(edited by Darrio.6098)
I think that the main Ranger problem is the outstanding Beastmastery trait line, what giving ALL attributes in a row for pet. It’s simply buff pet stats, without buffing main ranger. Hence the lack of understanding:
You can build strong ranger, buffing his attributes on 5 trait lines, or you buffing in 1 (!) trait line all pet attributes, leaving a paltry attribute points for self (What’s why bunker build was so strong).
I think all trait lines MUST give attributes to ranger pet too, not only to ranger. Marksman +300 precision to ranger – +300 precision to pet.
Beastmastery trait line must focus to give something what a affect to main ranger too – passive regen, movespeed, reduce time for swap pets or smth. (all what affects BOTH ranger and pet, but it’s not main – only secondary-line attributes)
Item, what specializing pet attributes (and builds), must be basic Beastmastery traits – “Stability Training add +300 vitality to pet” and etc.
Ranger damage – 60% main, 40% pet.
If i have full berserker ranger – my pet full berserk too (or i can mix, adding some health traits, or some saver’s signets/skills on bar). In PvP what means, what i have glasscanon ranger and glasscanon pet.
If i fullbunker – my pet can only tank and do 40% of my bunkerlow damage, NOT 150% overpowered damage, because of Beastmastery trait line, buffing ALL pet attributes.
With this approach, the balance 60% main, 40% pet will be observed more carefully, without shift in favor of a strong ranger, but weak pet, or weak Ranger, but strong pet.
(edited by Darrio.6098)
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