www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
(edited by jcbroe.4329)
sigh
So, the guild chat video, while not verbally adressed, visually showed that entering Beastmode counts as a weapon swap.
Such a hype killer.
There goes a lot of cool combos and trait synergy. Not to mention the ability to actually get/maintain boons is wasted by Beastmode.
It makes the traiting options so, so weak. I just don’t understand what ANet was thinking with these traits based on what they just highlighted.
Hypothesis;
Sorry if you guys think I’m being hyperbolic, I’m not trying to be dramatic, I’m just disappointed in how overall poorly designed the spec functionally seems so far.
Discuss (I guess, not much to say, the ball was dropped).
(edited by jcbroe.4329)
sigh
So, the guild chat video, while not verbally adressed, visually showed that entering Beastmode counts as a weapon swap.
Such a hype killer.
There a lot of cool combos and trait synergy. Not to mention the ability to actually get/maintain boons is wasted by Beastmode.
It makes the traiting options so, so weak. I just don’t understand what ANet was thinking with these traits based on what they just highlighted.
Hypothesis;
- PvE DPS improvement over current condi core ranger, but in optimal conditions going into Beastmode will be a DPS loss, so you’ll be taking the traitline just for the daggers and passives.
- PvP dueling will be strong, but it always has been. Less team support than Druid, more damage. Ultra ultra ultra shoehorned into pets, as always.
- WvW Leader of the Pack makes or breaks this elite spec in WvW. If no boons are shared, it’s worse for party comps than taking Druid.
Sorry if you guys think I’m being hyperbolic, I’m not trying to be dramatic, I’m just disappointed in how overall poorly designed the spec functionally seems so far.
Discuss (I guess, not much to say, the ball was dropped).
Also i hope the damage done i the video was in char with magi amulet without scholar runes.
oh hell no, marauder amulet with rune of the ranger. And if he did that damage with the best amulet there is i don’t want to think what can do with less power\precision\ferocity…
And with the condis coming from the dagger is not going to be great either… 5 secs is like really crap to has to be in 120 range.
Dagger did around 800 crits… i saw hits as low as 365. By far none the damage from the sword and less targets (2)
The skill F3 which blast around is like a weak maul: around 4.5k.
I really hope that is not the final damage because for someone which has to get on the target and without the deffenses warrior, guardian or thief has this is going to hurt.
We desperately need that pet swap while in beastmode otherwise we loose all the “on swap” skills when we need them the most.
Oh My God this is going to be fun… To watch. AhAhAhAh…
(edited by anduriell.6280)
If pet swap can’t be triggered while in beastmode, then what do you pick as Beastmastery Grandmaster trait? It only has:
I didn’t expect pet swap effects while entering beastmode, so i am not disappointed. The spec is designed to enter beastmode, then land your pet skills and exit beastmode etc… And if it counts as a weapon swap it means that you can benefit from 4 sigil effects with only 1 weapons set when entering beastmode ? I think it can open a lots of interresting things.
Let’s say that you have a dagger with a warhorn with air + fire sigils, (with intelligence and leeching on your second set of weapons) shouts traited and Fresh Reinforcement :
Blast your smokefield with call of the Wild + WhaO + enter beastmode = you have plenty of boons + air, fire, intelligence and leeching proc to land your Instinctive Engage, Smoke Assault tec…
(edited by borya.2964)
They are WAY TOO careful with the scaling of some of these pet skills in beastmode. Any other class wouldn’t have the equivalent of the wolf knock down that much scaled down. Or the drake blast. And for the love of.. anything, stop with this kitten power scaling on our autoattacks.
As for beastmode triggering pet swap traits, I didn’t expect it. You can enter beastmode right after swapping pets (traits for the boons aswell if its clarion bond), and you get the same result. Will see how it feels tomorrow.
(edited by Lazze.9870)
We’ll soon find out tomorrow about the real dps.
Reserve your judgement til then.
Actually, I think exiting beastmode will count as a pet swap.
Even less reason to use soulbeast over core ranger…
Atm it seams like dagger is at same line whit shortbow when it comes to dealin damege.
Pet skills have pitiful damage and thous extra stats are nowhere near enough compensation for giving up pet.
