full zerker gear and max range to deal competitive damage. At close range, the.damage is so low that even the nonflanking shortbow beats it.
At max range your damage drops because 50% of longbow shots, including half.of rapidfire shot will miss a moving target.
So let’s recap the conditons needed to make it good:
-1200 or more range
-zerker gear
-target must be immob, afk, standing still, or fighting someone else.For PvE, LB is.great. In pvp, too many planets need to align to make it work. You are better off with other weapons.
You are talking about pve situations, while the issue is aimed at pvp(WvW)
LB is one of the greatest weapons when you solo/small group roam.
If you wanna just kill bosses in dungeons, then use something else.
This interests me greatly because as far as I understand LB has some of the worse DPS in the game.
Let me guess… some idiot who thinks warrior is the only way to play the game told you this right?
Longbow has AMAZING damage if you build for it, it has some really nice scaling with power and crit, not to mention that stealth in PvP (and PvE i’ve noticed) provides you with quite a bit of survivability….
The LB is only good if your in a teamfight and allowed to unload on a guy fightning someone else from max range. Combat in gw2 is fast paced and based on movement. Against a stationary target LB dmg is great, but it takes full zerker gear and max range to deal competitive damage. At close range, the.damage is so low that even the nonflanking shortbow beats it.
At max range your damage drops because 50% of longbow shots, including half.of rapidfire shot will miss a moving target.
So let’s recap the conditons needed to make it good:
-1200 or more range
-zerker gear
-target must be immob, afk, standing still, or fighting someone else.For PvE, LB is.great. In pvp, too many planets need to align to make it work. You are better off with other weapons.
you clearly have not actually used a longbow in PvP if you think you cant land most the attacks…
As their mother, I have to grant them their wish. – Forever Fyonna
This interests me greatly because as far as I understand LB has some of the worse DPS in the game.
Let me guess… some idiot who thinks warrior is the only way to play the game told you this right?
Longbow has AMAZING damage if you build for it, it has some really nice scaling with power and crit, not to mention that stealth in PvP (and PvE i’ve noticed) provides you with quite a bit of survivability….
The LB is only good if your in a teamfight and allowed to unload on a guy fightning someone else from max range. Combat in gw2 is fast paced and based on movement. Against a stationary target LB dmg is great, but it takes full zerker gear and max range to deal competitive damage. At close range, the.damage is so low that even the nonflanking shortbow beats it.
At max range your damage drops because 50% of longbow shots, including half.of rapidfire shot will miss a moving target.
So let’s recap the conditons needed to make it good:
-1200 or more range
-zerker gear
-target must be immob, afk, standing still, or fighting someone else.For PvE, LB is.great. In pvp, too many planets need to align to make it work. You are better off with other weapons.
you clearly have not actually used a longbow in PvP if you think you cant land most the attacks…
Let me circle strafe you at 1200m with swiftness and lets see how many arrows you actually land on me. That’s in the context of WvW. In spvp, I get one gap closer on you and all your damage goes away. Knock me back? My gap closer recharges faster than pointblank shot. That ans spvp arenas are covered with objects I can use to los you.
There is a reason that very few use the LB competitively. Stealth was a good move but not enough. The Lbow screams positoning control and setup tools, but what are you setting up for? You have no burst attack.
Rapid fire shot is just a softener. The longbow has no reliable killshot.
(edited by lordhelmos.7623)
it´s true the dmg is not bad for teamfights, it´s a nice presure weapons for sure, but you need the backup from you teammates and i never meet a group that can handel this and same for 1on1..never seen one that hurt me so the question is..where are all the imba longbow ranger?
lb ranger with cc ranger or condi nekro is realy strong they cant rly move away from the dmg
Yeah listen to all the Pros! LB damage needs a serious boost. In WvW I could hit something forever and still not die. Definatelly some burst damage boost is needed!
PS: Opener, able to do from 1500 range http://i.imgur.com/aoO6WxW.png
Not to mentioned that it was followed by god knows how big rapid shot (If the target was still alive)
Yeah listen to all the Pros! LB damage needs a serious boost. In WvW I could hit something forever and still not die. Definatelly some burst damage boost is needed!
PS: Opener, able to do from 1500 range http://i.imgur.com/aoO6WxW.png
Not to mentioned that it was followed by god knows how big rapid shot (If the target was still alive)
Just to be fair, about Ranger’s not doing any burst damage, You can get 15,000 damage Mauls pretty easily (after using every utility skill you have, using your elite skill, and your pet’s F2) against a Light armor profession that has no additional survivability. Against heavier armor though, you will never see a number that high. Also, that absolutely pales in comparison to what Warriors and Thieves can do with even less effort.
And also, Your 6,428 damage Long Range shot is pathetic! I’ve seen numbers as high as 9000 before! You need to work on your build a little more!
Yeah listen to all the Pros! LB damage needs a serious boost. In WvW I could hit something forever and still not die. Definatelly some burst damage boost is needed!
PS: Opener, able to do from 1500 range http://i.imgur.com/aoO6WxW.png
Not to mentioned that it was followed by god knows how big rapid shot (If the target was still alive)Just to be fair, about Ranger’s not doing any burst damage, You can get 15,000 damage Mauls pretty easily (after using every utility skill you have, using your elite skill, and your pet’s F2) against a Light armor profession that has no additional survivability. Against heavier armor though, you will never see a number that high. Also, that absolutely pales in comparison to what Warriors and Thieves can do with even less effort.
And also, Your 6,428 damage Long Range shot is pathetic! I’ve seen numbers as high as 9000 before! You need to work on your build a little more!
GS is far too predictable to use in pvp. Also the LR shot was with exotic weapon, no pet buffs, no might, 2 stacks of blood lust, none borderlands bloodlust and on medium armour. Yes it can go higher if you just wanna show off, although 6.4k can happen very often. It’s pretty much like an opener, where you don’t have time to buff yourself.
Yeah listen to all the Pros! LB damage needs a serious boost. In WvW I could hit something forever and still not die. Definatelly some burst damage boost is needed!
PS: Opener, able to do from 1500 range http://i.imgur.com/aoO6WxW.png
Not to mentioned that it was followed by god knows how big rapid shot (If the target was still alive)Just to be fair, about Ranger’s not doing any burst damage, You can get 15,000 damage Mauls pretty easily (after using every utility skill you have, using your elite skill, and your pet’s F2) against a Light armor profession that has no additional survivability. Against heavier armor though, you will never see a number that high. Also, that absolutely pales in comparison to what Warriors and Thieves can do with even less effort.
And also, Your 6,428 damage Long Range shot is pathetic! I’ve seen numbers as high as 9000 before! You need to work on your build a little more!
GS is far too predictable to use in pvp. Also the LR shot was with exotic weapon, no pet buffs, no might, 2 stacks of blood lust, none borderlands bloodlust and on medium armour. Yes it can go higher if you just wanna show off, although 6.4k can happen very often. It’s pretty much like an opener, where you don’t have time to buff yourself.
Very Predictable, but, use Hunter’s Shot -> weapon switch -> Swoop -> Hilt Bash -> Maul. Also use Signet of the Hunt just before Maul. That combination almost never fails for me in pvp.
And, if 6.4k can happen so often, show us a little more of that screenshot than just one line with one damage number on it?