Avatar Cooldown in WvW: 15 seconds is to long
That ship has already sailed.
That ship has already sailed.
Doesn’t hurt to try.
15 seconds is way too much. They should have tested it before going live. 10 seconds was fine, 12 seconds could even be okish…
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Druid is still strong in roaming/small scale fights and it has never been great in large zerg fights for other reasons than CA cooldown. 10s cd was pretty op when combined with Druidic Clarity and Celestial Shadow. I don’t see any issues with 15s cd.
Druid is still strong in roaming/small scale fights and it has never been great in large zerg fights for other reasons than CA cooldown. 10s cd was pretty op when combined with Druidic Clarity and Celestial Shadow. I don’t see any issues with 15s cd.
Druid is fantastic in large zerg fights if built for healing. They already nerfed base healing contribution/cooldown increases on stab/etc.. 15s avatar cd is brutal for heal druids.
Druid is great in large scale battles and even more in GvG. The issue here is that a 15 seconds CD is too much considering the combat pace and amount of damage in medium/large scale WvW battles. On the other hand, a 10 seconds CD was manageable.
You are right about Druidic Clarity and Celestial Shadow being the root of the issue. Therefor why would they nerf a whole specialization mechanic instead of the faulty traits?
It may have been easier to do/code but the result is almost game-breaking. It hurts the ones who actually play the specialization and use its spells.
The funny part: it hardly even hurts those who grab the spec only to abuse the traits.
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(edited by Earix.5684)
Druid is great in large scale battles and even more in GvG. The issue here is that a 15 seconds CD is too much considering the combat pace and amount of damage in medium/large scale WvW battles. On the other hand, a 10 seconds CD was manageable.
You are right about Druidic Clarity and Celestial Shadow being the root of the issue. Therefor why would they nerf a whole specialization mechanic instead of the faulty traits?
It may have been easier to do/code but the result is almost game-breaking. It hurts the ones who actually play the specialization and use its spells.
The funny part: it hardly even hurts those who grab the spec only to abuse the traits.
Without getting into a heal support design debate, the previous Druid build was fine. The issues were that most players didn’t use counters and spent more time crying instead of improving.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Druid is great in large scale battles and even more in GvG. The issue here is that a 15 seconds CD is too much considering the combat pace and amount of damage in medium/large scale WvW battles. On the other hand, a 10 seconds CD was manageable.
You are right about Druidic Clarity and Celestial Shadow being the root of the issue. Therefor why would they nerf a whole specialization mechanic instead of the faulty traits?
It may have been easier to do/code but the result is almost game-breaking. It hurts the ones who actually play the specialization and use its spells.
The funny part: it hardly even hurts those who grab the spec only to abuse the traits.Without getting into a heal support design debate, the previous Druid build was fine. The issues were that players didn’t use counters and spent more time crying instead of improving.
Which is an issue with roaming/pvp and people abusing a specialization built for healing so they can use it for 2 traits. The druid specialization is built around celestial avatar, which actually has 5 skills inside of it that can be used to heal allies, believe it or not. Nerfing access to CA only hurts those who play Druid as it is intended.
(edited by Dovkan.3519)
Druid is great in large scale battles and even more in GvG. The issue here is that a 15 seconds CD is too much considering the combat pace and amount of damage in medium/large scale WvW battles. On the other hand, a 10 seconds CD was manageable.
You are right about Druidic Clarity and Celestial Shadow being the root of the issue. Therefor why would they nerf a whole specialization mechanic instead of the faulty traits?
It may have been easier to do/code but the result is almost game-breaking. It hurts the ones who actually play the specialization and use its spells.
The funny part: it hardly even hurts those who grab the spec only to abuse the traits.Without getting into a heal support design debate, the previous Druid build was fine. The issues were that players didn’t use counters and spent more time crying instead of improving.
Which is an issue with roaming/pvp and people abusing a specialization built for healing so they can use it for 2 traits.
