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Highly Over Powered Explorers [HOPE] – Desolation EU
TL:DR – Ranger Signets suck! Big cooldowns for lackluster abilities and you are basically forced to put 30 points in Marksmanship for Signet of the Beastmaster just to get the benefits (if any) for yourself (…which also sucks btw)!
For some time now I’ve been wanting to compare the similarities and differences between Signet skills of the Ranger compared to other classes. Especially because it seems that a number of times the Ranger seems to draw the shortest straw.
So here is a listing of our Signet skills that the Ranger has available where I compare their active components to similar utility skills from other classes.
Signet of Renewal (60s)
Active: Your pet pulls all conditions from nearby allies to itself.
Breaks stun
Similar utility skills:
Signet of Stamina (45s) Warrior
Active: Cure all conditions.
Save Yourselves! (60s) Guardian
Draw conditions from nearby allies to yourself. Gain multiple boons for a short duration.
So we have a Warrior has an ability that can cure all conditions every 45s and a Guardian that draws conditions to himself and gains numerous boons every 60s. Yet the Ranger version basically kills the pet without any benefit every 60s. And I wonder what would happen to the Ranger if they had Signet of the Beastmaster and activated this one. Signet of Renewal? To me it sounds more like Signet of the Moron because you have to be one to use it.
Signet of Stone (120s)
Active: Your pet takes no damage from attacks (6s).
Similar utility skills:
Endure Pain (90s) Warrior
Take no damage from attacks (5s). (bugged and only gives 3s?)
Breaks stun
Renewed Focus (90s) Guardian
Focus, making yourself invulnerable (3s) and recharging your virtues.
So here we have our (imo) most powerful utility skill; 6 seconds of invulnerability. However, this is on a 120s cooldown and only applies to our pet (unless you spec 30 points in marksmanship for Signet of the Beastmaster).
6 seconds is great, but this comes very close to the Warrior version which applies to the Warrior without requiring 30 points and a grandmaster trait and is available every 90s and breaks stun as an added bonus.
The Guardian has a similar effect, but as an ‘Elite’ ability that grants him 3s and recharching his Virtues on a 90s cooldown.
So the Ranger needs to invest 30 points in marksmanship and take the Signet of the Beastmaster in order to get 6s of invulnerability for himself (which doesn’t break stun) on a 120s cooldown where the Warrior ability functions the same way but also breaks stun and takes 30s less on cooldown.
Signet of the Wild (120s)
Active: Your pet grows larger, dealing more damage and gaining stability (12s).
Similar utility skills:
Dolyak Signet (60s) Warrior
Active: Gain stability (8s).
Rampage as One (120s) Ranger
Rampage with your pet, gaining stability, fury, and swiftness. You and your pet also grant might to each other when you attack.
Another potent Signet, but again only affecting our pet (unless traited with Beastmaster) and with a similar cooldown to our actual Elite ‘Rampage as One’ with its 120s. This makes you wonder why some of these Signets need to have cooldowns normally reserved for the (usually much more potent) elite skills.
Signet of the Hunt (30s)
Active: Your pet’s next attack deals more damage.
As several other classes have the same passive 25% movement speed on their own signet, let’s compare their active abilities:
Thief: Signet of Shadows
Active: Blind foes near your target (30s Recharge)
Necromancer: Signet of the Locust
Active: Steal health from nearby foes (60s Recharge)
Elementalist: Signet of Air
Active: Blind your target and nearby foes (20s Recharge)
How very peculiar… The signets from other classes all function as an AoE where the Ranger’s only active ability is a 50% damage increase to ONE (auto)attack from their pet. And only by investing the 30 points to get Signet of the Beastmaster will the Ranger get the same 50% damage increase to ONE (auto)attack.
The Signet of the Hunt seems to have the weakest activation effect compared to similar signets from other classes; especially since the effect is only applied to our pet (unless specifically traited). And even though the cooldown is only 30s, other classes (with the exception of the Necromancer) have similar cooldowns and much more potent abilities that offer more benefits.