Stanses are not that impressive. Effects are sure nice but short duration combined with long cooldowns and no cooldown reduction trait.
We’ll soon find out tomorrow about the real dps.
Reserve your judgement til then.
When he’s running a marauder amulet and rune of the ranger and hitting that low, you’ve already seen enough to get a fair idea of the damage of those skills.
This is an overarching problem with the ranger that they’re are still doing when introducing a damage oriented elite spec. Doesn’t bode well.
(edited by Lazze.9870)
Actually, I think exiting beastmode will count as a pet swap.
Most likely. It should work like stowing and entering combat.
Stanses are not that impressive. Effects are sure nice but short duration combined with long cooldowns and no cooldown reduction trait.
Bear and Dolyak are very good. Moa has some potential. The elite comes off as a gimmick.
Even less reason to use soulbeast over core ranger…
Atm it seams like dagger is at same line whit shortbow when it comes to dealin damege.
Pet skills have pitiful damage and thous extra stats are nowhere near enough compensation for giving up pet.
Stanses are not that impressive. Effects are sure nice but short duration combined with long cooldowns and no cooldown reduction trait.
yeah.. stances with those duration do need to have the new ammunition thing. Although i would have loved the stances like the revenant glint: keep as long as you need them.
It is not like they are even something to have in mind.. 1 stack of might every second, strength sigil does that already.
Bear and Dolyak are very good. Moa has some potential. The elite comes off as a gimmick.
Bear is too short (4 secs) in a 25 seconds cd. Doylak is exactly the same and also it will not avoid the inevitable boon strip\corruption we are going to suffer as soon as they see that gigantic animation. The enemy will not need even to look at our bar.
(edited by anduriell.6280)
Bear is too short (4 secs) in a 25 seconds cd. Doylak is exactly the same and also it will not avoid the inevitable boon strip\corruption we are going to suffer as soon as they see that gigantic animation. The enemy will not need even to look at our bar.
Maybe, at most you can add a second or two. The 30 second cooldown stability with no cast time alone on dolyak is already better than any other stab skills we’ve had.
But you can’t be taken seriously. Wanting a permanent uptime on them like glint rev, lol. Balance out of the door right there.
(edited by Lazze.9870)
…
You’re playing a class with which you’ll be forever unhappy anyways.
(edited by borya.2964)
Stanses are not that impressive. Effects are sure nice but short duration combined with long cooldowns and no cooldown reduction trait.
Bear and Dolyak are very good. Moa has some potential. The elite comes off as a gimmick.
Yeah some of them have potential but is that enough reason to pick soulbeast traitline? Maybe it is only that i am just not that impressed by what i see.
Wasn’t expecting pet swap benefits when entering beast mode or weapon sigils but it’s great that weapon sigils will work that way just like when entering CA with druid did.
Player can pet swap when out of Beastmode, so this is no surprise. It’s everything else that surrounds Soulbeast is more concerning.
Bear is too short (4 secs) in a 25 seconds cd. Doylak is exactly the same and also it will not avoid the inevitable boon strip\corruption we are going to suffer as soon as they see that gigantic animation. The enemy will not need even to look at our bar.
Maybe, at most you can add a second or two. The 30 second cooldown stability with no cast time alone on dolyak is already better than any other stab skills we’ve had.
But you can’t be taken seriously. Wanting a permanent uptime on them like glint rev, lol. Balance out of the door right there.
yehyeh.. obviously applying minor effects when in upkeep mode and the cool one when active.
I’m not worry about balance because i know the balance team will balance the skills anyway.
But again… if the final numbers are those i’m afraid the “i told you so” will come sooner rather than later.
Player can pet swap when out of Beastmode, so this is no surprise. It’s everything else that surrounds Soulbeast is more concerning.
Looking forward to a net DPS increase in pvp since the player can control more of the outcome of the battle. Our CC and some burst will now be much more controllable in beastmode while allowing second chances at both when leaving BM with standard pets. To me that alone makes Soulbeast super worth it.
Looking forward to a net DPS increase in pvp since the player can control more of the outcome of the battle. Our CC and some burst will now be much more controllable in beastmode while allowing second chances at both when leaving BM with standard pets. To me that alone makes Soulbeast super worth it.
That is something to look forward to, indeed. My main concern are the traits. Those are the pillars, and an important base that can make balancing easier or difficult.
