(edited by rpfohr.7048)
Axe and zerg tagging
no one rlly uses swords in zergs, and bows are for zerk backline lol.
ive used this before:
http://gw2skills.net/editor/?fNAQNBhODbkRlWW7XxjFuWEoHULDgBuZRktML4LwVXcwvaP-TlCBABmqyiRK/Ea/hV0Esg5PJOCgSQAeIAtoTghLAgOqTQKAmUGB-w
works fine for me.
Guild Leader of Favorable Winds [Wind]
I used to run something a little bit like yours (rpfohr), but I’m now using
this
http://gw2skills.net/editor/?fNAQNBHhFakRlOWbZxkFqWDoHUrDgBeBaVEu7ik4tPZVV6B-TlSBABZpUiLlNnpE05nAwNq/Q0+D4pPYhDQgGnAAAOEAkCQQhVA-w
(i know strength would be better than pack, with appropriate sigils on weapon, but I don’t yet have that money available)
More damage, more active survivability options, ok control… (I do miss the on dodge and on-swap things some times, but well… can’t have it all )
When we go off against groups that have lots of CC, I’ll either swap back to PVT armor + melandru (with more offensive trinkets, though), or switch remorseless for signet of the beastmaster, then take signet of the wild as replacement for zephyr.
axe main hand is a tagging machine, you can get almost as many bags as a staff guard
i roll this