[Balance tuning] Steady Focus

[Balance tuning] Steady Focus

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I have been thinking a lot about this trait and after recent changes to Sigil of Energy I feel this trait should be buffed.

In theory it’s a 10% damage increase but in practice there’s little “effect” in this trait. In order to benefit from this trait you need to avoid any dodge-roll which is a bad design. Dodge roll is a core mechanic in GW2 and shouldn’t be counter-productive like this.

Also, while pet is supposed to be a core portion of your DPS – it isn’t affected by this trait. (I also believe all traits, boons and buffs should be shared with our pet baseline)

And last but not least – if compared to Warrior’s trait Stick and Move (that is baseline while we have to make a choice), warrior’s get all their DPS increased by 10% at 99% stages of their endurance amount (and other traits encourage them to use dodge).

  • To keep us in line with other professions and their modifiers I suggest reducing the limitation of Steady Focus trait to while above 50% endurance and making it include pet as well.
“Observe, learn and counter.”

[Balance tuning] Steady Focus

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Eh, seems fine imo. It’s a trait that looks like it was designed with Longbow in mind since back in the day Rangers could pick this up with Piercing Arrows and Eagle Eye. It hasn’t changed and I don’t think it will since Primal Reflexes received a duration buff.

There’s also synergy with it in (3) other trait lines. Unlike the Engineer which has the same trait as a minor with a GM trait that offers 50% endurance regeneration within the same line, but we have evasions on weapon skills which make up for that.

I could only agree with the second part of your suggestion of having the trait also affect the pet if the player meets the criteria. However, that sort of falls with all the other traits that I personally feel should affect the pet as well, such as Hunter’s Tactics and Oakheart Salve.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

[Balance tuning] Steady Focus

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Posted by: Justine.6351

Justine.6351

You don’t have to avoid dodge rolling to get its benefit.
You need to position yourself in such a way that you can free-cast to get its benefit.

But if I had to make a change to it, I would liken it to:
http://wiki.guildwars2.com/wiki/Lead_Attacks
a thief gm minor trait that increases dmg per initiative unspent.

So maybe it could be modified to increase dmg per 10pts of endurance?

[Balance tuning] Steady Focus

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Posted by: Miles Smiles.8951

Miles Smiles.8951

Yeah, it’s a freecasting trait. Punishing people who ignore you and let you freecast. Endurance is easily replenishable by time Making the modifier active at 50% endurance would make it almost permanent, denying the embedded mechanic of the trait. It’s fine as it is, imo.

[Balance tuning] Steady Focus

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Yeah, it’s a freecasting trait. Punishing people who ignore you and let you freecast. Endurance is easily replenishable by time Making the modifier active at 50% endurance would make it almost permanent, denying the embedded mechanic of the trait. It’s fine as it is, imo.

That’s the point.
Warriors have it active 99% of the time.

Why can’t we when we are so behind in scaling ?

“Observe, learn and counter.”

[Balance tuning] Steady Focus

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Posted by: Tragic Positive.9356

Tragic Positive.9356

You don’t have to avoid dodge rolling to get its benefit.
You need to position yourself in such a way that you can free-cast to get its benefit.

But if I had to make a change to it, I would liken it to:
http://wiki.guildwars2.com/wiki/Lead_Attacks
a thief gm minor trait that increases dmg per initiative unspent.

So maybe it could be modified to increase dmg per 10pts of endurance?

Well, that’s the point. There’s no place in the world where you could “AFK LB #1”. If there is – the environment has nothing in common with the competitive part of the game.

I like the idea of damage per endurance. +1

“Observe, learn and counter.”

[Balance tuning] Steady Focus

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Posted by: Dojo.1867

Dojo.1867

I general I hate super passive effects like his one. Your suggestion is fine and would improve the trait. The current implementation even tells people “dont dodge” which is kind of horrible.

Also it is important to have one trait that pretty much anybuild can use if you select between three.

[Balance tuning] Steady Focus

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Posted by: Justine.6351

Justine.6351

You don’t have to avoid dodge rolling to get its benefit.
You need to position yourself in such a way that you can free-cast to get its benefit.

But if I had to make a change to it, I would liken it to:
http://wiki.guildwars2.com/wiki/Lead_Attacks
a thief gm minor trait that increases dmg per initiative unspent.