[continued]
So now my question to you guys. Do you think our Signets are balanced when compared to similar skills found in other classes? Personally I think the Ranger is still at the bottom of the pile. Mostly because of the immense cooldowns on some Signets combined with the fact that they only apply to the pet unless you actually invest 30 points in Marksmanship in order to get Signet of the Beastmaster. And even the signets that have ‘normal’ cooldowns, the active abilities seem pretty lackluster (Hunt) or even dangerous (Renewal) to use.
I personally wouldn’t mind it if Jon would simply remove the active ability on our current Signet of the Hunt and give us something similar to what we saw with the Wintersday Scout ability (invisibility/swiftness).
Signet of the Hunt
Active – Your pet becomes invisible (3s) and gain swiftness (10s).
(which would also apply to you if you have Signet of the Beastmaster)
Which brings me to the point of this Signet of the Beastmaster Grandmaster trait. It’s not even a signet yet seems a forced requirement in order to get Ranger signets to work properly. To me it sounds more like a flawed mechanic which basically gimps the Ranger. As such I’d love to see this trait removed and replaced with something else. That way all active abilities on the Signets could be changed to ‘you and your pet’ and balanced accordingly where needed.
After all, why should Rangers be a class where their signets only function for ‘half a Ranger’ (aka their pet; which has problems of its own) unless you spend 30 points for a trait?
The signet effects should be effects to the PLAYER. And perhaps if you trait 20 points somewhere else it would also mirror the effects to the pet. Anything unlike that is stupid since our pet is completely unreliable… and spending 30 points just to be in pair with the signet of other classes that require no traits is just stupid.
The signet effects should be effects to the PLAYER. And perhaps if you trait 20 points somewhere else it would also mirror the effects to the pet. Anything unlike that is stupid since our pet is completely unreliable… and spending 30 points just to be in pair with the signet of other classes that require no traits is just stupid.
This.
Thank YOU! Someone did this for me. I tried Signets the other day but I’m going to spec out of them. 120 second cool downs for my utility and awful passive effects? Uh, no thanks. Give me Thief signets please.
i think signets should give both the pet and the player the effects by default, without SoB trait.
Wish I could count how many times in the heat of battle I tried to pop a pet to me benefit only to find out the pet was/is dead.
If you’re doing a signet build without Marksmanship {IV} Signet Mastery and {XI} Signet of the Beastmaster, you’re doing it wrong.
Not to be a troll, but you guys clearly don’t understand how signet builds work. Signet Mastery lowers CDs by 20%, Signet of the Beastmaster makes signets’ active effects also affect you. The passive effects already affect both us and our pets. They are fine as is.
And if we’re talking about signet builds that suck, Rangers have it off WAY better than Necromancers. Necromancers’ signet builds barely synergize, have weak passive effects, and have long cooldowns to boot. At least Ranger signets all work in tandem quite well.
Sure, Signet of the Hunt has a weak active effect, but it’s almost as good as perm swiftness. Not a huge difference between 125% speed (signet) and 133% speed (Swiftness).
Yes I do not use the activated ability on signets b/c they are not very good. The passives work well for me atm though.
Yeah this is how i feel, i use Signets solely for my Passives i never ever actually click on them because they suck so badly..
I do agree Ranger could use more stealth like a thief, and it follows what Anet thinks about on Rangers..
That Signet of the Hunt suggestion sounds really useful, 3 seconds isn’t game-breaking and still not going to turn us into thief wannabees, we can disperse into leaves!
I also agree with the Signet’s effect being for the Player by default, and Trait’ing to effect the pet.
SoW active is amazing with SoB trait
That Signet of the Hunt suggestion sounds really useful, 3 seconds isn’t game-breaking and still not going to turn us into thief wannabees, we can disperse into leaves!
Exactly! It would make for a much more valid choice either for trying to escape or setting up an opening shot.
At present time Rangers seem to have zero means to get out of a fight nor are they able to enter one where they can get the first hit in.
Reason I chose to go with Signet of the Hunt was because it’s the weakest active effect of all our signets and because the Wintersday Scout ability #5 would mesh so well with it as an active choice for that particular Signet.
