(edited by firebreathz.7692)
Beat this Bunker Build.. if u can
Hi, you only have 12 trait points spent in your build.
Hi, you only have 12 trait points spent in your build.
ty will redo on another calc
all upto date now.. ty again
(edited by firebreathz.7692)
Lightning Reflexes over sickem, if you are talking purely out-surviving :P
A lot of high damage, class cannon style classes rely on stuns and knockdowns to ensure their burst lands, and Lightning Reflexes can counter popular setups like Bulls → hundred blades and basilisk venom → steal/CnD/backstab.
It isn’t the most game changing option ever, but there are situations where the build will gain more survival from doing this.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
Lightning Reflexes over sickem, if you are talking purely out-surviving :P
A lot of high damage, class cannon style classes rely on stuns and knockdowns to ensure their burst lands, and Lightning Reflexes can counter popular setups like Bulls -> hundred blades and basilisk venom -> steal/CnD/backstab.
It isn’t the most game changing option ever, but there are situations where the build will gain more survival from doing this.
valid point.. and will remember for when i just need to survive.. as i still need to be able to kill players 1v1 so I cant really loose the dps (btw i swapped out sick’em for flame trap until they fix sick’em buff canceling before it even starts and gets wiped if you use f2..
with burst i mainly rely on my dodges to mitigate the damage.. and as i have so much healing power, protection it’s not really an issue.. altho there are plenty of moments i can think it would of saved me.. so mabe i’ll give it a whirl see if i can still kill fast enough as im on the threshold already
if survivability is your goal – this guy could probably last longer than any other :
2 × 6 second invulnerability
30 health per second from runes
320 health per second from spirit
~220 "" from regen
~62 "" from sig of wild
weakness shout from bear = less damage received
condition removal from spring, bear shout and spirit
protection on dodge, which comes often with 2 sigils of energy
23k health and perma -30% dmg when you’re 5.5k and under
if survivability is your goal – this guy could probably last longer than any other :
2 × 6 second invulnerability
30 health per second from runes
320 health per second from spirit
~220 "" from regen
~62 "" from sig of wildweakness shout from bear = less damage received
condition removal from spring, bear shout and spirit
protection on dodge, which comes often with 2 sigils of energy
23k health and perma -30% dmg when you’re 5.5k and under
just did a lil math on the healing side of things and it seem like my build has 17760 more healing points in a 240 second time frame.. heres the math
i have to account for the cooldown on spirit of nature so the time frame for total healing is 240 secs
my build
signet of the wild 137 per tick
natural healing 133 every 3 secs 133/3= 44 per tick
regen 285 per tick
137+44+285=466 total per tick
466×240=111840
other build
signet of the wild 62 per tick
runes 30 per tick
regen 220 per tick
62+30+220=312 per tick
spirit of nature 320 per tick (cooldown 240 secs 4 mins) lasts for 60 secs
320×60=19200
312×240=74880
19200+74880=94080 total healing in 240 secs
so my build had 111,840 total healing
and
the other build had 94,080 total healing
111840-94080=17,760 difference
and my healing is up 24/7 the other build has 3 mins without that elite 320 heal that will get focused down soon as a player see’s it..
this also wasnt factoring in i have +53% regen so my up time is pretty much 100% -1 second or 2.. but for the math i kept it simple
i do miss out on the following
2 × 6 second invulnerability
weakness shout from bear = less damage received
condition removal from bear shout and spirit
but gain 17k healing in 240 secs more then that build..
tbh the numbers are a lil surprising
(edited by firebreathz.7692)
sry for asking, but…. what is the point of that build?
cause:
if u wanna do spvp, i think is better the trapper build, indeed i think is the most op build for a ranger with that purpose
if u wanna do dungeon, i don’t think is a good way cause i don’t find nothing useful for a party, u can’t povide boon,field,healing etc, like a guardian/ele bunker build, and ofc with that build u can’t do good damage cause u main damage “weapon” are the pet who die easy againts a champion/leggendary boss
if u wanna do WvW, yes can be good for 1 vs 1 duel, but who care about duelling in a content with the point is sieging tower keep with an army? can be useful, a few, for roaming camping but if u wanna do that try to use the trapper build form the spvp cause , trust me, work very fine for that purpose and it’s funny to play
sry for asking, but…. what is the point of that build?