Beastmode is at least a weapon swap like Necro Shrouds and Druid’s CAF, so that’s all good. But the traits? Some rocky stuff there.
You guys might not be understanding my point.
There are all these traits that give and share boons to/with the pet. Then you go into Beastmode, and you WASTE these boons on your pet that you’ve built, and the pet comes back out of Beastmode boonless.
You’re shoehorned into a trait to even partially refund the boons that are otherwise wasted if you intend to use Beastmode, and realistically, those hard caps you receive are a bad tradeoff for “destroying” a fully booned pet.
Even moreso, in raid situations where you can expext to be fully booned as well as your pet, going into Beastmode removes those boons from the pet. That is a DPS loss, period.
The elite takes synergy the class has without it and punishes you by removing that synergy and gameplay effect.
It’s not okay, it’s not a wait and see situation, it’s functionally counterintuitive gameplay.
On the bright side at least it isn’t the weekend before launch like it was before we got to toy around with druid (which was altered from the beta preview on launch regardless…) So at the very least we can collect well thought out and intelligent discussions on what needs to be improved with the spec.
I tend to agree pets should re enter the world as they left. I do find it of that all of the ranger’s mechanics which should synergize are usually antagonistic to the pet or the player. I also slightly ill at ease about the damage that is being reported being put out. If the pet comes back boon “naked” AND the damage is low the spec doesn’t really seem like it will function synergistically with the rest of our trait lines. I’m concerned that while other classes power creep we will still be left 30 to 40% behind.
You guys might not be understanding my point.
There are all these traits that give and share boons to/with the pet. Then you go into Beastmode, and you WASTE these boons on your pet that you’ve built, and the pet comes back out of Beastmode boonless.
You’re shoehorned into a trait to even partially refund the boons that are otherwise wasted if you intend to use Beastmode, and realistically, those hard caps you receive are a bad tradeoff for “destroying” a fully booned pet.
Even moreso, in raid situations where you can expext to be fully booned as well as your pet, going into Beastmode removes those boons from the pet. That is a DPS loss, period.
The elite takes synergy the class has without it and punishes you by removing that synergy and gameplay effect.
It’s not okay, it’s not a wait and see situation, it’s functionally counterintuitive gameplay.
I got it and you are right: it is not right we get punished for using the game mechanics.
But we already have that with the ranger-pet boon sharing: Why are we forced into NM to be able to share our boons with the pet?
I’m even more worried about the fact we can’t hot-swap pets in Bmode. We could get the unblockable attacks from the lesser clarion bond (or how they pretend to do with the actual horn otherwise, do we lose that effect at all?) but also miss the oportunity lesse QZ would give us.
The animations of going in\out seems to waste a little over a second and with skills that last roughly 3 secs it seems a lot.
You guys might not be understanding my point.
No, we got the point. The opening post doesn’t call specifically on one of the issues that can be resolved, and that’s Fresh Reinforcement, its placement, and what it half-does.
If it can be moved as a minor and have it also copy boons on the player to the pet when exiting Beastmode, then things get better.
Maybe the intent is to have a longbow ranger with 15s of unblockable attacks and 20+ seconds of damage immunity not have access to permanent 25 might? Just a thought.
I think dagger is meant to be condi. That is a very low number for AA pressure, however.
I think the big gains from this elite are meant to help out MMS/WS/S builds by providing extra utility more than buffing the damage and sustain of NM/BM ones. The druid vastly helped the latter.
What we’re possibly seeing here is that this elite spec actually delivers on changing playstyle while not changing power. Consider the power level of core ranger. I think SB enables some of the more mediocre builds to be potent relative to core. If HoT elites remain OP, that’s not unexpected, and subsequent nerfs to them would be better than just releasing more OP elites.
You guys might not be understanding my point.
There are all these traits that give and share boons to/with the pet. Then you go into Beastmode, and you WASTE these boons on your pet that you’ve built, and the pet comes back out of Beastmode boonless.
You’re shoehorned into a trait to even partially refund the boons that are otherwise wasted if you intend to use Beastmode, and realistically, those hard caps you receive are a bad tradeoff for “destroying” a fully booned pet.
