(edited by Soilder.3607)
BM Ranger (Boon Master)
reserved for future use
Hi, this is a build I designed solely for dungeons. It’s basically about spamming as many boons as possible. With this build you’ll be able to grant yourself and allies perma regen, perma swiftness, and near perma fury amongst other boosts.
Swiftness, regen and a bit of fury… nice of course… but are you sure swiftness is a good boon for dungeons? everyone is capable to stack swiftness if needed and regen stacks duration not intensity so basically if you give perma regen every other party member’s regen skill become useless… basically the only good boon you can give is fury; correct me if i’m wrong.
Full apothecary armor is preferred because any regeneration you receive and give is affected by it. This means that you’ll be giving your allies nearly 300hp/sec of perma regen.
Are you sure that regen on allies stacks with user’s healing power? I heard the contrary… i’ll check tomorrow
So I start off using bonfire, hit f2 on my red moa, then swap to my horn and hit #5 for might, fury, swiftness and additional might from the blast finisher. I then use all my shouts for regeneration and swiftness (make sure to spam f3 so your pet doesn’t run away) Then I swap to my jungle stalker and hit his f2 for even more might. This gives me and my allies over 30 seconds of fury, 40 seconds regeneration, 40 seconds swiftness, and over 20 seconds of 9 stacks of might. Like I said earlier, the regeneration and swiftness will be permanent, and fury will be almost permanent as long as you keep the red moa alive.
not bad… but it’s not the best support a team can get; 30 sec fury is the only really good one because 40 sec regen is too many (not too many because of the great heal but because of the too long duration… quite useless), 40 sec swiftness is good… but there is something better and 20 sec of 9 might stack (which are 8 stacks; 5+3) are good but everyone must be near you and you must be near fight and this mean that your pet is already dead…
Healing spring also functions as an extra regeneration field, cd removal, and a vigor field since I have it traited. If you feel you’re team needs some extra health, use healing spring before call of the wild for the AoE healing effect.
extra regen does not mean more heals… but in this situation less other boons (and focus on an excessive regen)
Also of note is the fact that the red moa has an AoE healing skill as well which heals for 3,510.
yes, actually moa’s skill is the only one which is increasing you hp per sec (to you and ally) and is on a 40 sec cd… not bad… but not so good at the same time…
The main purpose of the build is for the boons. If you feel the need to change any armor or weapons or runes, you can go ahead and do so. Well, have fun mates.
Yes this build gets boon… but are you considering to get better boons? like protection? like 10% more damage? and aoe heal (not regen)? or simply: swiftness + aoe blind + immobilize + chill (last 3 aren’t boons but every malus on enemies is a boon for you)?
you get 2 perma boons but you lose all your utilities (which are pretty useless) and you can do very few damage do you still think that this “swiftness + regen” boon spam is worth it?
maybe…
(edited by Kjeldoran.3849)
Hi, this is a build I designed solely for dungeons. It’s basically about spamming as many boons as possible. With this build you’ll be able to grant yourself and allies perma regen, perma swiftness, and near perma fury amongst other boosts.
Swiftness, regen and a bit of fury… nice of course… but are you sure swiftness is a good boon for dungeons? everyone is capable to stack swiftness if needed and regen stacks duration not intensity so basically if you give perma regen every other party member’s regen skill become useless… basically the only good boon you can give is fury; correct me if i’m wrong.
Full apothecary armor is preferred because any regeneration you receive and give is affected by it. This means that you’ll be giving your allies nearly 300hp/sec of perma regen.
Are you sure that regen on allies stacks with user’s healing power? I heard the contrary… i’ll check tomorrow
So I start off using bonfire, hit f2 on my red moa, then swap to my horn and hit #5 for might, fury, swiftness and additional might from the blast finisher. I then use all my shouts for regeneration and swiftness (make sure to spam f3 so your pet doesn’t run away) Then I swap to my jungle stalker and hit his f2 for even more might. This gives me and my allies over 30 seconds of fury, 40 seconds regeneration, 40 seconds swiftness, and over 20 seconds of 9 stacks of might. Like I said earlier, the regeneration and swiftness will be permanent, and fury will be almost permanent as long as you keep the red moa alive.