Bull on the abuse comment. Good players knew how to counter.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Druid is great in large scale battles and even more in GvG. The issue here is that a 15 seconds CD is too much considering the combat pace and amount of damage in medium/large scale WvW battles. On the other hand, a 10 seconds CD was manageable.
You are right about Druidic Clarity and Celestial Shadow being the root of the issue. Therefor why would they nerf a whole specialization mechanic instead of the faulty traits?
It may have been easier to do/code but the result is almost game-breaking. It hurts the ones who actually play the specialization and use its spells.
The funny part: it hardly even hurts those who grab the spec only to abuse the traits.Without getting into a heal support design debate, the previous Druid build was fine. The issues were that players didn’t use counters and spent more time crying instead of improving.
Which is an issue with roaming/pvp and people abusing a specialization built for healing so they can use it for 2 traits.
Bull on the abuse comment. Good players knew how to counter.
You know what I meant, and I don’t roam/pvp at all so I wouldn’t be able to tell you. I just know people whining about 2 traits got druid nerfed.
Good change stop QQing about it. It needed to be done and kitten burst healing every 15 secs is still great.
Still awesome up to 10 people
15 second cooldown is all right. I just want them to increase Grace of the Land’s duration in PvP/WvW to go with it. Maybe to 12s.
GotL is not an ideal PvP/WvW trait, and it became less appealing with a larger gap-time when CAF got the cd increase.
Give it a duration boost for those few (or one) Druid(s) that like to use it in zergs. Received it a few times in WvW zergs before, so someone out there brings it. ¯\(~~)_/¯
Will update once Path of Fire releases.
15 second cooldown is all right. I just want them to increase Grace of the Land’s duration in PvP/WvW to go with it. Maybe to 12s.
GotL is not an ideal PvP/WvW trait, and it became less appealing with a larger gap-time when CAF got the cd increase.
Give it a duration boost for those few (or one) Druid(s) that like to use it in zergs. Received it a few times in WvW zergs before, so someone out there brings it. ¯\(~~)_/¯
That’s a good point, but the 15s cooldown is brutal for druids who do bring it since they’re almost always heal druids.
Give it a duration boost for those few (or one) Druid(s) that like to use it in zergs. Received it a few times in WvW zergs before, so someone out there brings it. ¯\(~~)_/¯
Duration on GotL is fine imo. It rewards druids who spend time in Celestial Avatar and actually heal (purpose of the specialization).
I understand there are some rangers around Stonemist who only use the druid specialization as a stun break / condi clear / stealth / superspeed. But please understand that there is more to it than a few “OP traits”
There are druids who heal in WvW zergs and in GvG. I have been playing it this way for more than a year. I have even won the EU GvG Tournament as a healing druid almost a week ago. I have seen a lot of other druids play this way. More players are getting interested in this role are asking for advice. I know that some GvG guilds are currently experimenting with it. Expect even more healing druids in WvW soon imo.
Now back to the topic, Avatar on a 15 seconds CD is inadequate considering the current combat pace in WvW. Some CDs tend to bring a natural rhythm to WvW fights and allow commanders to go aggressive on the enemy. With a 15 seconds CD, Avatar is out of sync with this “natural rhythm”. From what I have been experiencing lately, it’s about 3 seconds. It might not seem like a lot but in fact it’s HUGE when you have to deal with this amount of damage. That’s one of the reasons why I believe 12 seconds would be ok and 10 seconds was perfect.
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Guys 15 seconds CD is annoying as you don’t have that easy reset button but is the right choice.
Celestial avatar shouldn’t be something you just cast continuously while your pet does all the work. Now you’ll have to lear to manage it.
Now if only we wouldn’t be forced to use the staff to build AF when roaming, THAT WOULD BE GREAT. (and no, regen from shouts is not enough when you are the only one regenerating because the pet can and will be ignored)
Healing the pet with anything including regeneration, Natural Healing trait and SotW charges AF. Even charging AF with staff works mostly because of the pet. Staff is a strong weapon choice – not only for AF generation – but not mandatory.