So maybe it could be modified to increase dmg per 10pts of endurance?

Well, that’s the point. There’s no place in the world where you could “AFK LB #1”. If there is – the environment has nothing in common with the competitive part of the game.

I like the idea of damage per endurance. +1

Yeah the point of the trait should be “lean” playing which is kinda the realm of ranger & thief. I guess the trait is kinda too yes or no/ on or off.

[Balance tuning] Steady Focus

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Posted by: Miles Smiles.8951

Miles Smiles.8951

The current implementation even tells people “dont dodge” which is kind of horrible.

Well, I think you can read it in a different way: “Don’t waste your dodges; position yourself better”.

[Balance tuning] Steady Focus

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Posted by: Tragic Positive.9356

Tragic Positive.9356

The current implementation even tells people “dont dodge” which is kind of horrible.

Well, I think you can read it in a different way: “Don’t waste your dodges; position yourself better”.

In PvP it says:
Stay at spawn point and never leave it

In PvE it says:
Camp the most overrated weapon we currently have and never attend raids.

“Don’t waste dodge when you clearly need to” is a horrible counter-statement. There isn’t a single environment in GW2 where dodge rolls are not needed.

“Observe, learn and counter.”

[Balance tuning] Steady Focus

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Posted by: Miles Smiles.8951

Miles Smiles.8951

The current implementation even tells people “dont dodge” which is kind of horrible.

Well, I think you can read it in a different way: “Don’t waste your dodges; position yourself better”.

In PvP it says:
Stay at spawn point and never leave it

In PvE it says:
Camp the most overrated weapon we currently have and never attend raids.

“Don’t waste dodge when you clearly need to” is a horrible counter-statement. There isn’t a single environment in GW2 where dodge rolls are not needed.

Seems like that trait just doesn’t suit your playstyle or smth. I’ve been using it with my old pre-hot power ranger build and I was quite ok with its unreliable uptime (30-40-ish%, I guess) cause I thought it still was a good modifier; and it also synergized pretty well with WS minor adept trait “Natural Vigor” and good vigor boon uptime through LR…

[Balance tuning] Steady Focus

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Seems like that trait just doesn’t suit your playstyle or smth. I’ve been using it with my old pre-hot power ranger build and I was quite ok with its unreliable uptime (30-40-ish%, I guess) cause I thought it still was a good modifier; and it also synergized pretty well with WS minor adept trait “Natural Vigor” and good vigor boon uptime through LR…

The only thing it seems for this trait to be is that it’s inferior to the very same kind of modifiers of other classes.

And that’s all there is to it.

Warrior’s one is the one with good Synergy. They even use dodge roll in their DPS rotation because their dodge was made to deal damage and actually results in DPS increase.
Our trait has no synergy with stuff, tbh. Compare the glorious synergy with Light on Your Feet, please. I’ll wait for your argument.

“Observe, learn and counter.”

[Balance tuning] Steady Focus

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Posted by: Miles Smiles.8951

Miles Smiles.8951

Seems like that trait just doesn’t suit your playstyle or smth. I’ve been using it with my old pre-hot power ranger build and I was quite ok with its unreliable uptime (30-40-ish%, I guess) cause I thought it still was a good modifier; and it also synergized pretty well with WS minor adept trait “Natural Vigor” and good vigor boon uptime through LR…

The only thing it seems for this trait to be is that it’s inferior to the very same kind of modifiers of other classes.

And that’s all there is to it.

Warrior’s one is the one with good Synergy. They even use dodge roll in their DPS rotation because their dodge was made to deal damage and actually results in DPS increase.
Our trait has no synergy with stuff, tbh. Compare the glorious synergy with Light on Your Feet, please. I’ll wait for your argument.

I don’t really want to argue, I just expressed my opinion that this trait is quite alright. It suits ranged playstyle of lb ranger pretty well, while both warrior’s traits suit his melee playstyle more. May be “Steady Focus” should affect pets too, which would be in line with the overall ranger profession theme, but I’m really hesitant to suggest that with all the recent bristleback “hype”.

