Arenanet Rework Ranger Shortbow

Arenanet Rework Ranger Shortbow

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Posted by: Turok.5410

Turok.5410

Skill 1= remove the bleed is only behind or side the target (to be similar to the rifle and sword on warrior, pistol on thief, specter on necro, pistol on engi, dagger and specter on Ele earth and staff on mesmer )

Skill 2= is ok

Skill 3= is ok

Skill 4= Changed “Pets next 3 attacks cause bleeding” to “Applies 3 stacks of torment” (NOT based on pet condi damage) and keep cripple 3 sec

Skill 5= is very good

(edited by Turok.5410)

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Posted by: x Charlie.4820

x Charlie.4820

Skill 1 basically does this anyway, just not directly facing. So you have to actually move/position correctly, Your asking to remove the tiny bit of skill required to use a shortbow?

Skill 4, We don’t need more condi spam thanks. Spirit ranger is enough without adding torment too.

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Bleed is one of our easier applied condition even with the flanking requirement I can get 25 stack a matter of seconds (roughly 2.7k every second) in spvp.

The flanking is just there to remind yougling they should be moving at all times.

A lot of rangers like burning but burning only stacks in duration.

As a ranger you really should be moving and not trying to stand two to two. The flanking is really a non issue.

Without the flanking requirement it would just be auto attacking spam. Positioning is really underrated. Rangers from Gw1 should remember positioning is everything for a ranger.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

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Posted by: Durzlla.6295

Durzlla.6295

I am 100% against both of those changes, as said above positioning was, and still is (for good rangers) key to playing ranger in the Guild Wars games, that should not change. Also, #4 makes your pet apply the condis, so why should it scale off you? As much as I’d love torment on the ranger, that is not the way to add it, especially since SB is one of THE most used weapons for ranger because of how easy it is to play.

IE: Skill Ceiling is just barely above the Skill Floor (certainly not insulting SB or SB users, just pointing out a fact).

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As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Cufufalating.8479

Cufufalating.8479

I agree with the other replies.. SB is fine, and would be rediculous without the flanking req on the #1.

You must remember it fires very, very quickly.. unlike all the other weapons which you list which all have average-slow attack speeds, meaning they cant stack bleeds nearly as well as our SB can in the right hands.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: Atherakhia.4086

Atherakhia.4086

I agree with the other replies.. SB is fine, and would be rediculous without the flanking req on the #1.

You must remember it fires very, very quickly.. unlike all the other weapons which you list which all have average-slow attack speeds, meaning they cant stack bleeds nearly as well as our SB can in the right hands.

Most other attacks also have a longer lasting bleed to compensate for the slower attack speed. They also deal more damage, pierce, or AE by default in many situations. I see no reason to keep the flanking mechanic on the shortbow personally. The ‘skill’ required to flank isn’t even worth discussing.

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Posted by: Durzlla.6295

Durzlla.6295

I agree with the other replies.. SB is fine, and would be rediculous without the flanking req on the #1.

You must remember it fires very, very quickly.. unlike all the other weapons which you list which all have average-slow attack speeds, meaning they cant stack bleeds nearly as well as our SB can in the right hands.

Most other attacks also have a longer lasting bleed to compensate for the slower attack speed. They also deal more damage, pierce, or AE by default in many situations. I see no reason to keep the flanking mechanic on the shortbow personally. The ‘skill’ required to flank isn’t even worth discussing.

Uh…. No they don’t? Sword on warrior is Melee, so of course it’ll cleave, and of course it’ll do more damage, that’s how Melee works. Scepter auto does have a longer bleed for roughly the same speed but that direct damage is absolute crap. Pistol on engi is a small little AoE blast, that’s really slow, does poor damage, and can only maintain 4 bleeds. Mesmers staff has a 1/3 chance of doing no damage due to vuln, does about as much DD as a clone, and the condis it applied are very short in duration. Thief pistol applies 5 bleeds very quickly and does a good amount of damage, this is however a stealth move and thus has a 3s CD at the lowest, not to mention it requires a means of getting into stealth instead, it’s essentially equivalent to SB, good DD and bleed but has a catch.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Prysin.8542

Prysin.8542

If anything, the only real change to SB should be slightly better scaling with power, and slightly lower CD on the #3. Nothing major, we are talking along the lines of 5% or less boost to power co efficiency

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Atherakhia.4086

Atherakhia.4086

I agree with the other replies.. SB is fine, and would be rediculous without the flanking req on the #1.