cause:if u wanna do spvp, i think is better the trapper build, indeed i think is the most op build for a ranger with that purpose
if u wanna do dungeon, i don’t think is a good way cause i don’t find nothing useful for a party, u can’t povide boon,field,healing etc, like a guardian/ele bunker build, and ofc with that build u can’t do good damage cause u main damage “weapon” are the pet who die easy againts a champion/leggendary boss
if u wanna do WvW, yes can be good for 1 vs 1 duel, but who care about duelling in a content with the point is sieging tower keep with an army? can be useful, a few, for roaming camping but if u wanna do that try to use the trapper build form the spvp cause , trust me, work very fine for that purpose and it’s funny to play
lol you missed the only thing i do in gw2
TPvP
Link didnt workfor me even with copy paste. Could you hook me up with a new link to the build?
Would like to give this build a try.
Crazyhorse
just run this. it’s pretty much superior in every way to the build you use.
i suggest running greatsword only in a roaming boonsharing build with sword and warhorn.
if you want me to go into detail about the build and its perks just ask here or write to me ingame.
cheers!
your build is different for a different role…
the main difference is bark skin.. I use this for staying alive on a node for Tpvp i mean 30% reduced damage while under 25% has saved my life more than I can tell you..
here is a pic of my build if your still having trouble viewing
my build is for bunkering sidepoint or assaulting far point – furthermore it offers great utility and pressure in small skirmish fights as well in teamfights – the only thing you gain is basically having a little more mobility with GS.
GS is not the only differences to our builds.. and GS in not just a one trick pony that is mobility.. i use for the block knock back just as much.. and it also deals damage to more than one target on the node..
the biggest difference i saw was you have empathetic bond where i have bark skin..
that 30% is a life saver and to me offers better usage than 3 condi’s wiped every 10 secs as they will still do the damage in between the wipes.. and i have healing spring for condi removal.. not the best but it does fine
I don’t deny you have a great build there.. you just dismissed mine without seeing it’s plus points
way too much wrong with this. you have a shout slotted, you use an LB, wrong runes (should be Dwayna), etc.
you can still run bark skin – i do it against pure power teams.
still currently there is no real reason to go power on ranger as the pet practically doesnt scale at all with going power – and pets already deal a huge junk on raw damage.
why not use shamans, get hella tanky and gain way more pressure by applying loads of conditions as well – on aoe if you do it right.
bonfire covers nearly the whole point.
torch #4 axe#3 then wolf kd + axe#2 – weaponswap + petswap and use dagger#5 and #4 along with jaguar f2 – and burst like a fullout dps class. applying burning, weakness,chill, cripple, poison and bleeding in a matter of mere seconds.
11 stacks of bleeding from yourself and around 8-11 form pet as well.
enjoy all the perks of being tanky, evasive and have access to ridicoulous hp reg and condition removal, while maintaining decent teamfight utility with condition clearing, quickness stomps/rezzes, on demand cc and decent pressure on key targets.
furthermore every tick of healing spring applies vigor.
the hard part about the build is dealing dmg – and done right it is really high pressure.
i know GS isn’t that bad – but it just suits a supportive, boonsharing, tanky, beastmaster build ranger more.
@nerva.7940 the shout was for QZ + sick’em CD reduction but i have since swapped out cus of the bug with sic’em
yes i use a longbow for a very good reason.. i can decap a node with a guardian on well before he dies.. by pushing him off with the knock back ability.. helping my team win..
i had dwayna runes but i found even tho i have loads of stacks of regen i couldn’t stay alive so i swapped for protection..
just because you dont understand the reason does not make it “wrong”
@Battosai.5620 the only reason for GS is the block interrupt and leap for combo’s those are really my only reasons.. but nice build btw
just because you dont understand the reason does not make it “wrong”
oh i understand the reason. youre playing a kitten bunker build. what kind of burst do you hope to survive without the 3 spammable evades from s/d? obviously u havent actually played bunker against decent opponents.
