I’ve been playing some sPvP today with my ranger using a build that in WvW I’m fairly happy with, though in both places the damage just does not measure up to any other class in full berserker gear. Yes, this is yet another post about Ranger’s absolutely terrible damage coefficients on weapon skills because this problem deserves full attention until it is no longer a problem.
The reason playing a full glass longbow ranger in WvW works is that while your damage isn’t as amazing as other classes at range, you have more range and can abuse cliffs and high ground, and in general damage is much higher than defense in WvW. Once you can kill someone before they are a threat to you, it no longer matters so much that another class in the same gear could kill them three times faster than you can.
In sPvP, the gearing is different. You can’t get above that threshold where your rapid fire kills glass thieves anymore. Against a true glass thief, if I burn all of my cooldowns I can still kill them but then I’m a sitting duck for longer than it takes them to run back to the same spot from their spawn with all of their own cooldowns already up again. Today, however, I repeatedly faced the most effective illustration of ranger’s ineffectiveness…
Barrage is supposed to be our ultimate weapon skill, isn’kitten It’s the hardest-hitting single skill damage ability that we have, assuming someone is dumb enough to stand in all twelve ticks of it. Today, I had two different warriors both running a berserker hammer build literally stand in my barrage without dodging and not give a kitten . They did not use endure pain. They did not have protection. It was base armor vs full glass ranger barrage AND rapid fire together with pet up, Signet of the Wild with mastery trait and Rampage as One, and the hammer warriors using only weapon skills, For Great Justice and Berserker Stance.
Both of these warriors on separate occaisions did more than twice the damage to me in a 1v1 melee situation than I could deal to them when eating barrage, rapid fire and my wolf’s damage, with neither of us suffering any crowd control because we both had stability. Yes, we are talking about a longbow in melee—but notice that longbow’s only range-dependent damage is on auto attack which was not used. I swap to greatsword for maul after the longbow’s skill burst, which coupled with signet of the hunt should be a killing blow. Both warriors survived through it all and killed me, even through the protection buff that my spec gives me and my healing spring.
I understand if weapon coefficients are lower because the pet makes up for the damage lost, but that is not the case. The pet was not even having trouble hitting these warriors. Every hit was landing. Berserker heavy versus berserker medium armor, but my ranger uses signet of stone which along with the protection buff should move the defensive odds in my favor.
A ranger burning every damage cooldown should wipe the floor with a warrior burning every damage cooldown simply because the ranger has longer cooldowns in their damage-boosting utilities and elites. That’s called balance. Longer cooldowns should mean more power when activated, and warriors are more than capable of running away or behind a rock until the ranger burns out.
No player except for the tankiest of bunkers should be able to stand in barrage and pet damage for the full effect and live through it without pushing buttons to live, let alone rapid fire. Ranger must stand still to cast barrage, much like elementalist must stand still to cast meteor shower and both have similar range and cooldowns. The difference is that meteor shower kills people. And no, the cripple on barrage does not offset the severe lack of relative damage. If nobody has to even move out of it, why should they care if they’re crippled?
Please upvote this post if you’re tired of ranger’s weapon skills taking back-seat to every other class simply because of the pet class mechanic that doesn’t even measure up when the AI DOES work.