[BUILD]Meet the Medic.

[BUILD]Meet the Medic.

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Posted by: Kjeld.9730

Kjeld.9730

Hello, Today i will be sharing my medic build, as you can tell my the title, it’s a support build :P the idea behind it is to get as many heals and/or boons as comfortably possible for your party while keeping enough damage to win 1v1 or 1vx fights.

This is what it looks like:
http://intothemists.com/calc/?build=-F;4sE-v-n2JDk-0;9-9;29-TT-2;316A36B;1awl6;2UydbT9fgD0FPN7H6;2VMVRWWXa2g3m4CX0O74J0;9;9;9;9;9;9-V6s5J
(it uses the new Water Spirit but it hasn’t been added into this build editor yet.)

Gear: Apothecary. It’s simple, condition damage is just stronger than power becasue you get to stack 2 defensive stats and 1 offensive stats that ignores toughness.

Weapons: I usualy run with Axe/Dagger and SB so i can stay in the middle/back nad get some bleeds going. If my team lacks fury i’ll use warhorn instead of dagger.
(Weapons have Shaman stats for the vitality.)
Axe/dagger and SB is a weaponset that stacks alot of bleeds, buffs your pet (Axe #3 and SB #4) and is able to deliver perma poison with ease. sadly, it isn’t able to run away

Runes: I use 2×Water 2×Traveler and 2×Monk runes for their boon duration.

Sigils: I use Sigils of Energy on all my weapons so I can keep dodging and keep that protection stacked. If i carry a mainhand and offhand i’ll use a Sigil of Corruption aswell for extra condition damage.

Traits: 10/0/30/30/0
In marksmanship:
10 points for the condition duration and Keen Edge for the bleeds.

In Wilderniss survival:
Healer’s Clarity for the extra revive speed, Exactly what a medic needs.
Offhand Training for the decreased recharge on dagger or warhorn skills.
Empathic bond: Condi cleanse, Who doesn’t want that?

In Natue magic:
Spiritual knowledge: spirit buffs now have a 70% chance to trigger on hit. This means that the passive buff activates almost as soon as it’s applied, Making it more reliable.
Spirits unbound: Needed to make the spirits follow you not much more to say about that
Nature’s Voice: This gives your party and/or you spirits perma regen and swiftness if you keep spamming ’’Guard’’ and im pretty sure they love it.

Skills:
Heal: Water spirit, I think this is a great heal if you’re running support I know there are people that will pick healing spring over the spirit but i have perma regen already and using HS on top of that would be overkill
Utility 1: Signet of the wild, Passive 130 hps heal, quite nice
Utility 2:Stone spirit in smallscale situations so your allies will get some protection and I use the Sun Spirit in 1v1 or 1vx situations because this build already ha perma protection for itself and the burn damage is quite high.
Utility 3: ’’Guard’’ this skill needs to be spammed for perma swiftness and regen.
Elite: I run with the elite spirit for it’s passive hp regen(480 every 3sec) and the warbanner ish skill. I use rampsge as one aswell becasue this build is quite vulnerable to CC. If i do get caught by the hammer stun i spam SB #3 to get out of there(it has a 1/4 sec cast time)

Pets:
I usualy run with a Lynx so i can combine it’s F2 skill with SB#4 and stack 8 bleeds with 2 actions.
I use a wolf aswell, mostly so i can fear the people away who are trying to stomp me or my allies and make some time to revive.

Pro’s:
- Healing from a possible 5 sources and 4 for your party.
- Perma Swiftness, Regen and 26 out of 28seconds of fury
- Perma protecion on self + lots of evades
- instant res from downed on allies with the elite spirit (terrible downtime though)
- Viable for dueling

Cons:
- Vulnerable to CC
- Possibly vulnerable to condi’s, I seem to do pretty well against condi specs with this build but once your pet dies twice it’s over.
- Spirits can die and have downtimes(25% downtime on normal spirits and 75% on the Elite spirit.)
- You won’t get as many tags in WvW as you would with a more offensive build.

