Beastmastery

Beastmastery

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Posted by: Saweth You Him.9047

Saweth You Him.9047

It has always showed +1 per point but it gives +10 to each of you pets stats if you check their stats. Unless of course it doesn’t but I don’t understand why that would change.

so sayeth the great innuendo

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Posted by: Pendleton.6385

Pendleton.6385

It has always showed +1 per point but it gives +10 to each of you pets stats if you check their stats. Unless of course it doesn’t but I don’t understand why that would change.

I hope you’re right. I haven’t been able to log in to check.

Tarnished Coast
~ Ranger

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Posted by: Ryoki Hokishami.2756

Ryoki Hokishami.2756

So I’ve noticed that the beastmastery trait lines have changed. Before the pet attribute bonus was +10 per point but now it is just +1 per point!

As someone who used the beastmastery trait line a lot, I’m… somewhat annoyed.
Now I feel like traiting into beastmastery isn’t worth it. Who would spent 30 traits for a tiny +30 attribute bonus.

You’re wrong. I’m looking at my pet stats, and my drake is still being boosted by 300 points in each attribute.

It’s just +1 to that the attribute bonus. The bonus is still 10 per 1 point.

Not to be blunt or anything, but no use getting people all flustered about nothing.

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Posted by: Lumures.2048

Lumures.2048

Oh, yes you’re right. Sorry, false alarm! It does give +10 attribute points to pet stats per point. Displaying +1 is a bit strange though.

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Posted by: Pendleton.6385

Pendleton.6385

Thank goodness … got me worried for a second there.

Tarnished Coast
~ Ranger

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Posted by: Electro.4173

Electro.4173

Its a +1 to the “Pet Attribute Bonus” stat.

The “Pet Attribute Bonus” provides 10 points to each of your pets’ primary stats (Toughness, Precision, Power, and Vitality) for each point of PAB. 2 points of PAB = 20 stat points in each stat for your pet.

Its always been that way.

I assume it has something to do with the way traits handle stats, and the fact that traits can only apply stats directly to the player, so the trait gives the player points in “Pet Attribute Bonus” and that stat in turn converts into stats for the pet. Or something.

Why its not a 1:1 ratio, who knows. The trait screen already displays up to +300 for other stats, it could easily display +300 for the “Pet Attribute Bonus” to make it more logical and self-explanitory.

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Posted by: Ryoki Hokishami.2756

Ryoki Hokishami.2756

Oh, yes you’re right. Sorry, false alarm! It does give +10 attribute points to pet stats per point. Displaying +1 is a bit strange though.

It’s alright :P all classes are like that, IIRC, the last trait line always boosts a “profession bonus” by 1 point each. However, each bonus does something specific that is different.

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Posted by: Electro.4173

Electro.4173

Oh, yes you’re right. Sorry, false alarm! It does give +10 attribute points to pet stats per point. Displaying +1 is a bit strange though.

It’s alright :P all classes are like that, IIRC, the last trait line always boosts a “profession bonus” by 1 point each. However, each bonus does something specific that is different.

Not really. Guardian, Mesmer, and Engineer have flat cooldown reductions for their profession mechanic skills which go up 1% for each level of the trait, up to 30% max. I guess that might fit into your “1 each level” idea though. Elementalist has attunement cooldown reductions which actually go up 2% each level, for 60% max reduction, however.

There’s really no reason I can see that “Pet Attribute Bonus” couldn’t be a 10 point increase per level to make it more streamlined and less confusing.