Even moreso, in raid situations where you can expext to be fully booned as well as your pet, going into Beastmode removes those boons from the pet. That is a DPS loss, period.
The elite takes synergy the class has without it and punishes you by removing that synergy and gameplay effect.
It’s not okay, it’s not a wait and see situation, it’s functionally counterintuitive gameplay.
I got it and you are right: it is not right we get punished for using the game mechanics.
But we already have that with the ranger-pet boon sharing: Why are we forced into NM to be able to share our boons with the pet?I’m even more worried about the fact we can’t hot-swap pets in Bmode. We could get the unblockable attacks from the lesser clarion bond (or how they pretend to do with the actual horn otherwise, do we lose that effect at all?) but also miss the oportunity lesse QZ would give us.
The animations of going in\out seems to waste a little over a second and with skills that last roughly 3 secs it seems a lot.
Exactly, it’s a bunch of different things that add up to poor design.
Traits that don’t interact well with the mechanic being introduced, the skills, or the weapon.
A mechanic that trades a perfectly good pet to use dumbed down versions of their skills, half of which are still useless because you still have to rely heavily on the pet itself, which means meta pet choices as always.
The devs today bragged SO MUCH about how proud they were of their technical accomplishments that they forgot to make sure the mechanics were worth the tech they developed.
Maybe the intent is to have a longbow ranger with 15s of unblockable attacks and 20+ seconds of damage immunity not have access to permanent 25 might? Just a thought.
I think dagger is meant to be condi. That is a very low number for AA pressure, however.
I think the big gains from this elite are meant to help out MMS/WS/S builds by providing extra utility more than buffing the damage and sustain of NM/BM ones. The druid vastly helped the latter.
What we’re possibly seeing here is that this elite spec actually delivers on changing playstyle while not changing power. Consider the power level of core ranger. I think SB enables some of the more mediocre builds to be potent relative to core. If HoT elites remain OP, that’s not unexpected, and subsequent nerfs to them would be better than just releasing more OP elites.
I’ll take proper mechanics and design over power creep any day.
I don’t think we should get both, I think we should get a properly designed spec.
We can talk balance after we get proper design implemented (not that they should arrive in separate waves).
The devs today bragged SO MUCH about how proud they were of their technical accomplishments that they forgot to make sure the mechanics were worth the tech they developed.
But did you really expect anything differently of them? The pasy two years have proven mass ineptitude from the professions team.
I can say with absolute certainty my Deadeye was/is more compatible and healthier for the game than ANet’s. I think Soulbeast is one of the better-designed PoF specs and elite specs in general despite the lack of synergy with two lines because it at least offers some new stylistic differences and buffs some previously-bad builds.
quote=6703025;jcbroe.4329:]
The devs today bragged SO MUCH about how proud they were of their technical accomplishments that they forgot to make sure the mechanics were worth the tech they developed.[/quote]
But did you really expect anything differently of them? The past two years have proven mass ineptitude from the professions team.
I can say with absolute certainty my Deadeye was/is more compatible and healthier for the game than ANet’s. I think Soulbeast is one of the better-designed PoF specs and elite specs in general despite the lack of synergy with two lines because it at least offers some new stylistic differences and buffs some previously-bad builds.
I’ll take proper mechanics and design over power creep any day.
I don’t think we should get both, I think we should get a properly designed spec.
We can talk balance after we get proper design implemented.
You’re preaching to the choir. But aggressively-built petless ranger is a concept people have been demanding for years. If this can deliver that much, it’s a minor success just from that alone, because at least it brings something new to the table.
Does the game need major trait and skill re-designs? Is ANet’s professions team doing a poor job? I definitely think so. But let’s face the fact we’re never going to get major change with a positive result from this team. It’s why I’ve stopped purchasing from (I do not intend to buy this expansion) and why ESL dropped ANet as a company.
(edited by DeceiverX.8361)
The devs today bragged SO MUCH about how proud they were of their technical accomplishments that they forgot to make sure the mechanics were worth the tech they developed.
But did you really expect anything differently of them? The pasy two years have proven mass ineptitude from the professions team.
I can say with absolute certainty my Deadeye was/is more compatible and healthier for the game than ANet’s. I think Soulbeast is one of the better-designed PoF specs and elite specs in general despite the lack of synergy with two lines because it at least offers some new stylistic differences and buffs some previously-bad builds.
