BM past 15 seems so bad on paper.
it’s best after 15. birds give vigor, natural healing tick for 60-70/sec with healing gear.
I’ve started running reef drake/jaguar on my ranger. While I’m not at the required level yet, I’m looking forward to the “crits bleed” trait that applies to both. My armorfish underwater doesn’t get it, but that thing’s purpose is to be crazy hard to kill (and they are) and stun. For underwater, I plan on swapping that major trait anyway.
If anything, my complaint with Beast mastery is that Natural Healing is miles ahead of Insticntual Bond. Would be nice if they buffed Instinctual Bond to make it worth taking.
(edited by Drarnor Kunoram.5180)
I can’t help but not find a single 2nd tier trait that attractive, the 3rd tier trait gives some -very- humble regen (133/3sec or so, isn’t it?) and the 25-point minor seems like such an inconsequential boost as to be puzzlingly irrelevant. And yet, 30 point BM is not only very popular, but it -works-. Bunker BM rangers are a serious challenge for me as a 0/30/30/0/10 trapper (or sometimes 0/30/20/5/15; I waffle a lot. I miss loud whistle when I don’t have it).
What I can’t argue with is that 150 healing power past the 15 point mark is great if you use healing spring, and 150 to -all- the core pettributes seems like a great deal.
So is it about the stats? What do people even do with their 20 and 30 point traits?
Personally, I use the pet specifics for 20, usually bleed on crit for cats (great trait), and natural healing is AMAZING when combined when signet of the wild.
AOE Bird Vigor on swap is one of our better talents
Generally if i’m playing I run Compassion Training (Though Mighty swap isn’t bad either) with Birds Vigor Swap and Natural Healing.
Some of the pet talents are pretty crap though.
Intimidation training is alright, but it’s probably ranked 3rd when it comes to the 4 Specific Talents
If I had to rank the talents
Best – Natural Healing, Master’s Bond, Vigorous training, Mighty Swap, Rending Attacks, Compassion training
Good – Intimidation Training, Commanding Voice, Shout Master
Bad – Stability Training, Speed Training, Instinctual Bond
Zero bloody reason to have the last 3, they’re just awful all around.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
I suspect it’s the stats. Going past 15 in BM is done to boost the pet, the species specific traits are probably some of the worst traits in the game and I almost always take a first tier trait over them if I ever go that far. The best pet traits are ironically in different trees. They should move traits like increased damage on crits, increased movement speed, increased pet condition damage etc to the beast master tree, create new traits specific to the ranger for the other trees and and scrap all the species lines, which are horrible. Any of them that are somewhat desirable (maybe bleed on crits, I’d rather take increased crit damage over this) could be turned into general pet traits.
The traits which boost all pets are found in other lines that are themed towards that boost (like pet crit damage is found in the ranger’s precision line) but ranger stats have nothing to do with pet stats (aside from healing). Just because I have a crit ranger doesn’t mean I want a crit pet.
I like that I can build my pet up a little with in different trait lines, but it doesn’t really make sense as a building block. If I want to build my pet I’m going to put points in beast mastery, not precision. If I am building skirmishing, I want traits which take advantage of my precision, not my pet’s precision – what if I bring a bear? Bunker rangers who don’t care about their own crits are putting points into skirmishing simply because they get their DPS from their pets but their pet line offers weaker pet traits than other lines.
The grandmaster trait that gives 5 seconds of quickness to your pet can allow your pet to down someone while they are trying to finish you. The jaguar stealthed is exceptional at this.
Am I good?… I’m good.
The trait that gives your pets health regen, also gives you another regen.
fyi, with about 1k healing + compassion training + natural healing + SoW you get 200 HPS as long as your pet is alive. with regen on (especially if u have Dwayna runes), you get close to 500HPS. if you pop your SoN, you’ll have almost 1K HPS. think about that.
fyi, with about 1k healing + compassion training + natural healing + SoW you get 200 HPS as long as your pet is alive. with regen on (especially if u have Dwayna runes), you get close to 500HPS. if you pop your SoN, you’ll have almost 1K HPS. think about that.