That way the Ranger could keep the 25% passive or choose to go invisible for a very short period and move just a little faster; at the cost of ~14-20s without the passive bonus.
If you’re doing a signet build without Marksmanship {IV} Signet Mastery and {XI} Signet of the Beastmaster, you’re doing it wrong.
Not to be a troll, but you guys clearly don’t understand how signet builds work. Signet Mastery lowers CDs by 20%, Signet of the Beastmaster makes signets’ active effects also affect you. The passive effects already affect both us and our pets. They are fine as is.
And if we’re talking about signet builds that suck, Rangers have it off WAY better than Necromancers. Necromancers’ signet builds barely synergize, have weak passive effects, and have long cooldowns to boot. At least Ranger signets all work in tandem quite well.
Sure, Signet of the Hunt has a weak active effect, but it’s almost as good as perm swiftness. Not a huge difference between 125% speed (signet) and 133% speed (Swiftness).
Actually I know fully well how Signet Builds work. However, the 20% cooldown reduction is not relevant to this discussion because all classes have those. So I went from a base-perspective in order to keep it organized and orderly. You may also note that I’m specifically adressing the active portions of the signets and providing my view on why they are below-average (especially because they require Beastmaster to function) compared to similar utilities that other classes have at their disposal.
Also, it’s a shame to hear that necromancers have it worse in your opinion but we’re in the Ranger forum discussing the state of our Signets; not theirs. If they feel their Signets suck, they should make their own thread in the Necromancer forums.
Lastly I don’t see what perma-swiftness has to do with this thread as I can’t recall anything that would hint at providing us with anything of the sort. No disrespect intended, but you might want to re-read the OP. The only swiftness related item was my suggestion for changing the active effect of Signet of the Hunt.
It’s simply very strange that a ‘Ranger Signet Build’ is required to have Signet of the Beastmaster in order for their Signets to function properly where other ‘Signet Builds’ have no such mechanic.
Unless someone can show me that their Signets also work only for 50% of their class and they have to get a Grandmaster trait in order to make it function for the other 50%.
Especially when comparing the actual active effects of the Ranger Signets that are less powerful than similar signets/abilities of other classes or would even affect you negatively without any benefit at all (basically killing yourself if you were to activate it with Beastmaster active).
(edited by Aveneo.2068)
I take signet of the hunt almost all the time without 30 in marksmanship.
I take signet of the hunt almost all the time without 30 in marksmanship.
I can imagine that, seeing that the active ability is pretty pointless. So I can’t blame you for just using it for the 25% passive speed and just ignore the activated effect.
I take signet of the hunt almost all the time without 30 in marksmanship.
I can imagine that, seeing that the active ability is pretty pointless. So I can’t blame you for just using it for the 25% passive speed and just ignore the activated effect.
I use the active in every single game. I used SOTH before the buff.
I use the active in every single game. I used SOTH before the buff.
Awesome. I guess some people are easy to please.
Unless you could tell us something that might actually add to the discussion (maybe your opinion on the matter?) instead of just stating ‘I use a signet’ and ‘I use an active signet too’.
You see, I used/use Signet of the Hunt as well (big revelation here); even though its active component is crap imo. I used it because there was no alternative.
So with this thread I simply wanted to share my findings and realized that indeed the Ranger signets were even worse than I thought when I actually started to compare them to similar utility skills that other classes have.
Cheers!
Actually I know fully well how Signet Builds work. However, the 20% cooldown reduction is not relevant to this discussion because all classes have those. So I went from a base-perspective in order to keep it organized and orderly. You may also note that I’m specifically adressing the active portions of the signets and providing my view on why they are below-average (especially because they require Beastmaster to function) compared to similar utilities that other classes have at their disposal.
Also, it’s a shame to hear that necromancers have it worse in your opinion but we’re in the Ranger forum discussing the state of our Signets; not theirs. If they feel their Signets suck, they should make their own thread in the Necromancer forums.
Lastly I don’t see what perma-swiftness has to do with this thread as I can’t recall anything that would hint at providing us with anything of the sort. No disrespect intended, but you might want to re-read the OP. The only swiftness related item was my suggestion for changing the active effect of Signet of the Hunt.