With the amount of time they’ve had to develop and perfect the design, to not even get Fresh Reinforcement as a minor trait?
Unfortunately, I did end up expecting better.
I’m all caught up on responses, we’re having a double conversation. I agree yeah lol.
The devs today bragged SO MUCH about how proud they were of their technical accomplishments that they forgot to make sure the mechanics were worth the tech they developed.
But did you really expect anything differently of them? The pasy two years have proven mass ineptitude from the professions team.
I can say with absolute certainty my Deadeye was/is more compatible and healthier for the game than ANet’s. I think Soulbeast is one of the better-designed PoF specs and elite specs in general despite the lack of synergy with two lines because it at least offers some new stylistic differences and buffs some previously-bad builds.With the amount of time they’ve had to develop and perfect the design, to not even get Fresh Reinforcement as a minor trait?
Unfortunately, I did end up expecting better.
I’m all caught up on responses, we’re having a double conversation. I agree yeah lol.
Haha yeah this was getting messy, especially as I made edits :P
sigh
So, the guild chat video, while not verbally adressed, visually showed that entering Beastmode counts as a weapon swap.
Such a hype killer.
There goes a lot of cool combos and trait synergy. Not to mention the ability to actually get/maintain boons is wasted by Beastmode.
It makes the traiting options so, so weak. I just don’t understand what ANet was thinking with these traits based on what they just highlighted.
Hypothesis;
- PvE DPS improvement over current condi core ranger, but in optimal conditions going into Beastmode will be a DPS loss, so you’ll be taking the traitline just for the daggers and passives.
- PvP dueling will be strong, but it always has been. Less team support than Druid, more damage. Ultra ultra ultra shoehorned into pets, as always.
- WvW Leader of the Pack makes or breaks this elite spec in WvW. If no boons are shared, it’s worse for party comps than taking Druid.
Sorry if you guys think I’m being hyperbolic, I’m not trying to be dramatic, I’m just disappointed in how overall poorly designed the spec functionally seems so far.
Discuss (I guess, not much to say, the ball was dropped).
Theres no way it will be a pet swap when youre melding with your pet going into beastmode. Still dont understand the disappointment cause having control not only with your pet moves but with archetypes moves in addition, and the player who is show casing the Ranger during Guild Chat was using a Rampagers amulet if I remember correctly? WHO THE kitten uses Rampagers? LOL! kitten me. Im just happy the kittening Dagger 3 is ammo base so Essence of Speed with perma Protection… confirm!
sigh
So, the guild chat video, while not verbally adressed, visually showed that entering Beastmode counts as a weapon swap.
Such a hype killer.
There goes a lot of cool combos and trait synergy. Not to mention the ability to actually get/maintain boons is wasted by Beastmode.
It makes the traiting options so, so weak. I just don’t understand what ANet was thinking with these traits based on what they just highlighted.
Hypothesis;
- PvE DPS improvement over current condi core ranger, but in optimal conditions going into Beastmode will be a DPS loss, so you’ll be taking the traitline just for the daggers and passives.
- PvP dueling will be strong, but it always has been. Less team support than Druid, more damage. Ultra ultra ultra shoehorned into pets, as always.
- WvW Leader of the Pack makes or breaks this elite spec in WvW. If no boons are shared, it’s worse for party comps than taking Druid.
Sorry if you guys think I’m being hyperbolic, I’m not trying to be dramatic, I’m just disappointed in how overall poorly designed the spec functionally seems so far.
Discuss (I guess, not much to say, the ball was dropped).
Theres no way it will be a pet swap when youre melding with your pet going into beastmode. Still dont understand the disappointment cause having control not only with your pet moves but with archetypes moves in addition, and the player who is show casing the Ranger during Guild Chat was using a Rampagers amulet if I remember correctly? WHO THE kitten uses Rampagers? LOL! kitten me. Im just happy the kittening Dagger 3 is ammo base so Essence of Speed with perma Protection… confirm!
That wasn’t good damage, and the power scaling illustrated was poor.