@anduriell we are talking about the impact of a 15 sec CD on medium (15-20) and large (40+) scale WvW battles, you are talking about 1v1 (and balancing for 1v1 oO). I would suggest reading again.
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@anduriell we are talking about the impact of a 15 sec CD on medium (15-20) and large (40+) scale WvW battles, you are talking about 1v1 (and balancing for 1v1 oO). I would suggest reading again.
and i’m talking about medium and large battles. Druid being able to reset every 10 seconds because celestial shadow to put it simply is too much. 15 seconds is a good number if you need to stay all the time in avatar your commander needs to get better.
In any case the druid has more access to AoE heals: glyhp of rejuvenation, regen from shouts and warhorn, ancestral gaze, sublime conversion + blast…. The only difference now is the druid has to manage the avatar and use the other tools at it’s disposal instead hit the panic button every 10 seconds.
I find more offensive the point that we are forced into bunker with only one available build than 15 seconds cd in the avatar state, wich i find an ok cooldown time. more wouldn’t work but i think 15 hit the sweet spot.
Either it’s stupid OP – full condition cleanse, full heal (albeit a long channelled one), stunbreak, Super Speed and stealth every 10seconds in small scale/solo or it’s “just right” for a zerging heal build.
Everything has a place in WvW and Druid, Thief, Mesmer and Warrior are all excellent small scale roamers. I’m not entirely certain why everyone seems to think if their profession isn’t meta in zerging they should be buffed. There are many more things to do and roaming is as important as blobbing, just less appreciated.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
Wonderwall always with the yea that makes slot of sense ideas.
And andural just bring mango pie or life steal food if your having that hard of a time regening cele form.
Wonderwall always with the yea that makes slot of sense ideas.
And andural just bring mango pie or life steal food if your having that hard of a time regening cele form.
i tried the wvw food that regen by tick but then i would loose 20% boon duration from the cactus thingies which affects negatively to my burst (with quickness).
And because all the condi creep i can’t go out without the trooper runes. If someday there is a middle ground food that gives regen\life steal + come boon duration or i can swap the trooper and keep the cleansing i would try that one.
You only need like 40% boon duration I’ve found that any more is just rediculous. I average about 15 stacks or more might and perma protection through out a fight. Take some commanders trinks and weapons, it’s niace.
And yeah I can’t seem to get am away from trooper runes either, why is empathetic bond in ws it. Even just thematically it belongs in the bm line.
The only other route would be to go leadership/durability with ws.
Druid resetting a zerg fight on a 10 sec CD with Celestial Shadow. Interesting.
Again, I’m sorry but you are talking about 1v1 or roaming builds and issues here. That’s only a small percentage of the WvW population. 1v1 shouldn’t be prioritized regarding balance. That’s a mistake very few game editors make and there is a reason for it.
You are also talking about Druidic Clarity and Celestial Shadow being the problem with a 10 sec CD. That’s the reason of most whines, yes (tip: good players know how to deal with it). But it’s a trait problem! The mechanic shouldn’t be nerfed due to trait issues/whines. The traits should be nerfed instead (and I guess that’s what you want to avoid here).
Druid is more than a break stun / condi clean / stealth / superspeed.
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15 second cooldown is all right.
Allow me to disagree – it’s not ok. Another year from now, when Anet nerfs it again and puts it at 20 sec cd, will we again say that’s all right?
The cd increase was a huge nerf, and it was over the top. A very blunt way to fix a “problem” with two specific traits, that made the whole elite spec suffer for it. Balancing at its worst.
(edited by OGDeadHead.8326)
15 second cooldown is all right.
Allow me to disagree – it’s not ok. Another year from now, when Anet nerfs it again and puts it at 20 sec cd, will we again say that’s all right?
The cd increase was a huge nerf, and it was over the top. A very blunt way to fix a “problem” with two specific traits, that made the whole elite spec suffer for it. Balancing at its worst.
12 seconds would be fine even.
Guys 15 seconds CD is annoying as you don’t have that easy reset button but is the right choice.