not bad… but it’s not the best support a team can get; 30 sec fury (19.5 + 30% = 30sec?) is the only really good one because 40 sec regen is too many (not too many because of the great heal but because of the too long duration… quite useless), 40 sec swiftness is good… but there is something better and 20 sec of 9 might stack (which are 8 stacks; 5+3) are good but everyone must be near you and you must be near fight and this mean that your pet is already dead…
Healing spring also functions as an extra regeneration field, cd removal, and a vigor field since I have it traited. If you feel you’re team needs some extra health, use healing spring before call of the wild for the AoE healing effect.
extra regen does not mean more heals… but in this situation less other boons (and focus on an excessive regen)
Also of note is the fact that the red moa has an AoE healing skill as well which heals for 3,510.
yes, actually moa’s skill is the only one which is increasing you hp per sec (to you and ally) and is on a 40 sec cd… not bad… but not so good at the same time…
The main purpose of the build is for the boons. If you feel the need to change any armor or weapons or runes, you can go ahead and do so. Well, have fun mates.
Yes this build gets boon… but are you considering to get better boons? like protection? like 10% more damage? and aoe heal (not regen)? or simply: swiftness + aoe blind + immobilize + chill (last 3 aren’t boons but every malus on enemies is a boon for you)?
you get 2 perma boons but you lose all your utilities (which are pretty useless) and you can do very few damage do you still think that this “swiftness + regen” boon spam is worth it?
maybe…
The most protection I can give is 4 seconds every 10 seconds. That’s good but I don’t see the point in running a stone spirit if I’m not fully traited for spirits. He’ll just die too easily and won’t follow me. And it’s not just perma swiftness + regen, it’s also near permanent fury.
How does healing spring mean less other boons? It gives vigor and an additional, albeit unneeded, source of regen as well as cd removal and a water field. It’s our only healing skill that even helps the team.
No, my pets stay alive most of the time. He has near perma protection from guard as well as all the boons I receive.
I’m fairly certain regen you give is affected by your healing power. I see 300 appear on me and my allies, so I don’t see how it isn’t working.
Er, this is the best the ranger can do imo. Running spirits is also good but 10% every 10 seconds is pretty much useless. Anyone who isn’t power spec’d wont benefit from it and even if they are, it still doesnt help much. Lets say someone hits for 2000, well congratulations, I’ve given you an extra 200 damage. But the amount they’ll hit varies a lot. Stone and Sun spirit are good, and so are there active effect, but you have to bring them in range of a target for the active to hit, which might cause them to die in the process.
(edited by Soilder.3607)
The most protection I can give is 4 seconds every 10 seconds. That’s good but I don’t see the point in running a stone spirit if I’m not fully traited for spirits. He’ll just die too easily and won’t follow me. And it’s not just perma swiftness + regen, it’s also near permanent fury.
How does healing spring mean less other boons? It gives vigor and an additional, albeit unneeded, source of regen as well as cd removal and a water field. It’s our only healing skill that even helps the team.
No, my pets stay alive most of the time. He has near perma protection from guard as well as all the boons I receive.
I’m fairly certain regen you give is affected by your healing power. I see 300 appear on me and my allies, so I don’t see how it isn’t working.
Er, this is the best the ranger can do imo. Running spirits is also good but 10% every 10 seconds is pretty much useless. Anyone who isn’t power spec’d wont benefit from it and even if they are, it still doesnt help much. Lets say someone hits for 2000, well congratulations, I’ve given you an extra 200 damage. But the amount they’ll hit varies a lot. Stone and Sun spirit are good, and so are there active effect, but you have to bring them in range of a target for the active to hit, which might cause them to die in the process.
this is an example of boon based build:
http://gw2skills.net/editor/?fMAQRBHfdG2IRVXdTlZFoVA4VIW3DRHt0Lu7kJ-jUxAJxioxWAjW1NIl3wqTXUdIAmA-w
what this build can do?
