Axe as a melee weapon?
That will just introduce a new problem;
3 two-handed ranged weapons,
2 one-handed melee weapons,
0 one-handed ranged weapons.
Improving mainhand axe in some way while the targeted foe is in melee range would help some. But axe AA is already fairly stacked.
Shortbow…it is not horrible, but what it has to compete AND compliment with makes it a tough pill to swallow. The obvious ideal condi build would utilize SB, axe/torch. The problem is all your survivability you have to find else where. So maybe that works for pve. But against other players…sword/dagger/axe/torch are the condi based weapons because sword and dagger also bring evades and allow there to be a mixed customized skill arrangement.
They cannot buff shortbow enough, without it becoming an absolute monster, to give it a defining role. It needs something new/wild/outside the box. Bouncing arrows is not it.
That will just introduce a new problem;
3 two-handed ranged weapons,
2 one-handed melee weapons,
0 one-handed ranged weapons.Improving mainhand axe in some way while the targeted foe is in melee range would help some. But axe AA is already fairly stacked.
Shortbow…it is not horrible, but what it has to compete AND compliment with makes it a tough pill to swallow. The obvious ideal condi build would utilize SB, axe/torch. The problem is all your survivability you have to find else where. So maybe that works for pve. But against other players…sword/dagger/axe/torch are the condi based weapons because sword and dagger also bring evades and allow there to be a mixed customized skill arrangement.
They cannot buff shortbow enough, without it becoming an absolute monster, to give it a defining role. It needs something new/wild/outside the box. Bouncing arrows is not it.
S’all good
Am kinda new to ranger and saw the discussion and wanted to metre the community on it
Also, warrior doesn’t have any one handed range either…unless you count a thrown sword
There are also E-specs which could introduce scepter or pistol into ranger to fill that niche too
That will just introduce a new problem;
3 two-handed ranged weapons,
2 one-handed melee weapons,
0 one-handed ranged weapons.Improving mainhand axe in some way while the targeted foe is in melee range would help some. But axe AA is already fairly stacked.
Shortbow…it is not horrible, but what it has to compete AND compliment with makes it a tough pill to swallow. The obvious ideal condi build would utilize SB, axe/torch. The problem is all your survivability you have to find else where. So maybe that works for pve. But against other players…sword/dagger/axe/torch are the condi based weapons because sword and dagger also bring evades and allow there to be a mixed customized skill arrangement.
They cannot buff shortbow enough, without it becoming an absolute monster, to give it a defining role. It needs something new/wild/outside the box. Bouncing arrows is not it.
S’all good
Am kinda new to ranger and saw the discussion and wanted to metre the community on it
Also, warrior doesn’t have any one handed range either…unless you count a thrown sword
There are also E-specs which could introduce scepter or pistol into ranger to fill that niche too
It’s not invalid line of thinking. Something different/utility on sb is needed. Bouncing arrows certainly would bring something different to it, just not the right thing I don’t think. Something crazy like a skill on sb shooting an arrow that is tethered to the ground at you feet, the target(s) hit with it are knocked down when trying to leave its tether range. Weird stuff like that.
Why run sb right now when I can use axe/(4choice). Axe brings lots of tailoring.
People actually think adding MOAR bleeds on sb AA will fix it….lol
Something crazy like a skill on sb shooting an arrow that is tethered to the ground at you feet, the target(s) hit with it are knocked down when trying to leave its tether range. Weird stuff like that.
…
It’s not weird at all.
It’s one of the most interactive and fun mechanics taken from another game where – it naturally works.
It wouldn’t even have to be hard to implement. Something like 1-man Maw Prison from DHs spawning with a center at your target. It would be cool, actually.
I still seriously want to see axe AA damage get a buff. In full berserker it crits for like 2k max.
I understand that it stacks might and it bounces but the damage is still extremely low.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
I still seriously want to see axe AA damage get a buff. In full berserker it crits for like 2k max.
I understand that it stacks might and it bounces but the damage is still extremely low.
I might be wrong, because ever since I stopped playing I never really did any maths or equations but …
… Didn’t the big weapon update bring axe to a bearable level? I mean, with the after-casts gone, the DPS should have brought it near other weapons, with a slight lower DPS unmighted (which is understandable since it provides might).
Does anyone have the numbers?