I hope you like it and feedback is always welcome

Ranger of [MGK] – Aurora glade.

[BUILD]Meet the Medic.

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Posted by: Tracker.6483

Tracker.6483

Interesting idea. I have a couple questions about your choices and why you pick them over others.

1. Why heal as one? I would think that the water field from Healing Spring would be preferred so you can blast finish for even more healing.

2. You don’t have 33% more regen time picked, or reduced shouts. What’s the regen uptime on the guard me without either of those chosen?

3. Warhorn instead of dagger. I think you should do this all the time in conjunction with Healing Spring for a blast finisher. If you interupt your first warhorn with a dodge it still blasts for healing, this way you can blast it twice.

[BUILD]Meet the Medic.

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Posted by: Kjeld.9730

Kjeld.9730

Interesting idea. I have a couple questions about your choices and why you pick them over others.

1. Why heal as one? I would think that the water field from Healing Spring would be preferred so you can blast finish for even more healing.

2. You don’t have 33% more regen time picked, or reduced shouts. What’s the regen uptime on the guard me without either of those chosen?

3. Warhorn instead of dagger. I think you should do this all the time in conjunction with Healing Spring for a blast finisher. If you interupt your first warhorn with a dodge it still blasts for healing, this way you can blast it twice.

1.Heal as one is selected because i edited my old build into this one and the water spirit hasn’t been added to the build editor yet.

2. The regen and swiftness i get from guard is 17.5 seconds so i don’t need the shout mastery and that allowed me to go 10 into marksmanship for the condi duration and switch the toxic tuning crystal i used to use for a regular one and get some extra condi dmg.

3. Thanks for telling me that blast trick im going to try it out now! The reason i don’t use healing spring is because i already get perma regen from the shouts so the healing spring would be overkill. i miss the condi cleanse i bit though :P

Ranger of [MGK] – Aurora glade.

[BUILD]Meet the Medic.

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Posted by: Bombsaway.7198

Bombsaway.7198

Quick changes:
1. Runes of altruism to might stack allies 4 altruism/2 water. You don’t need the extra 15% BOON. That is +6 might stacks (3 upfront and 3 more when you use first heal).
2. Remember WS activates “on heal” procs at activation, use of active and death (if you trait that too). It also helps allies.
3. Sigils of battle for +3 might stacks (might stacking is your offense).
4. Vigorous renewal is your 10 pt skill for WS because it will last 8-9 seconds and you can use it on spirit summon and active ability
5. Take stalker for +5 might stacks for you and allies.
6. Leverage fact that any might YOU get which your pet also gets (e.g. most might stacking) gives the pet an extra stack with nature 15 fortifying bond. 25 stack pets hit hard!!!!!
7. Move 10 from Marksmanship to 10 in NM. For mighty swap. +3 might stacks.
8. Use warhorn always if running RAO. Your 16 strike hunter’s call should keep pet at 25 might stacks (with all the other stacks you provide) even in a long fight.
9. Consider fern hound with jungle stalker. Fern hound has a great AE regen which works with Nature’s call and the WS passive. You can get over 400 hps on allies.
10. Swap nature’s voice with nature’s vengeance frequently depending on type of fight.
11. Take Spirit of Sun to allow party to burn enemy. Signet of the wild is overkill and really only applies to you and pet. You should be backline and your hps regen is amazing already.
12. If solo, I would take Spirit of the Sun myself, but you could also consider signet of renewal for the condition removal.
13. Consider bear for condition removal.

You will want to mix and match pets and ultilities tied to the fight. I only really would swap out one trait (nature’s voice vs nature’s vengeance depending on the situation and go back and forth several times a night).

Good luck!

You should have:
18-21 might stacks for you.
More than max the pet
Provide up to 15 for allies done right.

[BUILD]Meet the Medic.