1) perma regene simply with healing spring (6 * 6= 36 * (1 + 33%) sec regen every 30 sec)
2) perma fury (42 sec fury every 24 it seems to many fury but you have to consider a 19sec cd to swap pet)
3) perma 5 might stack (27 sec every 24 sec; then if you want to use combo field you get 3 more stacks for about 40sec… so basically is a perma 8 might stacks)
4) about perma protection (6.25 sec every 10 sec)
5) perma swiftness (15 sec every 10 sec)
6) burn support for the entire team (3sec every 10 sec is not bad also because your party may use burning skills too)
7) AoE heal over time + aoe water blast + moa’ heal (not regen but a cumulative one from spirit of nature)
8) AoE cond removal (from SoN)
9) AoE revive
this is a supportive build… and i still can’t find a great utility for it in a good party
maybe a 60% base boon duration (75% for protection) is enough because reach the “perma X boon” is quite useless if you are talking about a good party… if you are talking about random (not good) party boon builds are even more useless.
Er, this is the best the ranger can do imo.
Yes sadly that is true. And that is exactly why it’s not worth it. I hardly see any reason to go support ranger as it is today. The swiftness is next to useless in normal dungeons (not sure about fracs). Regen, sure it’s nice but it’s better to have a dedicated support guardian that brings so much more to the party than just regen (not to mention that a guardian can heal a lot more than a ranger). The only thing that I can find as a really unique thing is the uptime for fury. But it’s rare that a ranger is the only one in the party that can bring the fury buff to the fight.
All in all, I’ve been trying out different build, especially one that is almost identical to yours, and I got to say that you can help your party a lot more by going for the generic DPS build that rangers got now. Get a dedicated support guardian and focus on dps instead.
(I don’t wanna talk about spirits in dungeons, I find spirits all too unreliable)
(edited by Heretic.3195)
If it’s for dungeons wouldn’t frost spirit be ooddles better than sic ‘em? and what’s the purpose of 6 dwayna runes if you get regen from the shouts?
If it’s for dungeons wouldn’t frost spirit be ooddles better than sic ‘em? and what’s the purpose of 6 dwayna runes if you get regen from the shouts?
Frost spirit would only be useful if my teammates are power spec’d. If they aren’t, any damage boost I give is negligible; I don’t like a spirit that isn’t 100% reliable. But you’re right about the dwayna runes. I took them for the healing power but didn’t realize that runes of altruism are much better.
Frost spirit, unlike the others, does not have an ICD on its passive effect even though the tooltip states that it does. With the spirit trait you are already taking, this spirit would be giving out an average 7% increase to all direct damage, much better group support that sic em, especially since guard alone is enough to provide permanent swiftness and regen due to the shout cd reduction and your boon duration. You expressed some concerns about the frost spirit not benefitting condition builds as much, however in a group situation, if all the group has is condition damage, it will be almost impossible to be effective due to the condition stacking caps. Replacing sic em with frost spirit would greatly benefit the support you provide to direct damage allies and would also give a slight boost to everyone else, more than sic em in any case. Other than this I like the idea behind your boon spamming and I think this build could be very effective with the spirit to make up for the lack of large amounts of might sharing.
Concentration Training is not bugged. It’s just only working while the pet is attacking a target.
word “range” but from “to range”.
Concentration Training is not bugged. It’s just only working while the pet is attacking a target.
Yea I swapped it back in, didn’t realize it only worked while in combat.
Swiftness, regen and a bit of fury… nice of course… but are you sure swiftness is a good boon for dungeons? everyone is capable to stack swiftness if needed and regen stacks duration not intensity so basically if you give perma regen every other party member’s regen skill become useless… basically the only good boon you can give is fury; correct me if i’m wrong.
I already run very similar Trait setup and 51% boon duration (Monk & Giver’s gear) in Dungeons. It works, particularly in Arah & AC where you wouldn’t expect it. For some reason it does a lot better in P2 quickies than my Guardian does. I wish I knew why….
And no I don’t admit that easily and I hope no one ever quotes me on it.
All I know is perma swiftness just feels really good… like being a Dervish again
.
PS: yes I also bring FrostSpirit and plop it down somewhere safe for the team in any fight that’s not super mobile & AOE spammed (bad places being: lupicus, burrows, etc…). If you need more damage in general though, offhand the Axe instead for 10 stack of Vuln, use Sword, and learn to lunge in and out of Combo fields reliably. It makes a real difference.
(edited by ilr.9675)
Bumpin cause its the only viable ranger support build left imo.