It’s simply very strange that a ‘Ranger Signet Build’ is required to have Signet of the Beastmaster in order for their Signets to function properly where other ‘Signet Builds’ have no such mechanic.
Unless someone can show me that their Signets also work only for 50% of their class and they have to get a Grandmaster trait in order to make it function for the other 50%.
Especially when comparing the actual active effects of the Ranger Signets that are less powerful than similar signets/abilities of other classes or would even affect you negatively without any benefit at all (basically killing yourself if you were to activate it with Beastmaster active).
You brought up the other classes’ signets first, not me. Or did you not read your own opening post? And I’ll also go ahead and mention that the Engineer, Mesmer, Warrior, and Guardian don’t even have a +25% movement signet. Be thankful that Rangers got buffed this previous patch and not nerfed like Guardians and Engineers did.
So you have to trait in order to get your Signets to work properly? In my opinion it’s balanced. If it already applied those effects, it would become an overpowered tank build because someone would only have to put 10 points into Marksmanship then they could do a full spirit build on top of all that and have an utterly broken mobile bunker build that would have passive healing, continuous spirit buffs, and a 6-second invincibility. Add Rampage as One into the mix and the Ranger would totally kill game balance if he specced for Cleric-type gear (or any combo of Power/Toughness/Healing) with Brown Bear + Murellow.
I use the active in every single game. I used SOTH before the buff.
Awesome. I guess some people are easy to please.
Unless you could tell us something that might actually add to the discussion (maybe your opinion on the matter?) instead of just stating ‘I use a signet’ and ‘I use an active signet too’.
You see, I used/use Signet of the Hunt as well (big revelation here); even though its active component is crap imo. I used it because there was no alternative.
So with this thread I simply wanted to share my findings and realized that indeed the Ranger signets were even worse than I thought when I actually started to compare them to similar utility skills that other classes have.
Cheers!
It’s low cool down and makes my ravens burst even harder, why wouldn’t I use it?
Regarding our SotH, 25% movement speed is pretty useful, but I like my utility slot reserved for a better ability. Currently I use sword/warhorn for mobility and distance, and coupled with Runes of Speed, who can beat 40% movement speed with 20% increase in Swiftness duration (other than a traited thief)? And, this speed is also applied to my party AND my pet (from a distance, using 15 points into NM).
Signet passives are great, but I like quick utility CDs, so unfortunately 120/96 CDs for a 6-sec/10-sec ability gives me heart palpitations.
(edited by matenji.3809)
You brought up the other classes’ signets first, not me. Or did you not read your own opening post? And I’ll also go ahead and mention that the Engineer, Mesmer, Warrior, and Guardian don’t even have a +25% movement signet. Be thankful that Rangers got buffed this previous patch and not nerfed like Guardians and Engineers did.
So you have to trait in order to get your Signets to work properly? In my opinion it’s balanced. If it already applied those effects, it would become an overpowered tank build because someone would only have to put 10 points into Marksmanship then they could do a full spirit build on top of all that and have an utterly broken mobile bunker build that would have passive healing, continuous spirit buffs, and a 6-second invincibility. Add Rampage as One into the mix and the Ranger would totally kill game balance if he specced for Cleric-type gear (or any combo of Power/Toughness/Healing) with Brown Bear + Murellow.
You’re being silly. Ofcourse I read the opening post; I wrote it.
Didn’t you read the ‘and balance accordingly’ notation? Next to that you seem to be flinging pointless ‘what if’ scenarios around and using the strongest Signet we have in combination with a very specific gear and pets setup. Please keep it a practical discussion and not blind theorycrafting on building the most powerful build that might be theoretically possible.
You see, you can’t balance what’s broken. You need to fix something first before it can be balanced properly. What we got last patch wasn’t a buff to Rangers. It was a general buff that Rangers just happened to benefit from as well.
And Signets..? Some of our Signets are very underpowered. I’d actually be alright with Signet of the Beastmaster being a requirement; if the active effects of all signets would be worthwhile and synergize properly. Unless people want to willingly trigger Renewal with Beastmaster active.