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Posted by: Kjeld.9730

Kjeld.9730

Quick changes:
1. Runes of altruism to might stack allies 4 altruism/2 water. You don’t need the extra 15% BOON. That is +6 might stacks (3 upfront and 3 more when you use first heal).
2. Remember WS activates “on heal” procs at activation, use of active and death (if you trait that too). It also helps allies.
3. Sigils of battle for +3 might stacks (might stacking is your offense).
4. Vigorous renewal is your 10 pt skill for WS because it will last 8-9 seconds and you can use it on spirit summon and active ability
5. Take stalker for +5 might stacks for you and allies.
6. Leverage fact that any might YOU get which your pet also gets (e.g. most might stacking) gives the pet an extra stack with nature 15 fortifying bond. 25 stack pets hit hard!!!!!
7. Move 10 from Marksmanship to 10 in NM. For mighty swap. +3 might stacks.
8. Use warhorn always if running RAO. Your 16 strike hunter’s call should keep pet at 25 might stacks (with all the other stacks you provide) even in a long fight.
9. Consider fern hound with jungle stalker. Fern hound has a great AE regen which works with Nature’s call and the WS passive. You can get over 400 hps on allies.
10. Swap nature’s voice with nature’s vengeance frequently depending on type of fight.
11. Take Spirit of Sun to allow party to burn enemy. Signet of the wild is overkill and really only applies to you and pet. You should be backline and your hps regen is amazing already.
12. If solo, I would take Spirit of the Sun myself, but you could also consider signet of renewal for the condition removal.
13. Consider bear for condition removal.

You will want to mix and match pets and ultilities tied to the fight. I only really would swap out one trait (nature’s voice vs nature’s vengeance depending on the situation and go back and forth several times a night).

Good luck!

You should have:
18-21 might stacks for you.
More than max the pet
Provide up to 15 for allies done right.

1. I tried them and now my party loves me even more. great suggestion, Thanks
2. I don’t really get this one but if you’re talking about vigorous renewal, i tried it and it doesn’t give vigor to allies so i use healer’s clarity instead.
3. I’m using sigils of energy at the moment and they’re on swap sigils aswell so i can’t use them at the same time. also, it does not give AOE might which is a bumer imo but i understand why :P it seems a great sigil for 1v1 and 1vx though.
4.I think i get enough evades from my sigils, weapon skills and base endurance regen but i think i can take think trait so i can drop a sigil of energy and replace it with a sigil of battle.
5. I switch my stalker and my lynx around, i mostly run with my lynx though becasue i don’t like the stalker’s long cast time.
6. It was bugged for me today in PvE and PvP, not in WvW though. my pets didn’t get the full durtion of my boons, they got 5 seconds out of 26 seconds fury and swiftness from my warhorn and 15 out of 16 seconds of might :S
7. I tried this trait but again, it does not give aoe might :P so think this will be better in 1v1 and 1vx sitations. I noticed i was missing 1 second of swiftness and regen after destroying my traveler runes for runes that cost less than 10s :P so, i took shout mastery instead to fix that problem.
8. Nice siggestion, Thanks
9.I haven’t used my fern hound in a long time, i’ll bring it out tonight and see what it does.
10.I’ll try switching those traits but i feel like i huge chunk of my regen is gone if i drop nature’s voice.
11.I’ll try signet of renewal aswell, it might be what i need and it works great as a panic button for your party aswell.
12. Replacing stone or sun spirit with SoR sounds nice, i won’t have to drop SotW but i’ll lose protection for my allies
13. a bear could be an option for condi removal aswell but i would prefer something like stalker/wolf over stalker/bear

Thanks for the tips, it helped

Ranger of [MGK] – Aurora glade.

[BUILD]Meet the Medic.

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Posted by: Shekos.4503

Shekos.4503

hey kjeld

I have some questions

1. Will your build work for solo-Roaming
2. Can u show us your build again after the changes/tips (would be nice ^^)
3.Can I use this build for high-lvl fraktals aswell ?

[BUILD]Meet the Medic.

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Posted by: Prysin.8542

Prysin.8542

This build will not be effective enough at healing. Another issue is that your condition cleanse will be detrimental to the build itself as when EB activates your pet will instantly die. Leaving you with a huge DPS gap. Not to mention that the pet’s you chose was bad for the task. You should focus on tankier pets with more CC. Like Hyenas and Spiders.

