[Vigorous Training]
Birds/ Moa grant vigor to nearby allies when activated. (before)
Pets grant vigor to nearby allies when activated. (after) Recent update.
[Stability Training]
Ursine, porcine, and armor fish pets gain stability when disabled. (before)
pets gain stability when disabled. (after)
[Rending Attacks]
Drake, Feline, Devourer, and Shark pets bleed on critical hit with their basic attacks. (before)
pets bleed on critical hit with their basic attacks. (after)
[Intimidation Training]
Activated (F2) abilities for canines and spiders cause cripple. (before)
Activated (F2) abilities for pets cause cripple. (after)
The updates will cause people to use different pets/ not stuck to a certain pet category to claim these effect.
[Master’s Bond]
Your pet has a bond with you that increases its attributes each time you kill a foe. When it is defeated or deactivated, the bond is reset. The problem with [Master’s Bond] is the fact that the Beast Mastery trait line rewards us for swapping pets. When you gain 25 stacks and you jump in the water you’re going to lose all your stacks.
I think that the [Master’s Bond] would be better if it only reset if your pet is defeated instead of on swap
What do you guys think?