Q:
Area-Healing: Inv. Bond + Hawk viable?
There’s an internal cooldown so that you’ll only receive the healing from the trait every 20 seconds.
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Umm ok. Another GM trait for the paper bin.
Not to mention, Guardian can heal for almost the same amount with a simple dodge-roll, AoE heal with HP scaling of 1.0, no ICD, minor trait.
Yea…
[SALT]Natchniony – Necromancer, EU.
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well compare this trait to the trait of guardian is wrong. First of all this is not the same role, a beastmaster build with this trait could be a good back-point defender with way more offensive potential then a guardian. For example with the settler amulet and a condi spec this trait would add a good survivability (2k aoe healing with settler amulet). I’m not saying this is the best trait of all time but I don’t think it is complete garbage either.
Really, the icd on it is that long? O_o That explains a few things – I think that really does make the investment too much. Half that would make more sense, I mean you have to compare the trait with the fact in mind that it also requires 30 BM points.
If you’re going to compare it to anything, I would compare it to Mug on a Sleight of Hand Thief build. Anyhow, I would say it’s overall better than choosing Natural Healing, but that if you want offense, with the pet changes, Zephyr’s Speed is very decent now.
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The Beastmastery GM talent ‘Invogarating Bond’ (XIII) adds serious area healing to your pet’s F2 skill. Without any healing equipment this is 1632 health restored in a radius of size 360.
Now hawks and eagles with Beastmastery’s ‘Commanding Voice’ (reduces F2 cooldown by 20%) have a very short cooldown of less than 5 seconds on their F2.Do the maths and that’s >320 healing per second per target affected.
Do you think one could build a succesful build around this? Sadly, the coefficient on this healing is very low so +healing is probably a bad choice, better stick with defense or damage.
Worth looking into, maybe?
For starters, there’s a 20s CD so if you have 0 healing power when using this trait (which is technically impossible) and that you’d use it on CD via Hawk + Eagle or something similar, then you’d get ~ 84 hps AoE, which isn’t bad considering you’ve got nothing going towards healing. And would be fairly useful when paired with your actual heal which should net you ~340 healing per second if you’re using TU (highest self heal).
Personally, if you’re running a Hawk + Eagle i’d forgo invigorating bond in favor of just grabbing ZS and just go for a pet swap build since they are essentially the same pet and spamming their F2 on CD is how their damage gets stacked up. And since they can maintain 10 stacks of bleed on average, that’s 6k or so damage just ticking over the enemy unless you take Malicious Training or a solid 9k damage from taking Malicious Training.
MORE IMPORTANTLY a 0.5 coefficient for healing is NOT bad, and is nothing to scoff at, in fact, any coefficient at .3 or higher is REALLY good if it’s a GROUP heal. If this were for a SELF heal, you’d be right, it’d be terrible, anything under .7 for a self heal is just bad scaling. However this heal affects multiple people, so if you want the TOTAL healing coefficient for hitting 5 people that’d be 2.5 of your healing power being converted into outwards healing. Which means if you had 1200 healing power you just healed for 3000 more healing than you would have with 0.
As their mother, I have to grant them their wish. – Forever Fyonna
Old BM bunker builds used to take Natural Healing
133hp/3s
This can be boosted by Compassion Training (+350pet healing)
177hp/3s
This equates to 59hp/s
Base Invigorating Bond (+300 healing power)
81hp/s + AOE + Scales to YOUR healing power
If you’re looking to run the classic RRR/variation build, Invigorating Bond is theoretically a lot better than Natural Healing.