(edited by nerva.7940)
My current build – crit tanker hybrid…
http://i701.photobucket.com/albums/ww15/dnicu/gw020_zpsd2917ab1.jpg
http://i701.photobucket.com/albums/ww15/dnicu/gw021_zps847a3c2c.jpg
http://i701.photobucket.com/albums/ww15/dnicu/gw022_zps163cc292.jpg
http://i701.photobucket.com/albums/ww15/dnicu/gw023_zps03cc63c7.jpg
With that setup and some food (omnom something, 100+ pres, 10%+ crit dmg) i can do almost constant 2700’s with my longbow…
All gear uses knight’s stats, except back piece and amulet…
my setup has more damage, more crit, more armor, about the same HP….. and i can tank a backstabber thief like a baws…. i won, now go work on your setup a bit more.
Currently @ some T1 server in EU
just because you dont understand the reason does not make it “wrong”
oh i understand the reason. youre playing a kitten bunker build. what kind of burst do you hope to survive without the 3 spammable evades from s/d? obviously u havent actually played bunker against decent opponents.
I see your point i have alot less survivability by not having those evades..
The reason I first kept the gs over s/d was while using those evades I would jump off the node and when I do that often I’d lose the cap point easily, so to be on the node more consistently I made that choice and sacrifice to keep the gs.
and I’m relying on my twitch skills far more than I should to avoid burst but I see that as intensive training and if or when I do change later to have the luxury of those evades I’ll be better off for it
if survivability is your goal – this guy could probably last longer than any other :
2 × 6 second invulnerability
30 health per second from runes
320 health per second from spirit
~220 "" from regen
~62 "" from sig of wildweakness shout from bear = less damage received
condition removal from spring, bear shout and spirit
protection on dodge, which comes often with 2 sigils of energy
23k health and perma -30% dmg when you’re 5.5k and under
just did a lil math on the healing side of things and it seem like my build has 17760 more healing points in a 240 second time frame.. heres the math
i have to account for the cooldown on spirit of nature so the time frame for total healing is 240 secs
my build
signet of the wild 137 per tick
natural healing 133 every 3 secs 133/3= 44 per tick
regen 285 per tick137+44+285=466 total per tick
466×240=111840
other build
signet of the wild 62 per tick
runes 30 per tick
regen 220 per tick62+30+220=312 per tick
spirit of nature 320 per tick (cooldown 240 secs 4 mins) lasts for 60 secs
320×60=19200
312×240=74880
19200+74880=94080 total healing in 240 secs
so my build had 111,840 total healing
and
the other build had 94,080 total healing111840-94080=17,760 difference
and my healing is up 24/7 the other build has 3 mins without that elite 320 heal that will get focused down soon as a player see’s it..
this also wasnt factoring in i have +53% regen so my up time is pretty much 100% -1 second or 2.. but for the math i kept it simple
i do miss out on the following
2 × 6 second invulnerability
weakness shout from bear = less damage received
condition removal from bear shout and spiritbut gain 17k healing in 240 secs more then that build..
tbh the numbers are a lil surprising
17k more healing in 240 seconds – very useful if fighting another bunker, if fighting a thief the duel will last around 30 seconds – so around 2000 extra healing, compared to 2×6 second invulnerabilities which would turn around 12 5k attacks into 12 0k attacks, so equivalent to 60k extra healing over 12 seconds, so the both have their uses. Also with SoN i get a do-over lol.
Just wanna let you know that frost armor, prot, and bark skin all stack, so you can get up to 73% dmg reduction… Oh so many angry thieves have hit me during that very short but godly period….
PS: GS 3 + Frost trap = frost aura.