(edited by Aveneo.2068)
Signets are balanced around the whole class.
You can not compare isolated skills between classes.
Not this game and not other games. It is always the same in these games, if you understand this it will save you a lot of pointless posts over your life.
Regarding our SotH, 25% movement speed is pretty useful, but I like my utility slot reserved for a better ability. Currently I use sword/warhorn for mobility and distance, and coupled with Runes of Speed, who can beat 40% movement speed with 20% increase in Swiftness duration (other than a traited thief)? And, this speed is also applied to my party AND my pet (from a distance, using 15 points into NM).
Signet passives are great, but I like quick utility CDs, so unfortunately 120/96 CDs for a 6-sec/10-sec ability gives me heart palpitations.
Agreed.
maybe a 60-70 sec CD instead for balance?
I agree with everything stated here. I just posted a similar thread a week ago and this needs to be fixed now!
lol um… you compared signet of stone to a guardian ELITE? I agree though that signet of stones CD is a little long, but still, it’s not -that- bad especially if you have it traited, it gives 2 people (when traited) complete immunity to damage, that’s pretty freaking good.
And signet of the wild does MORE than grant stability, it also increases the damage of your pet by a whopping 25%. As for signet of renewal it’s the SAME CD as guardians and it doesn’t kitten you over when you pull every condition from every single ally in the area onto your pet and can auto cure it by hitting F4, oh no, so bad rolls eyes. And warriors only cures THEIR conditions not their allies as well. And signet of the hunt actually needs to be reworded it’s next skill, not attack, use that thing on a drake breathe (you know after they’ve started the long kitten animation of charging) and watch the fireworks.
PS: As above poster have said i don’t think you’re doing signet builds right if you think our signets are bad, we have some of the strongest signets in the game, and the similar sigs to SotH all only do an aoe Blind or an AoE life steal (which is REALLY strong, which is why it has the CD it does), they’re all on equal footing when you compare it to the other 30s CD ones.
lol um… you compared signet of stone to a guardian ELITE? I agree though that signet of stones CD is a little long, but still, it’s not -that- bad especially if you have it traited, it gives 2 people (when traited) complete immunity to damage, that’s pretty freaking good.
And signet of the wild does MORE than grant stability, it also increases the damage of your pet by a whopping 25%. As for signet of renewal it’s the SAME CD as guardians and it doesn’t kitten you over when you pull every condition from every single ally in the area onto your pet and can auto cure it by hitting F4, oh no, so bad rolls eyes. And warriors only cures THEIR conditions not their allies as well. And signet of the hunt actually needs to be reworded it’s next skill, not attack, use that thing on a drake breathe (you know after they’ve started the long kitten animation of charging) and watch the fireworks.
PS: As above poster have said i don’t think you’re doing signet builds right if you think our signets are bad, we have some of the strongest signets in the game, and the similar sigs to SotH all only do an aoe Blind or an AoE life steal (which is REALLY strong, which is why it has the CD it does), they’re all on equal footing when you compare it to the other 30s CD ones.
Signets would be overpowered if they were less CD if you ask me. They are just fine if you trait into them just like everything else in this game.
lol um… you compared signet of stone to a guardian ELITE? I agree though that signet of stones CD is a little long, but still, it’s not -that- bad especially if you have it traited, it gives 2 people (when traited) complete immunity to damage, that’s pretty freaking good.
And signet of the wild does MORE than grant stability, it also increases the damage of your pet by a whopping 25%. As for signet of renewal it’s the SAME CD as guardians and it doesn’t kitten you over when you pull every condition from every single ally in the area onto your pet and can auto cure it by hitting F4, oh no, so bad rolls eyes. And warriors only cures THEIR conditions not their allies as well. And signet of the hunt actually needs to be reworded it’s next skill, not attack, use that thing on a drake breathe (you know after they’ve started the long kitten animation of charging) and watch the fireworks.
PS: As above poster have said i don’t think you’re doing signet builds right if you think our signets are bad, we have some of the strongest signets in the game, and the similar sigs to SotH all only do an aoe Blind or an AoE life steal (which is REALLY strong, which is why it has the CD it does), they’re all on equal footing when you compare it to the other 30s CD ones.