[Balance tuning] Steady Focus

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Seems like that trait just doesn’t suit your playstyle or smth. I’ve been using it with my old pre-hot power ranger build and I was quite ok with its unreliable uptime (30-40-ish%, I guess) cause I thought it still was a good modifier; and it also synergized pretty well with WS minor adept trait “Natural Vigor” and good vigor boon uptime through LR…

The only thing it seems for this trait to be is that it’s inferior to the very same kind of modifiers of other classes.

And that’s all there is to it.

Warrior’s one is the one with good Synergy. They even use dodge roll in their DPS rotation because their dodge was made to deal damage and actually results in DPS increase.
Our trait has no synergy with stuff, tbh. Compare the glorious synergy with Light on Your Feet, please. I’ll wait for your argument.

I don’t really want to argue, I just expressed my opinion that this trait is quite alright. It suits ranged playstyle of lb ranger pretty well, while both warrior’s traits suit his melee playstyle more. May be “Steady Focus” should affect pets too, which would be in line with the overall ranger profession theme, but I’m really hesitant to suggest that with all the recent bristleback “hype”.

No one really uses that traitline for damage in PvP.
And your opinion says exactly what is wrong with the trait.

It promotes AFK bearbow playstyle. And that’s a wrong thing to have.
It doesn’t offer almost anything to correct game-play (which includes melee combat on weapon swap, too).

This game should be balanced around competitive environment and this trait is one of those which do not meet the expectations. It’s user-unfriendly.
I’m aware it does the trick at AFK LB “pewpew” builds – but those builds have nothing in common with competitive PvE or PvP at all.

“Observe, learn and counter.”

[Balance tuning] Steady Focus

in Ranger

Posted by: Miles Smiles.8951

Miles Smiles.8951

Seems like that trait just doesn’t suit your playstyle or smth. I’ve been using it with my old pre-hot power ranger build and I was quite ok with its unreliable uptime (30-40-ish%, I guess) cause I thought it still was a good modifier; and it also synergized pretty well with WS minor adept trait “Natural Vigor” and good vigor boon uptime through LR…

The only thing it seems for this trait to be is that it’s inferior to the very same kind of modifiers of other classes.

And that’s all there is to it.

Warrior’s one is the one with good Synergy. They even use dodge roll in their DPS rotation because their dodge was made to deal damage and actually results in DPS increase.
Our trait has no synergy with stuff, tbh. Compare the glorious synergy with Light on Your Feet, please. I’ll wait for your argument.

I don’t really want to argue, I just expressed my opinion that this trait is quite alright. It suits ranged playstyle of lb ranger pretty well, while both warrior’s traits suit his melee playstyle more. May be “Steady Focus” should affect pets too, which would be in line with the overall ranger profession theme, but I’m really hesitant to suggest that with all the recent bristleback “hype”.

No one really uses that traitline for damage in PvP.
And your opinion says exactly what is wrong with the trait.

It promotes AFK bearbow playstyle. And that’s a wrong thing to have.
It doesn’t offer almost anything to correct game-play (which includes melee combat on weapon swap, too).

This game should be balanced around competitive environment and this trait is one of those which do not meet the expectations. It’s user-unfriendly.
I’m aware it does the trick at AFK LB “pewpew” builds – but those builds have nothing in common with competitive PvE or PvP at all.

yeah, but there are lots of even worse passive afk stuff in this game, why then you’ve been picking on this one petty trait? making it dynamic to the proportion of endurance you currently have (“damage per endurance” idea you have supported) won’t make it less passive.

[Balance tuning] Steady Focus

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Posted by: Tragic Positive.9356

Tragic Positive.9356

yeah, but there are lots of even worse passive afk stuff in this game, why then you’ve been picking on this one petty trait? making it dynamic to the proportion of endurance you currently have (“damage per endurance” idea you have supported) won’t make it less passive.

It will, however, make it more competitive.
You can’t create a game where everything is active. You do need passive or semi-passive traits. And making this trait a mini-game of endurance management rather than 1-0 switch sounds like a good change. Especially when you are stuck at 0 for much more than not.

Most importantly it’s not fair that our class is discriminated in comparison to any other class with +10% modifier. In both efficiency and uptime.
We are the class with the least effect while also being the class with the lowest scaling in the entire game.

Other traits with horrible design have been discussed and explained countless of times. This one, however, was not.

“Observe, learn and counter.”