lol
Im sure this has been brought up before, but Ive been pouring through videos and forums trying to come up with a creative build that my ranger can use…which actually incorporates pet abilities into it to some degree.
Ive read repeatedly that PVE bosses of all types are basically the same “dead-pet” syndrome, but for this post Im speaking in terms of WvW.
What Ive found in GW2 concerning pets is that they are actually helpful in world roaming or in PVP to some extent.
Meaning that in those situations, pets are about as helpful as they “should” be in all situations across the game.
Problem is… they just aren’t.
Bigger problem is that when the devs created the ranger prof they nerfed ranger abilities to account for the abilities of the ranger pet.. and that’s exactly how it should have been done so that the ranger class wasn’t OP.
Great. Fine. Wonderful.
However, there seems to have been no accounting for situations (such as WvW) where the ranger pet is subjected to siege, and zerg AOE damage etc… and the ranger pet is F4’d (swapped) every time the swap CD is up.
This results in 2 things, as follows:
Rangers as a prof are literally operating at a disadvantage (whatever % advantage the devs decided that the pet gave the ranger) when their pet is continuously dead.
So if the devs decided that overall a ranger with an active pet had a 7% advantage over other profs… then they logically nerfed ranger by that same 7% in the name of prof balance.
OK.. but there seems to have been little to no accounting for scenarios where pets are continually dead due to their lack of survivability (in WvW and perhaps boss fights).
Thats a pretty big disadvantage for a ranger to operate under.
The 2nd result is that this disadvantage severely limits the builds (types of builds) available to rangers.
Why? …because rangers (in WvW) simply have to consider their pets useless.
Thats right.
When planning the build a ranger has to disregard the pet with the understanding that when the rubber meets the road and you’re taking a defended tower or pushing against an enemy zerg… when the pet is needed most (not so much against a tower lol), that pet will be dead. Thus useless.
Is this true for every single scenario in WvW? No.
5 man roaming is OK. Solo roaming is OK.
So, my suggestion is that the devs simply add some of the benefits available in WvW rank to pets survivability… such as siege bunker. So that (for example) when a pet is running around in a hail of AC fire they aren’t dead before the ranger can pull them out of it. That would be a great start!
So this post is simply about pet survivability when its in conditions that it would not normally encounter in “the world”.
Not getting into more numbers, stats, and math speculation.
We understand that the wheel is round and that it rolls… without the need to explore geometry. :>
Thanks