Signets would be overpowered if they were less CD if you ask me. They are just fine if you trait into them just like everything else in this game.
Apparently you and durz don’t really know what you are doing on your rangers
lol um… you compared signet of stone to a guardian ELITE? I agree though that signet of stones CD is a little long, but still, it’s not -that- bad especially if you have it traited, it gives 2 people (when traited) complete immunity to damage, that’s pretty freaking good.
And signet of the wild does MORE than grant stability, it also increases the damage of your pet by a whopping 25%. As for signet of renewal it’s the SAME CD as guardians and it doesn’t kitten you over when you pull every condition from every single ally in the area onto your pet and can auto cure it by hitting F4, oh no, so bad rolls eyes. And warriors only cures THEIR conditions not their allies as well. And signet of the hunt actually needs to be reworded it’s next skill, not attack, use that thing on a drake breathe (you know after they’ve started the long kitten animation of charging) and watch the fireworks.
PS: As above poster have said i don’t think you’re doing signet builds right if you think our signets are bad, we have some of the strongest signets in the game, and the similar sigs to SotH all only do an aoe Blind or an AoE life steal (which is REALLY strong, which is why it has the CD it does), they’re all on equal footing when you compare it to the other 30s CD ones.
Signets would be overpowered if they were less CD if you ask me. They are just fine if you trait into them just like everything else in this game.
Apparently you and durz don’t really know what you are doing on your rangers
Want to 1v1 my signet ranger? I can guarantee that you will lose and lose hard. Inb4 1v1 means nothing excuse.
lol um… you compared signet of stone to a guardian ELITE? I agree though that signet of stones CD is a little long, but still, it’s not -that- bad especially if you have it traited, it gives 2 people (when traited) complete immunity to damage, that’s pretty freaking good.
And signet of the wild does MORE than grant stability, it also increases the damage of your pet by a whopping 25%. As for signet of renewal it’s the SAME CD as guardians and it doesn’t kitten you over when you pull every condition from every single ally in the area onto your pet and can auto cure it by hitting F4, oh no, so bad rolls eyes. And warriors only cures THEIR conditions not their allies as well. And signet of the hunt actually needs to be reworded it’s next skill, not attack, use that thing on a drake breathe (you know after they’ve started the long kitten animation of charging) and watch the fireworks.
PS: As above poster have said i don’t think you’re doing signet builds right if you think our signets are bad, we have some of the strongest signets in the game, and the similar sigs to SotH all only do an aoe Blind or an AoE life steal (which is REALLY strong, which is why it has the CD it does), they’re all on equal footing when you compare it to the other 30s CD ones.
Signets would be overpowered if they were less CD if you ask me. They are just fine if you trait into them just like everything else in this game.
Apparently you and durz don’t really know what you are doing on your rangers
Want to 1v1 my signet ranger? I can guarantee that you will lose and lose hard. Inb4 1v1 means nothing excuse.
This isn’t a first person shooter rofl…the fact that your even bringing up a 1v1 means your no good mate but yea sure ill 1v1 ya just for kicks and giggles
lol um… you compared signet of stone to a guardian ELITE? I agree though that signet of stones CD is a little long, but still, it’s not -that- bad especially if you have it traited, it gives 2 people (when traited) complete immunity to damage, that’s pretty freaking good.
And signet of the wild does MORE than grant stability, it also increases the damage of your pet by a whopping 25%. As for signet of renewal it’s the SAME CD as guardians and it doesn’t kitten you over when you pull every condition from every single ally in the area onto your pet and can auto cure it by hitting F4, oh no, so bad rolls eyes. And warriors only cures THEIR conditions not their allies as well. And signet of the hunt actually needs to be reworded it’s next skill, not attack, use that thing on a drake breathe (you know after they’ve started the long kitten animation of charging) and watch the fireworks.
PS: As above poster have said i don’t think you’re doing signet builds right if you think our signets are bad, we have some of the strongest signets in the game, and the similar sigs to SotH all only do an aoe Blind or an AoE life steal (which is REALLY strong, which is why it has the CD it does), they’re all on equal footing when you compare it to the other 30s CD ones.