You must remember it fires very, very quickly.. unlike all the other weapons which you list which all have average-slow attack speeds, meaning they cant stack bleeds nearly as well as our SB can in the right hands.

Most other attacks also have a longer lasting bleed to compensate for the slower attack speed. They also deal more damage, pierce, or AE by default in many situations. I see no reason to keep the flanking mechanic on the shortbow personally. The ‘skill’ required to flank isn’t even worth discussing.

Uh…. No they don’t? Sword on warrior is Melee, so of course it’ll cleave, and of course it’ll do more damage, that’s how Melee works. Scepter auto does have a longer bleed for roughly the same speed but that direct damage is absolute crap. Pistol on engi is a small little AoE blast, that’s really slow, does poor damage, and can only maintain 4 bleeds. Mesmers staff has a 1/3 chance of doing no damage due to vuln, does about as much DD as a clone, and the condis it applied are very short in duration. Thief pistol applies 5 bleeds very quickly and does a good amount of damage, this is however a stealth move and thus has a 3s CD at the lowest, not to mention it requires a means of getting into stealth instead, it’s essentially equivalent to SB, good DD and bleed but has a catch.

Ranger Shortbow: 3 second bleed, flanking requirement.
Necro Scepter: 4 second bleed, auto chain also applies poison.
Warrior Sword: 8s bleed, auto chain also applies cripple.
Warrior Rifle: 6s bleed.
Engineer: 2s bleed, AE blast.
Thief: 4s bleed

Sure looks like they do to me…

Now while I do have all of these classes, I don’t actively play them all. But it wouldn’t surprise me to find out that each of them, before factoring in traits, can stack bleed to the same level and that’s why they have different durations. But too lazy to test that theory.

(edited by Atherakhia.4086)

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Posted by: Durzlla.6295

Durzlla.6295

Warriors can stack it the highest, then ranger, then necro if they have the scepter trait I think they the with warrior, but again, they don’t deal any real direct damage with it, then the thief, and engi comes screeching in the back being able to stack a measily 4 stacks of bleed.

My friend plays sword warrior, he stacks bleeds like a mofo, I’ve played the others and they’re not even close to SB ranger if you can flank them for like 1-2s

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

(edited by Durzlla.6295)

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Posted by: Cufufalating.8479

Cufufalating.8479

^ What Durzlla said.

On Average with AA:

Warriors stack 1 bleed for 8s every 0.8s
Rangers stack 1 bleed for 3s every 0.54s
Thieves 1 bleed for 4s every 0.82s
Necros stack 1 bleed for 2s every 1.5s
Engineers stack 1 bleed for 2s every 0.75s

Rangers clearly have the fastest application through AA, and the fast attack speed means Sigil of Earth and bleed on crit trait has much geater effect on us that other classes who attack much less often.

Warriors sword has an equally fast attack speed and logner bleed, but its balanced by only apply bleed on 2/3 hits and being a melee-range attack.

Its also true that high condition application is usualyl better than long duration, because a cleanses will cut through slow application long duration conditions, but fast application with short duration are hardly effected by cleasing.

I really dont see the problem for us.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

(edited by Cufufalating.8479)

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Posted by: Chokolata.1870

Chokolata.1870

SB only needs eagle eye affecting it

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Posted by: Durzlla.6295

Durzlla.6295

SB only needs eagle eye affecting it

Gotta say, I’m in agreement with this.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: PolarLights.4825

PolarLights.4825

It would be a lot better if both bows got added range as default and the trait did something a bit more productive..

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