EDIT: if you’re a bunker why use sick’em and QZ? Take frost trap and protect me + 2 moas or a bear + Moa instead, the goal of a bunker is to not die, not to kill things…
As their mother, I have to grant them their wish. – Forever Fyonna
(edited by Durzlla.6295)
Just wanna let you know that frost armor, prot, and bark skin all stack, so you can get up to 73% dmg reduction… Oh so many angry thieves have hit me during that very short but godly period….
PS: GS 3 + Frost trap = frost aura.
EDIT: if you’re a bunker why use sick’em and QZ? Take frost trap and protect me + 2 moas or a bear + Moa instead, the goal of a bunker is to not die, not to kill things…
I might try Frost Trap out with my Daze build.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
Just wanna let you know that frost armor, prot, and bark skin all stack, so you can get up to 73% dmg reduction… Oh so many angry thieves have hit me during that very short but godly period….
PS: GS 3 + Frost trap = frost aura.
EDIT: if you’re a bunker why use sick’em and QZ? Take frost trap and protect me + 2 moas or a bear + Moa instead, the goal of a bunker is to not die, not to kill things…
nice tip will definitely try out the frost armor..
i’ve since swapped out sick’em because its bugged, yes my main aim is to stay alive but i still like a lil bit of burst to help when needed
Just wanna let you know that frost armor, prot, and bark skin all stack, so you can get up to 73% dmg reduction… Oh so many angry thieves have hit me during that very short but godly period….
PS: GS 3 + Frost trap = frost aura.
EDIT: if you’re a bunker why use sick’em and QZ? Take frost trap and protect me + 2 moas or a bear + Moa instead, the goal of a bunker is to not die, not to kill things…
nice tip will definitely try out the frost armor..
i’ve since swapped out sick’em because its bugged, yes my main aim is to stay alive but i still like a lil bit of burst to help when needed
Sick’Em is actually only bugged if you use it BEFORE your pet begins attacking, so if you swap pets you gotta have your pet attack (attack doesn’t need to land) the target before using the shout.
As their mother, I have to grant them their wish. – Forever Fyonna
Just wanna let you know that frost armor, prot, and bark skin all stack, so you can get up to 73% dmg reduction… Oh so many angry thieves have hit me during that very short but godly period….
PS: GS 3 + Frost trap = frost aura.
EDIT: if you’re a bunker why use sick’em and QZ? Take frost trap and protect me + 2 moas or a bear + Moa instead, the goal of a bunker is to not die, not to kill things…
nice tip will definitely try out the frost armor..
i’ve since swapped out sick’em because its bugged, yes my main aim is to stay alive but i still like a lil bit of burst to help when needed
Sick’Em is actually only bugged if you use it BEFORE your pet begins attacking, so if you swap pets you gotta have your pet attack (attack doesn’t need to land) the target before using the shout.
when I tested on my birds it was wiping on the swiftness buff they do and that was the deal breaker for me.. I dont want a semi reliable skill.. I seem to getting comparable results from flame trap and I also get a nice fire aura from it too
Just wanna let you know that frost armor, prot, and bark skin all stack, so you can get up to 73% dmg reduction… Oh so many angry thieves have hit me during that very short but godly period….
PS: GS 3 + Frost trap = frost aura.
EDIT: if you’re a bunker why use sick’em and QZ? Take frost trap and protect me + 2 moas or a bear + Moa instead, the goal of a bunker is to not die, not to kill things…
nice tip will definitely try out the frost armor..
i’ve since swapped out sick’em because its bugged, yes my main aim is to stay alive but i still like a lil bit of burst to help when needed
Sick’Em is actually only bugged if you use it BEFORE your pet begins attacking, so if you swap pets you gotta have your pet attack (attack doesn’t need to land) the target before using the shout.
when I tested on my birds it was wiping on the swiftness buff they do and that was the deal breaker for me.. I dont want a semi reliable skill.. I seem to getting comparable results from flame trap and I also get a nice fire aura from it too
Aaaah, I don’t use birds so it may just be that, I know it persists through my canines leap and Moas heal though, so there’s that (and bears defy pain when I used a bear in PvP for a build I was trying out)
As their mother, I have to grant them their wish. – Forever Fyonna