Celestial avatar shouldn’t be something you just cast continuously while your pet does all the work. Now you’ll have to lear to manage it.
Now if only we wouldn’t be forced to use the staff to build AF when roaming, THAT WOULD BE GREAT. (and no, regen from shouts is not enough when you are the only one regenerating because the pet can and will be ignored)
Avatar isn’t supposed to be used as a reset.. if you actually play druid like it’s supposed to be played, you’ll notice 5 skills inside of avatar.
Personally I would’ve simply thrown an ICD on the stealth trait and left CA itself as it was. It would’ve nerfed those pesky roaming builds while not harming larger group healing specs — which desperately need some improvements. To encourage people wanting to play within CA I would also modify the condition removal trait to tick remove a condition every second while in CA instead of removing them all at once. Again, it would nerf the roaming specs while adding some sustain to group support builds.
But hey, I don’t decide this stuff.
~ Kovu
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]
(edited by Kovu.7560)
Without getting into a heal support design debate, the previous Druid build was fine. The issues were that most players didn’t use counters and spent more time crying instead of improving.
This is actually spot on and many of our issues we face today (along with Longbow).
Druid was actually in a very good place and many would argue we are still OK today. But the issue always comes down to the player base not knowing how to counter the Druid abilities. So rather than learning to counter or play better they complained on the various forums and other outlet means to dumb down the class and/or ability. Thus the change(s).
We saw this pre-HoT with Rapid Fire, and post HoT with Druid. My opinion is that the cool down is a bit long. Having said that I still manage ok with it and only see an issue when I’m being heavily focused in large scale fights. But this is actually another issue and not really one of the Druid. WvW needs some love above all else.
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
Personally I would’ve simply thrown an ICD on the stealth trait and left CA itself as it was. It would’ve nerfed those pesky roaming builds while not harming larger group healing specs — which desperately need some improvements. To encourage people wanting to play within CA I would also modify the condition removal trait to tick remove a condition every second while in CA instead of removing them all at once. Again, it would nerf the roaming specs while adding some sustain to group support builds.
But hey, I don’t decide this stuff.~ Kovu
And what icd timer would you have put in there actually?
You see, having a trait with a different cd bound to a gated mechanic that by itself has its own cd, is perhaps the worst design decision you could ever make. As such, your solution is NOT a solution, and would in fact be even worse than what they (Anet) did.
Oh what’s that on the horizon? Must be a ship.
And even though nothing is off the table; that ship left with the table.
Will update once Path of Fire releases.
I’m gonna pull this ship back with my underwater glyph… oh wait!
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quick, cast Guard! underwater so your pet can protect you from the shipwreck this is going to be!!!
Shipwreck? Wait, could it be? Guys, it’s the Table™ sinking below us!
Let’s cast Entangle all together, don’t let it go.
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And what icd timer would you have put in there actually?
You see, having a trait with a different cd bound to a gated mechanic that by itself has its own cd, is perhaps the worst design decision you could ever make. As such, your solution is NOT a solution, and would in fact be even worse than what they (Anet) did.
It would encourage players to actually USE the abilities of Celestial Avatar instead of popping it as a stealth/speed crutch. Moreover, there isn’t anything forcing you to use Celestial Avatar the second it pops up, its supposed to solve your conditions & healing problems (plus offer some cc), again not intended just as a stealth/speed crutch. Its fair to say the trait should be marked in some way, similar to Clarion Bond.
Regardless, you ignored the primary point of my previous post. Effort should be made to improve the potency of CA in larger group fights while not making it overpowered for roaming or small scale. Perhaps increase the target cap? I don’t know, just throwing out ideas.
~ Kovu
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]
(edited by Kovu.7560)
Regardless, you ignored the primary point of my previous post. Effort should be made to improve the potency of CA in larger group fights while not making it overpowered for roaming or small scale. Perhaps increase the target cap? I don’t know, just throwing out ideas.