Not the part that’s disappointing though, it’s the lack of mechanical and functional synergy, to the degree that it punishes existing builds for building synergistically. And the tradeoff on 90% or so of the pets, especially with the the player version of the skills, isn’t worth it. Not with the tooltips we’ve already seen from Reddit with 2200-2300 power investment and the damage we saw today.
If you guys are pretty bummed out about synergies of soulbeast to other traits and skills and boon sharing for out pets etc. just look at Renegades specialization and traits. LOL
Actually, I think exiting beastmode will count as a pet swap.
Yeah it should, since the pet is “spawning” at that point, assuming you are in combat it should trigger the traits.
And why doesn’t our pet swap count as a weapon swap as well, like Revenant Legends?
I bet it might have something to do with the pet swap mechanic itself. That is, if your pet dies and you enter / exit SB, do you really want to have to wait the 40+ seconds to enter again?
That is, weapon swap is always a constant timer of 10 seconds or whatever it is. Pet swap varies greatly on both pet status (alive vs. dead) and traiting (loud whistle).
I think Anet is intentionally killing trait synergy between different specializations to make future balancing a lot easier.
JcBroe Well thought out post as always.
Honestly, I hope you’re wrong. I bet you hope you’re wrong.
Maybe, there is something we all missed.
Then again…maybe Anet will repeat it’s mistakes.
/shrug Who would be surprised about that?
I mean, besides Heimskarl, the Anet apologist :P
JcBroe Well thought out post as always.
Honestly, I hope you’re wrong. I bet you hope you’re wrong.
Maybe, there is something we all missed.Then again…maybe Anet will repeat it’s mistakes.
/shrug Who would be surprised about that?
I mean, besides Heimskarl, the Anet apologist :P
Who me? Nah I don’t do that, except for things I agree with!
hehe Just picking
I haven’t played an mmo where frustration with the devs choices was not part of the experience.
Here’s to hoping!
I think Anet is intentionally killing trait synergy between different specializations to make future balancing a lot easier.
Which only happens to the ranger. I don’t see same crap going on with other classes.
I hoped they didn’t go with the low effort philosophy in this one. But well…
Otherwise i can’t understand why weaver with +50 different skills is fine and seems fun and we have Soulbeast which is so uninspiring and underwhelming.
okay, i rewatched the stream and there’s one Thing i noticed:
Beastmode does not count as Weaponswap. They enter Beastmode in combat and neither Tailwind nor Furious Grip or Quickdraw. (they use skirmishing Line, as seen at 1h13m10s)
So there’s still hope for it to function as a petswap, because if i’m not mistaken, they don’t use any petswap traits.
Having it count as weaponswap would be sexy for Quickdraw.
You guys might not be understanding my point.
There are all these traits that give and share boons to/with the pet. Then you go into Beastmode, and you WASTE these boons on your pet that you’ve built, and the pet comes back out of Beastmode boonless.
You’re shoehorned into a trait to even partially refund the boons that are otherwise wasted if you intend to use Beastmode, and realistically, those hard caps you receive are a bad tradeoff for “destroying” a fully booned pet.
Even moreso, in raid situations where you can expext to be fully booned as well as your pet, going into Beastmode removes those boons from the pet. That is a DPS loss, period.
The elite takes synergy the class has without it and punishes you by removing that synergy and gameplay effect.
It’s not okay, it’s not a wait and see situation, it’s functionally counterintuitive gameplay.
I don’t really care about pve to be honest. From my point of view you’re asking for beastgodmode. If entering beastmode would count as pet swap it’s :
- Instant fury, swiftness, might (4sec unblockable ?), break stun, 4 sec unblockable attacks, quickness and super speed with lower CD (MS / BM / SB)
- Instant fury, quickness, superspeed, 2 cleans, break stun, 4 sec unblockable attaks (WS / BM /SB) 10 sec CD
Coupled with weapons swap traits and sigils and utilities … Instant yolo, really ?
(edited by borya.2964)
You guys might not be understanding my point.
There are all these traits that give and share boons to/with the pet. Then you go into Beastmode, and you WASTE these boons on your pet that you’ve built, and the pet comes back out of Beastmode boonless.
You’re shoehorned into a trait to even partially refund the boons that are otherwise wasted if you intend to use Beastmode, and realistically, those hard caps you receive are a bad tradeoff for “destroying” a fully booned pet.
