Hello, Today i will be sharing my medic build, as you can tell my the title, it’s a support build :P the idea behind it is to get as many heals and/or boons as comfortably possible for your party while keeping enough damage to win 1v1 or 1vx fights.
This is what it looks like:
http://intothemists.com/calc/?build=-F;4sE-v-n2JDk-0;9-9;29-TT-2;316A36B;1awl6;2UydbT9fgD0FPN7H6;2VMVRWWXa2g3m4CX0O74J0;9;9;9;9;9;9-V6s5J
(it uses the new Water Spirit but it hasn’t been added into this build editor yet.)
Gear: Apothecary. It’s simple, condition damage is just stronger than power becasue you get to stack 2 defensive stats and 1 offensive stats that ignores toughness.
Weapons: I usualy run with Axe/Dagger and SB so i can stay in the middle/back nad get some bleeds going. If my team lacks fury i’ll use warhorn instead of dagger.
(Weapons have Shaman stats for the vitality.)
Axe/dagger and SB is a weaponset that stacks alot of bleeds, buffs your pet (Axe #3 and SB #4) and is able to deliver perma poison with ease. sadly, it isn’t able to run away
Runes: I use 2×Water 2×Traveler and 2×Monk runes for their boon duration.
Sigils: I use Sigils of Energy on all my weapons so I can keep dodging and keep that protection stacked. If i carry a mainhand and offhand i’ll use a Sigil of Corruption aswell for extra condition damage.
Traits: 10/0/30/30/0
In marksmanship:
10 points for the condition duration and Keen Edge for the bleeds.
In Wilderniss survival:
Healer’s Clarity for the extra revive speed, Exactly what a medic needs.
Offhand Training for the decreased recharge on dagger or warhorn skills.
Empathic bond: Condi cleanse, Who doesn’t want that?
In Natue magic:
Spiritual knowledge: spirit buffs now have a 70% chance to trigger on hit. This means that the passive buff activates almost as soon as it’s applied, Making it more reliable.
Spirits unbound: Needed to make the spirits follow you not much more to say about that
Nature’s Voice: This gives your party and/or you spirits perma regen and swiftness if you keep spamming ’’Guard’’ and im pretty sure they love it.
Skills:
Heal: Water spirit, I think this is a great heal if you’re running support I know there are people that will pick healing spring over the spirit but i have perma regen already and using HS on top of that would be overkill
Utility 1: Signet of the wild, Passive 130 hps heal, quite nice
Utility 2:Stone spirit in smallscale situations so your allies will get some protection and I use the Sun Spirit in 1v1 or 1vx situations because this build already ha perma protection for itself and the burn damage is quite high.
Utility 3: ’’Guard’’ this skill needs to be spammed for perma swiftness and regen.
Elite: I run with the elite spirit for it’s passive hp regen(480 every 3sec) and the warbanner ish skill. I use rampsge as one aswell becasue this build is quite vulnerable to CC. If i do get caught by the hammer stun i spam SB #3 to get out of there(it has a 1/4 sec cast time)
Pets:
I usualy run with a Lynx so i can combine it’s F2 skill with SB#4 and stack 8 bleeds with 2 actions.
I use a wolf aswell, mostly so i can fear the people away who are trying to stomp me or my allies and make some time to revive.
Pro’s:
- Healing from a possible 5 sources and 4 for your party.
- Perma Swiftness, Regen and 26 out of 28seconds of fury
- Perma protecion on self + lots of evades
- instant res from downed on allies with the elite spirit (terrible downtime though)
- Viable for dueling
Cons:
- Vulnerable to CC
- Possibly vulnerable to condi’s, I seem to do pretty well against condi specs with this build but once your pet dies twice it’s over.
- Spirits can die and have downtimes(25% downtime on normal spirits and 75% on the Elite spirit.)
- You won’t get as many tags in WvW as you would with a more offensive build.
I hope you like it and feedback is always welcome