~ Kovu
for that there are already a hundred threads with amazing and inspired ideas. CA skills should be reworked as for except lunar impact and the tides thing, they are all very bad and lacklustre. For example players in pvp are using CA#5 for the stability instead for any of the other effects… Such an nonexistent coherence for about how to build the HoT flagship.
lol, they never could learn to balance Druid and all Ranger related content post HoT.
What they should have done was switch Celestial Shadow with Lingering Light.
Druids have to choose between Celestial Shadow and Ancient Seeds.
Druidic Clarity despite what people may think is not over powered.
Anyone who cant time their condi bomb or deal consistent condi pressure is not playing condi right.
In summary,
Swap Celestial Shadow with Lingering Light.
Revert CA timer to 10seconds.
Balance Achieved, good work team.
That is all.
(edited by Draeyon.4392)
The change is perfectly fine move on. It’s kind of ridiculous when a class that doesn’t need or rely on stealth has higher cheap stealth access than the class That has stealth as a class mechanic.
Then add on to that the whole package that is Druid which makes for some ridiculous mechanics all bundled up. Mobility, Range, Healing, Stealth……
It’d be silly to say that Celestial Shadow is more accessible than the options that thief and mesmer have. I dislike that the whole CA mechanic suffers because of that trait.
As it is now I wouldn’t even take Lingering Light if it were competing with the other Master traits. Or at all.
Pretty much agreed with Draeyon.
~ Kovu
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]
It’d be silly to say that Celestial Shadow is more accessible than the options that thief and mesmer have. I dislike that the whole CA mechanic suffers because of that trait.
As it is now I wouldn’t even take Lingering Light if it were competing with the other Master traits. Or at all.Pretty much agreed with Draeyon.
~ Kovu
I said cheap and accessible, reading comprehension is a wonderful thing, let’s see stealth on a 10 sec Cd before nerf that isn’t tied to any Weapon or utility skill, that provided AoE stealth and Superspeed that’s uninterruptible.
While Thief has to Use use 9 Initiative (effectively a 9 sec CD on most skills since Initiative only regens at 1 per second in most builds) that is tied to all its weapon skills, that can be interruptible, doesn’t provide Superspeed, the only saving grace is the return Thief gets by being able to stack Stealth off of one BP making them pretty combat ineffective since no Initiative.
And I never said anything about Mesmer since they get multiple CDs and shortened CDs of Stealth if spec’Ed for it.
The change is perfectly fine move on. It’s kind of ridiculous when a class that doesn’t need or rely on stealth has higher cheap stealth access than the class That has stealth as a class mechanic.
So in your opinion, it’s fine to nerf a whole specialization mechanic because of a single trait providing an advantage in 1v1? “Problem with a trait? Fine, nerf the whole spec”
For all I care they could just replace the stealth from Celestial Shadow with a 300 radius smoke field and revert back to a 10 sec CD Avatar, I would be happy (and don’t get me wrong, I use it a lot).
Holy kitten, they could even remove the full condi clean from Druidic Clarity and replace it with a 2 sec group resistance boon + self break stun (Pain Absorption like), I would still be happy (it would actually promote group play, crazy uh?). Whatever is the problem needs to be addressed and the CD needs to be reverted back in WvW.
Yes, this 10 sec CD on Avatar is just that important.
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It’d be silly to say that Celestial Shadow is more accessible than the options that thief and mesmer have. I dislike that the whole CA mechanic suffers because of that trait.
As it is now I wouldn’t even take Lingering Light if it were competing with the other Master traits. Or at all.Pretty much agreed with Draeyon.
~ Kovu
I said cheap and accessible, reading comprehension is a wonderful thing, let’s see stealth on a 10 sec Cd before nerf that isn’t tied to any Weapon or utility skill, that provided AoE stealth and Superspeed that’s uninterruptible.