Even moreso, in raid situations where you can expext to be fully booned as well as your pet, going into Beastmode removes those boons from the pet. That is a DPS loss, period.
The elite takes synergy the class has without it and punishes you by removing that synergy and gameplay effect.
It’s not okay, it’s not a wait and see situation, it’s functionally counterintuitive gameplay.
I don’t really care about pve to be honest. From my point of view you’re asking for beastgodmode. If entering beastmode would count as pet swap it’s :
- Instant fury, swiftness, might (4sec unblockable ?), break stun, 4 sec unblockable attacks, quickness and super speed with lower CD (MS / BM / SB)
- Instant fury, quickness, superspeed, 2 cleans, break stun, 4 sec unblockable attaks (WS / BM /SB) 10 sec CDCoupled with weapons swap traits and sigils and utilities … Instant yolo, really ?
Well, you can already do that, so what’s the issue? Making them proc on entering beast mode is only saving 1 button press.
okay, i rewatched the stream and there’s one Thing i noticed:
Beastmode does not count as Weaponswap. They enter Beastmode in combat and neither Tailwind nor Furious Grip or Quickdraw. (they use skirmishing Line, as seen at 1h13m10s)
So there’s still hope for it to function as a petswap, because if i’m not mistaken, they don’t use any petswap traits.
He gets might from the PvP sigil of battle.
Also it’s only in the beginning of the coverage from what I’ve seen. Looks like they forgot to turn Dev mode off so they aren’t put in combat for most of the video outside of when they originally begin the coverage with the Devourer equipped.
(edited by jcbroe.4329)
Well, you can already do that, so what’s the issue? Making them proc on entering beast mode is only saving 1 button press.
No you can’t already do that, unless the addition of break stun, unblockable attaks, save/secure your pet, 3 entire new skills to the effects i listed (all in 1 skill) counts for nothing.
Hopefully this comes out well but for clarification on what the devs gear was.
You guys might not be understanding my point.
There are all these traits that give and share boons to/with the pet. Then you go into Beastmode, and you WASTE these boons on your pet that you’ve built, and the pet comes back out of Beastmode boonless.
You’re shoehorned into a trait to even partially refund the boons that are otherwise wasted if you intend to use Beastmode, and realistically, those hard caps you receive are a bad tradeoff for “destroying” a fully booned pet.
Even moreso, in raid situations where you can expext to be fully booned as well as your pet, going into Beastmode removes those boons from the pet. That is a DPS loss, period.
The elite takes synergy the class has without it and punishes you by removing that synergy and gameplay effect.
It’s not okay, it’s not a wait and see situation, it’s functionally counterintuitive gameplay.
I don’t really care about pve to be honest. From my point of view you’re asking for beastgodmode. If entering beastmode would count as pet swap it’s :
- Instant fury, swiftness, might (4sec unblockable ?), break stun, 4 sec unblockable attacks, quickness and super speed with lower CD (MS / BM / SB)
- Instant fury, quickness, superspeed, 2 cleans, break stun, 4 sec unblockable attaks (WS / BM /SB) 10 sec CDCoupled with weapons swap traits and sigils and utilities … Instant yolo, really ?
Considering that you already listed 2 different builds, which signifies tradeoffs, as well as having to base an entire build around powering up a single mechanic, and sacrifice the rest of the build investment, on top of most of the things listed having counterplay, not being that strong to begin with, and already available on a 15 second cooldown anyhow?
Literally the only thing “extra” that we can’t do right now is the Soulbeast traitline. So the unblockable + stunbreak.
And as I said to Deceiver, I want there to be mechanical and functional synergy. I’d rather see nerfs and better improvements to those areas than the current iteration which just straight up killed build diversity and synergy by eliminating a lot of traits as competitive in slot choices.
This isn’t even a balance discussion, it’s a design discussion. You can’t balance a design until you have a functional design. Form follows function.
If it isn’t a pet swap mechanic, will that also mean that if your pet was loaded up with conditions and at half health when you merged, it will come back in that state? If so, it should then also of course keep all boons they might have had. If not, we get another ‘save pet’ mechanic that instantly (more or less) brings our pet back to full health and clear of any negative effects. In practice, we got a third pet swap.
Also, what about pet skills and cd? Will they reset or not?
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