Yo dawg, I heard you like regen.
So we gave you a trait and a signet so you could regen while you regen while you regen while you regen.
Much like other posters, I also usually snag 2 Tier1 traits.
I’m using Compassion Training, Shout Training, and Natural Healing right now, as I’ve been taking Search and Rescue lately to help with the recent waypoint dungeon change.
But Master’s Bond is another goodie that gets underestimated alot. Most people are put off by the stack wiping on death, but in practice it’s easier than it seems, because the more stacks you have the easier it is to keep stacks.
Much like other posters, I also usually snag 2 Tier1 traits.
I’m using Compassion Training, Shout Training, and Natural Healing right now, as I’ve been taking Search and Rescue lately to help with the recent waypoint dungeon change.
But Master’s Bond is another goodie that gets underestimated alot. Most people are put off by the stack wiping on death, but in practice it’s easier than it seems, because the more stacks you have the easier it is to keep stacks.
I’m just meh about masters bond, I can’t think of a situation, fight or battle where I won’t swap my pet often.
Pets are basically wandering DoT immobilizes that last as long as their HP does, when you really boil them down. So any time where you’d want to keep something or multiple somethings away from you or your allies is a time where you don’t want to swap.
Admittedly, unless you’re speccing beastmaster this option is off the table completely in dungeons. Which is kind of tragic, considering how fundamental this function is to how pet classes operate.
(edited by Vox Hollow.2736)
Is natural healing affected by healing power?
I have the same question.
I believe the answer is yes
Natural Healing is affected by Compassion training, in other words, your pets healing power
Signet of the Wild is affected by the Rangers Healing Power
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
Xsorus, are you sure? I only ask because the wiki states:
“Pet gains 125 healing per second, no benefit from player’s or pet’s healing power.
Player gains 133 healing per 2 seconds, no benefit from healing power.
Only active during combat. "
But then, we all know wiki does not alway equal truth.
Compassion Training does affect Natural Healing.
However, there’s a bit of bug in there somewhere that’ll keep Compassion Training from applying. I’m not really sure what’s going on exactly. But I just go back in, select junk traits in all three slots, and then make sure to assign Compassion Training before assigning Natural Healing and that tends to fix things up.
Compassion Training will only start applying if the pet is in combat.
Then Natural healing will go up to around 176 i think.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
I am talking about in combat.
I can have both selected in my traits list and still only get 125 in combat. Something somewhere bugs the connection between the two.
I am talking about in combat.
I can have both selected in my traits list and still only get 125 in combat. Something somewhere bugs the connection between the two.
Is it your pet attacking?
If its on passive it won’t apply.
Otherwise no clue what’s going on.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
The major traits give you some options in choosing to buff your pet in the area that would most help your build. The minor trait at 25 is a little extra power, which can be very useful in a bunker healing build. The grandmaster traits are also useful. The one for healing is very valuable. Adding extra health to that healing power build really makes a difference. The 5 sec quickness on down is highly underrated. Personally I think the ranger downed state is one of the best if not strongest when combined with this trait. In a solo fight, even if your opponent downs you, your pet can get 5 second of quickness hits when they come up to stomp. With the jag specced right, that can be a suprising 5 to 10k damage. Combined with your interrupt, it becomes hard to avoid unless your opponent honestly runs away for a few seconds as soon as you go down. Once the opponent is downed (and it happens a lot, they don’t know what hit them), you can easily outheal/outdps them with pet help. In a 2v1, it gives even low defense builds the ability to survive long. It is possible to nuke one and finish him with that 5 secs of quickness so that you can go rally up and fight again against they other guy. Its a nice trait that I definitely enjoy.
in my testing in the past natural healing is unaffected by healing power and ticks once, healing 133 in the time it takes for SoW to tick 3 times. So i assume it’s ~44 health per second – just slightly better than dolyak runes, and nt terribly impressive if you ask me. It was also unaffected by compassion training in my tests, but it may have been because of the bugs mentioned above that i didn’t know about at the time, i may redo the test..
edit: compassion training does change it 133 up to 177 per tick
(edited by Wanderer.5471)
it’s closer to 70-80 HPS. so for every 2 ticks of SoW, u get a tick of NH. on its own, NH is irrelevant. but additive to SoW, 200HPS is a serious amount that can keep you up forever if you have Bark Skin and protection up.
