(edited by RustyEyeballs.8927)
Auto Attack DPS Comparison
Notes
Further testing needs to be done on the Sword, Greatsword, and Axe abilities.
Many appear to hit very hard.
Also need to compare Short Bow auto attack with full Condition Damage.
Also look at Axe and Sword Condition abilities with full Condition Damage
Um, what? Greatsword hits more people then sword… you know how fair and balanced it’d be if our big 2H not only did more damage but also cleaved EVERYONE infront of you? 1h sword can hit up to 3 targets on your first and last attacks, second attack is single target only…. And the Longbow did as much damage as sword at range, and the axe did THE MOST when you play to its gimmick, confirming what i’ve been saying all this time, that if you play to the gimmick each ranged weapon has you’ll do as much, or more damage then melee weapons which is unheard of for the other profs.
As their mother, I have to grant them their wish. – Forever Fyonna
(edited by Moderator)
In Pve, the ranger is too squishy to pull many mobs to make use of the 2h swing that gets many targets.
The longbow needs range to be effective, once you have someone near you, you can dump it.
The axe is only good because you can use a warhorn with it.
(edited by Moderator)
Out of curiosity, did you average in the bonus DPS the 1h sword gets from the might it applies to the pet (or yourself with certain traits)? It might be worth noting approximately how much more damage it contributes in total.
Also, the Longbow DPS is very interesting, especially considering how many times it has been cited as the lowest DPS. Did you test it with Eagle Eye? While simply calculating 5% more damage is easy, I’d like to see if it really is giving the 5%.
Haven’t you heard? Direct weapon damage is the only type of damage in the game. Luckily, you can also ignore all utility present in any weapon because all fights in GW2 are 1v1 and really just boil down to two people standing in front of each other and exchanging punches to the face until one goes down.
All of those facts make this game very easy to understand, but build depth really suffers for some reason that I can’t quite put my finger on…
(edited by Moderator)
This was done with 2130 power with steady weapons on the heavy target dummy in the mists.
…
Axe
Damage: 44,50,53
Time Between Attacks: 1.071
DPS (bounce back to 1st target): 90
DPS (single tar): 44
I could not replicate these results.
I tested using 2139 power and the PvP Steady Axe (127-127 weapon strength). I used the Berserker’s Amulet, Berserker’s Jewel, and 30 points in Marksmanship, but no major traits or runes. Before recording results, I allowed all conditions to wear off the targets, which were the tight group of heavy target golems (armor=2597) in the Heart of the Mists.
Each attack from the axe #1 skill Ricochet was dealing precisely 52 damage (non-crit) to each target it hit.
This corroborates my previous testing, which found that direct weapon damage uses the formula:
D = P×W×C/A
Where D is the damage done, P is power, W is weapon strength, C is a skill-specific coefficient, and A is the target’s armor.
Using P=2139, W=127, C=0.500, and A=2597 [heavy target golem]:
D = 2139×127×0.500 / 2597 = 52.3, which is truncated to 52.