While Thief has to Use use 9 Initiative (effectively a 9 sec CD on most skills since Initiative only regens at 1 per second in most builds) that is tied to all its weapon skills, that can be interruptible, doesn’t provide Superspeed, the only saving grace is the return Thief gets by being able to stack Stealth off of one BP making them pretty combat ineffective since no Initiative.And I never said anything about Mesmer since they get multiple CDs and shortened CDs of Stealth if spec’Ed for it.
You play thief and are complaining about ranger stealth?
Your “uninterruptible” comment is funny considering all stealth skills have the same counters, and there are a ton on movement imparing conditions to spread around in spvp and wvw. None of which rangers are immune to…
You are prime example of a non competitive player who doesn’t improve and decides to complain instead. Druid has been out for over a year already, so way past time to pay attention and adapt.
Also, nobody is buying your sad portrayal of the thief profession just so you can make a flawed argument… Yeah, I (and I’m sure many vets do too) have all professions at 80 and am fully aware of the capabilities of each, so save your “pity thief” spin doctoring and focus on being a better player instead.
Edit- I’m willing to bet you are a thief main, and avid dueler, that sees the game through a 1v1 lense. If so, you should break out of that and start looking at the bigger pictures.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Yes, because sacrificing the specialization’s healing abilities in favor of a quick stealth is totally “cheap”. Heck, with the lame channel times we rangers have on our elite spec abilities, I wish the stealth proc’d upon entering CA instead of exiting it so we could actually use our channel heals without being trained or cc’d to kitten. But alas, we can’t have everything.
Go back to the thief subforum. x.x
~ Kovu
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]
(edited by Kovu.7560)
It’d be silly to say that Celestial Shadow is more accessible than the options that thief and mesmer have. I dislike that the whole CA mechanic suffers because of that trait.
As it is now I wouldn’t even take Lingering Light if it were competing with the other Master traits. Or at all.Pretty much agreed with Draeyon.
~ Kovu
I said cheap and accessible, reading comprehension is a wonderful thing, let’s see stealth on a 10 sec Cd before nerf that isn’t tied to any Weapon or utility skill, that provided AoE stealth and Superspeed that’s uninterruptible.
While Thief has to Use use 9 Initiative (effectively a 9 sec CD on most skills since Initiative only regens at 1 per second in most builds) that is tied to all its weapon skills, that can be interruptible, doesn’t provide Superspeed, the only saving grace is the return Thief gets by being able to stack Stealth off of one BP making them pretty combat ineffective since no Initiative.And I never said anything about Mesmer since they get multiple CDs and shortened CDs of Stealth if spec’Ed for it.
You play thief and are complaining about ranger stealth?
Your “uninterruptible” comment is funny considering all stealth skills have the same counters, and there are a ton on movement imparing conditions to spread around in spvp and wvw. None of which rangers are immune to…
You are prime example of a non competitive player who doesn’t improve and decides to complain instead. Druid has been out for over a year already, so way past time to pay attention and adapt.
Also, nobody is buying your sad portrayal of the thief profession just so you can make a flawed argument… Yeah, I (and I’m sure many vets do too) have all professions at 80 and am fully aware of the capabilities of each, so save your “pity thief” spin doctoring and focus on being a better player instead.
Edit- I’m willing to bet you are a thief main, and avid dueler, that sees the game through a 1v1 lense. If so, you should break out of that and start looking at the bigger pictures.
The people who cry the loudest about nerfs are usually the ones who were carried by the imbalance. Just like all the PU Mesmers that threw a fit when their stealth uptime was nerfed.
Welcome to effort.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
ranger/druid has been neglected in wvw for years. Arguing that it needed a nerf because of completely meaningless open field 1v1s is silly.
While a nerf was definitely needed in pvp, it didn’t need one in wvw. And if for some reason the ability to reset useless fights was an issue, they could have instead put internal cd on celestial shadow like 15 sec and/or reduced stealth duration by 1 second.
ranger/druid has been neglected in wvw for years. Arguing that it needed a nerf because of completely meaningless open field 1v1s is silly.
While a nerf was definitely needed in pvp, it didn’t need one in wvw. And if for some reason the ability to reset useless fights was an issue, they could have instead put internal cd on celestial shadow like 15 sec and/or reduced stealth duration by 1 second.