Signets would be overpowered if they were less CD if you ask me. They are just fine if you trait into them just like everything else in this game.
Apparently you and durz don’t really know what you are doing on your rangers
Want to 1v1 my signet ranger? I can guarantee that you will lose and lose hard. Inb4 1v1 means nothing excuse.
This isn’t a first person shooter rofl…the fact that your even bringing up a 1v1 means your no good mate but yea sure ill 1v1 ya just for kicks and giggles
Not really, if you’re as amazing as you say you are, you should win the 1v1 regardless. Whisper me, I’m Natural Zoo Keeper
lol um… you compared signet of stone to a guardian ELITE? I agree though that signet of stones CD is a little long, but still, it’s not -that- bad especially if you have it traited, it gives 2 people (when traited) complete immunity to damage, that’s pretty freaking good.
And signet of the wild does MORE than grant stability, it also increases the damage of your pet by a whopping 25%. As for signet of renewal it’s the SAME CD as guardians and it doesn’t kitten you over when you pull every condition from every single ally in the area onto your pet and can auto cure it by hitting F4, oh no, so bad rolls eyes. And warriors only cures THEIR conditions not their allies as well. And signet of the hunt actually needs to be reworded it’s next skill, not attack, use that thing on a drake breathe (you know after they’ve started the long kitten animation of charging) and watch the fireworks.
PS: As above poster have said i don’t think you’re doing signet builds right if you think our signets are bad, we have some of the strongest signets in the game, and the similar sigs to SotH all only do an aoe Blind or an AoE life steal (which is REALLY strong, which is why it has the CD it does), they’re all on equal footing when you compare it to the other 30s CD ones.
Signets would be overpowered if they were less CD if you ask me. They are just fine if you trait into them just like everything else in this game.
Apparently you and durz don’t really know what you are doing on your rangers
Want to 1v1 my signet ranger? I can guarantee that you will lose and lose hard. Inb4 1v1 means nothing excuse.
This isn’t a first person shooter rofl…the fact that your even bringing up a 1v1 means your no good mate but yea sure ill 1v1 ya just for kicks and giggles
Sigh… trash talking when you can’t even back it up….. Lost against a axe/axe ranger at that.
eh anyone can set up an anti ranger build mate, thats why you were stupid for even suggesting a 1v1….so easy to build counter builds, if you took that build against a warrior or guardian they would stomp you in the ground. My build tho would destroy them
(edited by Casey.9687)
eh anyone can set up an anti ranger build mate, thats why you were stupid for even suggesting a 1v1….so easy to build counter builds, if you took that build against a warrior or guardian they would stomp you in the ground. My build tho would destroy them
LOL, warriors are free kills and that isn’t a counter build. I’ve been using axe/axe forever. Take your loss and run off with it and stop embarrassing yourself. Oh and maybe you should stop shooting your projectiles when I’m using whirling defense?
Signet of the Hunt (30s)
Active: Your pet’s next attack deals more damage.Necromancer: Signet of the Locust
Active: Steal health from nearby foes (60s Recharge)
Necromancer’s Signet of the Locust only heals for ~150 hp at level 80. Plus, it has the longest cooldown giving ranger and thief their 25% bonus speed back 30s faster. Not only that, but the Locust signet has a small radius.
Signet of the Hunt (30s)
Active: Your pet’s next attack deals more damage.Necromancer: Signet of the Locust
Active: Steal health from nearby foes (60s Recharge)Necromancer’s Signet of the Locust only heals for ~150 hp at level 80. Plus, it has the longest cooldown giving ranger and thief their 25% bonus speed back 30s faster. Not only that, but the Locust signet has a small radius.
I mainly listed all the 25% speed signets. As far as I’m aware I did not claim they were all better than the Ranger version or anything. I mainly made mention that they were all AoE compared to the Ranger’s single-target pet only (unless traited) though.
