(edited by Turok.5410)
Arenanet Rework Ranger Shortbow
Skill 1 basically does this anyway, just not directly facing. So you have to actually move/position correctly, Your asking to remove the tiny bit of skill required to use a shortbow?
Skill 4, We don’t need more condi spam thanks. Spirit ranger is enough without adding torment too.
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Bleed is one of our easier applied condition even with the flanking requirement I can get 25 stack a matter of seconds (roughly 2.7k every second) in spvp.
The flanking is just there to remind yougling they should be moving at all times.
A lot of rangers like burning but burning only stacks in duration.
As a ranger you really should be moving and not trying to stand two to two. The flanking is really a non issue.
Without the flanking requirement it would just be auto attacking spam. Positioning is really underrated. Rangers from Gw1 should remember positioning is everything for a ranger.
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(edited by Serraphin Storm.2369)
I am 100% against both of those changes, as said above positioning was, and still is (for good rangers) key to playing ranger in the Guild Wars games, that should not change. Also, #4 makes your pet apply the condis, so why should it scale off you? As much as I’d love torment on the ranger, that is not the way to add it, especially since SB is one of THE most used weapons for ranger because of how easy it is to play.
IE: Skill Ceiling is just barely above the Skill Floor (certainly not insulting SB or SB users, just pointing out a fact).
As their mother, I have to grant them their wish. – Forever Fyonna
I agree with the other replies.. SB is fine, and would be rediculous without the flanking req on the #1.
You must remember it fires very, very quickly.. unlike all the other weapons which you list which all have average-slow attack speeds, meaning they cant stack bleeds nearly as well as our SB can in the right hands.
Gunnar’s Hold
I agree with the other replies.. SB is fine, and would be rediculous without the flanking req on the #1.
You must remember it fires very, very quickly.. unlike all the other weapons which you list which all have average-slow attack speeds, meaning they cant stack bleeds nearly as well as our SB can in the right hands.
Most other attacks also have a longer lasting bleed to compensate for the slower attack speed. They also deal more damage, pierce, or AE by default in many situations. I see no reason to keep the flanking mechanic on the shortbow personally. The ‘skill’ required to flank isn’t even worth discussing.
I agree with the other replies.. SB is fine, and would be rediculous without the flanking req on the #1.
You must remember it fires very, very quickly.. unlike all the other weapons which you list which all have average-slow attack speeds, meaning they cant stack bleeds nearly as well as our SB can in the right hands.
Most other attacks also have a longer lasting bleed to compensate for the slower attack speed. They also deal more damage, pierce, or AE by default in many situations. I see no reason to keep the flanking mechanic on the shortbow personally. The ‘skill’ required to flank isn’t even worth discussing.
Uh…. No they don’t? Sword on warrior is Melee, so of course it’ll cleave, and of course it’ll do more damage, that’s how Melee works. Scepter auto does have a longer bleed for roughly the same speed but that direct damage is absolute crap. Pistol on engi is a small little AoE blast, that’s really slow, does poor damage, and can only maintain 4 bleeds. Mesmers staff has a 1/3 chance of doing no damage due to vuln, does about as much DD as a clone, and the condis it applied are very short in duration. Thief pistol applies 5 bleeds very quickly and does a good amount of damage, this is however a stealth move and thus has a 3s CD at the lowest, not to mention it requires a means of getting into stealth instead, it’s essentially equivalent to SB, good DD and bleed but has a catch.
As their mother, I have to grant them their wish. – Forever Fyonna
If anything, the only real change to SB should be slightly better scaling with power, and slightly lower CD on the #3. Nothing major, we are talking along the lines of 5% or less boost to power co efficiency
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I agree with the other replies.. SB is fine, and would be rediculous without the flanking req on the #1.
You must remember it fires very, very quickly.. unlike all the other weapons which you list which all have average-slow attack speeds, meaning they cant stack bleeds nearly as well as our SB can in the right hands.
Most other attacks also have a longer lasting bleed to compensate for the slower attack speed. They also deal more damage, pierce, or AE by default in many situations. I see no reason to keep the flanking mechanic on the shortbow personally. The ‘skill’ required to flank isn’t even worth discussing.
Uh…. No they don’t? Sword on warrior is Melee, so of course it’ll cleave, and of course it’ll do more damage, that’s how Melee works. Scepter auto does have a longer bleed for roughly the same speed but that direct damage is absolute crap. Pistol on engi is a small little AoE blast, that’s really slow, does poor damage, and can only maintain 4 bleeds. Mesmers staff has a 1/3 chance of doing no damage due to vuln, does about as much DD as a clone, and the condis it applied are very short in duration. Thief pistol applies 5 bleeds very quickly and does a good amount of damage, this is however a stealth move and thus has a 3s CD at the lowest, not to mention it requires a means of getting into stealth instead, it’s essentially equivalent to SB, good DD and bleed but has a catch.
Ranger Shortbow: 3 second bleed, flanking requirement.
Necro Scepter: 4 second bleed, auto chain also applies poison.
Warrior Sword: 8s bleed, auto chain also applies cripple.
Warrior Rifle: 6s bleed.
Engineer: 2s bleed, AE blast.
Thief: 4s bleed
Sure looks like they do to me…
Now while I do have all of these classes, I don’t actively play them all. But it wouldn’t surprise me to find out that each of them, before factoring in traits, can stack bleed to the same level and that’s why they have different durations. But too lazy to test that theory.
(edited by Atherakhia.4086)
Warriors can stack it the highest, then ranger, then necro if they have the scepter trait I think they the with warrior, but again, they don’t deal any real direct damage with it, then the thief, and engi comes screeching in the back being able to stack a measily 4 stacks of bleed.
My friend plays sword warrior, he stacks bleeds like a mofo, I’ve played the others and they’re not even close to SB ranger if you can flank them for like 1-2s
As their mother, I have to grant them their wish. – Forever Fyonna
(edited by Durzlla.6295)
^ What Durzlla said.
On Average with AA:
Warriors stack 1 bleed for 8s every 0.8s
Rangers stack 1 bleed for 3s every 0.54s
Thieves 1 bleed for 4s every 0.82s
Necros stack 1 bleed for 2s every 1.5s
Engineers stack 1 bleed for 2s every 0.75s
Rangers clearly have the fastest application through AA, and the fast attack speed means Sigil of Earth and bleed on crit trait has much geater effect on us that other classes who attack much less often.
Warriors sword has an equally fast attack speed and logner bleed, but its balanced by only apply bleed on 2/3 hits and being a melee-range attack.
Its also true that high condition application is usualyl better than long duration, because a cleanses will cut through slow application long duration conditions, but fast application with short duration are hardly effected by cleasing.
I really dont see the problem for us.
Gunnar’s Hold
(edited by Cufufalating.8479)
SB only needs eagle eye affecting it
SB only needs eagle eye affecting it
Gotta say, I’m in agreement with this.
As their mother, I have to grant them their wish. – Forever Fyonna
It would be a lot better if both bows got added range as default and the trait did something a bit more productive..
Over 15k Achievement points. Over 550 WXP ranks on Ranger. 5 legendaries. Dungeon Master.
I do hope I know a little bit about playing GW2….