Another issue is that everyone and their mother is speccing for anti condition these days, knowing that most “worthy” opponents run condition builds, people stock up on CC, Stun Breaks, healing and vitality. Conditions most natural enemy is a large health pool.

This build will be effective, but it’s just a deviation from the long since tried and tested BM Bunker. It will be useless in PvE since conditions in there is really really weak compared to the NPC’s.

I’d suggest you go for Clerics instead of apoth, also, spec more into beastmastery and less into wilderness survival. i’d say 0/0/20/30/20 would be a good balance between tankyness and pet power.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

[BUILD]Meet the Medic.

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Posted by: Kjeld.9730

Kjeld.9730

This build will not be effective enough at healing. Another issue is that your condition cleanse will be detrimental to the build itself as when EB activates your pet will instantly die. Leaving you with a huge DPS gap. Not to mention that the pet’s you chose was bad for the task. You should focus on tankier pets with more CC. Like Hyenas and Spiders.

Another issue is that everyone and their mother is speccing for anti condition these days, knowing that most “worthy” opponents run condition builds, people stock up on CC, Stun Breaks, healing and vitality. Conditions most natural enemy is a large health pool.

This build will be effective, but it’s just a deviation from the long since tried and tested BM Bunker. It will be useless in PvE since conditions in there is really really weak compared to the NPC’s.

I’d suggest you go for Clerics instead of apoth, also, spec more into beastmastery and less into wilderness survival. i’d say 0/0/20/30/20 would be a good balance between tankyness and pet power.

I hope you’re talking about not healing enough when compared to other classes. If not, i have to disagree.
I’ve only seen my pets die when they are focused, and how are you going to keep any pet alive if that happens?
High vit pets is what you need when using Empathic Bond, not high toughness. im sure it’ll help keeping it alive but mine sit passive next to me anyways most of the time becasue i don’t want to drop might in some random location or wait for it to come back, i want it right here right now.( CC is not what i want, i want support)
Those -40% condi duration foods are cool but they use it to counter everyone’s +40 food. so, you’re left with a fair fight.

I have a cleric’s build on paper but im pretty sure the dps output of this build will be higher than the cleric’s build. the dps output of the cleric’s build will probably be higher in zergs though.

Ranger of [MGK] – Aurora glade.

[BUILD]Meet the Medic.

in Ranger

Posted by: Kjeld.9730

Kjeld.9730

hey kjeld

I have some questions

1. Will your build work for solo-Roaming
2. Can u show us your build again after the changes/tips (would be nice ^^)
3.Can I use this build for high-lvl fraktals aswell ?

1. I think it will work for solo roaming but i haven’t really tried. I can give you my old build i used for solo roaming: http://intothemists.com/calc/?build=-F;4sEFx-g2JDV-0;9;0c;19-TT-2;356A27B;1awl6;2UydbT9fgD0FPN7yYL0;0VMVRWWXa2g3m4CX0O74J0;9;9;9;9;9;9-V6-7Z but, with the new knowledge gained about stacking might im pretty sure i’ll make a better version in the future.

2. http://intothemists.com/calc/?build=-F;4sE-v-d2JDV-0;9k1b;3TT9;416A36B2;0awl6;2pLQhpytbD0FPN7H6;2VMVRWWXa2g3m4CX0O74J0;9;9;9;9;9;9-V6-7b
not much changed exept 10 points shifted in the traits, a consumable changed, a utility changed and the pets changed.(the heal is the spirit, it hasn’t been added yet) I almost forgot the biggest change. I replaced 2 Traveler Runes and 2 Monk Runes with 4 Altruism runes.

3. i’m not really a fractal player but i use my powerbuild if i do a run, mostly becasue conditions arent always as effective in PvE as they are in WvW or PvP

Ranger of [MGK] – Aurora glade.

(edited by Kjeld.9730)