(edited by Aveneo.2068)
Our Utilities are weak. Straight up. Certain utilities should be blended together like Protect me and Sick Em. Signet of Beastmaster and Signet of Renewal. Trap skills should randomly throw out two traps, so you don’t have to dedicate your entire utility bar to traps. SotH is weak, too.
eh anyone can set up an anti ranger build mate, thats why you were stupid for even suggesting a 1v1….so easy to build counter builds, if you took that build against a warrior or guardian they would stomp you in the ground. My build tho would destroy them
LOL, warriors are free kills and that isn’t a counter build. I’ve been using axe/axe forever. Take your loss and run off with it and stop embarrassing yourself. Oh and maybe you should stop shooting your projectiles when I’m using whirling defense?
A sign of a very intelligent and good ranger, will continue to fire their attacks at whirling defense/wall of reflection/feedback THE MOST obvious reflects in the game xD.
PS: 1v1 is most certainly a good way to test skill, you ever do sPvP or tPvP? a good 75 or so % of the fights you do are only 1v1, very rarely will you do anything larger than that and that’d be 2v2 at best, and if you wanna go grab one of your buddies me and natural can team up and stomp you into the dust.
Our Utilities are weak. Straight up. Certain utilities should be blended together like Protect me and Sick Em. Signet of Beastmaster and Signet of Renewal. Trap skills should randomly throw out two traps, so you don’t have to dedicate your entire utility bar to traps. SotH is weak, too.
Why the kitten would i ever want my pet that i just blew a CD on to make into a kiling machine die FASTER? That has to be like the DUMBEST suggestion ever… our utilities are actually fine, if anything i’d say remove the ICD on spirits, but other than that we’re in good shape.
If you’re doing a signet build without Marksmanship {IV} Signet Mastery and {XI} Signet of the Beastmaster, you’re doing it wrong.
Not to be a troll, but you guys clearly don’t understand how signet builds work. Signet Mastery lowers CDs by 20%, Signet of the Beastmaster makes signets’ active effects also affect you. The passive effects already affect both us and our pets. They are fine as is.
And if we’re talking about signet builds that suck, Rangers have it off WAY better than Necromancers. Necromancers’ signet builds barely synergize, have weak passive effects, and have long cooldowns to boot. At least Ranger signets all work in tandem quite well.
Sure, Signet of the Hunt has a weak active effect, but it’s almost as good as perm swiftness. Not a huge difference between 125% speed (signet) and 133% speed (Swiftness).
Not to be a troll but the point of the op is is that our signets are comparatively ineffective compared to similar skills of other classes unless you are actually willing to spend 30 pts and two master traits along the marksmanship traitline and actually build a signet build around them.
Endure pain offers 5 secs of invulnerability with a 90s cooldown without the need to invest 30 trait pts and 2 master traits. Therefore endure pain is clearly a better skill than signet of stone (since its passive is kinda crap anyway). Obviously invulnerability is the type of boon that best fits the warrior/guardian gameplay though. I don’t think that every single class should have a 5 sec invulnerability skill at a 90 sec cooldown and I’m perfectly happy with protect me anyway.
I think the signet of renewal passive effect sufficiently compensates for its active effect being rather situational.
Signet of stone is useless unless traited and frankly I prefer protect me anyway since its cooldown is way lower.
The Signet of the hunt active is just kitten and I got plenty of swiftness from birds/horn/rampage anyway so I still can’t be bothered spending a utility slot on it.
Signet of the wild is generally poor unless traited and sick em is way better if you’re after pet burst damage. The passive regeneration is hardly impressive as well.
@Matenzo, the thing with stone is it allows a pet that’s made of paper, like the jaguar, to go into heavy aoe and SLAUGHTER someone, I’ve also used it to fear a group of people off of a keep via my wolf while everyone was desperately Tryin to kill him before he got his howl off.
As for hunt, it’s really good in some builds (longbow + sword dagger for example) and then others such as yours, which has a ton of swiftness, not so much…
And as for sig of the wild it heals the pet for more than you, and it scales REALLY well with healing power on the pet, and the active gives him 25% damage increase + stability, so sic em is good in scenarios with a very mobile enemy(thief), where sig of the wild is really good against a less mobile but high CC enemy(guardian).
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