Again the change is fine, the nerf to the 15 seconds cd is not only celestial shadow.
Anet publicly stated they needed to nerf bunker builds because the the combat is too stale.
Also and again, even without celestial shadow, and druidic clarity, having a full heal every 10 seconds is simply broken. You couldn’t kill a druid simply because it had a full 25k heal every ten seconds. Even if someone could interrupt you still could fully heal and outheal any incoming damage.
That’s why they nerfed not only the CD in CA but also the heals itself.
So no matter whatever you people whine about the CD is not going to go down.
Druidic clarity is fine as it is, and celestial shadow as well with the new CD.
And again, Druid has many tools to heal the zerg: glhyps, shouts, blasts, water fields, traits… If you don’t know how to use them that’s because you need to learn more. My squad don’t die under ACs fire if i’m around and i only go with around 500 healing.
Now stop complaining because your ultra cheese build don’t work anymore and you have to actually deal with the class. Otherwise this season thief, DH and chrono are the hottest and lowest skill floor to be carried to legendary (in this order).
@anduriell what the kitten?
Anet publicly stated they needed to nerf bunker builds because the the combat is too stale.
ANet quote regarding sPvP? It’s about one year old if I remember well. I don’t understand how it is supposed to be relevant to this WvW thread but… well.
You couldn’t kill a druid simply because it had a full 25k heal every ten seconds.
25k heal (??) every 10 sec (?!), what are you talking about? Would love to understand what you meant here. Maybe “being able to heal to full” but it would be quite some time spent in avatar therefor not a 10 sec CD.
That’s why they nerfed not only the CD in CA but also the heals itself.
Nah, most of the new healing ratios weren’t a nerf for a dedicated healer. It’s only a nerf if you play with less than 1000~1200 healing (or something in this range). I actually heal for a little bit more post-patch. The only nerf is the Avatar CD (or DC/CS cooldowns to be more accurate). And it’s a huge one for a healer.
Druidic clarity is fine as it is, and celestial shadow as well with the new CD.
Read “please don’t nerf my panic button”. That’s you choice, you don’t play a dedicated healer and I can understand this but don’t try to make it look like you care about healing druids (or “healbots” as you love to call them) or have much experience playing one. At least be honest about it.
Now stop complaining because your ultra cheese build don’t work anymore and you have to actually deal with the class. Otherwise this season thief, DH and chrono are the hottest and lowest skill floor to be carried to legendary (in this order).
Sounds like a good WvW advice. Seriously, why are you talking about Legendary rank in a WvW thread?
I’m gonna quote you (from another thread): “problem with Druid it is not a support option it’s just a healbot that got nerfed enough to not to be able to do it’s job anymore..”
I’m confused, is it fine or did it get “nerfed enough to not be able to do its job anymore…”?
At least your troll post asking to lock elementalist in one attunement while in combat was fun. This one is not (wait was it a troll post?).
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I have nothing to add to this thread other than this.
There are no cheese builds in this game. People play what works for them. Just because you don’t like it, or find it easy to play, doesn’t mean it is cheese. Same holds true for any class and any format of play. All classes have something that we all know is a bit wonky, or easy, or sort of a “I” win mechanic (to include getting away).
You don’t balance a game around duels unless the intent is to provide a arena or league that supports it. Since we don’t other than what happens informally in WvW this is a moot point. Balance is the issue for all classes in the game today in my opinion and nothing unique or game breaking to the Druid.
But then again, this is what happens when you release new elites without proper testing. Most classes had more than one open beta weekend of play. Druid got one and suffered. If I was part of their team the first thing I’d do is create a public test / patch server….
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
But then again, this is what happens when you release new elites without proper testing. Most classes had more than one open beta weekend of play. Druid got one and suffered. If I was part of their team the first thing I’d do is create a public test / patch server….
True. At least they managed to release something creative with the druid, too bad it lacked some testing (and communication).
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