As said above anyone that thinks its small is not really thinking of the bigger picture. It’s a way of boosting SoW without needing to invest in lots more healing power, which doesn’t effect SoW in large amounts and lowers your damage output.
(edited by capuchinseven.8395)
I’ve noticed that you need to have compassion training on BEFORE you equip the Natural Healing trait other wise it wont work, your pet also needs to be incombat (attacking something) for it to trigger the healing power boost.
The wiki is wrong btw, it applies Rejuvenation, the same thing guardians have from their F2, HOWEVER it scales off of YOUR PET, not from you, the healing your PET recieves scales off of you though. The trait is meant to keep your pet alive longer and then also give you a little boost to Health per Second.
It’s an amazing trait, same with Instinctual Bond (i still think it was over nerfed), both have saved my kitten more times than i can count.
As their mother, I have to grant them their wish. – Forever Fyonna
The mid tier is pretty meh in stats, as others have mentioned i picked off a second first tier trait, pets heal for more. I believe if I read right that the health leach off pet critical hits works off of pet heal.
30 points in BM makes your pet nigh impossible to take down except via one shot blows which wipe anything anyways.
0/20/20/0/30 makes for an extremely sturdy pet and ranger. And the pet becomes self sustaining, especially if you carry sigil of the wild. Add Healing Spring or Troll Unguent, nothing can keep up with the regen.
The wiki is wrong btw, it applies Rejuvenation, the same thing guardians have from their F2, HOWEVER it scales off of YOUR PET, not from you, the healing your PET recieves scales off of you though. The trait is meant to keep your pet alive longer and then also give you a little boost to Health per Second.
That seems like it’s a bug then. If they both scaled off your healing, or both scaled off your pet’s healing, it’d make sense. It’d even make sense if your regen scaled off your healing, and the pet’s regen scaled off the pet’s healing. But it makes no sense for your regen to scale off the pet’s healing, while the pet’s regen scales off your healing.
it’s closer to 70-80 HPS. so for every 2 ticks of SoW, u get a tick of NH. on its own, NH is irrelevant. but additive to SoW, 200HPS is a serious amount that can keep you up forever if you have Bark Skin and protection up.
test it nerva, but for me i get 3 ticks of SoW (121 with current HP) for every 1 of natural healing, so it goes:
121, 121, 121+133, 121, 121, 121+133 etc etc
it’s closer to 70-80 HPS. so for every 2 ticks of SoW, u get a tick of NH. on its own, NH is irrelevant. but additive to SoW, 200HPS is a serious amount that can keep you up forever if you have Bark Skin and protection up.
test it nerva, but for me i get 3 ticks of SoW (121 with current HP) for every 1 of natural healing, so it goes:
121, 121, 121+133, 121, 121, 121+133 etc etc
That is how it works, for me as well at least. Depending on your runes and set up you’re looking at around 200HPS but some of that is delivered late.
The wiki is wrong btw, it applies Rejuvenation, the same thing guardians have from their F2, HOWEVER it scales off of YOUR PET, not from you, the healing your PET recieves scales off of you though. The trait is meant to keep your pet alive longer and then also give you a little boost to Health per Second.
That seems like it’s a bug then. If they both scaled off your healing, or both scaled off your pet’s healing, it’d make sense. It’d even make sense if your regen scaled off your healing, and the pet’s regen scaled off the pet’s healing. But it makes no sense for your regen to scale off the pet’s healing, while the pet’s regen scales off your healing.
What? It makes perfect sense for it to be this way -_-’ you are healing your pet and your pet is healing you, the trait is designed around KEEPING YOUR PET ALIVE and it’d be pretty brokenly OP if they both used the rangers and pretty horrible if they both used the pets…
As their mother, I have to grant them their wish. – Forever Fyonna