Astral Force Building Ideas

Astral Force Building Ideas

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Posted by: Shockwave.1230

Shockwave.1230

I’m listing basic tactics I can think of for building AF (astral force) on the Druid.

I think Solar Beam, is going to be the main battery for building it up.
It hits three targets. This means you and 2 allies can maximize the effectiveness. You send your pet forward, and your allies run in a line. If you stay out of damage range you should be able to get all 3 hit procs to be heals. This means every beam will give you 22.5% when optimized.

Astral Wisp will be another good battery for building AF. Your pet should be able to grab 3 heals off it. Then you and any ally should circle around enemies in the opposite direction of the wisp in order to get 1-2 more heals. Basically your pet should net you 7.5% and any allies will hopefully net you 10% – 12.5%. If there ends up being enough beefy AI around you could potentially fill up your whole AR bar from 1 wisp.

Sublime Conversion could be a solid option depending upon the situation. Rapid Fire sticks out, that would be 25%.

Troll Unguent sticks ou to me as the go to heal. It triggers on both you and your pet, so over 10 seconds you’ll end up netting 50% AF. Plus it may trigger Natural Mender.

I doubt this is the case, but if Live Vicariously triggers AF gain, you can effectively double your AF gain from every percentage above.

If it so happens that Water spirit’s effect causes AF gain, this could be the best way to gain AF in PvE, and would be situationally strong in specific positions on certain nodes in PvP (Waterfall, Mine, potentially any Forest node, Gate and Temple [Please raise spirit range to 1500 ]).

I doubt this would be the case too, but if Regen somehow triggers AF gain, then you may as well take Fern Hound, Guard and Resounding Timbre.

Dolyak Runes would be interesting to try, if they cause AF gain, it’s as rediculous as Regen would be.

A big quesiton will be if you can gain AF from heals used on players with full HP. If not teaming up with a necro using BiP could be a thing. Also purposefully taking fall damage could be a thing too.

Vs people using Defiance Stance or Infuse light you might actually want to sick your pet on them and focus them with Solar Beam if that healing counts towards generating AF.

If Celestial Avatar behaves similarly to Elementalist attunements in that you can cast a skill then keep using the skill when changing your skillbar, then you’d want to Tidal Surge then immediately leave CA form.

That’s all I can think of off the top of my head. There’s lots of things to try.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

(edited by Shockwave.1230)

Astral Force Building Ideas

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Posted by: Substance E.4852

Substance E.4852

I think we’ll be pretty covered between Solar Beam and Astral wisp.

If wisp has no limit on the amount of allies that can proc it, the thing could keep us in near perma-mode all by itself in PvE world events and WvW.

Slamming that on a heavy diving into the center of your zerg will probably instantly fill the thing.

If Celestial Avatar behaves similarly to Elementalist attunements in that you can cast a skill then keep using the skill when changing your skillbar, then you’d want to Tidal Surge then immediately leave CA form.

I have a feeling that leaving the form will empty the bar. Otherwise, Druidic Clarity is just way too OP. CA mode would need a large cool down to keep it balanced if we could pop in and out like Death Shroud.

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(edited by Substance E.4852)

Astral Force Building Ideas

in Ranger

Posted by: Ehecatl.9172

Ehecatl.9172

Nature Spirit could also be a big astral force builder if it works. Combining that with Water Spirit would provide a lot of passive astral force build up in groups, meaning the down time between being able to use Celestial Avatar would be minimal. Especially if spirits count as allies when they are hit by Solar Beam.

Theoretically a spirit druid could use the spirits to build astral force quickly while getting the boon coverage the spec doesn’t normally provide.