Beastmastery reworked trait idea

Beastmastery reworked trait idea

in Ranger

Posted by: kyubi.3620

kyubi.3620

Right now if im to point it out beastmaster traits are completely useless

1. natural healing: not strong enought pet dies way to easily
2. Stability training: twice as useless and its not even permanant why would you trait for that thing anyway.
3. Invigorating bond: Couldve been usefull if not for the crazy 20 second cooldown
4. Master bond: obvious reason
5. Compasion training: why would pet gain healing power if it cant heal in the first place for 90% of the species

What i propose

Grandmaster
1. Predatory bond: After using a healing skill pet leech life and grant 300 hp to the ranger for the next 10 hit (replace the heal on pet ability junk and makes heal as one viable thanks to its very rapid cooldown)
2. Dire beast: When using a shout pet gains the benefit from signet of the wild (replace the heal over time for pet junk now xfered to an adept trait)
3. Nature wrath: is exchanged with fortifying bond and nature wrath now grants power based on vitality (what is that thing doing in the nature magic in the first place!)

Master

1. Stability training: pet is immune to crowd control and movement impairing effect

Adept

1. Master bond: redone how the trait work this ability stacks now remain until ranger is downed
2. Compasion training: Pet now recover health over time as the natural healing trait and gain +350 to the healing stat (this thing never shouldve been a GM trait in the first place it definitively lack efficiency as the heal is both minimal and relatively unrequired since it only heals the pet)

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)