Axe MH/OH and Warhorn seem to be very lacking in spvp. Warhorn is used almost solely for its aoe buff and Axe MH is used for its 2 bleed stacking, OH is hardly ever used.
Why are these weapons weak?
I think it is because of their little utility and small damage. A weapon either needs to bring great utility or great damage or a mixture.
What could make them better?
Axe (MH/OH)
1: Too little damage. I suggest removing the richochet from this skill and giving it more damage as a medium range weapon.
2: good skill lacks damage for non condition builds
3: Very little utility and damage. 1 stack of chill and weakness that lasts 3 secs on a 10 sec cd? Its meh. I think taking the richochet from the 1 and adding it to this skill (keeping the chill) and making the damage increase per bounce maximum of 5 bounces.
4: Why doesn’t this pull targets to us on the backswing like chieftain? This would give it great synergy with our 5 and added utility for teams.
5. Good skill underused, would shine with a function 4 skill on the OH
Warhorn
4: Add a blind for petes sake. Its birds on someones face pecking at their eyes! You took away its damage give it a blind to make it useful. Also why does this skill get obstructed? birds on your face have nothing to do with a wall between you and your target.
5: Great skill the only reason this OH gets used.
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