Lmao this is LESS of a problem for condition builds than power, with power builds attacks still only deal damage if it lands!!! Except with condition builds, you can exploit small windows of opportunity to apply your conditions and then no matter how much they evade or block etc afterwards damage is still being done. Again, L2P.
With a condition/damage attack you have to rely on 2 things.
1. The hit landing
2. The enemy not cleansing the conditionA straight damage removes one variable from my damage potential. This might take you awhile to understand, so read it a few times and act it out in your head.
A direct damage approach means you do damage in windows where damage is possible – i.e. when an enemy is not evading or blocking etc. A condition dmg approach means if you land hits during these windows then you have sustained damage even when they are blocking or evading, however it can be cleansed. Both damage types are valid, some work better for certain classes.
This doesn’t have to factor in food, i play spvp and tpvp. I don’t know what you do in WvW but you can’t directly apply that experience to other forms of pvp.
I do play quite a bit of spvp, but it’s just for my own entertainment. Anet cares little-to-none about spvp. They have done no substantial work on it. It’s current status is a joke and it’s meta is incredibly boring. The level of competition is almost non-existent because all serious pvp players have moved to other games. If all you want to talk about is a broken and neglected pvp mode that is unentertaining and uncompetitive, then feel free to argue about it in your own head.
I’m confused, you find pvp unentertaing yet you play it quite a bit for your own entertainment?
Chill – long cooldown, easily avoided. Better hope your enemy is a moron and walks into your traps. Oh you want to throw them? Well I hope he doesn’t walk out of them, or that you miss.
I don’t use traps. I was talking about axe 3 which can keep up chill around 40% of the time assuming it lands.
Weakness – Are you referencing axe? A nice condition to be sure, but it won’t effect my pet.
it will effect your pet if i target your pet.
Vuln – opening strike? doesn’t last long and vuln doesn’t help out condition builds. A good enemy will wait out this short duration.
It sure does help out condition builds, it’s just another condition stack which makes other conditions harder to cleanse, plus it benefits my pet’s damage. Im not sure what you mean by you’ll wait it out? if you mean kite i have a 1100 range leap, cripples and chill so that might be tough.
Bleed – already discussed, low damage, easily avoided. Your trap is easily avoided too.
cripple – your trap is already avoided, nothing to say here.
Again, i don’t use traps, and bleed can be the most damaging condition of all as it stacks in intensity.
I’ve tried not be argumentative here, probably too late i just found your first response about GS not working with condition builds to be condescending and reacted by being condescending like any sensible four-year-old would. I respect your opinions i just disagree with them.
Ultimately, neither of us is going to convince the other of the merits of their opinions with words imo, If you want to test your Bm knights armour build against my condition GS build, i can’t wvw as i don’t have pve gear, but i’d be happy to duel in an empty server in spvp – one or both of us could learn some things.